Android :: Way To Change Size Of Surface View On Phone?
Nov 11, 2010I want to change the size of surface view at run time when it is changed to Landscape Mode?
View 1 RepliesI want to change the size of surface view at run time when it is changed to Landscape Mode?
View 1 RepliesHow do I create blur surface from android.view.Surface?
View 2 Replies View RelatedIs the view aware of the orientation change in order to return updated size after a change in orientation? I'm handling the orientation myself (android:configChanges="orientation|keyboardHidden"). Does it means that I have to take into account the orientation state when querying for view.getHeight()? The view returns the same value as before the orientation change. It this the normal behavior or I should "notify" somehow the view to "refresh" its size.
View 2 Replies View RelatedI have a View that I've placed into a ScrollView.The View paginates text.If the text changes, then the height of this view will also change (expand or contract, depending on whether the new text takes more vertical space or less).For debugging, I draw a rectangle around the view to show its current size. After I repaginate, I cannot get Android to cause the View to change its size -- I have tried calling measure() myself, calling requestLayout(), and calling forceLayout() -- even though my overloaded onMeasure gets called, and calls setMeasuredDimension() with the correct values, the view remains the same size as it was before repagination. What am I missing?
View 2 Replies View RelatedI have an ImageView that contains a bitmap. Now the bitmap can change size within a known range. This makes the surrounding views to relocate which I want to prevent. I've tried setting margins and padding for the ImageView but without success.
View 1 Replies View RelatedI am trying to add an image on surface view. I have coded...
View 5 Replies View RelatedI've read several example programs and tutorials to try and solve my problem but they all seem to go the same way. I've used a couple Activities and xml documents to create a menu that loads when my game starts.When the user clicks the "Start The Game" button, it loads a new Activity that sets the view with my game thread and all of the game properties.I know this activity works because I've run it alone as its own project, but every way I've tried to start it after the Menu,I get a nullPointerException and it force closes.I read the SurfaceViewOverlay tutorial and attempted to use that implementation, but I'm using a SurfaceView, not a GLSurfaceView.I'm debating rewriting my entire program to use OpenGL but I figured I would see if anyone else knows what I'm doing wrong here.If you need the code snippets I can paste some here, but it's not really the specific code that's wrong.
View 1 Replies View RelatedI'm trying to render a 640x480 RGB565 image using OpenGL ES on Android using GLSurfaceView and Native C code. Initially I had a 0x0501 error with glTexImage2D, which I was able to resolve by changing the image dimensions. But now, in the "drawFrame" call, when I do glDrawTexiOES to resnder the texture, I'm getting the following error on the Logs: drawtex.c:89: DrawTexture: No textures enabled I'm already doing glEnable(GL_TEXTURE_2D), is there anything else I should do? Is there a complete example showing GLSurfaceView with native code using textures?
View 4 Replies View RelatedI have a simple program that draws the preview of the Camera into a SurfaceView. What I'm trying to do is using the onPreviewFrame method, which is invoked each time a new frame is drawn into the SurfaceView, in order to execute the invalidate method which is supposed to invoke the onDraw method. In fact, the onDraw method is being invoked, but nothing there is being printed (I guess the camera preview is overwriting the text I'm trying to draw).
This is a simplify version of the SurfaceView subclass I have:
public class Superficie extends SurfaceView implements SurfaceHolder.Callback {
SurfaceHolder mHolder; public Camera camera; Superficie(Context context) { super(context);
mHolder = getHolder(); mHolder.addCallback(this); mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
} public void surfaceCreated(final SurfaceHolder holder) { camera = Camera.open();
try { camera.setPreviewDisplay(holder); camera.setPreviewCallback(new PreviewCallback() {
public void onPreviewFrame(byte[] data, Camera arg1) { invalidar();
} } ); } catch (IOException e) {} } public void invalidar(){ invalidate(); }
public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
Camera.Parameters parameters = camera.getParameters(); parameters.setPreviewSize(w, h);
camera.setParameters(parameters); camera.startPreview(); }
@Override public void draw(Canvas canvas) { super.draw(canvas);
// nothing gets drawn :( Paint p = new Paint(Color.RED);
canvas.drawText("PREVIEW", canvas.getWidth() / 2, canvas.getHeight() / 2, p);
} }
My objective is to run a glowing animation on an image.I am changing the image alpha to produce this effect.
I have used basic AlphaAnimation provided in android framework but found that its slowing down other animations. So i extended a class from SurfaceView and created a thread to update it. ( Again here, i am manipulating alpha of the image ).
Everything seems fine, except that i am not able to draw a transparent image onto SurfaceView.Its showing black color on the transparent areas of the bitmap.code...
I have an Activity that was created based on the TriangleRenderer example. It works flawlessly as a standalone project, but when I use it as the tab of a tabhost there is a problem. At startup the whole activity is just black - I can get touch events and do everything else but it doesnt show anything. When I change the orientation (and therefore recreate the activity) it all works well. Maybe the problem comes from the View focus. My SurfaceView is not focused when created inside of the tabhost. I tried to fiddle around with the methods available in my onCreate() and onPostCreate(), but couldnt find a way to get the SurfaceView focused. The following sourcecode blocks in the guardedRun() method because needToWait() is true because !mHasFocus is true. If I exclude the ! mHasFocus, it goes on but shows a black View anyways. Do you have any idea why it does work after orientation change, but not at the first startup? The Activity looks quite simple.
View 2 Replies View RelatedI have a SurfaceView that is being used to draw custom animations and I would like to overlay them onto a live-feed from the phone's camera. Currently, the SurfaceView that contains the animations has a white- background, but if I were to overlay them onto the phone's camera feed, they would have to be transparent. The camera and animation drawing cannot be done on the same SurfaceView. Is it possible to make a SurfaceView transparent? What is the best course to pursue the use of multiple views? My end goal is to essentially overlay the contents of another SurfaceView onto the Camera SurfaceView.
View 2 Replies View RelatedI have a SurfaceView that is being used to draw images, and I would like to overlay them onto a live-feed from the phone's camera. Currently, the SurfaceView that contains the images have a white-background, but if I were to overlay them onto the phone's camera feed, they would have to be transparent. The camera and animation drawing cannot be done on the same SurfaceView. What is the best course to pursue the use of multiple views that involve managing the camera and drawing images? Is it possible to make a SurfaceView transparent?
View 4 Replies View RelatedI've read several example programs and tutorials to try and solve my problem but they all seem to go the same way.I've used a couple Activities and xml documents to create a menu that loads when my game starts. When the user clicks the "Start The Game" button, it loads a new Activity that sets the view with my game thread and all of the game properties.I know this activity works because I've run it alone as its own project, but every way I've tried to start it after the Menu, I get a nullPointerException and it force closes.I read the SurfaceViewOverlay tutorial and attempted to use that implementation, but I'm using a SurfaceView, not a GLSurfaceView. I'm debating rewriting my entire program to use OpenGL but I figured I would see if anyone else knows what I'm doing wrong here.If you need the code snippets I can paste some here, but it's not really the specific code that's wrong, I think it's the way I'm using(abusing) the language.
View 1 Replies View RelatedIn my project I'm Multiple choice list....in this all text view in white color...i want to change text color. in program I'm use simple xml main.xml
<?xml version="1.0" encoding="utf-8"?> <RelativeLayoutxmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="#ffff00"> <List View android:id="@+id/android:list" android:layout_margin Top="2px" android:layout_marginLeft="2px" android:layout_marginRight="2px" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_weight="1"android:background="@drawable/shape_1"android:listSelector="@drawable/shape_3" android:textColor="#ffff00" android:layout_marginBottom="44px" /> </RelativeLayout> I'm ListActivity class setContentView(R.layout.main); setListAdapter(new ArrayAdapter<String>(this,android.R.layout.simple_list_item_multiple_choice, GENRES)); listView =getListView();listView.setChoiceMode(ListView.CHOICE_MODE_MULTIPLE);
So I'm loading images from a web service, but the size of the images are sometimes smaller or bigger than other images and the visualization looks silly when I put them in a ListView in android. I'd like to fix the size of my ImageView so that it only shows a portion of the image if it's larger than a preset amount. I've tried everything I can think of setting the setMaxWidth/setMaxHeight, setting the scale type to centerCrop, using ClipableDrawable wrapping my BitmapDrawable, setting using Drawable.setBounds(). I've tried setting in the XML and programmatically, but neither worked. I'm very surprised setting max width/height didn't do anything. Below is the XML I'm using ImageView definition in my layout file
View 1 Replies View RelatedI am working on video renderer application which need surface and control of surface. And through isurface i can register heap buffer to that surface and post buffer operation. I have gone through android_view_surface.cpp file. It is having all required APIs which are helpful for my application. But i don't know how can i implement it. What are the procedures to get access of those APIs.
View 2 Replies View RelatedI would like to know the way to make a user interface for Android for people that have low vision. The idea is to make a UI with the following features: 1- Uses very very big buttons. 2 -Uses very big font size. 3- Te colors to use are basically black and white (for more contrast). 4- The icons in this UI are not relevant. 5- We must sacrifice the number of chars that we can show in the screen to get bigger labels and buttons. 6- A simple zoom system for the images should be a great idea. 7- We can use the camera of the phone to get a magnifying glass. I'm member of a blind people association in Spain and we think that this should be a great idea for begining a new low-vision-user- interface that is not aviable in the market for the new mobile phones. This will help many people that uses movile phones but have many difficulties to work with them.
View 2 Replies View Relatedbut no use even if try increasing the minheight....
<?xml version="1.0" encoding="utf-8"?>
<ScrollView
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent">
<!-- Here you put the rest of your current view-->
<LinearLayout
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"........................
Does anyone know how to change the font size in experia 10?
View 8 Replies View RelatedI have an ImageView which I want to always be the same size. If the image is smaller than the view, I'd like it to be centred in the view. If the Image is larger than the view then I'd like it scaled down - with aspect ratio preserved.I've had several attempts at this myself
View 2 Replies View RelatedNot sure if this is a problem with the phone or not-also not sure if it was like it when I got it. I just became aware of the issue on Saturday night.I had the phone on a table and was holding it horizontally-I was trying to get it to switch to landscape view (so I could use full keyboard ) and could not get it to do so. The only sure way I can get it to switch to landscape view is to hold the phone vertically and then have it switch.Is there something wrong with the phone?
View 1 Replies View RelatedI am making an application where i want some words to be of different size or when the user touches thy become of different size. how can i do that.
View 2 Replies View RelatedI am using List View in my project where i have used a xml file which is used to create the list item.Then i have used it programmatically in my class which is extended by ListActivity. But the problem is i have to add a button in the bottom of screen which is not related to list view but List view covers all the screen. So,is there any way to add button in bottom with list view in android.
import android.app.ListActivity;
import android.content.Intent;
import android.os.Bundle;
import android.widget.AdapterView;
import android.widget.ArrayAdapter;
import android.widget.ImageView;
import android.widget.ListView;
import android.widget.TextView;.......................
I want to set the text size of the List View. I am not use the XML Layout file. How to do this in coding?
View 2 Replies View RelatedUsers are finding it difficult to register clicks on text links ...is there any way I can increase the hit area for a given view?
View 4 Replies View RelatedI am looking for setting the text view max text size. Can any one help me how to set that?
View 2 Replies View RelatedHow can I size a view based on the size of its parent layout. For example I have a relativelayout that fills the full screen, and I want a child view, say an imageview, to take up the whole height, and 1/2 the width? I've tried overriding all on onMeasu onLayout onSizeChanged etc and I couldn't get it working....
View 3 Replies View RelatedI currently have a view in my Android app and the view is playing a frame animation. I want to animate the view to increase its size to 150%. When I apply a scale animation to it, and the scale animation is completed, I want the view to stay at that new size for the rest of the activities life cycle. Unfortunately right now when the scale up animation is complete, the view snaps back to the original size. How can I get it to keep the new animated tranformation? I'm using myView.startAnimation(AnimationUtils.loadAnimation(mContext,R.anim.scaleUp150));
View 3 Replies View RelatedLet's say I use a ScrollView to pan over a very large view. The large view draws itself dynamically in onDraw(). Is there a practical limit to the size of the view? That is, are view contents cached or buffer-backed and can I turn that off?
View 2 Replies View Related