Android : Need To Optimize Some Graphics Calls

Oct 13, 2010

I'm looking for some help optimizing some bitmap drawing code.

Here's my pseudo-code ...

Android : Need to optimize some graphics calls


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I am trying to optimize the following code...

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Here's my query:.................

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my app downloads a zip with about 350 files. A mix of JPG and HTML files. The function i wrote to do it works just fine but the unzipping takes for ever. At first i thought the reason might be that writing to the sd-card is slow. but when i unzip the same zip with an other app on my phone it works much faster. is there anything that i could do to optimize it?

here is the code:.................

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Android : Profiling Bitmap Memory Usage To Optimize?

Jan 15, 2010

My game - Tower Raiders - is continually floating fairly close to running out of bitmap memory. Unfortunately, I haven't found good information on profiling bitmap memory usage so that I can optimize / make informed decisions / add new content if it allows / etc.

I'm aware that bitmap memory is not heap memory, as it's allocated natively. But that it is accounted for somehow in the VM and influences garbage collection. Maybe it's an oversimplification of how bitmap memory works - but I'd like to find a tool etc or some way of determining I as the game is running right now, there are no more than X bytes of usable bitmap memory remaining.

So, if anyone has any advice etc that would help me in these respects I would greatly like to hear about a workflow for this.

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I gone through one tool i.e. Zipalign: an Easy Optimization.

Any other tools available?

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Jun 22, 2010

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I've used all sorts of task killers & start up monitors.

Any Suggestions or comments?

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Aug 13, 2013

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May 28, 2010

I've been told that Android OS stores all function calls in a stack. This can lead to many problems and cause the 'hiccups' during runtime, even if a program is functionalized properly, correct?

So the question is, how can we prevent this from happening? The obvious solution is to functionalize less, along with other sensible acts such as refraining from excessively/needlessly creating objects, performing static calls to functions that don't access fields, etc...

Is there another way though? Or can this only be done through careful code writing on the programmers' part? Does the JVM/JIT automatically optimize the bytecode during compile time to account for this?

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May 20, 2010

What apps can we force close to optimize battery and processor? Can we force close these running apps?

I currently have and thinking of ending:
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Bluetooth share - when Bluetooth is Off, can this be ended?
Facebook - used when connected with wifi, can this be ended when not connected/wifi or when not using?
Facebook for HTC Sense - used when connected with wifi, can this be ended when not connected/wifi? widget not used
Flickr - not used (maybe when connected with wifi)
FM Radio - not using but app running
Footprints - widget not used, not using but app is running
Friend Stream - not using but app running, widget not used
LED Light - widget used
Peep - not using but app running
Photoshop.com mobile - on a folder, can this be ended when not used?
YouTube - widget used

I'm not using an app to end these, just the Settings/Applications/Manage applications.

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Feb 26, 2010

I have rectangle white box. on cliking the rectangle I will draw a toolbar beneath the box and also call relayout to accomodate the toolbar ( size+100) ( i used surfaceview and in secondary thread i draw the toolbar) on click again on rectangle box it will disappear the toolbar and also has to resize the layout to original size (ie size-100) this is where I get stuck. I can disappear the toolbar however I cant call relayout either from secondary thread (says cant call from secondary thread). So I created a while loop in onlayout( this is where i create a thread to draw the toolbar) if i call requestlayout after while loop ends it doesnt do anything it doesnt call onmeasure etc.

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Jan 14, 2010

I created a 2d game in java that runs as an applet, and i am now trying to translate this over to the android. As the android doesnt used paint() methods, i am thinking that i will have to import images of the game instead of drawing it, but i cannot find out how to do this. Anybody know how to add images to the folder and call them in the app? Also, how can i call a screen repaint() in the android?

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May 16, 2009

I want use the methods in android.graphics to draw one board (board chess,)

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Oct 27, 2010

Is there any way to add the x-graphics in the android Editbox like the of iPhone.So that by clicking on that x graphic it can clear all the values in the Editbox.Is there any way to listen weather i touch a specific part of an edit text

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Sep 1, 2009

I want to do some programs using graphics can anyone send me sample programs about graphics package

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Android :: Mix 2D Graphics With Layouts

Apr 26, 2009

I'd like to build an activity that is mixing layouts with 2D graphics. So for example, would like to introduce an edittext with an integer value and based on that value the size of a circle is dynamically adjusted and drawn. Any idea how to do this?

For plain graphics I am using this approach here - but how can it be expanded to cover Android layouts (buttons, editboxes, textviews, radiobuttons, etc.)?

CODE:..............

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Aug 2, 2010

1. What size should graphics intended to promote your app in the Market be designed for?

2. What about the larger graphics that depict screenshots of the app in the Market?

3. What size should app icons for devices be?

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Android :: App's With 2D Graphics And Animation

Feb 2, 2010

I have doubts while doing some 2D Graphics and animation. Here is what i have done and what i want to do further: An application starts with a 2D object [ball] rotating and execising in a particular fashion, and after a particular point in time the object [ball] scrolls out of vision. After this point i want to invoke a new activity with a different UI. I m stuck up while trying to transit from this View to a new activity.

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Motorola Droid : Rooting - Free Apps - Custom Phone And Optimize Performance

Nov 18, 2010

Just rooted my Droid 1 2.2 BGR22D but now what? Where do i get free apps? How can i custom my phone and optimize my performance without burning the think out? and what is the purpose of rooting my droid? I catch on to things pretty dam quick so i just need a jump start.

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