Android :: Application For Different Versions And Resolutions / How To Create Emulator?

Oct 23, 2010

I am in middle of learning application development. I have created an application in 2.2 and tested that in my HTC Nexus One device. I looks like fine. My client testing same application setup in his device (Droid2). I don't have that device to test.

He said there are some font sizes are vary and button alignments are missing. When I testing in my device everything looks fine. So, I need to test my application in Simulator which resembles like Droid2 device. Can anyone tell me how to create emulator and setup like Droid2. And also, is there any need to adjust my code or anything in manifest file.

Android :: Application for Different Versions and Resolutions / How to create Emulator?


Android :: Using FindViewById - Create Small Simple Application On Emulator?

Jan 20, 2009

I am trying to create small simple application on emulator. I want to create button and display with some click event. I am not able to use findViewById method with R.id.abc. It always gives error as R.id cannot be resolved.

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Android :: Application Compatibility Between Different Versions

Jan 26, 2010

I can run my application on 1.5, 1.6 and 2.0 emulator and on a 1.5 device without any problems. But some of my users are reporting force close and strange menu entries (see the attachment) using 1.6 and higher version devices.
This screen should look like this:
http://www.taypo.com/blog/WindowsLiveWriter/TurkceKlavye0.7_6F1/settings_0.7_2.png

And the code that generates this screen is:
<?xml version="1.0" encoding="utf-8"?>
<PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android">
<PreferenceCategory android:title="@string/general_settings">
<CheckBoxPreference android:title="@string/haptic_feedback" android:defaultValue="true"android:summary="@string/haptic_feedback_summary" android:key="vibrate"/>
<CheckBoxPreference android:title="@string/sound_feedback" android:defaultValue="false" android:summary="@string/sound_feedback_summary" android:key="sound" />
<CheckBoxPreference android:title="@string/auto_caps" android:defaultValue="true"
android:summary="@string/auto_caps_summary" android:key="auto_caps" />
</PreferenceCategory>
<PreferenceCategory android:title="@string/layout_settings">
<ListPreference android:title="@string/keyboard_layout" android:defaultValue="TRQ" android:key="kbd_layout" android:entries="@array/layout_names" android:entryValues="@array/layout_values" />
</PreferenceCategory>
</PreferenceScreen>

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Android :: Manage 2 Versions Of The Same Application?

Sep 3, 2009

I want to use the same eclipse project to maintain only one source code (or two projects that refer to a generic project). My problem is that the names of the package have to be different on the market (eg: my.android.app.lite and my.android.app.pro). If the package names are differents, the generated java ressource files are differents (eg: my.android.app.lite.R.java and my.android.app.pro.R.java). So, the source files must point to differents R files according to the version (pro or lite) and I have to change all the import...

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Android :: Cannot See Application In Market (Different OS Versions)

Jun 12, 2010

I have 3 android phones with different Os version. I can see all my apps, but one disappeared for more than a day and still can not see it.

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Android :: Maintaining Both Free And Pro Versions Of Application

Mar 27, 2010

I want to create a PRO version of my application for Android and was wondering how to structure my repository. For know I have a trunk and feature branches. I'd like to put a pro version in another branch but maybe there is a better way? For example, maybe I should create two branches - one for free version, the other for pro?

Pro version will have additional features and will be ads-free, so e.g. I don't want to include AdMob libraries in the pro version. Do you have any experience or suggestions as to what would be the best way to structure the repository in this case? I think I've found the best solution (for my app) in this thread:
http://groups.google.com/group/android-developers/browse_thread/thread/4ad3d67f735f16d7/948b4f9eee2490a3

The trick discussed there is about having another application that only serves the purpose of unlocking PRO functionality in the actual application. The unlocking app is paid in the market and the actual app merely checks for the existence of it on the device.

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Android :: Building Two Versions Of Application - Best Practice?

Apr 19, 2009

What is the best way to release two versions of an application? E.g. a free version with limited features, and a paid version with the full feature set. #ifdef would be the ideal way to do this, but Java doesn't support it. Could I do something like: try {import com.foo.myapplication.ExtraFeatures; } catch (Exception e) { // ignore it, this must be the free version}? I could manage with this kind of construct, although #ifdef really would be ideal.

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Android :: Handle Application Versions/updates

Mar 1, 2010

I'm pretty new to Android, and I had some questions that I've had trouble getting answered via the web. I have done a few searches, but I'm not sure how to word my question, either. So I apologize if this has already been covered somewhere...but here it goes. I was wanting to know how the Android handles application versions/ updates. Specifically, does an update blow away my database? Is there a way to preserve the users' settings as well?

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Android :: Developing Application Which Support All Versions And Screens

Jul 19, 2010

I want to develop application that should support all version (latest and old) and it should adjust screen resolution (large,medium). I read document. There I found legacy application if I develop application in 1.6 there I am giving:

<uses-sdk android:minSdkVersion="3" android:targetSdkVersion="4"/>

Is it good way to develop application and is it support 1.5 and 1.5+. Users able to find my application there market.

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Android :: Application In Emulator Without Restarting Emulator In Eclipse?

Apr 8, 2009

Is there a way to reload an Android application in the emulator without closing the emulator, saving any code changes, and running the emulator again? If I make even a simple change to the layout, it takes about 30 seconds by time I run it in Eclipse and Android "boots", and I can unlock the emulator to run the application. Is there any way to shorten this time when making changes, or is it something I just have to deal with?

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Android :: Upload Multiple Versions For Single Android Application For SDK Levels

Dec 16, 2009

I'm developing one android application which needs to support Android OS 1.5, 1.6, and 2.0. I've three different .apk files for all three SDK. How can I upload three different .apk files on Android Market Place for single application? I would like to have all 3 versions available under one application name. is this possible? So, users with any SDK can use my application.

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Android :: Easiest Way To Release Android Application For Multiple OS Versions?

Jul 1, 2010

I have written an Android application that I am about to release, but I would like to have a 2.1 version with multitouch and a lower API version without. However, if I simply just use the minSDK setting, the 1.6+ version would show up in the market with the 2.1 version on 2.1 phones. Is there any way to release for a specific range of OS versions?

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Android :: Compiling Demo / Final Versions Of Android Application

Nov 1, 2010

Right now I've finished an application that I want to distribute on Android Market. It will have a payed version and a free version with some limited features. While developing it, I was doing obviously just the main project of fully featured release. And now after finished I've included a "boolean" DEMO_VERSION=true that restrict those features. My question is if it's possible to generate both apk from the same project? Or should I create new project with the same source but changing the Java package to tell android market that they're two different applications.

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Android :: Compile Android Application On 2.1 To Support All Versions?

May 4, 2010

I want my Android application to have maximum reach, and hence want to support all versions V1.5 onwards. I find some features lacking in V1.5 that are available in V2.0 or V2.1. Could I compile on V2.1, and then set minSDK for the application to run on 1.5? Plain logic says 2.1 specific features would not work, but let me know your thoughts. Also, what are some other workarounds? What would "you" normally do in such a situation?

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Android :: Create A Emulator For Samsung Galaxy?

Nov 22, 2010

Can anyone tell me how to create an emulator for samsung phone. Is there any add-on for this.

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Android : Want To Create - Establish Ad Hoc Network On Emulator?

Sep 23, 2010

I am developing an application for android based cell phone from emulator. The application i am developing requires ad hoc network. I do not own the phone or can't get it from anywhere else. So I want to create and establish ad hoc network in that emulator only. I am using standard ADK 2.2. I read somewhere that the information and settings of networks are read through a file called tiwlan.ini. Is this file available even for emulator? If it is, where is it located inside it? If its not, can i copy the file available on Internet and put it somewhere inside my emulator and change system path to read network information to that file's path? If even that is not possible, is there any solution available by which I can establish ad hoc network on emulator?

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Android :: Create New File In Emulator Path / Data

Oct 13, 2010

I want to create a file in emulator android storage path /data/ but it seems I can't create a new file by programs,I should upload an empty file to /data/ and then write the file,an anyone help here? openFile Output("file.txt", MODE_PRIVATE) seems can create a new file in /data/data/Package/files/.but it can't create in path /data/.

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Android :: Create And Run Droid Project Without A Device / Emulator

Nov 18, 2010

I'm trying to create a new Eclipse Project where I can test android classes without having to start the emu or connect a device.

I imported the android libraries, but I can't get it to work... My project only contains one java file where I use an android class, I only want to start it as a simple java app.

The error I get is: "Exception in thread "main" java.lang.RuntimeException: Stub!"

My question is: How can I create a simple java project (in eclipse) which uses android classes?

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Android :: WiFi In Emulator - Create A Local Connection

Jan 31, 2009

I've been trying to create a local connection to a computer with a Socket from the emulator thinking that it would automagically uses a emulated wifi connection. It doesn't work, in particular because wifi is not supported on the emulator:

- Does a Socket connection automatically choose the fastest connection (the wifi one if it exists).

- Why wifi not supported by the emulator? Will it be?

For those in countries still not blessed by the grace of having the possibility to buy a Gphone, that can be useful...

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Android :: Create AVD That Represent Samsung Galaxy S In Eclipse Emulator?

Jul 22, 2010

I am working on an application specifically for Samsung Galaxy S(I am not the one making decision here) and they want its layout to be pixel-precise accurate.
Can I just use normal 2.1 AVD?

So I tried creating WQVGA432 but it looks like this. I'm not sure why the LinearLayout does not fill up the screen but only use up to the large images with Korean (which I can't scale down, but that's different question). code...

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Android :: Applications And Screen Resolutions

Apr 4, 2010

Android allows for the UI of its OS to be optimized for various screen resolutions and aspect ratios. How about apps? Do they share a common link between the OS and themselves for this resolution optimization? I'm curious in terms of tablets. If you have a 800x480 screen in 16:9. The OS's UI looks great but what about those apps? Is it strictly on an app to app basis how they will be presented? Hope the question is clear.

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Android :: Which Phone App Resolutions To Support?

Mar 29, 2010

I see on the Android SDK pages, it mentions some screen resolutions to expect on Android platforms:

Small screen
QVGA (240x320), 2.6"-3.0" diagonal

Normal screen
WQVGA (240x400), 3.2"-3.5" diagonal
FWQVGA (240x432), 3.5"-3.8" diagonal
HVGA (320x480), 3.0"-3.5" diagonal
WVGA (480x800), 3.3"-4.0" diagonal
FWVGA (480x854), 3.5"-4.0" diagonal

Large screen
WVGA (480x800), 4.8"-5.5" diagonal
FWVGA (480x854), 5.0"-5.8" diagonal

Obviously, testing an app you want to sell on all these resolutions is going to be a pain. Is there any data on what percent of android phones being used use the above resolutions? My hope is that there's only really 3 or so popular resolutions...

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General :: How To Create Script For Terminal Emulator

May 9, 2014

I want Terminal Emulator to run the following every time I boot up:

adb shell
su
cat /sys/devices/virtual/sensors/proximity_sensor/prox_cal

is it possible to create a file or app that automatically runs that?

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Sony Ericsson Xperia X10 :: Application Screen - Create Folders And Reorganize Position Of Application

Jul 26, 2010

On the applications screen, (the one which you drag up from the bottom of the home screen), is there any way to create folders there and re-organise the position of apps? I know that you can create folders on the home screens, but this isn't what I want to do. I would love to be able to create a folder that I can dump all of the programs I will never use but which Sony will not allow me to delete, (you know the ones - moxier etc!!)

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Android :: Best Way To Store Application Data / When Data Stored / Data Format Could Change In Future Versions?

Mar 4, 2010

I'm making an Android Java app game (although this question applies to all languages really) and hope to release the first version soon. I'm nervous about how I save data in my game. My problem is that, if in a later update, I decide to store more data or store the same data in a different way, I need to be careful I don't lose or corrupt data for users that upgrade (i.e. I want users to be able to use data created by an old version in the new version, like their high scores from before).For example, say I want to save high scores in version 1.

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Android :: Scale For Different Screen Resolutions / Dimensions?

Aug 5, 2010

I have a class that extends LinearLayout and handles drawing to the screen. (it is in the early stages) How would I go about determining the dimensions of a screen and resizing the images, etc., that this class is drawing to the screen on the fly before actually drawing them to the screen?

What I'm trying to accomplish is support for devices that have varying screen dimensions and resolutions from the same code base, with each device being scaled properly.

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Android :: Display A Tiled Background For All Resolutions?

Sep 23, 2010

I have a texture.png which I would like to tile, to create a textured background for my window.

Will I run into any problems with different screen resolutions?

If so, what is the best way to support a textured background for multiple devices?

Should I have 1 image instead? How large should it be?

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How To Create SDcard Path In Emulator To Save Recorded File

Oct 1, 2012

i am trying to recording on button click.

mycode is following::
HTML Code:
HTML Code:
private void StartAudioRecording() {

[Code].....

when i was running application in debug mode application getting crash. i am not getting sdcard path .

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Android :: Apps In Relation To Different Screen Sizes - Resolutions

Jun 1, 2010

I am a current iPhone 3gs user migrating over to Android this Friday and getting the Evo 4g. Now, all iPhone/iPod touch screen sizes are the same and all the hardware specs are the same for the most part, but with Android you all kinds of resolutions, screen sizes, processors, etc etc...

Are all apps made for Android stretched to accomodate bigger screen sizes? For instance, I have played with my friend's Droid on Verizon and the screen is 3.7" at a resolution of 854x480 and he has showed me games on it like Gameloft's NOVA which is a full 3D first person shooter. So his phone essentially has a bigger resolution slightly than the HTC EVO 4G but smaller screen size (3.7" vs. 4.3"). So would the same game be stretched to fit my phone?

I'm wondering with different apps, are there any conflicts in relation to different spec phones?

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Android :: Understanding Custom Components And Multiple Resolutions

Dec 21, 2009

I had posted a similar thread a while back and received no feedback, so let me try to be more clear.I am able to use Androids components to build the most basic layouts, which include images, buttons, text areas, etc. These are like Android Lego! I can build the castle. BUT I want to design my own component, my own Lego, that draws on the screen and uses the available area that the Android components have not used. ie, I want to have a top layer of buttons, and the rest of the screen, whatever it is, I want to use to draw 2d graphics. So, I want to make my own Lego, and use it with the other Android Lego. However, I'm also trying to be a good developer and making this for whatever resolution is thrown my way. What is the best way to do this considering the deluge of different resolutions Android developers must cope with? Is there a way to do a table view and return the remaining screen size? Or, am I stuck making an entire new box of Lego here?

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