Android :: Display A Tiled Background For All Resolutions?
Sep 23, 2010
I have a texture.png which I would like to tile, to create a textured background for my window.
Will I run into any problems with different screen resolutions?
If so, what is the best way to support a textured background for multiple devices?
Should I have 1 image instead? How large should it be?
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May 11, 2010
I'm new to android but I've been working my way through the tutoials. Still trying to get my head round layouts in a non-html world and was wondering how to achieve the following....
1) I'd like to set a tiled background to fill the screen behind the whole activity
2) I'd like to place a graphic and a button underneath it centred in the middle of the screen.
3) When the user clicks the button I'd like to start a new activity and presumably I have to do something to the current activity so the user can use the back button to get back to it.
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Nov 15, 2010
How do you display different images for different screen resolutions (hdpi, ldpi, mdpi) in an embedded HTML resource of an Android app?
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Aug 2, 2012
how can we implement the tiled layer (java net beans) in android?does we use open gl for this?
is that called "texture" or "wallpaper" or ...?
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Dec 17, 2009
I need to create a tiled drawable using BitmapDrawable but I need to create it from xml resource rather than code.
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Nov 13, 2009
To draw landscapes, backgrounds with patterns etc, we used TiledLayer in J2ME. Is there an android counterpart for that. Does android provide an option to set such tiled patterns in the layout XML?
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Sep 21, 2010
Can anybody tell how to display background image in a TextView in android?
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Sep 17, 2010
I have a widget layout xml which sets the src to the delivered android widget 4x1 frame image.Here is the widget layout code...
@drawable/widgetinitial holds the widgetinitial.png image example 4x1 at developer.android.com (AppWidget design guidelines).(4x1_Widget_Frame_Portrait.psd) What I am trying to do is display an image inside the delivered frame instead what happens is the frame image goes away and only the image I am trying to display shows up. How can I display the image inside the bounding box or the background?
Another question - I think I saw in a couple of forums AbsoluteLayout is a deprecated feature for Android 2.1 and above. Is that correct? and does using AbsoluteLayout throws any force close or other exceptions?
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Oct 6, 2010
I need to display image has background and transparent text at particular location of the image text,here my problem is it display well in some devices and not being proper alignment in larger screens,even i used separate resource file like layout,layout-large,layout-small but in some case it's not working well,i set. Code...
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Feb 2, 2013
I need to write app to run in background and to display massage when it arrives. So the user can use another app, but when it get massage it would display it.
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Jun 16, 2010
I'm setting background color based on a given state of an object in each row in a list. That part is working just fine but when I set the background color on the outermost layout the row no longer highlights when selected. Probably a specific attribute I'm not setting/changing?
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Apr 4, 2010
Android allows for the UI of its OS to be optimized for various screen resolutions and aspect ratios. How about apps? Do they share a common link between the OS and themselves for this resolution optimization? I'm curious in terms of tablets. If you have a 800x480 screen in 16:9. The OS's UI looks great but what about those apps? Is it strictly on an app to app basis how they will be presented? Hope the question is clear.
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Mar 29, 2010
I see on the Android SDK pages, it mentions some screen resolutions to expect on Android platforms:
Small screen
QVGA (240x320), 2.6"-3.0" diagonal
Normal screen
WQVGA (240x400), 3.2"-3.5" diagonal
FWQVGA (240x432), 3.5"-3.8" diagonal
HVGA (320x480), 3.0"-3.5" diagonal
WVGA (480x800), 3.3"-4.0" diagonal
FWVGA (480x854), 3.5"-4.0" diagonal
Large screen
WVGA (480x800), 4.8"-5.5" diagonal
FWVGA (480x854), 5.0"-5.8" diagonal
Obviously, testing an app you want to sell on all these resolutions is going to be a pain. Is there any data on what percent of android phones being used use the above resolutions? My hope is that there's only really 3 or so popular resolutions...
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Aug 5, 2010
I have a class that extends LinearLayout and handles drawing to the screen. (it is in the early stages) How would I go about determining the dimensions of a screen and resizing the images, etc., that this class is drawing to the screen on the fly before actually drawing them to the screen?
What I'm trying to accomplish is support for devices that have varying screen dimensions and resolutions from the same code base, with each device being scaled properly.
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Oct 23, 2010
I am in middle of learning application development. I have created an application in 2.2 and tested that in my HTC Nexus One device. I looks like fine. My client testing same application setup in his device (Droid2). I don't have that device to test.
He said there are some font sizes are vary and button alignments are missing. When I testing in my device everything looks fine. So, I need to test my application in Simulator which resembles like Droid2 device. Can anyone tell me how to create emulator and setup like Droid2. And also, is there any need to adjust my code or anything in manifest file.
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Jun 1, 2010
I am a current iPhone 3gs user migrating over to Android this Friday and getting the Evo 4g. Now, all iPhone/iPod touch screen sizes are the same and all the hardware specs are the same for the most part, but with Android you all kinds of resolutions, screen sizes, processors, etc etc...
Are all apps made for Android stretched to accomodate bigger screen sizes? For instance, I have played with my friend's Droid on Verizon and the screen is 3.7" at a resolution of 854x480 and he has showed me games on it like Gameloft's NOVA which is a full 3D first person shooter. So his phone essentially has a bigger resolution slightly than the HTC EVO 4G but smaller screen size (3.7" vs. 4.3"). So would the same game be stretched to fit my phone?
I'm wondering with different apps, are there any conflicts in relation to different spec phones?
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Dec 21, 2009
I had posted a similar thread a while back and received no feedback, so let me try to be more clear.I am able to use Androids components to build the most basic layouts, which include images, buttons, text areas, etc. These are like Android Lego! I can build the castle. BUT I want to design my own component, my own Lego, that draws on the screen and uses the available area that the Android components have not used. ie, I want to have a top layer of buttons, and the rest of the screen, whatever it is, I want to use to draw 2d graphics. So, I want to make my own Lego, and use it with the other Android Lego. However, I'm also trying to be a good developer and making this for whatever resolution is thrown my way. What is the best way to do this considering the deluge of different resolutions Android developers must cope with? Is there a way to do a table view and return the remaining screen size? Or, am I stuck making an entire new box of Lego here?
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May 5, 2010
I have a written a game that works fine on the 'normal' 320x480 screen of my G1.
I tried it on a friends Xperia x10 and it leaves a large blank section on the right hand side of the screen. How do I fix this? I've read that I need to include an extra directory in res/drawable for different densities. How do I do this?
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Oct 4, 2010
I have a button which I want to occupy 75% of the screen:
On a 480x800 resolution screen this would be 360 pixels wide.
On a 280x320 resolution screen this would be 210 pixels wide.
How do I go about specifying this in my layout XML file?
I understand there is a DIP unit of measurement, but does that also work to scale screen images for resolutions? What DIP measurement would I use for this, and do the images need to be saved at 160dpi.
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Jun 22, 2010
i have completed my app for the 320x480 size and i don't give two cents about dpi or density, but i want this to work on the larger formats to and i have new artwork for those resolutions for my entire app. Is there an elegant way to set up my xml layouts and artwork around resolution only? In other words a "normal" screen size could be 320x480 or it could also be 400x800 or 400x856 depending on the dpi.
where it specifically applies to only small normal screens with medium density?
how to i account for the 800 vs 854 height difference when clearly xml identifiers won't tell these two apart? My app does not use a lot of relative layout components as it is very heavy on the sprites which obviously have fixed 2D dimensions
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Nov 2, 2010
What video formats and resolutions can the desire HD use? I've put a few videos on but they don't seem to work.
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Dec 13, 2012
For a while I'm wanting to create live wallpapers, after weeks of searching and weeks of trying out various things (The LWP creator found on XDA etc) I've figured out all of them are not really working with the latest phone's, and lastest screen resolutions.
How to create live wallpapers, for the latest screen resolutions, or just compatible with all.
What I want is to create a "Gif-like" android LWP.
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Sep 10, 2010
Hey guys, I like to make my own lock screens and wallpapers. What are the resolutions for the wallpaper and lockscreens on the Fascinate?
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Oct 26, 2010
I am currently working on an android app that is causing me some trouble. My app is heavily dependent on images that are fitted correctly to the screen they are being displayed on. Unfortunately things like the FWVGA/WVGA resolution difference 854 vs 800 is causing me some real problems, and that's aside from the other sizes/densieites and resolutions.
I don't know if I'm just missing the point here but how do I go about having my app display correctly on both the resolutions without either "squashing" my images or cutting bits off of giving me black bars etc?
There doesn't seem an immediately present solution where I can just have it display a different image automatically from the drawable folder for the right screen.
I have tried using displaymetrics but unless i have my manifest claim that it supports all screen sizes, the android OS will in fact "lie" to my app about hte current resolution.
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May 4, 2010
Is it possible to disable title bar display dynamically after setting the content view by setting the NoTitlebar theme?
All the posts I have read told that any title bar changes we can make only before setContentView() call.
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Nov 18, 2010
How to add a background theme and/or background wallpaper to my app? Right now my app background is plane.
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Sep 20, 2010
I am facing one problem in message view. Bacically what I need to do is in message view I want to mark any telephone number or web address in different color. Can anyone please tell me where exactly the text is been written in Message View? On clicking this items it should launch appropriate event. If anyone touches a telephone number it should launch the dialer or if it is a valid email address then it should launch the Compose message event and so on.
Another question is whether to display message is Android uses the WebView?
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Oct 30, 2010
I am dispalying some data by using sqlite .when i click on one button data come from database. It takes some time. At that time the screen is black .At that time I want to display the rotating spinner before the data dispaly.
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Jun 26, 2010
Hello there I have a problem regarding the new HTC Magic I purchased : in my text display where I read the conversations between me and my contacts... it has all of the messages I sent in 1 group together, and all of the messages my contacts have sent together. How do I change this to display the order in which they were sent and received? For example right now it is
ME : blahblahblah
ME : blahblahblah
ME : blahblahblah
You : blahblahblah
You : blahblahblah
You : blahblahblah
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Sep 29, 2010
I have an issue with displaying videos on android devices.When any video is displayed it does not take the entire screen size of device even though i have given android:layout_width="fill_parent".There will being some blank space on either sides.for eg.if i have a video of 480 by 320 it will work on 480 by 320 device fine but on a device like say Nexus one it wont take the entire display of device ,there will be some blanl spaces on two sides. Is this a default feature of android devices or is there a solution to resolve this ?Why does not the "fill_parent" attribute work?
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