Android :: J2ME Converting/translation
Apr 25, 2010
I want to know if exists a converter for a j2me source-code to android. Listen, itīs not a runner, like a midp runner for android, it īs a converter for a source code. A tool for translate a source code for a new plataform, from j2me to android.
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Oct 20, 2009
J2ME Polish claims to support porting of existing J2ME applications to Android. Has anyone tested the quality of such a port.
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Sep 25, 2010
I am just going through a translation of resource files and I am wondering if there is additional support. At the moment I have both the base strings.xml and the localised version opened parallel in Eclipse. This quite works, but I am thinking of the following tools: - Showing both (or more) versions of a key together - Showing missing keys in a version - Integrating a lookup service (Google Translate, Wikipedia). I didn't find anything like this, is such a tool available?
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Jul 9, 2010
I understand EVO 4G is CDMA thus can't be used roaming in European countries say in Germany (mostly GSM I believe).
Is there a way to still use "Google Translate" without connection? (is there another translation app, which can be completely downloaded to SD Card and can be used without 3g or wifi ?)
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Aug 19, 2010
Google Translate is great, but it's crippling fault is that it needs a data connection to work. Obviously the only time I am going to need language translation tools, is the same time I don't want to pay for roaming data access!!
Are there any good (and preferably free, or minimal cost) language apps for Android that work offline? I need English > Italian initially, but the major languages would need to be supported too.
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Feb 24, 2010
How can a translation service be called in an Android app? Can we have an app that can translate multiple languages into another?
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Jun 23, 2010
I was able to get the animation to work on the emulator -- however my problem is that it animates for a second, but then then goes back to its original posistion right after it finishes animating. How can I stop this for happening.
This is how I animate my objects:
CODE:.................
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Jun 27, 2010
Is there such a thing in Android...? For example, I'm writing an email and would like to lookup a word, but don't want to switch to the other app, is there an app which can invoke the dictionary within another app...?
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Aug 7, 2010
Ive been trying to implement a limit to prevent the user from scaling the image too much in my multitouch zoom app. Problem is, when i set the max zoom level by dumping the matrix, the image starts to translate downward once the overall scale of the image hits my limit. I believe it is doing this because the matrix is still being affected by postScale(theScaleFactorX,theScaleFactorY,myMidpointX,myMidpointY) where theScaleFactorX/Y is the amount to multiply the overall scale of the image (so if the theScaleFatorX/Y is recorded as 1.12, and the image is at .60 of its origional size, the overall zoom is now .67). It seems like some sort of math is going on thats creating this translation, and was wondering if anyone knew what it was so i can prevent it from translating, and only allow the user to zoom back out.
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Aug 31, 2010
I might be completely off-base here, but I've spent the last two days trying to figure this out and, without success, you're my only hope.What I'm doing is simple:
* I have a canvas where I draw a circle with center on (10, 10), with radius = 5;
* Then, I obtain the canvas transformation matrix
* And then I create a new rectangle, I map it using the matrix and I use the canvas to draw it.
My problem: basically, the rectangle is being drawn in a different position along the Y-axis.I outputed the transformation matrix and, by default, it is translated by zero in the X-axis and by 25.0 in the Y-axis. Please note that I made NO transformations, either translate, scale or rotate. I am unable to understand why this is happening and how to avoid it.
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Oct 22, 2009
I am now learning how android handles linux input events from kernel raw input events to the userland level KeyEvent and so on. And I want to handle input events in native language. I've do some experiments on handling events using NDK but the touch screen events are very hard to handle(when I touch the screen, It generates a lot of kernel events).
I've read the eventhub class in framework base dir in the android source repo. And I now I know how android collects linux kernel raw events using eventhub class by reading from /dev/input/event* , but I still have no idea how it translates these raw events into the userland logic input events like KeyEvent. The file keyinput service only wrappers eventhub to JNI functions but there are no translation. So please give me some hints on the kernel event and userland event translation process.
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Sep 14, 2010
I'm am working on a basic augmented reality application on Android. What I did so far is detect a square with opencv and then using cvFindExtrinsicCameraParams2() I calculated a rotation and translation vector. For this I used 4 object points, which are just the corners of a square around (0,0,0) and the 4 corners of the square in the image.
This yields me a pretty good rotation and translation matrix. I also calculated the rotation matrix with cvRodrigues2() since using this is easier than the rotation vector. As long as I use these to draw some points in the image everything works fine. My next step is however to pass these vectors and the matrix back to java and then use them with OpenGL to draw a square in an OpenGLView. The square should be exactly around the square in the image which is displayed behind the OpenGLView.
My problem is that I cannot find the correct way of using the rotation matrix and translation vector in OpenGL. I started of with exactly the same object points as used for the openCV functions. Then I applied the rotation matrix and translation vector in pretty much any possible way I could think of. Sadly none of these approaches produce a result which is anyway near what I hoped for. So my question is can anyone tell me how to use them correctly?
So far the "closest" results I have gotten, was when randomly multiplying the whole matrix with -1. But most of the time the squares still look mirror inverted or rotated for 180 degrees. So I guess it was just a lucky hit, but not the right approach.
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Nov 8, 2010
I am implementing a language conversion tool, to convert Spanish to English, on a variety of smart phones: Android, BlackBerry, iPhone, Windows Phone 7.
How do I implement language conversions? Searching, I am not finding a tutorial about this, and I don't having any experience with this.
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May 18, 2013
I have the Google Translate app on my Samsung Galaxy Tablet (running ICS) and it works great, including the offline. I also have it on my Samsung Galaxy Ace phone (running Gingerbread 2.3.7) but I cannot even see a menu option (whichis needed to use the offline facility) on the phone version. I have downloaded the latest verions from Google Play. Review of Google Translate say the offline bit shuld work with Android 2.3 and later..
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Feb 9, 2010
I know android is better than J2ME, but i need to know what can i do with android but j2me cant? (just about UI), some examples could be...
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Jun 28, 2010
is it possible to run java SE or Java ME app on android ?
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Aug 26, 2009
Are there any fast tracks to porting Android to J2ME?
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Aug 26, 2010
Does anyone know the equivalent of these imports from J2ME to Android?
import javax.microedition.io.Connector; import javax.microedition.io.HttpConnection; import javax.microedition.io.SocketConnection; import javax.microedition.io.StreamConnection;
Also, I needed to import midpapi20.jar but I don't want to use packages outside Android into my app -- would I be able to find most of the related packages in Android libs?
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Aug 11, 2009
As for as i know that android application can be developed in core java only.But is it possible to code android with J2ME.Please give some example codes.
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Sep 25, 2009
For my useless project of the month I'm working on a 'emulator' to run J2ME programs on Android. But now I'm stuck with the J2ME Sprite implementation. Specifically the transformations used in it.
In my Sprite I have a bitmap with three character images. I would like to paint the second frame mirrored or rotated 90 degrees. What would be the best way for it?
I have following code that paints the given frame without any transformations.
frameX, frameY are frame position coordinates on give sprite bitmap.
Rect src = new Rect(frameX, frameY, frameX + spriteWidth, frameY + spriteHeight);
Rect dst = new Rect(paintX, paintY, paintX + spriteWidth, paintY + spriteHeight);
canvas.drawBitmap(image, src, dst, null);
As I understand I need to make some matrix magic on the canvas, but I have not been able to figure this out.
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Aug 26, 2010
I would like to remake a program i made for android in android it looks pretty nice and is very touch friendly
now i need to make it for symbian. what would be the best approach to achieve similar graphics and functionality
i tried searching in j2me
but the graphics look so very outdated :
Here are some screens of the android interface
http://i77.photobucket.com/albums/j74/bertyhell/krist/datacheck.png
[url]
I just need to make sure the buttons are big enough and that scrolling can be done with hand gestures.
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Jul 5, 2010
Does anyone have j2me project.
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Mar 12, 2010
Having some problems trying to get a 3rd party J2ME app running.I have tried these instructions: MicroEmu: Converting JavaME applications to the Android platform (revisited)...And got something to compile, but the thing just crashes when launched. I also tried URL.... But it's dead. (any other services?)
Trying to get a Formula1 live timings app working on android (it seems to support a very long list of phones, but not Android :
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Jan 26, 2012
I'm interested in having a Twitter app in my HTC legend in order to translate some tweets, if possible Japanese tweets.
Last year I was using TweetDeck wich translated the tweets, even from Japanese in English, but I know don't why, since september i'm unable to translate them anymore.Twitter app on Android with the translation functionality ? (To translate from Japanese if possible)
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Jan 30, 2009
Does Android has any equivalent Sprint API of J2ME. Drawable does not seem to support clipping regions...
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Jul 23, 2010
Is there any way to convert J2ME applications into Android applications? The only way I have come across is using microemulator which if I used to convert J2ME app that uses Camera or Bluetooth APIs doesn't work.
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Sep 29, 2009
I have an Android G2 and would like to run the same applications that are running J2ME on my other cell E62.
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Dec 21, 2009
I m currently evaluating the pros and cons of devleoping the application for Android devices using J2ME polish, please send me accross your views on this. What are the technical issues, legal issues etc....
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Sep 18, 2009
Is it possible to install J2ME applications on andriod device? I read somewhere that its not possible. are there any alternate ways (such as third party support) to run J2ME apps on android device.
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Oct 24, 2010
Does anybody have j2me restaurant application. I am looking for source code.
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