Android :: Draw Multiple Lines In Edittext?
May 7, 2010i have a customized LinkedEditText extends from EditText, and override the onDraw method as below:...........................
View 9 Repliesi have a customized LinkedEditText extends from EditText, and override the onDraw method as below:...........................
View 9 RepliesHow to draw different types of lines like thick line, dashed line etc using opengl android?
View 6 Replies View Relatedwhat is best way to create app in which I only need to draw simple lines through onTouchEvent? When i use invalidate everytime i draw any line, that erase lines i draw before. But if I use some List structure to store drawed lines it lose performance. Is there any simple way to do it?
View 6 Replies View RelatedThis gives me error: EditText messageEdit = (EditText)findViewById(R.id.description_text);
Why can I not do like this on a eittext with lines?
This is how the Edittext looks like
CODE:.................
I am working on a paint application for Android. Now I want to implement an eraser to allow erasing parts of a loaded bitmap by using touch input and making the bitmap transparent along the finger's path.
A very good example of what I try to achieve is shown in the application Steamy Window for Android. Steamy Window simulates a fogged window, where a user can wipe parts of the fog via touch input.
UPDATE: I have posted the most important sections of my current code below. I am not really happy with it for the following reasons:
Drawing is quite sluggish. What can I improve here?
I am looking for a way to use an alpha mask in order to set the pixel transparency/alpha of the pixels as I want to simulate a paint brush. Any suggestions how this could be achieved?
CODE:...................
What is the simplest way to draw pixels, lines and circles on a View?I want to move a cross cursor around, so nothing particularly intensive.I thought I could extend SurfaceView and add it to an XML and it would just work, but it just appears black, however, when I look at the layout view of localmap.xml in eclipse, the graphics appear as expected. Any ideas? My onDraw is never called on the emulator, and even calling invalidate on the class makes no difference. I shall keep trying but can anyone see anything I've missed? or is there a better way entirely? Code...
View 1 Replies View RelatedI'm writing an app that shows in google maps pipes and valves(lines and points). For that i've two classes.
One extends from ItemizedOverlay, and i add to map overlay one for each category of valve, and each one can have more than one item.
The second extends from Overlay, and in the draw method y draw the line with the method drawline of the canvas.
The problem i've is that the lines are drawn over the ItemizedOverlay items, no matter the order i add them to the mapView.getOverlays().
I want the lines on the bottom of all overlays. is there a way to do that.
I tried enough to find in google & android this question. Also did several trials & errors, but couldn't get this question. was learning Android's "Draw Nine Patch" images. One basic I know is that, whatever image you process must be in .png format (if it's already in .9.png then it will be ignored by tool). However, couldn't understand what it literally means by "stretchable patches" ? what exactly happens when you draw black dots outside the .png image ? (preview pane shows changes happening, but I am unclear on how it makes those)When I draw black dots in left/top sides of image it shows some changes in preview; but why isn't there any effect when you do the same on right/bottom side of the image ? why this tool is used primarily for background, when we try to process on the image itself ?i am trying to modify a simple button.png (given in android sdk). Whenever I use this tool & draw black lines, it reduces the size of the image instead of 'stretching' it! Why ?What is the significance of options given below like, "show lock", "show content", "Patch scale" and so on ?I apologize for asking so many questions, but in Android online docs they haven't explained well for novice. If someone can answer these, it will become ready reference for all the begineers who search this forum.
View 2 Replies View RelatedI am wondering if there is a way to draw an image, or edit simple lines in a text box. The entire screen is a textView/ect and i would like to be able to write a sentence then draw an image and write again. By draw i think i would use the Canvas, so basically is there a way to include a canvas in a text view?
Evernote does do this, but to edit an image/draw you need to open another app "Skitch", my goal is to try and do this without any extra apps.
For example:
Hello
(canvas/editable graphical items)
World
I want to have a elmenent with a 2 color border outline. I can do a single color outline using the element, but this only allows me to draw a single line. I tried using 2 elements within my but that didnt work either. Is there a way to either draw a shape within a shape or draw 2 lines around my shape (which has rounded corners btw).
View 3 Replies View RelatedIs there a way to do a linear layout with multiple lines? I want to lay out a variable set of buttons with variable labels, so I'd like to use a layout that works as a simple horizontal LinearLayout, but with multiple lines, so the buttons spill into a second (or third) line if they don't fit on the first one.
View 3 Replies View RelatedI am trying to put CheckBox with multiple lines and all lines after fist with smaller font size same as we have under from home page Menu->Settings->Sound & Display->Silent mode. It shows text "Silent mode" on first line and then some more text (kind of help/current settings) for this option and still CheckBox itself is aligned in the center of all the lines (may be on left or right side). Is that can be done by only one control/widget or group of many controls/widgets?I can only think of by using table but it is complex.
View 3 Replies View RelatedI have an Android TextView displaying some text, and it's multi-line. However, in the text, I sometimes have domain names; how can I stop the TextView from splitting the lines up on the periods in them?
Is there a Unicode non-breaking-period, for example?
I would like to make a game out of many cubes and am planning on putting it on mobile platforms and also on the web using webgl. My problem is when I make a drawelements call per cube I take a hit on the frame rate. Is there a way I can make a single draw call to opengl es to draw them? The only difference between the cubes would be position and color.
View 4 Replies View RelatedI am very new to android development and have been trying to draw a square comprised of multiple smaller rectangles of different colours... Like a Mosaic essentially. Basically at the moment I am reading values from a file which assigns the colour to the smaller Rects. I am using a pair of nested for loops to try to draw the small Rects sequentially, line by line. However when the program finishes there is only one small Rect drawn which is the last one to be drawn and its colour corresponds to the first value read from the file. Here is some of my code to show you what I mean:
public SnapshotDraw(Context context) {
super(context);
for(int a = 0; a < 63; a++){
for(int b = 0; b < 63; b++){
fileName = PREFIX + "2" + EXTENSION;..............
I have an activity with two edittext controls. I am calling the requestFocus on the second edittext field since by default the focus goes to the first edittext control. The focus appears to be in the second edittext field (the second one gets the highlighted border), but if we try to enter any characters using the hardware keyboard the text appears in the first edittext control.
View 1 Replies View RelatedThe home screen of my Android application has three EditText views, meant to be used as three different search functions, each with a "Search" button. The app works perfectly on the device (G1) when using the trackball: I can move between the EditTexts with the trackball, all the events fire as expected, I can enter text using the physical keyboard in the selected EditText, Enter correctly submits the proper search, etc.
However, I can't switch between the EditText views using touches - only by using the trackball. Touches seem to be completely ignored by the EditText. Touches do fire for the buttons, but very hard - takes a lot of tries to make a touch register. In the simulator, clicking on any EditText does nothing - the first one always remains selected, and I never get a soft keyboard. This is all inside a TabHost - I've read there are some problems with that configuration, but it sounds like a slightly different issue (the EditText doesn't seem to lose focus - everything works perfectly with the trackball).
I want to make an application which allow user to add multiple recipient. Token for all recipient should be created and if i select any token and press back key,it should be deleted.
View 1 Replies View RelatedIn my android application I use this method in "draw" Overlay class for draw route on map. Can someone tell me if this method is good (in terms of performance) for route draw on map or I must to put code in Thread ??
I'm new to android.
public synchronized void draw(Canvas canvas, MapView mapView, boolean shadow) {
if (pointsAndTimes.isEmpty()) {
return;
}
Projection projection = mapView.getProjection();
Paint paint = new Paint();
paint.setARGB(250, 255, 0, 0);.............
Adding an image on EditText works fine. However, copying an image is another problem. When I insert an image on EditText by using ImageSpan it shows correctly, but I copy inserted image, EditText shows me only 'obj'.
View 1 Replies View RelatedI want an EditText to look like TextView but still behave like EditText. I've tried applying TextView style to my EditText in my layout.xml file, like this:
CODE:............
But I get an error within xml editor: "Error: No resource found that matches the given name (at 'style' with value '@android:style/ Widget_TextView')." It is strange because @android:style/ Widget_TextView definitively exists - I double checked it in code via android.R.style.Widget_TextView. Another strange thing is that I don't get android:style offered in the xml editor while typing? There is android:id, android:text and everything else.. but not android:style?
I consider the hard way (making EditText look like TextView) to be: extending EditText and overriding it's onDraw method.
Our app (WordPress for Android) uses a ScrollView for the new blog post view. The issue is that if a user writes a lengthy blog post in the EditText, they are unable to scroll inside of the EditText because the ScrollView seems to be taking over the scrolling action, even when you are in the EditText.
Here's the layout XML (the EditText in question is @id/content):
CODE:...............
I am using an EditText. Is it possible to have a part of text uneditable and the rest editable in the same EditText?
View 2 Replies View RelatedEvery time I put a TextView before an EditText element in a LinearLayout, the EditText does not show. When I don't, it does.
I've narrowed the problem down to the TextView's layout_width attribute. If I give it "wrap_content", it works, but doesn't "block" down, and it appears on the same line as the EditText.
CODE:...........
CODE:............
I have this at the top of my application. When the application starts, the EditText is orange highlighted and has a cursor in it; when the EditText is tapped, the soft keyboard pops up. The user uses it to type into the EditText.
However, when they click the Button, my onClick method fires and does everything it's supposed to, however the soft keyboard stays on screen and the EditText is still highlighted with its cursor.
I also have, at the top of the Button onclick: findViewById(R.id.name).clearFocus();
In spite of this, the EditText does not seem to clear its focus. How do I make the button actually act as if it is submitting the form?
Also, I do not transition to a different Activity on the click of the Button. I suppose that is the typical case, and probably the reason why they don't bother hiding the keyboard. However I want to keep the search box and button at the top of the screen, so I just dynamically fill and add views to the screen when the Button is pressed. How can I achieve my desired behavior?
The subject says it all, just curious if I've missed something or does displaying a quick warning to the user require code such as the following; Dialog msg = new AlertDialog.Builder(Login.this) .setPositiveButton("OK", null) .setMessage("Please enter both login name and password") .create(); msg.show();
View 8 Replies View RelatedI am trying to get two lines in the same row in a list view and I looked at some things online but found it hard to apply to what I am trying to achieve. Could anyone look at my code please and suggest me how I can make it possible. Code...
View 7 Replies View RelatedI have a problem with designing an UI Android activity. There are two blocks of misplaced graphics on the left and right of the activity - they are two lines just bellow the titlebar with 1px height and about 5-10px width. They cause buttons to break at their left and right parts. I cannot figure out what the problem is. I am using Eclipse with Android SDK 0.9.9. The lines appear not only with the emulator but in a HTC Wildfire (Android 2.1). These lines are also visible in a newly created Android project (HelloWorld).
Link to the Broken widgets - note the button's left and right sides
XML layout:
CODE:....................
I'm wondering how can I split single line text into few lines. I need it for game. I want to make it in canvas. It will be notification popup, but sometimes text is too long (I draw text canvas.drawText()), and I need to split it and draw in few lines in rows. Anyone knows a good solution? I saw methods mPaint.measureText() or TextUtils . split () , but it isn't so good in my case. Is there other method?
View 5 Replies View RelatedI am trying to put a background image and draw on top of that screen. I assumed activity will have a on draw method, but it does not have. it seems i need to use surfaceview. Can I put a surfaceview on top of the image view and make it transparent ? any example/tutorial i can refer to ?
View 5 Replies View Related