Android :: Error When Having Edittext Lines
Oct 29, 2010
This gives me error: EditText messageEdit = (EditText)findViewById(R.id.description_text);
Why can I not do like this on a eittext with lines?
This is how the Edittext looks like
CODE:.................
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May 7, 2010
i have a customized LinkedEditText extends from EditText, and override the onDraw method as below:...........................
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Apr 24, 2010
I have an Edittext view that works fine if the phone is in portrait position with and without the onscreen softkeyboard. But if it's flipped to landscape it works fine when the softkeyboard isn't there. But when it's there the Edittext view suddenly changes so that all the text in the Edittext view is on one line. Is there some settings I can do to fix this or is it just a bug for me?
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Jan 15, 2010
Adding an image on EditText works fine. However, copying an image is another problem. When I insert an image on EditText by using ImageSpan it shows correctly, but I copy inserted image, EditText shows me only 'obj'.
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May 17, 2009
I want an EditText to look like TextView but still behave like EditText. I've tried applying TextView style to my EditText in my layout.xml file, like this:
CODE:............
But I get an error within xml editor: "Error: No resource found that matches the given name (at 'style' with value '@android:style/ Widget_TextView')." It is strange because @android:style/ Widget_TextView definitively exists - I double checked it in code via android.R.style.Widget_TextView. Another strange thing is that I don't get android:style offered in the xml editor while typing? There is android:id, android:text and everything else.. but not android:style?
I consider the hard way (making EditText look like TextView) to be: extending EditText and overriding it's onDraw method.
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May 14, 2010
Our app (WordPress for Android) uses a ScrollView for the new blog post view. The issue is that if a user writes a lengthy blog post in the EditText, they are unable to scroll inside of the EditText because the ScrollView seems to be taking over the scrolling action, even when you are in the EditText.
Here's the layout XML (the EditText in question is @id/content):
CODE:...............
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May 26, 2009
I am using an EditText. Is it possible to have a part of text uneditable and the rest editable in the same EditText?
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Jul 29, 2010
Every time I put a TextView before an EditText element in a LinearLayout, the EditText does not show. When I don't, it does.
I've narrowed the problem down to the TextView's layout_width attribute. If I give it "wrap_content", it works, but doesn't "block" down, and it appears on the same line as the EditText.
CODE:...........
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Jun 24, 2010
CODE:............
I have this at the top of my application. When the application starts, the EditText is orange highlighted and has a cursor in it; when the EditText is tapped, the soft keyboard pops up. The user uses it to type into the EditText.
However, when they click the Button, my onClick method fires and does everything it's supposed to, however the soft keyboard stays on screen and the EditText is still highlighted with its cursor.
I also have, at the top of the Button onclick: findViewById(R.id.name).clearFocus();
In spite of this, the EditText does not seem to clear its focus. How do I make the button actually act as if it is submitting the form?
Also, I do not transition to a different Activity on the click of the Button. I suppose that is the typical case, and probably the reason why they don't bother hiding the keyboard. However I want to keep the search box and button at the top of the screen, so I just dynamically fill and add views to the screen when the Button is pressed. How can I achieve my desired behavior?
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Dec 7, 2009
The subject says it all, just curious if I've missed something or does displaying a quick warning to the user require code such as the following; Dialog msg = new AlertDialog.Builder(Login.this) .setPositiveButton("OK", null) .setMessage("Please enter both login name and password") .create(); msg.show();
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Apr 28, 2010
How to draw different types of lines like thick line, dashed line etc using opengl android?
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Oct 5, 2010
I am trying to get two lines in the same row in a list view and I looked at some things online but found it hard to apply to what I am trying to achieve. Could anyone look at my code please and suggest me how I can make it possible. Code...
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Oct 4, 2010
I have a problem with designing an UI Android activity. There are two blocks of misplaced graphics on the left and right of the activity - they are two lines just bellow the titlebar with 1px height and about 5-10px width. They cause buttons to break at their left and right parts. I cannot figure out what the problem is. I am using Eclipse with Android SDK 0.9.9. The lines appear not only with the emulator but in a HTC Wildfire (Android 2.1). These lines are also visible in a newly created Android project (HelloWorld).
Link to the Broken widgets - note the button's left and right sides
XML layout:
CODE:....................
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Jun 20, 2009
Is there a way to do a linear layout with multiple lines? I want to lay out a variable set of buttons with variable labels, so I'd like to use a layout that works as a simple horizontal LinearLayout, but with multiple lines, so the buttons spill into a second (or third) line if they don't fit on the first one.
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Jul 29, 2010
I'm wondering how can I split single line text into few lines. I need it for game. I want to make it in canvas. It will be notification popup, but sometimes text is too long (I draw text canvas.drawText()), and I need to split it and draw in few lines in rows. Anyone knows a good solution? I saw methods mPaint.measureText() or TextUtils . split () , but it isn't so good in my case. Is there other method?
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Jul 13, 2010
I am trying to put a background image and draw on top of that screen. I assumed activity will have a on draw method, but it does not have. it seems i need to use surfaceview. Can I put a surfaceview on top of the image view and make it transparent ? any example/tutorial i can refer to ?
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Sep 16, 2009
I've the following code I'm trying to run on emulator ( v 1.5 of OS), but it seems like I can't use the whole canvas! Code...
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Aug 14, 2010
The Emulator draws line widths VERY incorrectly in OpenGL (GLSurfaceView). See http://www.flickr.com/photos/53002505@N03 for a comparison of the lines drawn correctly (in JOGL) and incorrectly in the emulator. The code also draws correctly on a real device (G1) - looks just like the JOGL screen shot. I believe this is a bug. However, I'm not an OpenGL GURU. Hence I have posted a concise version of the code to demonstrate this problem at at http://gist.github.com/523955 and http://gist.github.com/523961. I hope I am proven wrong about a bug in the emulator, and can find a way to use the emulator for what I want to do.
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Aug 11, 2010
I know how to center the text in the TextView and how to center the TextView inside its parent layout, but what I'm looking for is how to center a title (text centered but second line starting at the same point).
What I'm looking for is this:
| Centered |
| right! |
or this:
| Center |
Not this (text centered):
| Too |
| centered! |
or this (TextView centered):
|Centered |
|wrong! |
or this (with padding and left):
| |Also | |
| |wrong! | |
Did anyone understad this? Is it possible to do this without coding the String itself?
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Jul 29, 2010
The Logcat in Eclipse has colors ofr errors, warning, debug, ...How can I do to get the same result on Linux (Ubuntu) when I run the command 'adb -e logcat' in a terminal to get it colored?
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May 25, 2010
I have a calculator type app that I've developed and it's on the Android Market. It uses two input-lines (EditText) and has always worked well until I updated my Nexus One to Android 2.2.
When I would touch the input line, the soft keypad would pop-up automatically, lift up the focused input line into view, and then I would type in my numbers...no problems. But when I updated to Android 2.2, the soft keypad doesn't lift the focused input line far enough and it's only half in view. Then when I scroll down to the next input line, it doesn't lift up either and it's only about 1/4 of the way into view. Another problem is that, sometimes, when I go back and forth between the two input lines and then try to enter numbers - the numbers don't appear but they do when I scroll left. Hard to explain exactly what is happening but something strange is going on there that didn't happen under my Android 2.1 and other lower versions.
I even tried to change some input line (EditText) statements in my code and also tried to change the way the soft keypad would 'pad' the view to the top but things still didn't work after I recompiled. (android:windowSoftInputMode and android:inputType)
I also wonder if they made the soft keypad in 2.2 a little bigger in height. Does anybody out there with 2.2 mess with an app that has input lines where their softkeypad has to move the input line up into view - does it work for you?
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Sep 8, 2010
Is there any settings/flags to expand the summary text of a notification to two lines instead of 1? The text I am trying to put is too long and it goes over the visible area? Will try something like (text+"/n"+restOfText) tomorrow but I don't think it's going to work...
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Sep 24, 2010
I have a long text and I want it to be displayed with a TextView. The text I have is much longer than the available space. However I don't want to use scrolling, but ViewFlipper to flip to the next page. How can I retrieve the lines from the first TextView that are not shown because the view is to short so that I can paste them into the next TextView?
I simply have to use a custom View with a StaticLayout like this:
public ReaderColumView(Context context, Typeface typeface, String cText) { super(context);
Display display = ((WindowManager)
context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
dWidth = display.getWidth(); dHeight = display.getHeight();
contentText = cText; tp = new TextPaint();
tp.setTypeface(typeface); tp.setTextSize(25);
tp.setColor(Color.BLACK); tp.setAntiAlias(true);
StaticLayout measureLayout = new StaticLayout(contentText, tp, 440, Alignment.ALIGN_NORMAL, 1, 2, true);
Boolean reachedEndOfScreen = false;
int line = 0; while (!reachedEndOfScreen) {
if (measureLayout.getLineBottom(line) > dHeight-30) { reachedEndOfScreen = true;
fittedText = contentText.substring(0, measureLayout.getLineEnd(line-1));
setLeftoverText(contentText.substring(measureLayout.getLineEnd(line-1)));
} line++;
} } protected void onDraw(Canvas canvas) { super.onDraw(canvas);
StaticLayout textLayout = new StaticLayout(fittedText, tp, 440, Alignment.ALIGN_NORMAL, 1, 2, true);
canvas.translate(20,20); textLayout.draw(canvas);
}
Thats not optimized yet but you get the point.
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Oct 8, 2010
I am trying to put CheckBox with multiple lines and all lines after fist with smaller font size same as we have under from home page Menu->Settings->Sound & Display->Silent mode. It shows text "Silent mode" on first line and then some more text (kind of help/current settings) for this option and still CheckBox itself is aligned in the center of all the lines (may be on left or right side). Is that can be done by only one control/widget or group of many controls/widgets?I can only think of by using table but it is complex.
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Aug 23, 2010
Is there a simple line of code that would allow only loading the code if the OS version meets the requirements? Lets say I have my target OS as 2.2 but the min sdk is 3 for android 1.5 so even if i have some code in my project that isn't compatable with 1.5 it will still compile since the target OS is 2.2. Anyway, I want to ad a feature that requires code that's not in the 1.5 SDK and will cause a crash if it's loaded on a 1.5 phone. Is there a simple thing like this that I can do? So i dont have to make the entire app not available to 1.5 users?
if (Android OS == >2.1){
//Insert code here that requires 2.1 and up}
else{
//insert code that would appear is OS is <2.1}
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Jan 13, 2010
I am developing the camera module for an android application. In main application when user clicks on 'take picture' button, new view with SurfaceView control is opened and camera preview is shown. When users click on dpad center, camera takes picture and save it to the disc. Pretty simple and straightforward.
Everything works fine on my device - HTC Tattoo, minsdkversion 1.6...but when I tested application on HTC Hero minsdkversion 1.5, when camera preview is shown,some strange lines occur. altough preview is crashed, taking of pictures works fine
Here is the picture:
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Jul 5, 2010
Does anyone know how to display points, lines etc. (basically every overlay) created in android in standard google maps on website? The android db is synchronized with remote db. I'm getting the points from the database, creating kml file from them and uploading in to the map. The problem is that the areas I've created are not appearing where they should. They're somewhere on the ocean.
I thought that's because I'm running this code in android:
CODE:...................
So basically I'm doing microdegrees here. I thought that dividing lat and long from db by 1E6 would do the trick but it didn't. Can someone please help me on that one?
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Sep 30, 2010
I have one google maps application it does not show the maps it only shows the lines. It does not show the mapview,and i also have the internet Connection
And it also genrate the following error
CODE:.............
This is My mainfest
CODE:........
And main.xml
CODE:...................
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Dec 29, 2009
what is best way to create app in which I only need to draw simple lines through onTouchEvent? When i use invalidate everytime i draw any line, that erase lines i draw before. But if I use some List structure to store drawed lines it lose performance. Is there any simple way to do it?
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Jul 23, 2010
I am working on a paint application for Android. Now I want to implement an eraser to allow erasing parts of a loaded bitmap by using touch input and making the bitmap transparent along the finger's path.
A very good example of what I try to achieve is shown in the application Steamy Window for Android. Steamy Window simulates a fogged window, where a user can wipe parts of the fog via touch input.
UPDATE: I have posted the most important sections of my current code below. I am not really happy with it for the following reasons:
Drawing is quite sluggish. What can I improve here?
I am looking for a way to use an alpha mask in order to set the pixel transparency/alpha of the pixels as I want to simulate a paint brush. Any suggestions how this could be achieved?
CODE:...................
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