Android :: Web View User Clicks On Particular Url - How Can I Achieve This?
Jun 24, 2009I have a webview and need to trigger a function when a user clicks on particular url. How can I achieve this?
View 5 RepliesI have a webview and need to trigger a function when a user clicks on particular url. How can I achieve this?
View 5 RepliesI have an EditText that shows time. After user clicks the EditText I want to show a TimePickerDialog, so I set a View.OnClickListener to my EditText. But the OnClickListener is behaving wierdly - I touch the EditText and then software keyboard appears (which I don't want). When I touch again, OnClickListener.onClick() is finally called and the dialog appears.What should I do if I want the dialog to appear immediately?
View 4 Replies View RelatedI have a widget that displays an analog clock. What I would like is for the the widget to write to a database the time when a user clicks on the widget. I've already got the databaseHelper class and have an Activity that displays a screen showing the current date and time and writes the time to a database.The AskTheTime class extends activity and logs to the database in onCreate(). But this means that it displays only the time when the widget was started - not when it was clicked. (I guess this is because I'm starting a pendingIntent) I'm not sure If I should put the database write in another method or if I should be using Intents to do this sort of thing from widgets. Any pointers would be great! I've look at several tutorials for intents but none of them seem very clear to me.
View 1 Replies View RelatedI want to call another activity when the user clicks an hyperlink. Can anybody suggest me how to use Intent in this case?
View 6 Replies View RelatedHere is my code. I'd like to pass a boolean to the activity i want to start.code...
View 1 Replies View Relatedi am new to android. i am showing Intent.ACTION_DIAL when my application starts..but when i clik back button it shows a activity page and again press back button it finishes the activity.i want when application starts dialler shown and if user cliks back button it calls finish() method
View 2 Replies View RelatedI understand that trying to capture home button clicks is a hack, but I need to atleast close my current activity when the user clicks on home button. Is there anyway I can tell the system to close this activity is the user clicks on home button? If so how can I do that? I need to do it as I am listening for location updates and I want to stop the updates and also need to trash any location that was available to me previously. I need to do this just in case any user while in that activity clicks on home button and changes the location settings.
View 7 Replies View RelatedI have Two activities One splash screen, Player screen. When user clicks on my app icon first splash screen is displayed and then player screen When player activity is running, if user returns to the home screen and then again clicks on app icon, the application is starting from the splash screen again.can any one please help me out how to do any one of below
1) I need to close current running activity and reload application.or
2) I need to resume to the player screen directly.Please give me an example or reference to follow, Im beginner in android programing.
I want to get EditText data when user clicks on the soft keyboard Enter key.
View 3 Replies View RelatedHow can I write a Broadcast Receiver that will be invoked when user clicks on any application icon?
I tried by writing:
CODE:...................
But it is not called.
I tried, by using Packagemanager I will get ApplicationInfo. From that I can know all the application starting activity name and package names. I thought I can use them to registerReceiver and my receiver will listen by its launching activity and package name.
i'm looking to get called when the user taps on any part of a map view and i'm having no luck so far. none of these produces as much as a peep when the map view is clicked.i did some googling and found the thread.which suggests that overriding mapView.onTouchEvent() works, though calling setOnTouchListener() doesn't. however, onTouchEvent() didn't work for me.
View 6 Replies View RelatedI add a listview via Java into @+id/View01.
For some reason the items in the listview don't accept clicks.
Does anybody have ideas about possible causes? code...
When you receive clicks and long clicks, how do you get the x and y coordinates that were clicked?
View 4 Replies View RelatedI have an Options menu up and running in my Android application and I've overridden the onCreateOptionsMenu, onOptionsItemSelected and onPrepareOptionsMenu methods to customize the menu a little. My question is related to keeping the Options menu open after the user clicks on a menu item. Basically, I'd like to be able to hide the menu until the user clicks on the device menu key. Once the user clicks on this key, I'd like to be able to hold the menu in place regardless of how many times the user clicks on menu items. If the user wants to hide the Options menu, they'd just need to click on the device menu key again. Is this type of interaction supported (or even advisable).
View 1 Replies View RelatedI want to detect when a user taps anywhere in a view in my Android application. My code looks like this:
linearLayout = (LinearLayout) findViewById(R.id.linearLayout); // main layout
// ...
linearLayout.setOnTouchListener(this);
// ...
public boolean onTouch(View v, MotionEvent event) {
Toast.makeText(this, "Touch!", 1000);
if (event.getAction() == MotionEvent.ACTION_DOWN) {
Toast.makeText(this, "Down!", 1000);
return true;
}
return false;
}
but when I click on the view, I don't get Toast! Do touch events work in the emulator -- or have I got something wrong in my code?
I'm new to android development. Is it possible for a view (with a particular layout) to "appear" at the location where the user "touches"? If so, how? Like the idea of right-clicking on your computer - a menu pops down wherever you right-click and when you navigate away, it disappears.
View 1 Replies View RelatedI have a user's twitter handle. Right now I'm opening it through a web page like:
String url = "http://www.twitter.com/" + "example_handle";
Intent intent = new Intent(Intent.ACTION_VIEW, Uri.parse(url));
startActivity(intent);
If the user has the Twitter android app installed, is there a different intent I can use which gives the user the option to view that user's twitter feed in the Twitter app, instead of forcing them directly to a browser? I'm not sure if the author's of the Twitter app have exposed any such intent.
I have an imageview and when clicked, calls OnClickListener.onClick(View v). How do I get the exact point/coordinate that the user clicked?
View 1 Replies View RelatedI need to append a new TextView to the current View whenever a user hits on a button.
View 7 Replies View RelatedIs it possible to do polling in Android? For example, I want my application to monitor a directory continuously. If there is for example a new folder created in that directory I want to log it down. Is it possible to acheive this by polling? Or is there any other way to do this?
View 7 Replies View RelatedSo I'm struggling a bit with what is probably a fairly basic concept.. Activity Lifecycle.I have read a bunch of thread on the topic, and I feel I understand well both the functionality, and rationale behind the lifecycle model implemented for Activities, but it raises a bit of a problem for me. My app (game) has a couple of distinct Activities for various sections:
1. The TitleActivity is a very small Activity that just launches a GLSurfaceView and renders a startup logo.I use this to detect the OpenGL capabilities of the device (eg so I know if it's using a software renderer)
2. The LaunchActivity is the main menu screen where the user can access options etc and start a game
3. The GameActivity will either launches a GLSurfaceView or a standard View depending on hardware capabilties.
The issue I am having is that I want to pre-load some "slow-to-load" resources, specifically audio, in the Title Activity so when the Launch Activity renders I can play some background music.I have the concept of a "media library" which I use throughout the game.Because of memory limitations in the SoundPool, I have limited this to only absolute real-time sounds and all others are played using mulitple instances of MediaPlayer.Hence my media library has a bunch of pre-loaded MediaPlayer instances which I access regularly during game play.. so it makes sense to have a centralized access point for all audio.All fine, however the problem is that when I launch one activity from another.. for example the TitleActivity starts the LaunchActivity (via a call to startActivity(Intent...)), the former goes through the onDestroy stage of its lifecycle.Now logically I had assumed that if I allocate a bunch of resources in the onCreate of an Activity, I should clean them up in the onDestroy, however in the case of my "media library" if I load up the audio files in the onCreate of my TitleActivity they will be torn down when the LaunchActivity is started because the TitleActivity will have its onDestroy() method called.
I'd like to populate a listview from 2 tables. Anyone know how I can achieve this? Currently what I have looks like but it only works with one adapter.
View 1 Replies View RelatedI am developing an application in which a user keeps on scrolling and each view displays a single text. The views are not suppose to end. How can i achieve that?
View 4 Replies View RelatedI want to make my android project Internationalization,but i don't know how to achieve it. I have searched on the internet,and just know i have to make values-xx file in
es.I want to know what should i do about the code.
I am trying to develop small application for reset Logging on Phone. Can some one throw some Lights on how to achieve logging in AndriodRunTimeInit whenever there is exception? I want to write into file whenever there is RunTime exception.
View 1 Replies View RelatedIs there any way to achieve perspective drawing of an image.. are there any APIs.. or is OpenGL the only solution..
View 2 Replies View RelatedThings go fine, and i am able to design a layout like this...
View 3 Replies View RelatedI am drawing a pretty simple scene, with one large texture the about size of the screen (two triangles). I notice that the frame-rate is irregular: in most of cases, a frame finishes in 17 ms. However, in about 1 of 10 times, the frame finishes in 33ms.
My guess is probably some background services need to run. However, the Linux scheduler is biased towards my FG app, so the BG services are usually starved, until they can't take it anymore and they grab the CPU from my app ....
I am seeing stuttering in the animation. Is this due to the irregular frame rate? Should I delay each frame so that all frames are rendered with 33ms frame time? If so, what's the best technique of achieving this?
Is there an API that I can call to guarantee CPU resources for the render thread .... I really hope Android runs on some sort of real time kernel ...
On iPhone, Mobile Safari is WebKit based and supports hardware-accelerated -webkit-transform CSS properties. To be specific, I use the translate3d() transform.
What alternative is there for the Android browser? I need it to work on Android 1.5.
I would like to have a layout with 5 times 5 buttons. Each of them should have the same width and height (they should be square). And I want the whole matrix to use the screen width (or height, depending on rotation).
I currently do it "by hand" in the Java code:
CODE:...........
This can be improved by obtaining screen width first and then dividing by 5 to get rid of this literal 60. But I'm wondering how I can do this in the res/layout XML file? How can I specify for the height to be the same as the width? (I can set the width to match_parent.)