Android :: Access APIs Android View Surface.cpp From My Native Code

Oct 5, 2010

I am working on video renderer application which need surface and control of surface. And through isurface i can register heap buffer to that surface and post buffer operation. I have gone through android_view_surface.cpp file. It is having all required APIs which are helpful for my application. But i don't know how can i implement it. What are the procedures to get access of those APIs.

Android :: access APIs android view surface.cpp from my native code


Android :: Using Surface In The Native Code

Feb 3, 2010

I am planning to write a video player application and I am planning to use the gstreamer on the native side. I am trying to use the SurfaceFlinger for the rendering part. For this I have written a test program to experiment on the rendering part. I am using the surface flinger wrapper from the project

http://gitorious.org/rowboat/external-gst-plugins-android

But the following ERROR occurs when we try to run the .apk.

CODE:.......

The I changed the permission for "android.permission.ACCESS_SURFACE_FLINGER" in frameworks/base/core/ res/AndroidManifest.xml to "dangerous" and recompiled. But got the same error.

Then I commented out the "checkCallingPermission" method in IServiceManager.cpp and recompiled. Then also i got the same error.

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Droid :: How To Create Blur Surface From Android.view.Surface?

Jan 22, 2009

How do I create blur surface from android.view.Surface?

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Android : How To Access A File (say .xml) From A Native Code?

Sep 16, 2010

I am trying out an example of OpenCV from http://github.com/billmccord/OpenCV-Android and am stuck at the point where it is mentioned "Before attempting to run the VideoEmulator application, you must first copy this XML file into the emulator in the following location: /data/data/org.siprop.opencv/files/haarcascade_frontalface_alt.xml " Where in my eclipse workspace do I need to place this haar xml file to be copied to the location /data/data/org.siprop.opencv/files/ of the emulator?

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Android :: Access To Databases From Native Code - For Example Mmssms.db

Aug 9, 2010

Try to select (or update) from custom databases (for example mmssms.db) but on init I see " Unable to open the database file". Try send permissions in manifest <uses-permission android:name="android.permission.WRITE_SMS"/> <uses-permission android:name="android.permission.READ_SMS"/> but this doesn't help.

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Android :: Way To View Phone Native Code Profiling?

Mar 29, 2010

I started my emulator with ./emulator -trace profile -avd emulator_15. I then tracked down the trace files to ~/.android/avd/rodgers_emulator_15.avd/traces/profile, where there are six files: qtrace.bb, qtrace.exc, qtrace.insn, qtrace.method, qtrace.pid, qtrace.static. I can't figure out what to do with these files. I've tried both dmtracedump and traceview on all of the files, but none seem to generate any output I can do anything with.

How can I view the proportion of time taken by native method calls on Android?

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Android :: Video Render Application Using Native SurfaceFlinger APIs

Jul 2, 2010

I am facing in Android display system(Video Rendering using Surface Flinger Native APIs).

As for my understanding, Android display system relies on Surfaceflinger library( a system wide screen composer). Surfaceflinger runs as a service along with Mediaserver service, Camera service, Audioflinger and these services interact with each other through Binder APIs at native level. If any user application wants to access SurfaceFlinger native APIs, it requires Surfaceflinger Access permissions.

My requirement is that I want to create a SurfaceView at the JAVA level (Android Application level) and render video data to that Surface, means, pass video data to the Surface flinger library by invoking native Surface Flinger APIs. But, because of Permission Problems, I am not able to invoke Native Surface Flinger APIs from Application Layer.

Is there any ways to invoke Surface Flinger Native APIs from Application Level ?

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Android :: How To Add Image On Surface View?

Aug 29, 2009

I am trying to add an image on surface view. I have coded...

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Android :: APIs To Access Email Accounts Or SMS / MMS Messages

May 24, 2010

Does anyone know if there is an API available to access all SMS messages as well as emails in the inbox? You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@google groups.com To unsubscribe from this group, send email to android-developers+unsubscribe @googlegroups.com For more options, visit this group at http://groups.google .com/group/ android -developers?hl=en

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Android :: Possible To Start Surface View With Game Thread

Aug 7, 2010

I've read several example programs and tutorials to try and solve my problem but they all seem to go the same way. I've used a couple Activities and xml documents to create a menu that loads when my game starts.When the user clicks the "Start The Game" button, it loads a new Activity that sets the view with my game thread and all of the game properties.I know this activity works because I've run it alone as its own project, but every way I've tried to start it after the Menu,I get a nullPointerException and it force closes.I read the SurfaceViewOverlay tutorial and attempted to use that implementation, but I'm using a SurfaceView, not a GLSurfaceView.I'm debating rewriting my entire program to use OpenGL but I figured I would see if anyone else knows what I'm doing wrong here.If you need the code snippets I can paste some here, but it's not really the specific code that's wrong.

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Android :: Way To Change Size Of Surface View On Phone?

Nov 11, 2010

I want to change the size of surface view at run time when it is changed to Landscape Mode?

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Android :: GL Surface View GlText Image2D GlDrawTexiOES

May 3, 2010

I'm trying to render a 640x480 RGB565 image using OpenGL ES on Android using GLSurfaceView and Native C code. Initially I had a 0x0501 error with glTexImage2D, which I was able to resolve by changing the image dimensions. But now, in the "drawFrame" call, when I do glDrawTexiOES to resnder the texture, I'm getting the following error on the Logs: drawtex.c:89: DrawTexture: No textures enabled I'm already doing glEnable(GL_TEXTURE_2D), is there anything else I should do? Is there a complete example showing GLSurfaceView with native code using textures?

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Android :: How To Draw Overlay On Surface View Used By Camera?

May 29, 2010

I have a simple program that draws the preview of the Camera into a SurfaceView. What I'm trying to do is using the onPreviewFrame method, which is invoked each time a new frame is drawn into the SurfaceView, in order to execute the invalidate method which is supposed to invoke the onDraw method. In fact, the onDraw method is being invoked, but nothing there is being printed (I guess the camera preview is overwriting the text I'm trying to draw).

This is a simplify version of the SurfaceView subclass I have:

public class Superficie extends SurfaceView implements SurfaceHolder.Callback {
SurfaceHolder mHolder; public Camera camera; Superficie(Context context) { super(context);
mHolder = getHolder(); mHolder.addCallback(this); mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
} public void surfaceCreated(final SurfaceHolder holder) { camera = Camera.open();
try { camera.setPreviewDisplay(holder); camera.setPreviewCallback(new PreviewCallback() {
public void onPreviewFrame(byte[] data, Camera arg1) { invalidar();
} } ); } catch (IOException e) {} } public void invalidar(){ invalidate(); }
public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
Camera.Parameters parameters = camera.getParameters(); parameters.setPreviewSize(w, h);
camera.setParameters(parameters); camera.startPreview(); }
@Override public void draw(Canvas canvas) { super.draw(canvas);
// nothing gets drawn :( Paint p = new Paint(Color.RED);
canvas.drawText("PREVIEW", canvas.getWidth() / 2, canvas.getHeight() / 2, p);
} }

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Android :: Not Able To Draw A Transparent Image On Surface View / Fix It?

Jul 6, 2010

My objective is to run a glowing animation on an image.I am changing the image alpha to produce this effect.

I have used basic AlphaAnimation provided in android framework but found that its slowing down other animations. So i extended a class from SurfaceView and created a thread to update it. ( Again here, i am manipulating alpha of the image ).

Everything seems fine, except that i am not able to draw a transparent image onto SurfaceView.Its showing black color on the transparent areas of the bitmap.code...

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Android :: Open GL Surface View Renders Black On First Start

Apr 1, 2009

I have an Activity that was created based on the TriangleRenderer example. It works flawlessly as a standalone project, but when I use it as the tab of a tabhost there is a problem. At startup the whole activity is just black - I can get touch events and do everything else but it doesnt show anything. When I change the orientation (and therefore recreate the activity) it all works well. Maybe the problem comes from the View focus. My SurfaceView is not focused when created inside of the tabhost. I tried to fiddle around with the methods available in my onCreate() and onPostCreate(), but couldnt find a way to get the SurfaceView focused. The following sourcecode blocks in the guardedRun() method because needToWait() is true because !mHasFocus is true. If I exclude the ! mHasFocus, it goes on but shows a black View anyways. Do you have any idea why it does work after orientation change, but not at the first startup? The Activity looks quite simple.

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Android :: Overlay Images Onto Camera Preview Surface View

Aug 23, 2010

I have a SurfaceView that is being used to draw custom animations and I would like to overlay them onto a live-feed from the phone's camera. Currently, the SurfaceView that contains the animations has a white- background, but if I were to overlay them onto the phone's camera feed, they would have to be transparent. The camera and animation drawing cannot be done on the same SurfaceView. Is it possible to make a SurfaceView transparent? What is the best course to pursue the use of multiple views? My end goal is to essentially overlay the contents of another SurfaceView onto the Camera SurfaceView.

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Code For Multiple APIs

Feb 24, 2013

How do you write code that can enable features provided in a newer API and ignore the code if the feature is not available.An example is cameraInfo. canDisableShutterSound which is provided in API level 17.

try {
canDisable = cameraInfo.canDisableShutterSound;
} catch (Exception e) {
canDisable = false;
Log.e(TAG,
getClass().getName() + "."
+ e.getStackTrace()[0].getMethodName()
+ " error:", e);
}

I would like the code to be used if the API is 17 or greater and ignored if the API is less than 17.

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Android :: Surface View Draw Images Overlay On Camera Preview

Aug 23, 2010

I have a SurfaceView that is being used to draw images, and I would like to overlay them onto a live-feed from the phone's camera. Currently, the SurfaceView that contains the images have a white-background, but if I were to overlay them onto the phone's camera feed, they would have to be transparent. The camera and animation drawing cannot be done on the same SurfaceView. What is the best course to pursue the use of multiple views that involve managing the camera and drawing images? Is it possible to make a SurfaceView transparent?

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Android :: Possible To Start Surface View With Game Thread Anytime / Other Than At Startup Of Program?

Aug 7, 2010

I've read several example programs and tutorials to try and solve my problem but they all seem to go the same way.I've used a couple Activities and xml documents to create a menu that loads when my game starts. When the user clicks the "Start The Game" button, it loads a new Activity that sets the view with my game thread and all of the game properties.I know this activity works because I've run it alone as its own project, but every way I've tried to start it after the Menu, I get a nullPointerException and it force closes.I read the SurfaceViewOverlay tutorial and attempted to use that implementation, but I'm using a SurfaceView, not a GLSurfaceView. I'm debating rewriting my entire program to use OpenGL but I figured I would see if anyone else knows what I'm doing wrong here.If you need the code snippets I can paste some here, but it's not really the specific code that's wrong, I think it's the way I'm using(abusing) the language.

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Android :: Soap Client On Android To Access Salesforce APIs

Oct 20, 2010

I want to develop a application on Android platform to connect to salesforce. From what i have found salesforce provides service API's which can be used to connect to salesforce servers by creating a Web service from the client side application. Salesforce developer site has examples of creating such a Web service by using Apache Axis as the SOAP client and using the WSDL file downloaded from the salesforce website. I want to know can this be done from Android platform? Is there a version of Apache Axis ported for Android? I did some googling and could find that Android does not have a inbuilt SOAP client and usually Ksoap is used on Android. But I have also read that KSOAP doesnt support WSDL. I have seen the above question asked before but quite a while ago, As Android platform has emerged eversince I want to know what is the current situation and options of doing this. Also, Since I am new to Android and development on Android if anyone can direct me to a sample code snippet, which creates a Web Service from android to connect to salesforce, I would be higly grateful.Edit: Is there any other way to develop an Salesforce client on Android without the above approach?

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Android :: Using Sqlite In Native Code

Nov 22, 2010

I have a library written in C which implements some complicated algorithm over two databases and as a result produce new one. I am trying to import it in android using android-ndk. What is the correct wat to use sqlite in you native libraries, i was able to build the sqlite manually using the ndk but when i use it gives some strange errors when trying to fetch rows from db which is on phone storate - after i fetch some data i got SQL:database not opened. how can use sqlite in native code on android.

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Android :: Can Use TraceView In Native Code When Using NDK

Dec 10, 2009

We know that it's very convenient to use TraceView in Android java code to check the runtime of different chunks of code. Now I develop my app with NDK and I want to check the runtime of some native functions, but I found nothing in TraceView guide if it's possible to use this tool. Because I noticed that one of my native methods spent too much time and I want to dig out the more detailed root cause. Is there anybody know if we can use TraceView in native code?

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Android :: Getting Sensor Information From Native Code - C Or C++

Oct 12, 2010

Is this possible to access a sensor data form native code without using Java at all? I need to access to the sensor as fast as possible, but it seems like the "DELAY_FASTEST" parameter when registering an event change is not fast enough.

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Android :: How To Debug Native Code In Eclipse

Jun 18, 2010

I created one android application it is using one native method. I created shared library using ndk tools.My jni function is having some problems i want to debug it. How to debug it in eclipse tool

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Android :: Using SKIA Canvas In Native Code

Oct 4, 2009

I set out to use SkCanvas and other native SKIA classes but I could not find any sample code. After a week's of search and diving deep into Android source, I got it working. Below in my blog, I have detailed, how to use SimpleJNI native sample, to get native canvas going. If you find it useful or I did something wrong let me know http://matthiyosi.blogspot.com/2009/10/using-skia-in-android-native-c...

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Android :: Debugging Native Code (C++) Using Gdb With Eclipse / Is It Possible?

May 24, 2010

I have some piece of code which uses JNI. I can debug code wrote in Java directly in Eclipse (using ADT). I even have a script, which help me debug native code with gdb. However this is not very comfortable way for doing this.Is it possible to configure Eclipse to use gdb (I guess gdbserver) for debbuging android native applications? Do you know where I could find any description of this?

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Android :: Can Native Only Code Run As Standalone Application

Nov 8, 2010

We want to migrate a huge complex native program to Android system ,running it as a background service accepting command sent from Java Program using JNI along with IPC. However, the Android NDK state following words:

Please note that the NDK does not enable you to develop native-only applications. Android's primary runtime remains the Dalvik virtual machine.

Does that mean we have no way to run an standalone native-only application on Android as a background service? The native code can only exist in the form of library that will be loaded to the virtual machine through JNI?

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Android :: Porting JMF / Native Source Code

Jan 22, 2009

I am creating an Android application which uses the JMF (SIP, RTP, JAIN). So i downloaded the JMF source code for some adhoc change to my application.The basic questions 1. How will it behave the "native files - C/C++/header" in JMF source files(downloaded)? because android is based on java right now. 2. Is there any complete different way to porting/doing the SIP, RTP working in android?Is there any link from sun.com(this) site for JMF source code?Any suggestion and comment about this?

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Android :: How To Add Includes In Native C Code That Will Be Compiled By Ndk

Aug 23, 2010

How I can add headers to my native c file.

So here's the details.

I was able to setup my android project to call a native function from a .so file. And actually I need to add box2d to my project, but I when I include the header files, it won't make. So basically my problem is how do I tell the make file to include a whole folder with header and cpp files.

I tried adding the path directly to the include statement just for the sake of testing it. The error goes away, but new errors come out.

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Android :: How To Broadcast Intent From Native Code

Nov 2, 2010

Is it possible to broadcast an Intent from native code? If so, is there documentation and/or sample code pertaining to the relevant APIs?

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