Android :: Dialog Activity To Return Before Continuing Executing Of Main Thread
May 22, 2010
How would I force the current thread to wait until another has finished before continuing. In my program the user selects a MODE from an AlertDialog, I want to halt executing of the program before continuing as the mode holds important configuration for the gameplay.
new AlertDialog.Builder(this)
.setItems(R.array.game_modes, new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
switch (which) {
case 0:
setMode(TRAINING_MODE);
case 1:
setMode(QUIZ_MODE);
default:
setMode(TRAINING_MODE);
break; ............
//continue loading the rest of onCreate();
contineOnCreate(); } })
.create().show();
If this is impossible can anyone give a possible solution?
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Oct 14, 2010
I have one main activity and one preference Activity. On my first activity I call menu and go on preference Activity by calling startActivityForResult. Code...
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May 9, 2010
I try to make several connection in a class and update the multiple progressbar in the main screen. But I've got the following error trying to use thread in android : Code: 05-06 13:13:11.092: ERROR/ConnectionManager(22854): ERROR:Can't create handler inside thread that has not called Looper.prepare() Here is a small part of my code in the main Activity.
public class Act_Main extends ListActivity
{ private ConnectionManager cm;
public void onCreate(Bundle savedInstanceState)
{ super.onCreate(savedInstanceState);
// Set up the window layout
requestWindowFeature(Window.FEATURE_CUSTOM_TITLE);
setContentView(R.layout.main);
getWindow().setFeatureInt(Window.FEATURE_CUSTOM_TITLE, R.layout.custom_title); }
public void startConnection() { ......
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Feb 8, 2010
I am trying to start an error-reporting activty if unhandled exception detected. The problem is with exceptions thrown from main thread. Is there any way to start an activity if main thread crashed?
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Aug 13, 2010
In my game when the user completes a stage, I want the main game thread to pause/sleep/wait and a new activity to be launched called StageClear that displays information about points scored etc. After this has been displayed and the user has pressed continue I want the original game thread to resume where it left off. I have tried to implement this but have so far been unsuccessful, probably because I'm new to dealing with multiple threads and also the idea of synchronizing them. I most recently tried to implement a shared package-visible object that could notify after wait was called on itself, but I am getting errors in eclipse so it won't even compile, I think because though the object is declared public in an inner class, it cannot be seen or recognised by my activity elsewhere in a file in the package. I have already built both activities but my issue is getting the main game one to launch the other, and pause whilst it waits for this activity to finish, before the main game thread continues execution.
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May 21, 2009
I am writing an application in which i need to handle messages between the main thread(the deafult UI related thread) and the user created Gamethread.
The requirement is like this.
An activity(say "Activity_X") is setting the view by "setContentView(some "View_Y")". In "Activity_X" i have implemeted "onCreateOptionsMenu()" and "onOptionsItemSelected()" fucntions for creating menus & a switch case for action to be taken on selecting those menus.Menu has items like "resume/pause/zoom/" .
All action to be take on selecting these menus are implemented in "View_Y" in a separate Gamethread by extending "Thread" class.
So whenever a menu is selected in "Activity_X" i need to send a message to "View_Y". And on receiving this ,a particular action/method should be called in View_Y(GameThread).
How can i achieve this using Handlers?Is there any other way of doing this? Please do share with me some code snippets for these.
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May 27, 2010
I have a separate thread running to get data from the internet. After that, I would like to update the ListView in the main thread by calling adapter.notifyDataSetChanged(). But it does not work. Any workaround for that?
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Jul 16, 2010
The Android doc says "Like activities and the other components, services run in the main thread of the application process." Is the main thread here the same thing as UI thread?
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Nov 16, 2010
How do I have an app return to the 'Home' screen when the user is on a different class and they click the back/return button on their phone?
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Sep 22, 2010
I've a lot of initialization code in my main activity's onCreate(). When I launch my game, the screen goes black for a long time, then my game appears. I did logged some message at the start and end of onCreate() and found that onCreate() is executing its code while the screen is black. Sometimes the screen goes black for too long and phone shows a popup dialog prompting me to choose between Force close/Wait. Then when onCreate() is completed, my game appears. Choosing 'Wait' then dismiss the dialog.
I tried using progress dialog described in this article:
http://developer.android.com/guide/topics/ui/dialogs.html#ProgressDialog
But it doesn't work. The screen goes black for the same amount of time even after I use the progress dialog.
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Nov 22, 2010
In android, my app provides a button that the user can click to return them back to the screen that appears when the app is opened (onCreate). How can I set that button to return the user to the main menu?
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Jul 21, 2010
Android documentation says that AsyncTask postExecute() is called on the UI thread. I was under the impression that postExecute() was called from the Thread where execute() was called : I have been using an AsyncTask in a background Service with its own thread, and postExecute() was called in the service thread, not the main thread. However, I recently had an issue with the postExecute() not being called at all, while an exception was thrown : " sending a message to a Handler on a dead thread". How is it exactly :
- shall AsyncTask be used ONLY from the main thread ?
- if not, in which thread postExecute() is supposed to be called : always the UI thread, or the execute() calling thread ?
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Oct 2, 2010
How i can return String value from onClick method?code...
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Jul 21, 2010
Are the UI threads for each Activity and Service in an app separate threads, or is there actually 1 underlying UI thread per app that processes the UI message queue for each Activity and Service?
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Feb 19, 2010
Can someone advise the am command (for adb shell) to run junit tests in the main thread please? The following shows onStart etc running in the test runner thread. am instrument -w -e class co.uk.telesense. tests.MyTest co.uk.telesense.tests/android.test.InstrumentationTestRunner Ewan Benfield ttp://www.telesense.co .uk tel: 0845 643 5691 (+44 845 643 5691) mob: +44 (0) 77859 26477
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Aug 20, 2009
I was define a new thread for a task, but when task is complete, I must to refresh my listview, however I will get the error for just can use main thread to change view,
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Oct 12, 2010
There are a lot of Android SDK APIs where callback handlers are registered. For a concrete example, with MediaPlayer you can set an onCompletionListener callback. Will these callbacks be called from the main (UI) thread? If the answer is "it depends", then I'm looking for some general rules for what callbacks will be called from the main thread versus another thread. The SDK documentation doesn't seem to spell it out. (Maybe I missed it) It seems important to know, because if I'm guaranteed main thread callbacks, then I can skip some thread synchronization on data shared between different places in code. If I'm forced to be pessimistic out of ignorance, then I have to write extra synch block code and worry about deadlocks, data integrity, and reduced performance.
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Jul 19, 2010
Say that a user clicks on a Button. Is the resulting onClick() function invoked on the main UI thread of the activity?
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Jan 26, 2009
I have an application with contains multiple activities. The main activity will start the others ( use startActivity() ) depends on user event, when an activity close, it calls finish() and return back to main activity. It appears to behavior like that.
However, the "problem" I see is main activity's onCreate function is called every time. I think the the main activity should be placed in the activity stack and simply push to front when others exit, therefore only onResume, onStart are called. Is there some flag I need to set or I misunderstand the activity behaviro?
In child activity, besides calling finish() or startActivity for main activity, what is other way to move main activity to front?
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Apr 15, 2010
Experts: My MainActivity launches a SubActivity by calling: startActivityForResult(intent, REQ_CODE); The SubActivity shows a dialog that has two buttons: Yes, No For the dialog, I've the following code: public void onClick(DialogInterface dialog, int whichButton) {/* User clicked OK */setResult(DialogInterface. BUTTON_POSITIVE) ;finish();
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Nov 16, 2010
I want to cancel a Toast to show the next one. This is the description of the behavious I want, when I select one element in the menu i display a toast from the actuel menu element, but if i switch from one element to an other quickly i'm creating a list of Toast to display. So i need to cancel the previous one but i never succed. This is an extract of my code: public class MainActivity extends TabActivity
private Toast toast; private String toastMsg;
private void toast(){ if(toast!=null){ toast.cancel(); } toast = Toast.makeText(MainActivity.this, toastMsg,Toast.LENGTH_SHORT);
toast.show(); } }
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Oct 19, 2010
Curious to know the reason behind not allowing updating UI elements from background thread in Android. Will main thread does something more (probably interacting with framework) after updating the UI elements so that changes can be seen on the screen? Is it the same case with other GUI tool kits?
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Feb 18, 2010
Hi, I've noticed that on android, the call to pthread_join does not suspend the calling thread. I've a number (6) of new thread created using pthread_create and pthread_join is called on each thread. But It does not suspend the main (calling) thread. I believe this relates to the port of pthread lib to android.
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Jul 19, 2010
Im writing a program that offers a quick reply dialog upon receipt of an SMS.
However, I am getting an unexpected result. When I receieve an SMS, the appropriate dialog activity comes up displaying the correct phone number and message, however there is a second activity behind it that is the 'default' activity in my program (it is what opens when i launch my application)
I do not want this second activity to come up. The quick reply activity should come up by itself over top of whatever the user was doing before.
The 'floating' activity:
CODE:.........
The call to the activity inside an onReceive()
CODE:..............
The Manifest:
CODE:.................
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May 16, 2010
I'm writing an application that starts with a loading activity. In the loading activity the app requests html from web and parses the html, then it sends the parsing result to the main activity. The main activity has several tabs, and contents of these tabs are based on the result of parsing.For example, the result of parsing is a list of strings ["apple", "banana", "orange"], and I need to pass this list to main activity, so that the main activity can create three tabs named after three fruits.I would like to know if there is any way to pass a list of strings among activities, BTW, is it the common way of do this?
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Jan 10, 2010
I created an application which enables the user to set whether he wants to receive notification while the application runs in background mode. If the notifications are enabled an activity should be started (the dialog should appear on the screen).
I tried to enabled it the following way:
CODE:...........
This is the method from main activity. When onPause() is executed isRunningInBackground is set true.
When I tried to debug it when the main application was running in the background the line
startActivity(intent) had no effect (the activity didn't appear).
Does anyone know how to midify the logic in order to start an activity from the main activity when the main activity is running in the background (after onPause() is called)?
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Dec 4, 2009
Need an example of how to create/start a new activity from the main activity. I have a button click event on the main layout. Originally I just used setContentView(R.layout.secondactivity); which brings up the layout but I don't think that is correct since the secondactivity class is not instantiated at this point yet. I have looked for such an example and can not find one.
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Jan 10, 2010
I hav an app that is like a relational database. There is a main app activity that users manage things with. There is also a widget that will display important info and add data to the database. When the widget is clicked, a configure class displays a way for the user to edit data. When the configure activity is done, the widget is updated and instead of going back to the home screen, the apps main activity is started. I can't find where the main activity is being called from. Wouldn't I have to create an intent and start Activity() to get this behavior? When done updating, I want the home screen and not my app.
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Jul 25, 2010
I have a main screen with buttons to launch other subactivities. I have to press back button each time to go back to the main screen of my application. How do I finish a child activity and automatically return from the caller?
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Feb 7, 2014
I am trying to connect to a database, and I understand that it has to be outside of the main thread but i thought that this is what my code was doing...apparently not because i keep getting the error: android.os.NetworkOnMainThreadException.
package com.example.dbtesting;
import java.sql.*;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.app.Activity;
import android.view.Menu;
import android.view.View;
import android.widget.EditText;
import android.widget.TextView;
[code]....
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