Android :: Tutorial For Loading Image In Phone?
Sep 27, 2010I am new in android devlopment
i want to know how to upload an image in android
i don't found any useful tutorial for this
can u give me some instruction.
I am new in android devlopment
i want to know how to upload an image in android
i don't found any useful tutorial for this
can u give me some instruction.
I use http://stackoverflow.com/questions/541966/android-how-do-i-do-a-lazy-load-of-images-in-listview/3068012#3068012 to load images in a ListView and a GridView. It works but the images are loaded form bpttom to top. How to fix that?
Bonus Question: Can I use a loading animation in a image view while the real image is loaded? Right now it's just a default image.
I want to display a fancy 'loading' image at my app's startup time.
The problem: my startup code is mostly GUI related, hence needs to run on UI thread.
Is there a way to do both - that is run UI-related code on UI thread while an image is displayed to the user?
Let me first tell u that i have already searched for how to load an png image into the android emulator I couldnt come up with any clear cut thread that explains the procedure.... that is why, i am creating a new thread here.can some1 please describe it?
View 5 Replies View RelatedI want to show a loading Image of GIF type for a finite time .how to do this. Please tell me the solution if anyone knows.
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View 2 Replies View RelatedI am trying to create an android app that will let me display images fullscreen with next and previous buttons on top to change between them.
Can anybody point me to some tutorials where i can find instructions on something similar?
If not, what is the best method to use to get the images into the app? I have tried several ways from creating object classes for the images and instantiating it with a drawable in each using the Bitmap Factory to return the image but that won't work.
I am a beginner to android and could really use reference material but can't find anything useful that covers this subject.
Currently I'm successfully loading and displaying an image from a webserver using the code below.
URL imgURL = new URL("http://www.xxx.com/myimage.png"); URLConnection conn = aURL.openConnection(); conn.connect(); InputStream is = conn.getInputStream(); BufferedInputStream bis = new BufferedInputStream(is); bm= BitmapFactory.decodeStream(bis); bis.close(); is.close();
canvas.drawBitmap(bm, 0, 0, null);
What I want to do is load it from a resource. I've put myimage.png into res/drawable and referenced the bitmap as follows :-
Bitmap bm = BitmapFactory.decodeResource(getResources(), R.drawable.myimage);
However when I try to display it with canvas.drawBitmap(bm, 0, 0, null); I get a Force Close. What am I missing?
I am in a serious problem. I have an image in my res/drawable folder. I want to crop the image when loading in an imageview.
But i don't know how to do that. i.e i want to slice out some part of the image.
in my android application there are number of images in drawable folder. in my layout two buttons: back and forward button.on clicking next and back buttons different-2 image get loaded on the same layout(common for all images). Problem:i am able to load images in next button click but as i click on back button no image got loaded.
View 3 Replies View RelatedI read about in the google documents that the 3 folders corresponds to different screen types and that android would select the image from different folders automatically according to the screen type. I read that WVGA will load from drawable-hdpi and HVGA will load from drawable-mdpi. When I tested with 2 emulators both running 2.1, each with HVGA and WVGA. It turns out that they are both reading the image in mdpi. If I deleted the image in mdpi then they read from hdpi. Can someone answer why emulator with WVGA is reading from drawable- mdpi?
View 4 Replies View RelatedI've been staring at this for hours. It compiles fine with no errors and loads the activity on my nexus. The button and the menu items load fine with no issues at all. It's simply not loading any of the drawables i'm specifying :/ any ideas what I did wrong?
All I want is whenever this activity is brought up it randomly chooses an image from the drawables i specify.
CODE:...........................
Some of you may met the same problem, I was using BitmapFactory.decodeStream, and got this exception: Code...
I know the reason is because the BitmapFactory is trying to decode an uncompressed version of a big image(in my situation, jpg). I can use BitmapFactory.Options.inSampleSize to fix it. but my question is what's the maximum size that VM would like to allocate for loading a image with BitmapFactory? so I can do some scale before it loads.
So I have a rooted Eris (checked positively using terminal emulator) running a 2.1v3 ROM. What I'd like to do is eventually get to the 2.1 OTA ROM. Earlier I downloaded ROM Manager which, after some searching gave me some problems other people have been having. I can't flash to the ClockworkMod recovery image as it gives me a "Error occurred while attempting to run privileged commands!" message. I tried reinstalling, fixing permissions etc. all with the same results. So now i'm trying to flash Amon's recovery image instead using Terminal Emulator and the command line: flash_image recovery /sdcard/file_name_here.img only to yield the message that the file could not be found or something. I'm on a mac and I saw another way on here that involves running commands from your computer to your phone using the skd. I started to do that only to run into a "permission denied" when attempting the first "adb" command line. Am I missing something? I'm trying to read and re-read as closely as I can. I'm not entirely comfortable with this whole process but I'm trying to take the time to really understand it and i'm still having difficulties.
View 2 Replies View RelatedSo I have a ROOTED Eris (checked positively using terminal emulator) running a 2.1v3 ROM. What I'd like to do is eventually get to the 2.1 OTA ROM. Earlier I downloaded ROM Manager which, after some searching gave me some problems other people have been having. I can't flash to the ClockworkMod recovery image as it gives me a "Error occurred while attempting to run privileged commands!" message. I tried reinstalling, fixing permissions etc. all with the same results.So now i'm trying to flash Amon's recovery image instead using Terminal Emulator and the command line: only to yield the message that the file could not be found or something. I'm on a mac and I saw another way on here that involves running commands from your computer to your phone using the skd. I started to do that only to run into a "permission denied" when attempting the first "adb" command line. Am I missing something? I'm trying to read and re-read as closely as I can. I'm not entirely comfortable with this whole process but I'm trying to take the time to really understand it and i'm still having difficulties.
View 6 Replies View RelatedI've written an app, thats loading images either using the android gallery app or by taking a photo using the cam. When I now load an image using the gallery, everything is fine. When the code is being executed a second time (for loading another image), the application crashes.
try { Uri data = intent.getData();
ContentResolver cr = this.getContentResolver();
Bitmap mBitmap = null;
mBitmap = Media.getBitmap(cr, data);
imageView.setImageBitmap(mBitmap);
} catch(Exception e){ showToast(this, "Failed loading image from gallery");
return;
}
The code crashes at the line:
mBimap = Media.getBitmap(cr, data);
Everything is initialized, there are no null values etc. The strange thing is: no exception is thrown, I don't get into the catch block to determine whats going wrong. Am I not allowed to "re-use" the content resolver? Do I have to free it after the first usage or something like this?
Here's my story.
I downloaded the NotePad tutorial project exercise files.
I created an Android project based on the tutorial files for the completed exercise (located in the Notepadv3Solution folder)
I run the project and bellow is a screenshot of what appears:
It doesn't seem to be working properly.
Could it be because I'm on version 2.2?
I am trying to display image from internet in my imageview.
which is raising following error any one guide me what mistake am i doing here
public Bitmap DisplayLiveImage(String ImageSrc) Code...
How do you reset a HTC Hero? brief tutorial.
View 2 Replies View RelatedThis is probably the wrong place to ask this, but has anyone come across any GOOD tutorials for making android apps? I have app inventor, but I want to make an app for the market.
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Anyone get this to work on their Droid? For some reason the " is not coming up properly for me once Frodo is loaded so I can not load games. Is there a good tutorial somewhere?
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In my app I am downloading images from a remote server and putting it into a gallery and displaying it. The problem is that when i do it on the emulator it works absolutely fine but when i do it on the phone few of the images come and a few are null. I tried many ways but I am not able to find the perfect way. The images on my server are of 50 kb max. But still some are downloaded and rest are not. it would be really great if someone could help me asap coz i need to make this app live by this weekend.
Here is the code snippet to download the images from the server.
CODE:.........
Also is there any other way of loading the images in a seperate thread like it happens in the android market.
How can I cancel a loading operation in WebView started by loadData() method?
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View 4 Replies View RelatedI have a big problem and i did not find a solution for my problem. I try to load an url and i use this tutorial: http://developer.android.com/reference/android/webkit/WebView.html. My Code...
View 1 Replies View RelatedIs it possible to move routes/directions from Google maps on your PC web browser to maps and navigation on your phone?
I have worked out how to export kml files from Google Maps on the PC.
It would have been nice to be able to save routes in My Maps (maybe you can, but I don't see how).
Also, is it possible to build a route with multiple destinations in Google Maps/Navigation on the phone?
I am using and android 2.2 phone for testing and getting an error.
07-27 01:24:55.692: W/System.err(14319): java.lang.ClassNotFoundException: com.shoaib.AndroidCCL.MyClass in loader dalvik.system.DexClassLoader@43abbc20
First I wrote the following class:
Code:
package org.shoaib.androidccl;
import android.util.Log;
public class MyClass {
public MyClass() {
Log.d(MyClass.class.getName(), "MyClass: constructor called.");
}
public void doSomething() {
Log.d(MyClass.class.getName(), "MyClass: doSomething() called.");
}
}
And I packaged it in a DEX file that I saved on my device's SD card as `/sdcard/testdex.jar`.
Then I wrote the program below, after having removed `MyClass` from my Eclipse project and cleaned it:
Code:
public class Main extends Activity {
[MENTION=1299008]supp[/MENTION]ressWarnings("unchecked")
[MENTION=439709]override[/MENTION]
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
[code]....
It will be helpful if any one can help me out in understanding the concept of radio,flash,system image in android mobile device. Also why are they required? and what is their role in Device?
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