Android :: How To Add Image On Surface View?
Aug 29, 2009I am trying to add an image on surface view. I have coded...
View 5 RepliesI am trying to add an image on surface view. I have coded...
View 5 RepliesMy objective is to run a glowing animation on an image.I am changing the image alpha to produce this effect.
I have used basic AlphaAnimation provided in android framework but found that its slowing down other animations. So i extended a class from SurfaceView and created a thread to update it. ( Again here, i am manipulating alpha of the image ).
Everything seems fine, except that i am not able to draw a transparent image onto SurfaceView.Its showing black color on the transparent areas of the bitmap.code...
How do I create blur surface from android.view.Surface?
View 2 Replies View RelatedI've read several example programs and tutorials to try and solve my problem but they all seem to go the same way. I've used a couple Activities and xml documents to create a menu that loads when my game starts.When the user clicks the "Start The Game" button, it loads a new Activity that sets the view with my game thread and all of the game properties.I know this activity works because I've run it alone as its own project, but every way I've tried to start it after the Menu,I get a nullPointerException and it force closes.I read the SurfaceViewOverlay tutorial and attempted to use that implementation, but I'm using a SurfaceView, not a GLSurfaceView.I'm debating rewriting my entire program to use OpenGL but I figured I would see if anyone else knows what I'm doing wrong here.If you need the code snippets I can paste some here, but it's not really the specific code that's wrong.
View 1 Replies View RelatedI want to change the size of surface view at run time when it is changed to Landscape Mode?
View 1 Replies View RelatedI'm trying to render a 640x480 RGB565 image using OpenGL ES on Android using GLSurfaceView and Native C code. Initially I had a 0x0501 error with glTexImage2D, which I was able to resolve by changing the image dimensions. But now, in the "drawFrame" call, when I do glDrawTexiOES to resnder the texture, I'm getting the following error on the Logs: drawtex.c:89: DrawTexture: No textures enabled I'm already doing glEnable(GL_TEXTURE_2D), is there anything else I should do? Is there a complete example showing GLSurfaceView with native code using textures?
View 4 Replies View RelatedI have a simple program that draws the preview of the Camera into a SurfaceView. What I'm trying to do is using the onPreviewFrame method, which is invoked each time a new frame is drawn into the SurfaceView, in order to execute the invalidate method which is supposed to invoke the onDraw method. In fact, the onDraw method is being invoked, but nothing there is being printed (I guess the camera preview is overwriting the text I'm trying to draw).
This is a simplify version of the SurfaceView subclass I have:
public class Superficie extends SurfaceView implements SurfaceHolder.Callback {
SurfaceHolder mHolder; public Camera camera; Superficie(Context context) { super(context);
mHolder = getHolder(); mHolder.addCallback(this); mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
} public void surfaceCreated(final SurfaceHolder holder) { camera = Camera.open();
try { camera.setPreviewDisplay(holder); camera.setPreviewCallback(new PreviewCallback() {
public void onPreviewFrame(byte[] data, Camera arg1) { invalidar();
} } ); } catch (IOException e) {} } public void invalidar(){ invalidate(); }
public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
Camera.Parameters parameters = camera.getParameters(); parameters.setPreviewSize(w, h);
camera.setParameters(parameters); camera.startPreview(); }
@Override public void draw(Canvas canvas) { super.draw(canvas);
// nothing gets drawn :( Paint p = new Paint(Color.RED);
canvas.drawText("PREVIEW", canvas.getWidth() / 2, canvas.getHeight() / 2, p);
} }
I have an Activity that was created based on the TriangleRenderer example. It works flawlessly as a standalone project, but when I use it as the tab of a tabhost there is a problem. At startup the whole activity is just black - I can get touch events and do everything else but it doesnt show anything. When I change the orientation (and therefore recreate the activity) it all works well. Maybe the problem comes from the View focus. My SurfaceView is not focused when created inside of the tabhost. I tried to fiddle around with the methods available in my onCreate() and onPostCreate(), but couldnt find a way to get the SurfaceView focused. The following sourcecode blocks in the guardedRun() method because needToWait() is true because !mHasFocus is true. If I exclude the ! mHasFocus, it goes on but shows a black View anyways. Do you have any idea why it does work after orientation change, but not at the first startup? The Activity looks quite simple.
View 2 Replies View RelatedI have a SurfaceView that is being used to draw custom animations and I would like to overlay them onto a live-feed from the phone's camera. Currently, the SurfaceView that contains the animations has a white- background, but if I were to overlay them onto the phone's camera feed, they would have to be transparent. The camera and animation drawing cannot be done on the same SurfaceView. Is it possible to make a SurfaceView transparent? What is the best course to pursue the use of multiple views? My end goal is to essentially overlay the contents of another SurfaceView onto the Camera SurfaceView.
View 2 Replies View RelatedI have a SurfaceView that is being used to draw images, and I would like to overlay them onto a live-feed from the phone's camera. Currently, the SurfaceView that contains the images have a white-background, but if I were to overlay them onto the phone's camera feed, they would have to be transparent. The camera and animation drawing cannot be done on the same SurfaceView. What is the best course to pursue the use of multiple views that involve managing the camera and drawing images? Is it possible to make a SurfaceView transparent?
View 4 Replies View RelatedI've read several example programs and tutorials to try and solve my problem but they all seem to go the same way.I've used a couple Activities and xml documents to create a menu that loads when my game starts. When the user clicks the "Start The Game" button, it loads a new Activity that sets the view with my game thread and all of the game properties.I know this activity works because I've run it alone as its own project, but every way I've tried to start it after the Menu, I get a nullPointerException and it force closes.I read the SurfaceViewOverlay tutorial and attempted to use that implementation, but I'm using a SurfaceView, not a GLSurfaceView. I'm debating rewriting my entire program to use OpenGL but I figured I would see if anyone else knows what I'm doing wrong here.If you need the code snippets I can paste some here, but it's not really the specific code that's wrong, I think it's the way I'm using(abusing) the language.
View 1 Replies View RelatedI use http://stackoverflow.com/questions/541966/android-how-do-i-do-a-lazy-load-of-images-in-listview/3068012#3068012 to load images in a ListView and a GridView. It works but the images are loaded form bpttom to top. How to fix that?
Bonus Question: Can I use a loading animation in a image view while the real image is loaded? Right now it's just a default image.
I am working on video renderer application which need surface and control of surface. And through isurface i can register heap buffer to that surface and post buffer operation. I have gone through android_view_surface.cpp file. It is having all required APIs which are helpful for my application. But i don't know how can i implement it. What are the procedures to get access of those APIs.
View 2 Replies View RelatedWe can view an image with What if we have some images? How can we put the extras to let the viewer know we have /sdcard/a.jpg, /sdcard/b.jpg, /sdcard/c.jpg ? I hope to do this in a time because starting an activity is very expensive. Code...
View 2 Replies View RelatedI have a scroll view with lots of image buttons. I want to change the image for an image button when it's pressed. The thing is that I want the image to remain until another image button is pressed. That's why I couldn't use a selector. What is the best practice to achieve his?
View 3 Replies View RelatedI have a vertical LinearLayout. I would like to layout 1 ImageView on top and 1 ImageView at the bottom of that LinearLayout. I tried putting 'android:gravity="top"' and 'android:gravity="bottom"' in each of the ImageView, but both ImageView appears at the top of the LinearLayout. Is there a way to fix it?
CODE:................
I'd like to show a png or jpg I downloaded from the next in an image viewer intent, but can't get it to work.
Bitmap bmp = getImageBitmap(jpg);
String path = getFilesDir().getAbsolutePath() + "/test.png";
File file = new File(path);
FileOutputStream fos = new FileOutputStream(file);
bmp.compress( CompressFormat.PNG, 100, fos );
fos.close();
Intent intent = new Intent();
intent.setAction(android.content.Intent.ACTION_VIEW);
intent.setDataAndType(Uri.fromFile(new File(path)), "image/png");
startActivity(intent);
I know the bitmap is downloaded ok (use the same routine for supplying it my ImageView instances elsewhere in my app) - I think it wrote to file ok, I can see it on disk and the file size is correct. The intent is launched but an exception is thrown: then the new activity just sits there, blank. How does this work?
I have an ImageView in my android layout. And I would like to add a 'decorator' image at the lower right corner of my image view. Can you tell me how can I do it? I am thinking of doing with a FramLayout with 2 image views as its child, but how can i make one image the lower right corner of another?
View 2 Replies View RelatedIs it possible to have an image view overlap a listview? Basically I want to put a vertical line done the center of my list view to make a vertical dividier between the textviews in a listview row that are statically sized horizontally and dynamically sized vertically.
View 5 Replies View RelatedI have an ImageView which I want to always be the same size. If the image is smaller than the view, I'd like it to be centred in the view. If the Image is larger than the view then I'd like it scaled down - with aspect ratio preserved.I've had several attempts at this myself
View 2 Replies View RelatedHow can I best mix in one activity a tab activity with an ImageView / TextView?
View 2 Replies View RelatedHow do I draw a view on top of image. There is a predefined android xml file and when I run the application I would like to bring up a dot or a square on the top of image. Here the image already shows up from pulling information from andrid res folder , how to draw an dot over it.
View 2 Replies View RelatedHow can i place a Image Buttons on the Image View. If i click the grid view i vl get a image in full screen i want tplace the imagebuttons on the images how can i place that.
View 5 Replies View RelatedI have to insert, at runtime, an image in an ImageView. I haven't it in local, but i can get it from an URL.
View 4 Replies View Relatedi am implementing puzzle game application in this application create one button in click the button display original image of the puzzle .original image display in dialog box then click ok return in to actual page how can implemented.
View 2 Replies View RelatedI am trying to put a background image and draw on top of that screen. I assumed activity will have a on draw method, but it does not have. it seems i need to use surfaceview. Can I put a surfaceview on top of the image view and make it transparent ? any example/tutorial i can refer to ?
View 5 Replies View RelatedIs there a way to use an image size when setting the sizes of a view? I want to create a TextView item with the exact height of a resource image, but I don't want to use the image as a background for the text view.
View 1 Replies View RelatedMy app shows a list of items, where each line is an item title with its image asides, the line reserves 70% of space for text and 30% for image. Imagine what iphone app store looks like. Which view/layout combo is recommended for this purpose? I googled and find this article
View 2 Replies View Related<ImageView android:id="@+id/ImageView01"
android:layout_gravity="center_horizontal"
android:layout_marginTop="30dip"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:scaleType="fitCenter"
android:adjustViewBounds="true">
I want to set this property in coding for image view not use this,how can i make it?
I want to add 4 imageviews to flipper at a time.Please provide some sample code
my code is...
I want to add these images to flipper on by one.