Android :: Which Phone App Resolutions To Support?

Mar 29, 2010

I see on the Android SDK pages, it mentions some screen resolutions to expect on Android platforms:

Small screen
QVGA (240x320), 2.6"-3.0" diagonal

Normal screen
WQVGA (240x400), 3.2"-3.5" diagonal
FWQVGA (240x432), 3.5"-3.8" diagonal
HVGA (320x480), 3.0"-3.5" diagonal
WVGA (480x800), 3.3"-4.0" diagonal
FWVGA (480x854), 3.5"-4.0" diagonal

Large screen
WVGA (480x800), 4.8"-5.5" diagonal
FWVGA (480x854), 5.0"-5.8" diagonal

Obviously, testing an app you want to sell on all these resolutions is going to be a pain. Is there any data on what percent of android phones being used use the above resolutions? My hope is that there's only really 3 or so popular resolutions...

Android :: Which Phone app resolutions to support?


Android :: Applications And Screen Resolutions

Apr 4, 2010

Android allows for the UI of its OS to be optimized for various screen resolutions and aspect ratios. How about apps? Do they share a common link between the OS and themselves for this resolution optimization? I'm curious in terms of tablets. If you have a 800x480 screen in 16:9. The OS's UI looks great but what about those apps? Is it strictly on an app to app basis how they will be presented? Hope the question is clear.

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Android :: Scale For Different Screen Resolutions / Dimensions?

Aug 5, 2010

I have a class that extends LinearLayout and handles drawing to the screen. (it is in the early stages) How would I go about determining the dimensions of a screen and resizing the images, etc., that this class is drawing to the screen on the fly before actually drawing them to the screen?

What I'm trying to accomplish is support for devices that have varying screen dimensions and resolutions from the same code base, with each device being scaled properly.

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Android :: Display A Tiled Background For All Resolutions?

Sep 23, 2010

I have a texture.png which I would like to tile, to create a textured background for my window.

Will I run into any problems with different screen resolutions?

If so, what is the best way to support a textured background for multiple devices?

Should I have 1 image instead? How large should it be?

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Android :: Application For Different Versions And Resolutions / How To Create Emulator?

Oct 23, 2010

I am in middle of learning application development. I have created an application in 2.2 and tested that in my HTC Nexus One device. I looks like fine. My client testing same application setup in his device (Droid2). I don't have that device to test.

He said there are some font sizes are vary and button alignments are missing. When I testing in my device everything looks fine. So, I need to test my application in Simulator which resembles like Droid2 device. Can anyone tell me how to create emulator and setup like Droid2. And also, is there any need to adjust my code or anything in manifest file.

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Android :: Apps In Relation To Different Screen Sizes - Resolutions

Jun 1, 2010

I am a current iPhone 3gs user migrating over to Android this Friday and getting the Evo 4g. Now, all iPhone/iPod touch screen sizes are the same and all the hardware specs are the same for the most part, but with Android you all kinds of resolutions, screen sizes, processors, etc etc...

Are all apps made for Android stretched to accomodate bigger screen sizes? For instance, I have played with my friend's Droid on Verizon and the screen is 3.7" at a resolution of 854x480 and he has showed me games on it like Gameloft's NOVA which is a full 3D first person shooter. So his phone essentially has a bigger resolution slightly than the HTC EVO 4G but smaller screen size (3.7" vs. 4.3"). So would the same game be stretched to fit my phone?

I'm wondering with different apps, are there any conflicts in relation to different spec phones?

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Android :: Understanding Custom Components And Multiple Resolutions

Dec 21, 2009

I had posted a similar thread a while back and received no feedback, so let me try to be more clear.I am able to use Androids components to build the most basic layouts, which include images, buttons, text areas, etc. These are like Android Lego! I can build the castle. BUT I want to design my own component, my own Lego, that draws on the screen and uses the available area that the Android components have not used. ie, I want to have a top layer of buttons, and the rest of the screen, whatever it is, I want to use to draw 2d graphics. So, I want to make my own Lego, and use it with the other Android Lego. However, I'm also trying to be a good developer and making this for whatever resolution is thrown my way. What is the best way to do this considering the deluge of different resolutions Android developers must cope with? Is there a way to do a table view and return the remaining screen size? Or, am I stuck making an entire new box of Lego here?

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Android : What Steps Do I Need To Get Game Working On Multiple Resolutions?

May 5, 2010

I have a written a game that works fine on the 'normal' 320x480 screen of my G1.

I tried it on a friends Xperia x10 and it leaves a large blank section on the right hand side of the screen. How do I fix this? I've read that I need to include an extra directory in res/drawable for different densities. How do I do this?

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Android :: Scaling ImageButtons For Multiple Resolutions In Layout XML File?

Oct 4, 2010

I have a button which I want to occupy 75% of the screen:

On a 480x800 resolution screen this would be 360 pixels wide.
On a 280x320 resolution screen this would be 210 pixels wide.

How do I go about specifying this in my layout XML file?

I understand there is a DIP unit of measurement, but does that also work to scale screen images for resolutions? What DIP measurement would I use for this, and do the images need to be saved at 160dpi.

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Android : How To Display Different Images For Resolutions In HTML Resources In Droid?

Nov 15, 2010

How do you display different images for different screen resolutions (hdpi, ldpi, mdpi) in an embedded HTML resource of an Android app?

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Multiple Screen Resolutions

Jun 22, 2010

i have completed my app for the 320x480 size and i don't give two cents about dpi or density, but i want this to work on the larger formats to and i have new artwork for those resolutions for my entire app. Is there an elegant way to set up my xml layouts and artwork around resolution only? In other words a "normal" screen size could be 320x480 or it could also be 400x800 or 400x856 depending on the dpi.

where it specifically applies to only small normal screens with medium density?

how to i account for the 800 vs 854 height difference when clearly xml identifiers won't tell these two apart? My app does not use a lot of relative layout components as it is very heavy on the sprites which obviously have fixed 2D dimensions

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HTC Desire HD :: Video Formats And Resolutions?

Nov 2, 2010

What video formats and resolutions can the desire HD use? I've put a few videos on but they don't seem to work.

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General :: Creating Live Wallpaper For Latest Resolutions?

Dec 13, 2012

For a while I'm wanting to create live wallpapers, after weeks of searching and weeks of trying out various things (The LWP creator found on XDA etc) I've figured out all of them are not really working with the latest phone's, and lastest screen resolutions.

How to create live wallpapers, for the latest screen resolutions, or just compatible with all.

What I want is to create a "Gif-like" android LWP.

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Samsung Fascinate :: Lock Screen And Wall Paper Resolutions?

Sep 10, 2010

Hey guys, I like to make my own lock screens and wallpapers. What are the resolutions for the wallpaper and lockscreens on the Fascinate?

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Android :: Android Screen Resolutions And Sizes

Oct 26, 2010

I am currently working on an android app that is causing me some trouble. My app is heavily dependent on images that are fitted correctly to the screen they are being displayed on. Unfortunately things like the FWVGA/WVGA resolution difference 854 vs 800 is causing me some real problems, and that's aside from the other sizes/densieites and resolutions.

I don't know if I'm just missing the point here but how do I go about having my app display correctly on both the resolutions without either "squashing" my images or cutting bits off of giving me black bars etc?

There doesn't seem an immediately present solution where I can just have it display a different image automatically from the drawable folder for the right screen.

I have tried using displaymetrics but unless i have my manifest claim that it supports all screen sizes, the android OS will in fact "lie" to my app about hte current resolution.

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Android :: Which Phone Has Best Developer Support

Aug 10, 2010

I've had my Moto Droid since just after the release and since rooting and ROMing in January, I'm really becoming more obsessed. Cyanogen has had a huge affect (for the better!) on my Android experience. Just curious what phone you guys think has the biggest developer community. (I'm obviously going with DROID ). I'd love to also hear the opinions of those with multiple Android phone experiences.

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Android :: Is Phone Support Hebrew?

Nov 13, 2009

Anybody knows?

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Android :: Why Phone Have No Hebrew Support?

Sep 28, 2010

Why there is no Hebrew support on android? it will be more nice using the phone with full Hebrew support!

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General :: Android 4.0.4 Phone And USB OTG Support?

Nov 23, 2012

I have a Dual Sim Android 4.0.4 Phone and i would like to know if i can get usb otg working on this model? Currently when i plug in a usb otg cable the phone screen goes blank and no buttons work, its only after you plug in the charger cable the phone comes back on again. I would like to know if i can get usb otg to work on this model or if there is an app to enable usb otg?

Some information about my phone:

Dual sim android 4.0.4
model no.: e1808_v75_jbl1_5640
kernel version: 3.0.13
build number: e1808_v75_jbl1_5640_2012730

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HTC Aria :: Phone Support Live Wallpapers On Phone / Require It To Be Rooted?

Jul 2, 2010

Does the Aria support Live Wallpaper? If so, does it require the phone to be rooted?

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Sony Ericsson Xperia X10 Mini/pro :: Searching For Update Says Phone Has Latest Software Available Does 02 Not Support Updates For This Phone

Nov 1, 2010

I have an Xperia X10 Mini Pro on the 02 network and when i'm searching for an update it says my phone has the latest software available does 02 not support updates for this phone or something? Am I stuck with this old software?

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Android :: Phone Support Bluetooth API Version 2.0?

Nov 24, 2009

As we know, bluetooth-related APIs was not included until version 2.0. And the current condition is Droid is the only 2.0-supported choice. I've known there are many kinds of unofficial 2.0 build, but are they stable enought to program? Does anybody has the experiences of programming bluetooth on a non-Droid handset? What is it, and what is the version of your OS? Did you hear of whether G1/magic/hero/tattoo is going to support eclair officially or not?

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Android :: Floating Point Support On G1 Phone

May 17, 2009

I have been searching about the floating point support on G1 phone (aka the HTC Dream phone) for a few hours.

So far, my conclusion is that the ARM-based Qualcomm MSM7201 CPU does not have VFP (floating point coprocessor) and therefore floating point calculations have to be done via software-float.

This is quite disappointing as I am interested in developing applications with heavy math.

However, I also notice that the Qualcomm CPU has QDSP4000™ and QDSP5000™ high-performance digital signal processors (DSP), according to http://www.qctconnect.com/products/msm_7201.html

Therefore, here is my question: would it be possible to leverage the DSP modules in the MSM7201 CPU to do the floating point math?

Also, I would like to develop the heavy-math modules in C/C++ and call it via JNI, and so I just want to double-check whether this is a feasible approach.

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Android :: Does Phone Support MSISDN Number

May 4, 2010

Does android support MSISDN number

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Android :: PictBridge And DLNA Support On Phone

Jun 9, 2010

I would like to know if Android have PictBridge and DLNA support, if the board vendor decides to supports it?

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Android : Does Phone Set - Support Scaling Video

Jan 14, 2010

Using a VideoView is it possible to set a scale factor for Android? By Default the video view resizes itself to fit the encoded resolution of the Video. Can I force Android to render a video into a smaller or larger rect?

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Android :: Support Different Phone Version And Screen Sizes

Nov 23, 2009

Some of my application's users are on android 1.5, some on 1.6, and some 2.0. So how do I release my app for all customers? If I release a 1.5 version, then the 1.5 phone can use it - but not the newer phones with smaller screens (aka Tatoo), they require 1.6 or higher? correct?

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Android :: Phone Needs To Support Wireless Data Connection

Jun 29, 2009

I tried getting my new HTC Magic to work with my Tom Tom Sat Nav, the basics worked fine but then I got this message. Your phone needs to support Wireless Data Connection (Dun) Capabilities to use TomTom Plus Services. Can this be done soon? I need to use those services, would it be an update type download or a separate download? or if there is already a setting please let me know asap

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Android :: Phone Maps Support Ground Overlay?

Jun 8, 2010

I have a weather image I would like to use as an overlay in the google maps android api. I would like to achieve the same result that I get from using GroundOverlay in KML files, such as

<GroundOverlay>
<name>myimage</name>
<Icon>
<href>myimage.png</href>
<viewBoundScale>0.75</viewBoundScale>
</Icon>
<LatLonBox>
<north>75.6088</north>
<south>5.0121</south>
<east>182.2805</east>
<west>120.6795</west>
</LatLonBox>
/GroundOverlay>

The above will ensure that the 4 corners of my image stay anchored to the 4 lat/long points listed, regardless of scrolling, zooming etc. Is there a way to accomplish this using the google api / maps provided for android?

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Android :: Media Player For Phone With Bookmarking Support?

Jul 6, 2009

I have gotten addicted to Rockbox's bookmarking feature since I listen to a lot of audiobooks. Is there any mediaplayer for android that does this (create bookmarks whenever you pause/exit the program). Or, even allow manual bookmarking?

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