Android : Need To Optimize Some Graphics Calls
Oct 13, 2010I'm looking for some help optimizing some bitmap drawing code.
Here's my pseudo-code ...
I'm looking for some help optimizing some bitmap drawing code.
Here's my pseudo-code ...
I want to show off how good opengl es can display on my G1. Does anyone know a game with good 3D graphics that I should install for this?
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Here's my query:.................
I was just wondering if there was some developer app or trick to optimize the app icons on Jelly Bean to HD, instead of having them all blurry ? I used to have an iPod 4th Gen and there was an app in Cydia that would optimize the app icon to retina display, it was called iretiner >_> IS there a way to do this on Android ?
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here is the code:.................
My game - Tower Raiders - is continually floating fairly close to running out of bitmap memory. Unfortunately, I haven't found good information on profiling bitmap memory usage so that I can optimize / make informed decisions / add new content if it allows / etc.
I'm aware that bitmap memory is not heap memory, as it's allocated natively. But that it is accounted for somehow in the VM and influences garbage collection. Maybe it's an oversimplification of how bitmap memory works - but I'd like to find a tool etc or some way of determining I as the game is running right now, there are no more than X bytes of usable bitmap memory remaining.
So, if anyone has any advice etc that would help me in these respects I would greatly like to hear about a workflow for this.
I want to do optimization of my android application.
Can anyone please tell what are different ways to optimize code and performance in android?
I gone through one tool i.e. Zipalign: an Easy Optimization.
Any other tools available?
I have a galaxy s3 and would like to know how to optimize a custom rom I am trying to make for battery consumption and speed. I know I can add a different kernel but is there anything I can do at the rom level? Btw this is my first custom ROM and I am just doing it for fun.
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I've used all sorts of task killers & start up monitors.
Any Suggestions or comments?
I am developing an android app. I would like to know are there any tips/ways to optimize the app before posting it on Google play. Is it necessary for me to do this or the Android OS will take care of these? So far I've used simple tools like zip align, layout opt, 9 patch etc..
Also are there any tools I can test my app using automation like monkey testing.
I've been told that Android OS stores all function calls in a stack. This can lead to many problems and cause the 'hiccups' during runtime, even if a program is functionalized properly, correct?
So the question is, how can we prevent this from happening? The obvious solution is to functionalize less, along with other sensible acts such as refraining from excessively/needlessly creating objects, performing static calls to functions that don't access fields, etc...
Is there another way though? Or can this only be done through careful code writing on the programmers' part? Does the JVM/JIT automatically optimize the bytecode during compile time to account for this?
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I currently have and thinking of ending:
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I'm not using an app to end these, just the Settings/Applications/Manage applications.
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For plain graphics I am using this approach here - but how can it be expanded to cover Android layouts (buttons, editboxes, textviews, radiobuttons, etc.)?
CODE:..............
1. What size should graphics intended to promote your app in the Market be designed for?
2. What about the larger graphics that depict screenshots of the app in the Market?
3. What size should app icons for devices be?
I have doubts while doing some 2D Graphics and animation. Here is what i have done and what i want to do further: An application starts with a 2D object [ball] rotating and execising in a particular fashion, and after a particular point in time the object [ball] scrolls out of vision. After this point i want to invoke a new activity with a different UI. I m stuck up while trying to transit from this View to a new activity.
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