Android :: Recorded Audio Not Found In Music Application
May 13, 2009Now when I recording a file using sound recorder. But I cannot find it in the application of Music. When I reboot, I can find it in the Music.
View 2 RepliesNow when I recording a file using sound recorder. But I cannot find it in the application of Music. When I reboot, I can find it in the Music.
View 2 RepliesI want to record a sample from the microphone, then I want to play the recorded file maximizing the volume and apply some audio effect, like modifing sample rate or addind an echo.Waht is the best way? is there an example?
View 1 Replies View RelatedCould you please let me know how to do the audio record in android emulator and play the same recorded audio. Could you please help me in proceeding in development.I tried with MediaPlayer API's also.Its not working.
View 5 Replies View RelatedHow do i get access to the audio recorded by the microphone before it is accessed by the other applications.
View 1 Replies View RelatedI have an application that records audio and i want to add an indicator which shows the volume of the recorded audio ( in real time ). Any ideas how to do is.
View 6 Replies View Relatedi am working n audio recording. i can store the file using file.getAbosolutPath() mehtod. it stores the file in path: /data/data/com.example.audio_demo/files/output.amr i wann store that in SDCARD.iso and how retrive that and play.
View 1 Replies View RelatedI have a problem with my desire 500, I think it's a bug of jelly beans 4.1.2, records video with sound and voice messages with very low whatsapp are at a very low volume. I have tried others and have the desire 500 styesso bugs. is a problem of htc or jelly beans 4.1.2?
View 3 Replies View RelatedI recently took my Epic to a concert and recorded some videos. The picture quality of the videos was OK but the audio was amazingly distorted. There was a lot of bass at the concert which greatly I assume distorted the entire videos sound. I am greatly disappointed as I cannot listen to the songs cuz the sound so bad! Is that normal?
View 2 Replies View RelatedAs per title, recorded video sound is very bad on my Magic - the sound is very unclear, with a lot of disturbances etc is this normal or did I get a faulty phone.
View 1 Replies View RelatedI have ultimate droid "newest" and helix launcher, and im having a problem where it wont let me use the option to attach recorded audio in a text message. it just force closes every time. even if i try to send it by finding the file in astro and clicking send to message. it just force closes, any fixes or anyone else have this problem.
restarting it didn't fix it.
should i reinstall messenger? how?
and is there a way to select multiple contacts from a contact list to send a forwarded message to? like on normal vzw phones "not smart phone" or is typing the persons name the only thing you can do.
I wanted to know if it is possible to improve to improve audio recorded during a video??
I mean I can record video at 720p 25 fps, but the DAMN audio gets recorded at 12 kbps!!
It's just tinny and annoying sound cuts up all the time.
So it is it possible to increase the bitrate of audio via modifying some system file or changing some parameters in phones hidden settings or something like that?? my phone is a Chinese Zopo PILOT ZP100. .
btw, When I use Sound / voice recorder, it records in 3gppp at high setting with 127 kbps AAC audio.
I have created an basic sound recorder application using MediaRecorder class. It has 3 buttons i.e.
1.Record: Start recording
2.Stop: Stop recording
3.Play: Play recorded file ( 3gp format)
I can record any number of files using this. Each files gets name as audio1,audio2 ..etc.The problem is after recording the file I can play it using play button. But if I exit my application I am not able to see that file listed in music menu in emulator. But at the same time when i browse my sdcard using eclipse I can see the recorded audio file. ( I have aleady mounted sdcard image and can see other sdcard content in emulator)Now if I close the emulator and relaunch it I can see that file in emulator music menu. Now suppose that file name is audio1.3gp. If I record a sound using my app it will record it using name audio1.3gp on same location. This time if I goto music menu I can see audio1.3gp file with latest recorded audio.
I have an application that I developed using the Android 1.1 SDK that I am trying to port to Android 1.5. In my application, I record a sound through the microphone and then do various things with it, including playing it back using a MediaPlayer object. My code works fine when I use the 1.1 target, but when I use a 1.5 target I get this error when setting up the player:
Command PLAYER_SET_DATA_SOURCE completed with an error or info PVMFErrNotSupported error (1, -4) Couldn't setup MediaPlayer java.io.IOException: Prepare failed.: status=0x1 at android.media.MediaPlayer.prepare(Native Method) at org.byu.chum.AudioUtils.AudioRecording.stopRecording (AudioRecording.java:92) at org.byu.chum.SoundRecorder.Recorder$StopListener.onClick (Recorder.java:198)...
It seems like Android isn't liking the format of my media, but I don't know why, since I just recorded that very format on the Android device. Here's the code that is throwing the error:
player = new MediaPlayer();
try { player.setDataSource(recordFile.toString());
player.prepare(); } catch (IOException e) { Log.e("playRecording", "Couldn't setup MediaPlayer", e); }
My MID mini-tablet (Android OS 4.0.3) has a mini-HDMI port. I have the mini-HDMI to female HDMI adapter and HDMI cable. Can I output music from the supplied music app to an audio system using HDMI? (Using the headphone jack is not practical due to the low volume output by the device.)
View 4 Replies View Relatedwhen I had tried to install any application for the first time , it gives me following error as. D:Pramod Backupandroidandroid-sdk-windowsools>adb install pramod.apk 77 KB/s (8628 bytes in 0.109s) pkg: /data/local/ tmp/ pramod.apk Failure [INSTALL_FAILED_ALREADY_EXISTS] But there is no pramod.apk file is present in phone , but if I install the application using -l -r as D:Pramod Backupandroidandroid-sdk-windows ools>adb install -l -r pramod.apk 38 KB/s (8628 bytes in 0.218s) pkg: /data/local/tmp/pramod.apk Success It will installed application succesfully. Why is it so? and when I tried another application to install as D:Pramod Backupandroidandroid-sdk-windowsools>adb install -l -r Final.apk 38 KB/s (8628 bytes in 0.218s) pkg: /data/local/tmp/Final.apk Success then previous application (i.e here pramod.apk) not shown in phone.
View 4 Replies View RelatedI've got a Samsung galaxy spica which refuses to play youtube videos. I can browse videos through m.youtube.com, but the moment I click on a video my browser switches to a 'page not found'. Someone on the spica forum suggested that I need to ensure I've got the youtube app installed - but I can't find it on the market, and for some reason I don't have it pre-installed on my phone! Where/how can I get a hold of this app? (Or, failing that, what can I do to get youtube videos to play on my phone?)
View 4 Replies View RelatedI am getting an error while running android application as "Source not found"...
View 5 Replies View RelatedI am coding a basic android application that has to call a web service, using KSOAP2, I am sending a request with one parameter (city) and need to get the response of the web service (basically a short String) from this site:
http://www.deeptraining.com/webservices/weather.asmx?op=GetWeather
When execultin the application, I only get a message: "This application has stopped unexpectedly". When debugging, I am getting the following error:
Thread [<3> main] (Suspended (exception VerifyError) And: ViewRoot.handleMessage(Message) line: 1198 that says: Source not Found And shows a button allowing to: Edit Source Lookup path. What does this basically mean?
My source code that generates the is the following:
private static final String SoapAction = "http://www.deeptraining.com/ webservices/GetWeather"; private static final String MethodName = "GetWeather"; private static final String Namespace = "http://www.deeptraining.com/ webservices/"; private static final String URL = "http://www.deeptraining.com/ webservices/weather.asmx";
And the main part of it: SoapObject request = new SoapObject(Namespace, MethodName); request.addProperty("City", cityname); SoapSerializationEnvelope envelope = new SoapSerializationEnvelope (SoapEnvelope.VER11); envelope.setOutputSoapObject(request); HttpTransport androidHttpTransport = new HttpTransport(URL); try { Result.setText("... Processing ..."); //error here: androidHttpTransport.call(SoapAction, envelope); ...
I am using Eclipse with Android plugin and KSOAP2 library.
I have searched all over the internet, but I couldnt find any app that allows me to sync my Lotus Notes calender with my HTC Magic. All I have found are applications that sync Lotus Notes over Google Calender. It's serious company security guideline offense, and I sure as hell do not want my corporate data to be uploaded to a 3rd party server. I cannot believe that there is no app. ( now when the 2nd generation Android phones are starting to emerge) that can sync via USB, without resorting to Google Calendar.
This is a serious issue for me, and I am sure for other business users aswell, that do not want their company data to be uploaded to Google. I am very well aware that Lotus/Domino is not as popular as Outlook/Exchange, but alas, I have no choice, since it's my companies messaging platform of choice. Am I missing out on something? Can anyone point me towards an app that I have perhaps omitted?
Just give me my USB-sync back!
I am currently working on a music app and am starting to think about how audio playback should work. At any given point in time, a user is able to play multiple notes from multiple instruments.
My initial thought was to use JET, but I am thinking it may be too limited given that I also would like to:
I'm an android starter I tused AudioTrack to play music But it just tell me filenotfoundexeception I try to play mp3 wav ogg (all in raw dir) I've no idea where is wrong? here are my code:
CODE:..................
I am writing a music player for esoteric music formats, and have defined mime types for them in my Manifest.
However, the standard music player is always started even though it can't handle the format. Looking at logcat I see;
: D/MediaScannerService( 688): IMediaScannerService.scanFile: / sdcard/download/Cybernoid.sid mimeType: audio/prs.sid : I/ActivityManager( 578): Stopping service: com.android.providers.media/.MediaScannerService : I/ActivityManager( 578): Starting activity: Intent { action=android.intent.action.VIEW data=file:///sdcard/download/ Cybernoid.sid type=audio/prs.sid flags=0x4000000 comp={com.android.music/com.android.music.MediaPlaybackActivity} }
.. so it seems the component is explicitly set to the music player ? Is there any way around this ?
Running KK and trying to export some contacts using the stock export function in contacts - problem is that the generated vcf is in 2.1 format. This is not good, the export lost some info, such as custom labels of phone numbers.
Then I tried to found an app on the market that does that - not ONE have i found. All of them either do the export in 2.1 format; or they backup on the cloud; or send the contacts by mail; or use proprietary format.I just want to backup my contacts with all the info on my sdcard and be able to restore them.
What's strange is that the stock import contacts knows how to read 3.0 vcards and that I was able to do this thing I'm looking so hard now on my ancient SGS1 running GB.
As mentioned audio stops after some random number of times when played from either Music/Video player. After some debugging, I found that the problem is:
In "android_audio_output.cpp"->audout_thread_func() there is a call to wait(iAudioThreadSem->Wait()) just before the while(1) and it is waiting indefinitely for something.
Can anybody tell me what is it waiting for and why is it not able to come out? From what I can understand, it is waiting for a signal (semaphore) but where is it expecting a signal from?
This might not be a big deal to most but today, I went to the Android market looking for a music app, something like NanoStudio for iPhone. I found a lot of 2nd rate loop creation synth nonsense. After trying different free versions of paid software I asked myself "why are there no good music apps for Android?"
I emailed the creators of NanoStudio to ask if there are any plans to release an Android version of their software. here is the reply: "Not until they get their act together with audio latency, no. Shame really because NanoStudio's written to be cross platform" This greatly disappointed me. I am a music producer going on 10 years (hip hop, Trip hop, Electronic, etc..) so you can understand my interest in this issue. iphone, iPod have amazing music apps of this sort. Android has nothing close.
Music101 question: Im new to Android and I have a CLIQ.
I just copyied music files from my Windows-based pc the they all copied with no problem. The issue is when I go to play the music I have to force close the app repeatedly then I get an error message saying "sorry player does not support this type of audio file".
Is there an app available to convert files or did I mess up the path in someway that the songs, all mp3's btw, just aren't being located properly?
Any music player that can stream audio formats aac+,pls,m3u.asx,.ram?
View 6 Replies View RelatedI'm very much interested in being able to send my music/audio from my phone to a DLNA renderer on my home network. There are plenty of individual apps out there to do this, such as BubbleUPnP, Twonky, etc, or even indeed the music app built in to my HTC One X. However what I'm wondering is if there's a way to have all music/audio re-directed over WiFi to a DLNA renderer?
What I'm looking for would be something similar to when you plug in headphones or connect a Bluetooth audio device: any application that plays media has the audio directed to the headphones or bluetooth connection, instead of the internal phone speaker - that's exactly what I want, but with the audio being directed over WiFi to a DLNA renderer. I'd configure the app/service/whatever to send all audio over DLNA, and then it doesn't matter whether I'm using Dogcatcher, Spotify, the built-in Music app or Google Music - all audio automatically gets directed to the DLNA renderer.
Having to use yet another app on top of the various media applications I already use is a real pain; plus I highly doubt any of the existing applications will support Spotify streams (Twonky and BubbleUPnP don't), and I had little success when experimenting with Twonky yesterday. As mentioned my built-in music app already does this so I'm already part of the way there, but I'd like it to be system-wide rather than app specific.
The DLNA renderer I'll be using will either be a standard PC running XBMC, or a headless Raspberry Pi embedded Linux computer; either way they'll both be fully UPnP/DLNA compliant.
When will this be fixed! I have a kernal with the supposed 2.0.1 fix however when I put volume to 100%(for jamming in my car) I still get the crackling audio bug! Is there something I can do or will I just have to wait for motorola to fix it?
View 2 Replies View RelatedSo the stock music player has the 5.1 setting, which to me makes a huge difference over other players. How many of you feel trapped into using it because it sounds better, like me? i wish I could get the same option on other players
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