Android :: Loading An Image On Phone Emulator Screen
Nov 16, 2010
Let me first tell u that i have already searched for how to load an png image into the android emulator I couldnt come up with any clear cut thread that explains the procedure.... that is why, i am creating a new thread here.can some1 please describe it?
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Jun 2, 2010
I read about in the google documents that the 3 folders corresponds to different screen types and that android would select the image from different folders automatically according to the screen type. I read that WVGA will load from drawable-hdpi and HVGA will load from drawable-mdpi. When I tested with 2 emulators both running 2.1, each with HVGA and WVGA. It turns out that they are both reading the image in mdpi. If I deleted the image in mdpi then they read from hdpi. Can someone answer why emulator with WVGA is reading from drawable- mdpi?
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Jul 21, 2010
I use http://stackoverflow.com/questions/541966/android-how-do-i-do-a-lazy-load-of-images-in-listview/3068012#3068012 to load images in a ListView and a GridView. It works but the images are loaded form bpttom to top. How to fix that?
Bonus Question: Can I use a loading animation in a image view while the real image is loaded? Right now it's just a default image.
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Sep 27, 2010
I am new in android devlopment
i want to know how to upload an image in android
i don't found any useful tutorial for this
can u give me some instruction.
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May 4, 2009
I want to display a fancy 'loading' image at my app's startup time.
The problem: my startup code is mostly GUI related, hence needs to run on UI thread.
Is there a way to do both - that is run UI-related code on UI thread while an image is displayed to the user?
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May 7, 2010
I have seen a lot of posts about this, and it seems like the code below should work. I have created an SD Card image and added it to the emulator (and that works fine).
Intent intent = new Intent(Intent.ACTION_PICK);
intent.setType("image/*");
//intent.setAction(Intent.ACTION_GET_CONTENT);
startActivityForResult(intent, 1);
It does launch and allow selection of images, but when I click on an image, everything exits and the emulator returns to the home screen, not back to my app. My onActivityResult is never called either. What am I missing?
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Jan 6, 2010
I want to show a loading Image of GIF type for a finite time .how to do this. Please tell me the solution if anyone knows.
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Nov 2, 2009
I've looked through the documentation and I can't seem to figure out how to have the screen blured/greyed when I select an activity that may take a while to load.
This seems to be an Android standard (both the Camera app and the Camcorder app do it when first selected), but I don't see any documentation on it. I even tried looking through the source of these apps on git, but couldn't seem to find it.
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Apr 13, 2010
Finally strace gave me this:
CODE:................
And several other attempts to call "link" that also fail (sshfs does not support hard links).
Is it possible to change the emulator's behavior to create lock files somewhere in /tmp (using some hash of image path as lock file name)? I am OK to try this myself: which repositories from https://android.git.kernel.org/ are necessary to rebuild the emulator alone, and where in the sources is the code responsible for image locks?
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Nov 1, 2010
I am getting the following error when I try running my program in the emulator:
emulator: ERROR: the user data image is used by another emulator. aborting`
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Aug 18, 2009
I can't get the emulator to load when running programs from Eclipse 3.4.2.
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Dec 22, 2009
I'm still learning how to use the dev tools. Using MotoDev which is Eclipse, I wrote a basic "hello world" app. When I run the program, the emulator starts up. It took a few restarts of the emulator and Eclipse until my Hello World icon appear in the emulator. I noticed at one point that a status message said it was sending over the .apl file, which is when my app finally appeared in the emulator. I made changes to my code (Hello to Goodbye) and now..I can't figure out how to "send" to changed app to the emulator. The original app is not being replaced with the changes. What do I need to be doing to reload the changed application on to the Android emulator?
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Sep 24, 2009
I just downloaded the android sdk from the adnroid site and followed this tutorial to set it up on netbeans. Everything to seem to have installed fine but whenever i try to run the application this window pops up:What I am assuming it asking me to choose the emulator, but it is not showing up on the list. Is there a reason why?
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Nov 16, 2010
In My application i want to load a webpage by ckicking a TextView. How i can do this?
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Apr 29, 2010
Currently I'm successfully loading and displaying an image from a webserver using the code below.
URL imgURL = new URL("http://www.xxx.com/myimage.png"); URLConnection conn = aURL.openConnection(); conn.connect(); InputStream is = conn.getInputStream(); BufferedInputStream bis = new BufferedInputStream(is); bm= BitmapFactory.decodeStream(bis); bis.close(); is.close();
canvas.drawBitmap(bm, 0, 0, null);
What I want to do is load it from a resource. I've put myimage.png into res/drawable and referenced the bitmap as follows :-
Bitmap bm = BitmapFactory.decodeResource(getResources(), R.drawable.myimage);
However when I try to display it with canvas.drawBitmap(bm, 0, 0, null); I get a Force Close. What am I missing?
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Oct 2, 2010
I am in a serious problem. I have an image in my res/drawable folder. I want to crop the image when loading in an imageview.
But i don't know how to do that. i.e i want to slice out some part of the image.
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Jul 9, 2010
i created a custom layout where i have a couple of LinearLayout in a ScrollView. Problem is when i set my SetContentView to my custom Layout (when the application starts), the emulator gives an error and force closes! i don't know why. i have tried with another custom layout or set it to main and it seems to work fine.
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Aug 21, 2010
It seems after only a fortnight or so from getting my new Desire (unlocked and unrooted) I've already run into a problem I can't seem to fix. I was running a game (I believe it was Asphalt HD) while on the charger when my screen went completely black and I found myself at the boot screen. It finished booting but then got stuck on a frozen "loading" screen. I restarted it and it worked fine, I assumed it was the app and tried another one. About ten minutes in I got another black screen and the phone started booting again. Only this time it would do the animated logo, then crash and try to reboot again, over and over until I pulled the battery. Only now it wont boot at all, it will simply sit on the initial HTC boot screen indefinitely. It won't turn off the screen or anything, just sit there in a frozen state.
So far I've tried removing the SD and even SIM cards, leaving it off to charge the battery, doing a factory reset from the boot screen, etc. But every single time, whether I turn it on normally or use the bootloader, all I get is the single "switched on" vibration and the HTC screen, and it just freezes there. I already spent quite a while waiting for this phone to arrive, I REALLY don't want to send it back to the store because it was bought through an importer and I'm worried it will take a very long time for any repairs/replacements. I will if I'm forced to but I would much rather find more methods I could try.
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Nov 17, 2010
in my android application there are number of images in drawable folder. in my layout two buttons: back and forward button.on clicking next and back buttons different-2 image get loaded on the same layout(common for all images). Problem:i am able to load images in next button click but as i click on back button no image got loaded.
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Aug 25, 2010
I have set up Eclipse with the Android plug-in, and the Android SDK. But I can't get my simple Hello World application to run in the emulator.
I am going through this Hello World tutorial. I have Installed a Platform, Created an AVD, Created a New Android Project, and Constructed the UI, but when I hit Run (and select Android Application from the menu that pops up), the Emulator starts up. It takes a while on the "ANDROID_" screen, then shows the shimmering Android logo for a while. But then it goes to the "unlock" screen. When I slide the lock to the right, it opens the Android home screen. I try looking for my app in the applications lists, but it is nowhere to be found.
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Jun 20, 2010
I've been staring at this for hours. It compiles fine with no errors and loads the activity on my nexus. The button and the menu items load fine with no issues at all. It's simply not loading any of the drawables i'm specifying :/ any ideas what I did wrong?
All I want is whenever this activity is brought up it randomly chooses an image from the drawables i specify.
CODE:...........................
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Mar 1, 2010
Some of you may met the same problem, I was using BitmapFactory.decodeStream, and got this exception: Code...
I know the reason is because the BitmapFactory is trying to decode an uncompressed version of a big image(in my situation, jpg). I can use BitmapFactory.Options.inSampleSize to fix it. but my question is what's the maximum size that VM would like to allocate for loading a image with BitmapFactory? so I can do some scale before it loads.
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May 22, 2010
So I have a rooted Eris (checked positively using terminal emulator) running a 2.1v3 ROM. What I'd like to do is eventually get to the 2.1 OTA ROM. Earlier I downloaded ROM Manager which, after some searching gave me some problems other people have been having. I can't flash to the ClockworkMod recovery image as it gives me a "Error occurred while attempting to run privileged commands!" message. I tried reinstalling, fixing permissions etc. all with the same results. So now i'm trying to flash Amon's recovery image instead using Terminal Emulator and the command line: flash_image recovery /sdcard/file_name_here.img only to yield the message that the file could not be found or something. I'm on a mac and I saw another way on here that involves running commands from your computer to your phone using the skd. I started to do that only to run into a "permission denied" when attempting the first "adb" command line. Am I missing something? I'm trying to read and re-read as closely as I can. I'm not entirely comfortable with this whole process but I'm trying to take the time to really understand it and i'm still having difficulties.
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May 22, 2010
So I have a ROOTED Eris (checked positively using terminal emulator) running a 2.1v3 ROM. What I'd like to do is eventually get to the 2.1 OTA ROM. Earlier I downloaded ROM Manager which, after some searching gave me some problems other people have been having. I can't flash to the ClockworkMod recovery image as it gives me a "Error occurred while attempting to run privileged commands!" message. I tried reinstalling, fixing permissions etc. all with the same results.So now i'm trying to flash Amon's recovery image instead using Terminal Emulator and the command line: only to yield the message that the file could not be found or something. I'm on a mac and I saw another way on here that involves running commands from your computer to your phone using the skd. I started to do that only to run into a "permission denied" when attempting the first "adb" command line. Am I missing something? I'm trying to read and re-read as closely as I can. I'm not entirely comfortable with this whole process but I'm trying to take the time to really understand it and i'm still having difficulties.
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Oct 28, 2010
I am trying to simply test my app under a QVGA setting, but 95% of the time when I run the QVGA emulator I created, it loads the resources associated with HVGA. I have custom bitmaps that I include in my app, so it's crucial for me to be able to verify the appearance.Can someone tell me why the emulator is not loading the low density drawables? The drawables in this QVGA emulator are the same exact size as the drawables in the HVGA emulator (not what I want), and yes, I scaled down the pictures before adding them to the LDPI folder (drastically smaller). For no apparent reason, once in a while the emulator will actually load properly and everything displays correctly, but again, this only happens about 5% of the time with no apparent reason for why.
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Mar 15, 2010
I've written an app, thats loading images either using the android gallery app or by taking a photo using the cam. When I now load an image using the gallery, everything is fine. When the code is being executed a second time (for loading another image), the application crashes.
try { Uri data = intent.getData();
ContentResolver cr = this.getContentResolver();
Bitmap mBitmap = null;
mBitmap = Media.getBitmap(cr, data);
imageView.setImageBitmap(mBitmap);
} catch(Exception e){ showToast(this, "Failed loading image from gallery");
return;
}
The code crashes at the line:
mBimap = Media.getBitmap(cr, data);
Everything is initialized, there are no null values etc. The strange thing is: no exception is thrown, I don't get into the catch block to determine whats going wrong. Am I not allowed to "re-use" the content resolver? Do I have to free it after the first usage or something like this?
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Apr 2, 2009
Is there any 1.5 image going around for the emulator? I would like to try my apps with onscreen keyboard. Maybe someone is actually making nightly builds but I can't find any.
PS: Not sure if it's appropriate to ask in this list.
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Mar 6, 2009
When we insert images or media files to sdcard, how we can see this in emulator, means in which folder, i inserted some images and checked in "pictures", but i cant see anything there, just blank only --"No Pictures found" displaying. For media i checked in "Media scanner" under 'Dev tools", there also cant see anything.Can anybody guide me in this issue.
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Oct 5, 2010
The emulator screen does not show up with new zImage... The steps I followed are: 1) Downloaded the android kernel from "git clone git://github.com/CyanogenMod/cm-kernel.git" 2) extracted config file from config.gz from /proc/config.gz in emulator 3) copied config file to .config in "cm-kernel" directory 4) export CCOMPILER=${HOME}/android/system/prebuilt/linux-x86/ toolchain/arm-eabi-4.4.0/bin/arm-eabi- 5) make ARCH=arm CROSS_COMPILE=$CCOMPILER oldconfig make ARCH=arm CROSS_COMPILE=$CCOMPILER menuconfig make ARCH=arm CROSS_COMPILE=$CCOMPILER
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Aug 14, 2009
As far as i know, Android emulator doesn't have a camera. To capture a live image we have to use the web camera. I have seen code in this web site to use the web camera in the android emulator to capture an image, but I don't know how to use this code.
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