Android :: Coding Translate Animation?
Jul 19, 2010
I m really very fed up coding translate animation. actually my image is moving from one position to another but it is coming back to its actual position. can any body here provide me the code to move image from one position to another position without coming back.
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Aug 21, 2010
I use translate move image from top to bottom,but translate finish image jump to image initial position.I don't know why,I want move image from A to B,finsih this image stay B.
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Nov 11, 2010
I require an animation for an image in my application.The image should start coming from the top left corner till the middle of screen. The image size will be smaller at the initial stage. While coming to the middle of the screen, its size should increase(i.e. scaling should take place). Image should not go back to its original position. It should be placed at the middle of the screen itself after the animation.
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Aug 1, 2009
I have a small problems with animations. I have a custom View Group inside of a Frame Layout. I'm animating one of the children of my custom View Group with a Translate Animation. The problem is that the View that I'm animating leaves traces, so it's like the entire screen isn't redrawn during the animation. What could be the problem?
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Nov 1, 2010
I want to move an image from 0,0 to 100,100 on android.The problem is when the animation finishes at 100,100, the image will move to 200,200 for a short time and back to 100,100 in the end. Is there any problem in my code? How to let the image stop at 100,100 correctly?
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Nov 19, 2012
i need to apply translate animation from one geo point to another geopoint with some duration.when i doing this, the map is animating but getting white space in some part of the screen where the animation occurs.I think this is because of clipping of the map before animation occurs. During animation is running the entire mobile screen is covered with map is required.
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Jul 22, 2009
there are a board (8 * 8) and a ImageView (A). for example, i want to move A from (0, 0) to (0, 1) to (1, 1) to (1, 2) step by step. i tried TranslateAnimation. but i failed. 1. it cannot be step by step. it only show the last step. 2. it cannot stay at the last point (1,2). it always translate back.
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Nov 17, 2010
I'm fading out an imageview with alpha animation. I'd like the image to stay transparent after the animation. Tried with different combinations of fillAfter and fillEnabled, no luck. How can this be achieved?
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Sep 2, 2010
I have a small doubt, Which is the best way to design UI for Android Coding or Desinging in XML? Which is better in performance?
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Nov 16, 2010
I'm a beginner android developer, and I've only been coding for a few months. I'm testing some layouts in a project using eclipse, and I'm following the guidelines from a textbook (beginning android 2.0) and I'm getting some rather perplexing errors. The first error is in my main.xml. my code is as follows:
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/ android" android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="horizontal"
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Jan 11, 2010
Let me first state that I do not know Java. I'm a .NET developer with solid C# skills, but I'm actually attempting to learn Java and the Android SDK at the same time (I know it's probably not ideal, but oh well, I'm adventurous :)) That said, my end goal is to write a streaming media player for Android that can accept Windows Media streams. I'm okay with restricting myself to Android 2.0 and greater if I need to. My current device is a Motorola Droid running Android 2.0.1. There is one online radio service I listen to religiously on my PC that only offers Windows Media streaming, and I'd like to transcode the stream so my Android device can play it.
Is such a thing possible? If so, would it be feasible (i.e., would it be too CPU intensive and kill the battery)? Should I be looking into doing this with the NDK in native code instead of Java? I'm not opposed to writing some sort of service in between that runs on a desktop computer (even in C#), but ideally I'd like to explore purely device-based options first. Where should I start?
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Sep 6, 2010
I am using android:layout_marginTop="100dip" in my imageview,i want to set margin top to each image depending its height using coding not using xml,how can i set image's margintop?
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Apr 7, 2010
I keep hearing that Android applications should try to limit the number of objects created in order to reduce the workload on the garbage collector. It makes sense that you may not want to created massive numbers of objects to track on a limited memory footprint, for example on a traditional server application created 100,000 objects within a few seconds would not be unheard of.
The problem is how far should I take this? I've seen tons of examples of Android applications relying on static state in order supposedly "speed things up". Does increasing the number of instances that need to be garbage collected from dozens to hundreds really make that big of a difference? I can imagine changing my coding style to now created hundreds of thousands of objects like you might have on a full-blown Java-EE server but relying on a bunch of static state to (supposedly) reduce the number of objects to be garbage collected seems odd.
How much is it really necessary to change your coding style in order to create performance Android apps?
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Sep 6, 2010
<ImageView android:id="@+id/ImageView01"
android:layout_gravity="center_horizontal"
android:layout_marginTop="30dip"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:scaleType="fitCenter"
android:adjustViewBounds="true">
I want to set this property in coding for image view not use this,how can i make it?
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Apr 28, 2010
This is a recent install of the Android SDK. I just bought a Mac so even though I've previously done all my testing on a PC (and everything works fine there), I had to set up my mac for development. Installed latest version of Android SDK Installed Eclipse Helios and Android ADT. Now I really don't think this is a Helios or ADT issue since I can do all this without starting Eclipse at all using command line to start Emulator and using geo fix commands, and I get the same problem.
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Aug 30, 2010
I have a strange issue - from time to time the animation that should fade out my control (ImageButton) does not kick in immediately. I am using the fadeout animation to hide it and then in myListener on its end (onAnimationEnd) I put new resource as the image on the button.
Somewhere in my app code:
Animation a = AnimationUtils.loadAnimation(this,R.anim.fadeout); a.setAnimationListener(new myListener(location)); buttons[location].setAnimation(a); a.startNow(); // regardless if its start() or startnNow() it will work in most of the cases but not 100% reliable I actually can see in debug Log when its late, happens after few more clicks
Then in myListener.onAnimationEnd(Animation a):buttons[location].setImageResource(R.drawable.standard_button);
Seems there is a rule that the every 4th or 5th animation does not start ...
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Aug 21, 2010
I have a few strings which I need to translate and display.Those strings are in variables. I have the translation in the strings.xml file.
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May 25, 2010
I know that google goggles will translate a picture to text. What I want to do is allow the user to take a picture (no problem), translate that picture to text(?) and then do some processing on the text (no problem). Is there any API on android that allows this? or is there any way to programtically communicate with google goggles? I would hate to have the user use goggles then select the saved file with my app.....
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Oct 5, 2013
i just want to ask how to translate android's APK file.
i was tring with decompile and editing res/values --> string and array file but why after im recompiling back shown error ?
i need to translate some apk from other language.
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May 26, 2009
After spending the better half of this day getting my HTC Magic to work in developer mode, I've now found that some of my frist openGL coding attempts that appeared to work fine in the emulator doesn't work as expected on the device. I've narrowed this down to glColorf(r, g, b, a) not working as expected on the device itself. The provided OpenGL samples do work though. So for example, after modifying Cube.java from the samples to the below code I find that I get the expected grey square on the emulator but a blank white screen (background fill colour) on the device.
class Cube { public Cube() { int one = 0x10000; int vertices[] = { -one, -one, -one, one, one, -one, one, one, };
// Buffers to be passed to gl*Pointer() functions // must be direct, i.e., they must be placed on the // native heap where the garbage collector cannot // move them. // // Buffers with multi-byte datatypes (e.g., short, int, float) // must have their byte order set to native order
ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length*4); vbb.order(ByteOrder.nativeOrder()); mVertexBuffer = vbb.asIntBuffer(); mVertexBuffer.put(vertices); mVertexBuffer.position(0); }
public void draw(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(2, gl.GL_FIXED, 0, mVertexBuffer); gl.glColor4f(0.5f, 0.5f, 0.5f, 0.5f); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 4); }
private IntBuffer mVertexBuffer;
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Sep 6, 2010
I'm currently developing a software under android and im getting quite quickly some OutOfMemoryException.... I did modified some part of my code to use more static variables instead of making new allocation with the "new" operator but is there any things else to do ? or any other tips ? Any advices would be welcome.
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Jul 17, 2009
I wanted to check whether there is any JAVA Coding standards in Android platform for performance improvements.
For Example, like an Effective Java code in J2EE environment is to defined the number of elements in the ArrayList constructor rather leaving it blank (new ArrayList(noOfRows)) etc. I definetly suspect these performance tuning tips should be available because of the memory and resource constraints.
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Aug 25, 2010
I want to clear sd card memory via android coding.
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Jan 22, 2009
to dear all Android developers, I need to know the UTC bias of my phone to correct the UTC time information I got from a site. I have read earlier posts and already found the solution to get TimeZone information from the "System.currentTimeMillis();" method. However, I need to translate the TimeZone (as like, "Asia/Taipei") to the UTC bias that it has to be (as like, "UTC+8" or other formats). Does anyone know the actual API solution? I have surveyed android.util.TimeUtils and found nothing to do this. The worst solution may I have is to build a "TimeZone/UTC" database table to translate this..
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Aug 18, 2010
I have a simple translate tween that moves an object up 200 pixels. As soon as it's finished moving, it always bounces back to its original state and I don't want that.I want it to stay where I moved it.I know this is should be an obvious solution, but I can't find the method/property anywhere to make it just stop and not reset.
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Aug 1, 2010
I've got the hard-coded layout, consisting of buttons, and need to enlarge some of them. I found Button's method setWidth(int value), accepting width in pixels, but I need to set value in dp. So, how can I set dp value in program code?
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Mar 29, 2010
I already have experience with setting up virtual machines, running them and other minor tasks. Im a gamer, so I wont get rid of windows (for now at least...) but I do want to be a great programmer and to be involved with the Open-Source community Id like to know if its a good idea to do my programming in linux through a virtual machine, vs giving it a partitioned section of the HDD. Id like to know about performance pros and cons and functionality.The type of programming I intend to dive into : Android Dev, Web Dev, Desktop Dev...More Android and Web right now though. I do web designing as well, so dreamweaver is added as an "essential". But im sure I can do dreamweaver files and upload them to the server after programming in Linux...Right? And any info on IDE's in Linux for the above mentioned are appreciated, but i would prefer going the coding route and understanding the essence of whats happening "under the covers".
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Sep 27, 2010
I have an application I am writing for Android that basically does a screen scrape of a large table on the web and presents it in a nicer way on the handset. Its 500k of html and takes about 20 seconds or so normally.
When I have my phone hooked up to the computer, I used to be able to just click on "Run" and my code would execute similiarly speedy, as opposed to Debug where it would take 10 minutes to complete.
Now, however, clicking "run" behaves just like debug mode.... I don't want this overhead, how do I get eclipse to stop sending my app to the debugger already? I have searched online and found a couple people with the same issue, but simply rebooting my phone doesn't fix it, and there have been no other solutions posted that I have found.
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Jul 22, 2009
How to connect and retrieve data from one webserver through coding in android application?
How to achieve this ? Give me sample code for this
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Jul 29, 2010
Is it possible in Android to get a callback when a Frame Animation (AnimationDrawable) has completed playing its frame sequence? I know when a Tween Animation has completed, it calls onAnimationEnd(), but is there something similar for frame by frame animations?
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