Android : Using Multiple Layouts For Different Screens

Dec 3, 2009

I am getting my feet wet developing software for the Android. My test app will have multiple screens (each having their own layout file). The main screen will direct the user to view the other screens based on user input. I kinda see this as layers of cake. Bottom layer being main; then you add and remove layers as the user makes UI inputs. The crazy trouble is how to view a second layer. I have created a second class which has its own onCreate method, which has its on setContentView(R.layout.secondlayer).

This class extends Activity much like my primary class does. I have a click event on a button within the main layout. This button will instantiate the new second layer class which I have done. And that is where my story endsI don't know what to do from this point. This is surely a newbie question If someone has an example that would be extremely helpful teach me to fish and I will be on my way.

Android : Using multiple layouts for different screens


Android :: Multiple Activites That Share 75% Of Layout - Layouts Within Layouts?

Sep 6, 2010

I'm creating a game where there's a screen that, for the most part, is shared by four different activites - but a key portion of the screen will be completely different, depending upon which activity is active. Basically, on the left will be an image of the player and along the bottom there will be a row of buttons (let's say for Armour, Weapons, Magic, Skills). This leaves the top-right portion, which will need to dynamically change to represent the button pressed. (So, one moment the top-right portion is the armour selection activity, and the next it's the weapon selection activity, and so on.)

Is this possible? Can I have a layout within a layout and dynamically point the nested layout at a (nested) layout.xml of my choosing? Or, am I looking at just duplicating most of the layout four times (for the four different activities?) Or, am I going to be looking at linking the four activities to a (the top-right) view component, and then having to dynamically construct all of *that* view's child views based on the currently active activity? Well, that's about as much sense as I can make this question make.

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Android :: Should App's With Multiple Layouts Have Multiple Activities To Handle Each

Jul 1, 2010

I'm planning to develop and app that presents the users with several different screens (of different information).
Was wondering what would be the best way to implement this?

Is it better to have separate XML layouts and an activity to display and allow the user to interact with each screen of data?

OR would handling all of these in the same activity be more efficient (and dynamically load / unload each layout)?

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Android :: Changing Screens - Switching Between Layouts

Jun 1, 2010

I am trying to create an app for android 1.5 which would be organized around 4-5 'screen's that will be changing in a given order.

So I start ma app with the first screen, which it's background and a button. When I click on the button a new screen appears with a different background and different options which lead to next screens. Sth. that is usually seen in games. The problem is that I need to pass a lot of data between those 'screens' like and array with recorded sound. My idea was to create a separate xml layout file for each screen and change the context in the activity class so ie:

CODE:............

A simple test app for 3 screens works this way but my I don't really like this approach and it seems to be inappropriate.

Is this the correct way of organizing such an app in android or should I take another approach - if I should, please give a more detailed advice on how to do this.

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Android :: Multiple Screen Sizes - Layouts

Dec 16, 2009

I have created layout-large and testing against android 2.0.1 WVGA. however, its picking layout-normal. Can anybody suggest me what I am doing wrong. Even though, I have 3 layouts ( layout-normal, layout-large, layout- small), Its always picking layout-normal. why its so.

I added properties to manifest file

CODE:.............

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Android :: Use Motion Events With Multiple Layouts

Aug 22, 2009

I'm beginning in android development, and I've stumbled upon a problem. My application has different layouts stored in xml files, and I use motion events such as onFling or onSingleTapup. These motion events seem to apply whatever layout i'm in. My problem is simply identifying which layout i'm currently using so I can define the appropriate action. I guess what i'm trying to do is a bit like this:

@Override public boolean onSingleTapUp(MotionEvent e) { if(using main layout) { //do this } else if (using settings layout) { // do that } return false;

}

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Android : ListViews With Multiple Item Layouts

Aug 5, 2010

I have a ListView on my ListActivity and I'd like the rows of the ListView to be 1 of 3 different layouts. The first item in my list is always going to use layout A, the second item in my list is always going to use layout B, and all subsequent items are going to use layout C.

Here is my getView function: Code...

R.id.label1 and R.id.label2 are TextViews on R.layout.layout_A. However, txtLabel1 and txtLabel2 are null after trying to set them. Why?

I stepped through this code in the debugger and it inflated the correct layout (R.layout.layout_A) and fell into the correct case below to set the R.id.label1 and R.id.label2 text. Also, if there is a better way to do this, please let me know.

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Android : Using Multiple Layouts With Include Tag / Create A Title Bar

Oct 19, 2010

I'm trying to create a title bar that is the same throughout my application and have been creating layouts like this for each of my activities:

main.xml:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent" android:layout_height="fill_parent">
<include layout="@layout/title_bar_layout" android:id="@+id/title_bar_layout" />
<include layout="@layout/main_body" android:id="@+id/main_body" />
</LinearLayout>

main_body.xml:

<?xml version="1.0" encoding="utf-8"?>
<TableLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/main_table" android:layout_width="fill_parent"
android:layout_height="fill_parent" android:stretchColumns="1"
android:orientation="vertical">
</TableLayout> Code...

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Android : Add Couple Of Command Buttons For Creating Multiple Layouts

Mar 25, 2009

I am new to android and trying to create a customized list. Every item in the list has TextView and one Ratingbar. I now want add a couple of command buttons at the end of the list (like BACK, HOME, , NEXT). When I add these extra views to the layout xml file then they get added along with every item in the list. I think there should be another layout defined for the buttons to be displayed separate from the list. Anyone has an idea on how to do this?

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Android : UI Design Suggestions For Display And Switching Between Multiple Layouts

Jun 26, 2010

I'm trying to create an app that offers the user 3 different kinds of layouts. The only common portion for all 3 would be the TextView (located at the top) that would display information specific to the currently displayed layout and 3 buttons to select the required layouts.

Is there some way we can create this UI in XML to keep only one constant part(the upper TextView) and dynamically display any one of the 3 layouts below it?
Would it be better to create separate XML's for each of the layouts (each including the upper TextView in them)?
OR would doing this via code be better?

Fast switching between the 3 layouts is important. TIA

[EDIT 1]
Actually they are 3 different layouts, with several "child" layouts and views within each of them. Could a ViewFlipper be used for switching between these? I was thinking that a ViewFlipper was only for switching between View elements?

I do have them in individual XML's right now but am looking for some way to load and unload them fast. Not sure how to do the hiding thing, will try reading up on that. [/EDIT 1]

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Android : Sharing Common View Layouts And Resources Across Multiple Applications

Jun 2, 2009

I am working on developing several individual android applications. We had created common UI Layout View XMLs, classes and resources. I would like to share these common layout xml, classes and resources across all of my android applications. I dont want to duplicate them in my applications. Is there any easy way to do this?

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General :: Multiple Home Screen Layouts?

Mar 28, 2013

Can you have Multiple Home screen Layouts? Like Like swapping themes but layouts. I designed a bunch of custom wallpapers with corresponding Custom widgets. I'd love a way to just swap between different ones with out having to re-set up all the widgets.

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Android :: Make ScrollView With A RelativeLayout With Multiple Child Layouts Fill The Screen

Aug 20, 2010

I have a layout that has just a ScrollView visible. It has a relative layout as its child. This layout has several other layouts (mainly text views) as its children. When the text is not big enough, the scroll view does not expand itself to fit the whole screen. Instead, it shows a gap at the bottom where the background shows. I tried setting fillViewPort=true on the ScrollView, but that just made the first child layout (RL1) to fill the screen.

CODE:....................

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Android :: Supporting Multiple Screens - Document Contradict Itself

Jun 11, 2010

In the Supporting Multiple Screens document in the Android Dev Guide, some example screen configurations are given. One of them states that the small-ldpi designation is given to QVGA (240x320) screens with a physical size of 2.6"-3.0". According to this DPI calculator, a 2.8" QVGA display equates to 143 dpi. However, further down the page the document explicitly states that all screens over 140 dpi are considered "medium" density.

So which is it, ldpi or mdpi? Is this a mistake? Does anyone know what the HTC Tattoo or similar device actually reports? I don't have access to any devices like this.

Also, with the recent publishing of this document, I'm glad to see we finally have an explicit statement of the exact DPI ranges of the three density categories. But why haven't we been given the same for the small, medium, and large screen size categories? I'd like to know the exact ranges for all these.

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Android :: Multiple Screens In One Activity Like Home Screen?

Oct 9, 2009

I am working on an application where I wish to have multiple screens (each of full display size) attached to each other horizontally, and switch between them by using the finger (swipe right / swipe left). The home screen does exactly what I want, but its implementation seems to be more complex than I thought. What would be your preferred way to achieve this functionality? Is there any Layout or View that I could reuse? More generally, it should work with the 1.5 SDK, so the gesture interface is not available.

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Android : Independent Wallpapers On Multiple Screens While Scrolling?

Oct 29, 2010

Could it be possible to make each screen have a different wallpaper while scrolling? I mean, taking as an example a case with three screens, it will be necessary to set a x3 screen width wallpaper to fit 1/3 on each screen, or directly setting different images for each screen. so the scrolling make it visually a different wallpaper on each screen rather than sliding the wallpaper a 50% each side.

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Android : Group Of Views Controls On Multiple Screens

Aug 15, 2010

I am working on an Android project where a group of buttons needs to show on the bottom of every screen (activity) in the application. The group of buttons are basically a navigation bar. I want to know the best way to do this without creating new buttons for every activity. I have been around programming (C++/C#) for many years but am pretty new to Android and Java so if someone can point me in a general direction.

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Android :: Supporting Multiple Screens / Most Optical Way To Design Application?

Jun 9, 2010

I have read the topic about supporting multiple screen size as well as different DPI. I am wondering which of the following way is better in supporting multiple screens:

1. Have different layout for different screen size (stretch the images)
2. Have different set of graphics for different screen (use the same layout)
3. Have different set of graphics and different set of layout for each of the screen

Which way is the easiest? And which way is the most optical way to design? Or is there another better way?

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Android :: Layout For Multiple Screens / Emulators With Same Resolution But Different Density

Nov 11, 2010

I am trying to develop an application for which I want multiple screen support. I have read the Android article on Best practices for Multiple Screen Support. As per the article we have to follow 3 important things

1. Mention support for different screen sizes(large, medium and small) and any density in AndroidManifest.xml.
2. Place images of 3 dpi's (120, 160, 240) in 3 folders res/ldpi, res/mdpi and res/hdpi.
3. In layout's the dimension should be mentioned in "dip" units. Then Android will take care of the scaling on its own.

I have implemented all these points in my project. The images are picked up correctly from the appropriate folders. But the arrangements of the controls in not same.
e.g. I ran the app on three emulators
1. Resolution 240*320 dpi 120.
2. Resolution 240*320 dpi 160.
3. Resolution 240*320 dpi 240.
(All the emulator have same resolution but different density.)

The problem is the position of the controls is not same on all the three emulator. As per my understanding if the android:layout_marginLeft and android:layout_marginTop are mentioned in "dip" then this problem should not occur. As the density of the emulator increases the controls get placed more towards the right. Is it absolutely necessary that I provide layouts for all combination's of screen dimension and density even if the layout is same for all the devices?

Images:
https://docs.google.com/leaf?id=0By3GYC3k5AMDNzUwNjkwMWEtOGQzZC00MjQ0LWE2OTgtYjFhYzZmM2ExOGVl&hl=en&authkey=CLOEsZsI

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Android :: Making Game's Logic Supporting Multiple Screens

Jul 25, 2010

I've read the article "Supporting Multiple Screen" on Android developers site. But that doesn't apply to game logic.Let me get straight to the point. My situation is as follows:

- I'm creating a game using LunarLander code as a base.

- In my game, there'll be an object flying up from the bottom of the screen. The object will fly in projectile motion.

- I set the starting velocity, gravity and angle so that the highest point(of projectile motion) is almost at the top of the screen.

- The screen tested is Motorola Milestone. (480x854 resolution) Meaning the object travels around 854 pixels vertically.

I'm thinking of adjusting starting velocity based on screensizes. But that sounds unreliable when we've so many devices/resolutions out there. How do you combat these kind of problem when making games?

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Android : Get Resolution - Programmatically Set Layout Folder / Supporting Multiple Screens

Aug 19, 2010

My application will have two layouts, one for large screens and one for normal. For testing I'm working with one phone (800x480 240dpi) and one tablet (1024x600 240dpi) but both are detected as large screen hdpi and long aspect ratio, so I'm not able to assign different layouts.

The only approach I think that can work is to create layout-large and layout-normal, get the resolution and programmatically set the layout folder. Is that possible?

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Android : Displayed Bottom Portion / Supporting Multiple Screens In Devices?

Sep 2, 2010

I am very new to android,i developed an sample web application and hosted it apk build file in different android version and on different sized devices,here i am getting problem in my design of layout such as listview not being displayed properly bottom portion is not displayed well and the align is not so good.

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Android : Nexus Devices Alignment Of Listviews Goes Wrong - Supporting Multiple Screens

Oct 18, 2010

I have developed an application which en-composes list views and posted that .apk file in my htc device, the design and alignment everything works fine,but the problem When i am testing in various devices such as Morotolo Droid,Nexus Devices the alignment of Listviews goes wrong, so i planned to use the Layout folder as layout-hdpi,layout-ldpi, and layout-mdpi, for that i changed my manifest file as

<supports-screens android:largeScreens="true"
android:normalScreens="true" android:smallScreens="true"
android:anyDensity="true" />

Is it right putting android:anyDensity="true",also i used dp instead of dip. I went through this url, but still am not able to get a clear idea in this
http://developer.android.com/guide/practices/screens_support.html. so friends pls tell me(help me) to get clear idea in this and tell what mistakes i have doing. This is my main page xml code frnds.

<?xml version="1.0" encoding="utf-8"?>
<TabHost xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@android:id/tabhost" android:layout_width="fill_parent"
android:layout_height="wrap_content">
<LinearLayout
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:background="@drawable/background_retinav2">

<LinearLayout android:layout_gravity="center" android:foregroundGravity="bottom" android:background="@color/white" android:id="@+id/rl_1" android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="horizontal">
<ImageView android:paddingTop="3dp" android:id="@+id/starthideimage" android:layout_width="30dp" android:layout_height="35dp" android:src="@drawable/newback" />
<HorizontalScrollView android:paddingTop="8dp" android:id="@+id/gv"
android:layout_width="wrap_content" android:layout_marginTop="0dp"
android:layout_height="wrap_content" android:background="#ffffff"
android:scrollbars="none" android:layout_weight="1" android:foregroundGravity="bottom">
<LinearLayout android:id="@+id/san_tag" android:layout_width="wrap_content" android:layout_height="wrap_content">
</LinearLayout>
</HorizontalScrollView>
<ImageView android:paddingTop="3dp" android:id="@+id/Endhideimage" android:layout_width="30dp" android:layout_height="35dp" android:src="@drawable/newforward" />
</LinearLayout>

android:id="@android:id/tabs"
android:gravity="bottom"
android:layout_gravity="bottom"
android:listSelector="@color/gray"
android:layout_width="fill_parent"
android:layout_height="wrap_content" /> </TabHost>

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HTC Incredible :: Moving Multiple Applications Between Screens?

May 11, 2010

Is there a way to move multiple apps between screens?

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General :: Galaxy S5 Running 4.2.2 - Multiple Lock Screens

Jun 12, 2014

I have the galaxy S5 running 4.2.2

I hate having the phone wake up in my pocket after unlocking with either fingerprint or pin.

The phone is set to lock after 5 minutes of inactivity - but if bumped in the pocket, the phone wakes up without the swipe lock screen.

Is it possible to use a combination of two lock screen types?

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Samsung Captivate :: Filling Up Your App Screens - Not Home Screens

Jul 27, 2010

I had a little time with the captivate today and noticed it has 4(i think) horizontal scrolling screens for apps. What happens when you fill those? Does it automatically add another one or what?

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Android :: Layouts On Top Of Each Other

Sep 21, 2010

If I first set the content view to my xml layout using setContentView(R.layout.main); and then add another content view using addContentView(layout, params), the content views overlap each other. I want the second content view to position itself directly under the first one. Is it possible or do I need to combine the xml and the programatically created layouts in some way? Both of the layouts are linear.

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Android :: Orientation Changes For Layouts

Oct 16, 2009

i have a layout folder with 2 layouts. layout1 and layout2 i have another folder layout-land that has layout1 in it. i would like to be able to get to all the layouts so i could create a set of layout like this: {layout1, layout2, layout1(from layout-land folder)}is there any way i can use the existing android mechanisim to do that? if not, what would be the impact of creating my own definition of the layout folder (for example to have under the layout folder layout1, layout2 and layout_land1 and have my code do getOrientation to diffrentiate whcih one should be presented).

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Android :: Dev - Placing Layouts

Aug 31, 2010

while making my application layout i want a button to remain at the very bottom of the screen while a scroll view is placed above it. I am unable to do this i was using the size of the scroll view as 430dp so that it works but when i change the orientation of the screen this does not work as 400dp is bigger than the screen. how do i make it so that the button stays at the bottom irresepective of the screen orientation ?

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Android :: Mix 2D Graphics With Layouts

Apr 26, 2009

I'd like to build an activity that is mixing layouts with 2D graphics. So for example, would like to introduce an edittext with an integer value and based on that value the size of a circle is dynamically adjusted and drawn. Any idea how to do this?

For plain graphics I am using this approach here - but how can it be expanded to cover Android layouts (buttons, editboxes, textviews, radiobuttons, etc.)?

CODE:..............

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