Android :: Specs For Graphics
Aug 2, 2010
1. What size should graphics intended to promote your app in the Market be designed for?
2. What about the larger graphics that depict screenshots of the app in the Market?
3. What size should app icons for devices be?
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Mar 31, 2009
I want to show off how good opengl es can display on my G1. Does anyone know a game with good 3D graphics that I should install for this?
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Oct 28, 2009
I just got my hands on this phone.
Here's my summary:
1) It's really fast. Runs all my games at max framerates.
2) The screen is 16:9 and will probably mess with your layouts and games and stuff.
3) It has a PowerVR SGX530. That's right around iPhone 3GS's GPU speed.
I believe the hardware supports OpenGL ES 2.0 but since Android doesn't, there's no way to use it right now. I did, however, dump all of the GL extensions and put them alongside the G1 and Emulator extension lists into this handy-dandy article - http://www.rbgrn.net/content/345-hands-on-motorola-droid-opengl-es-specs
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Dec 9, 2009
I tried out this app: Fpt System Manager v1.1 Application for Android | Tools
And in the RAM area it currently shows me as having 83MB of RAM available out of 192.5MB of RAM. Obviously because of running apps.
What I'd like to know is how much _total_ RAM is _actually_ in my phone. The model I have is supposed to have 288MB of RAM (Rogers HTC Magic).
Is there an app, or is there some other way, to determine the actual specs of your phone, ie. actual total RAM installed?
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Jun 25, 2010
What are the things that an android developer does to achieve it. So I need to know the basic functionality difference of IPad and other E-readers. I heard about Nook which runs an Android operating system. How do I test my app on that nook, i.e. is there any emulator configuration to test the application of nook? (Because I don't have nook now.) Can you post your suggestions to efficiently develop the application for nook e-reader?I need to know the following:What SDK to use for the nook Android platform.Configuration needs of An Emulator on AVD. Special key functionalities, like previous/next page. Specs and Functionality of Nook.
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Jun 8, 2010
There are now two dust specs on the left side of the screen; one on top, and one on the bottom. Has anyone else seen this? Does anyone have any suggestions as to what I should do about this? It seems silly to return the phone and get a new one for something so simple, but if it becomes a large problem, it will not be something I am willing to live with.
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May 13, 2010
Does anyone know if Sprint/BB/RS will get advanced demo units to play with before the 4th? I would love to get my hands on one, the size scares me a bit, I don't want the phone taking up my entire hand when I am talking on it. Plus if I am gonna drop a couple Ben Franklins on something I always like to play with it ahead of time. Plus with this being my first Android experience I would like to make sure I don't mind the interface If not how similar is the incredible, could that give me a good approximation of the EVO size and specs?
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Apr 14, 2010
EVO doubles Hero's processor, internal memory and RAM. I'm wondering how exactly that will translate into daily usage. Mayhaps I should post on the Nexus board since that runs a snapdragon but I'm sure there are people here who have handled both.I'm going to use a few apps I use as an example: Astro File Manager: running the app manager can take 20-30 seconds to fully 'load the packages' to backup/install/uninstall/etc.More Icons Widget: populating the apps list takes 20-30 seconds. aTrackDog: populating the apps list can take 45-60 seconds.
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Jul 17, 2010
Post from XDA...Can someone that has the phone confirm this?Couple of interesting specs - xda-developers. AT&T has posted a new spec sheet on the Captivate here.Couple of things stood out in contrast to information (speculation?) that has been posted on this forum and elsewhere, so wanted to mention them and see if any of the early purchasers can check and confirm.
Memory
Flash (device) Memory16 GB flash memory
Expandable MemorySupports MicroSD cards with up to 16GB of memory
I point these out since some people have assumed that the base specs of the SGS were carried over to the Captivate (e.g., 802.11n, FLAC support, max 32GB MicroSD cards supported). Has anyone checked these on their phones yet?
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Aug 27, 2012
what are the minimum specs that a phone need to have to be selected for Jellybean 4.1 upgrade?
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Oct 28, 2009
I WAS eyeing the iphone , but when I found out about Droid , I became very interested , much more than iphone. I completely believe in anything os. I can not buy or commit to anything without a bunch of reviews and , of course full specs. So when waited patiently for the countdown to end , I was hoping for an unveiling with meat. Now I've spent an hour and a half everywhere online, but nothing is really new. Has anyone seen an official spec sheet, final copy? I've seen the one that got posted by mistake last week on verizon , but has either motorola or verizon posted anything official? How about reviews, will they come after the 6th, or sooner?
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Nov 26, 2009
From the Motorola site:
POWER up to 360 min / 6 hrs
USAGE TIME (CONTINUOUS)2
BATTERY TYPE
1420 mAh lithium polymer
STANDBY TIME2
up to 325 hrs / 13.5 days
I did away with all the motoblur stuff but I've been having problems with my battery life still.... I've been running a bunch of apps, IMing, emails, wifi etc.... and it's been lasting about 6 hours.
Today I cut everything back using "advanced task manager free" and after about 6 or 7 hours I still only had like 40% left...... no where near anything like the specs.
Six hours continuous talk time? 325 hours standby? Certainly not the way it comes out of the box! Who are they trying to kid? Is anyone getting anything near this? Is there even any way to get close to that? WTF? Does anyone find these specifications deceptive?
My battery might not be the best but it seems to be at least average from what I hear. Please tell me what setting I need to get this kid of battery life!
Some people here have said deep cycling the battery helps but that's supposed to be bad for lipo batteries
Some people also say you need to charge the battery fully before first use or you can ruin it but no other sites mention that.
I want to be able to use gps and apps and wifi and email and IM during the day w/o being tied to a charger all day. I was a dedicated sidekick user but now love the cliq.... except for the battery life.
I thought of getting a spare battery but don't want to lug an extra battery around...... I've seen apps (APNdroid) that shut off the data to conserve battery life but I want to use the features of the phone... that's why I have it....... what's the answer?
Btw: "battery graph" and "spare parts" are great apps to monitor battery usage.
Also, in some places it says the bp6x battery is rated at 1300 mAh and in other is says 1420 mAh but it's the same battery! What's up with that?
Question: What kind of battery life do you experience with "normal" usage? Does anyone know what settings to use to approximate the times noted in the Cliq specifications?
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Jan 6, 2010
I've looked at the tech specs of the Nexus One at the google store -Nexus One Phone - Feature overview & Technical specifications
I'm not that geeked up so, I'm wondering if it looks like the Nexus has anything on the Droid?
The 4 gb micro sd seemed pretty underwhelming to me. I know it's expandable to 32 but still...
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Jul 16, 2010
Crap, looking at my x this morning in direct sunlight i can see 3 specs of dust under the screen! what should i do? Anyone else here with the same problem? I didn't see that yesterday when i got the phone. The dust is not visible when you turn the screen on but just knowing is there is bugging me.
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Oct 29, 2010
why is it we have 326 random access memorie ram and why cant find full amount on specs?
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Nov 3, 2009
I have seen this link on other websites and a few people have been claiming a few things listed on it. I just want to get facts straight and correct the preliminary specifications.
For the Moment, it says it has a 360x640 resolution which is wrong. Everything I have read, including Samsung's website shows 320x480.
It says it has an FM radio and I have seen nothing or the sort anywhere. That would be nice if it did, but can't find anything to confirm this.
It says it has a Stereo loudspeaker. I can't find any specifications for this. Can anyone confirm or reject this claim?
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Jul 19, 2010
Sorry if this has already been asked somewhere because i know its a pretty simple question but i couldnt find the answer anywhere on the forum.
what is the output specs on the HTC Eris power supply/charger? (volts,amps)
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Oct 21, 2010
is this the right code *2767*3855# to reset phone to factory specs?
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Feb 26, 2010
I have rectangle white box. on cliking the rectangle I will draw a toolbar beneath the box and also call relayout to accomodate the toolbar ( size+100) ( i used surfaceview and in secondary thread i draw the toolbar) on click again on rectangle box it will disappear the toolbar and also has to resize the layout to original size (ie size-100) this is where I get stuck. I can disappear the toolbar however I cant call relayout either from secondary thread (says cant call from secondary thread). So I created a while loop in onlayout( this is where i create a thread to draw the toolbar) if i call requestlayout after while loop ends it doesnt do anything it doesnt call onmeasure etc.
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Jan 14, 2010
I created a 2d game in java that runs as an applet, and i am now trying to translate this over to the android. As the android doesnt used paint() methods, i am thinking that i will have to import images of the game instead of drawing it, but i cannot find out how to do this. Anybody know how to add images to the folder and call them in the app? Also, how can i call a screen repaint() in the android?
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May 16, 2009
I want use the methods in android.graphics to draw one board (board chess,)
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Oct 27, 2010
Is there any way to add the x-graphics in the android Editbox like the of iPhone.So that by clicking on that x graphic it can clear all the values in the Editbox.Is there any way to listen weather i touch a specific part of an edit text
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Sep 1, 2009
I want to do some programs using graphics can anyone send me sample programs about graphics package
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Apr 26, 2009
I'd like to build an activity that is mixing layouts with 2D graphics. So for example, would like to introduce an edittext with an integer value and based on that value the size of a circle is dynamically adjusted and drawn. Any idea how to do this?
For plain graphics I am using this approach here - but how can it be expanded to cover Android layouts (buttons, editboxes, textviews, radiobuttons, etc.)?
CODE:..............
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Feb 2, 2010
I have doubts while doing some 2D Graphics and animation. Here is what i have done and what i want to do further: An application starts with a 2D object [ball] rotating and execising in a particular fashion, and after a particular point in time the object [ball] scrolls out of vision. After this point i want to invoke a new activity with a different UI. I m stuck up while trying to transit from this View to a new activity.
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Aug 21, 2009
How can I know the length of the each character of word. Actually, I am trying some thing like this:I will show some set of lines on the screen. Later after some time, I would like to set the color to each character in the line at a frequent interval. Now I want to set the color to each and every character of the drawn string.
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Sep 2, 2009
In my application, I will get a instance of android.graphics.picture which is populated by user. Then I use writeToStream to save. After save, I have to check the file size. If the size is too large, then I should delete this file.
I think this save-check-delete operation is not reasonable. I prefer to check the size of android.graphics.picture. If the size is too large, I should not save to local. But I checked android.graphics.picture, it only have getHeight and getWidth member functions.
Could I get the size of android.graphics.picture?
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Dec 13, 2009
I have some transparent graphics in my game. Up through 2.0.0 they have looked fined. Since Android 2.0.1 though, some parts of the fully transparent regions of the graphics are instead slightly opaque (e.g. a circular gradient that goes to 100% transparency will have a faint halo around it).
I have tried putting my graphics in ../raw/ but that did not help (as described at http://developer.android.com/guide/topics/graphics/2d-graphics.html#d...)
I have also tried exporting the Adobe Illustrator graphics at 16-bit pngs (instead of 8bit), but that did not help either.
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Oct 13, 2009
I have much experience with Java, and am quickly getting to grips with Android. But I have very little experience with graphics... most of my work has been logical, back end web development. The last time I did any proper screen drawing was in the good old days of Applets (years ago).
I can see that Android has a very complex graphical interface, but I don't know where to start. I've looked at some of the sample apps that come with the SDK, but it's slow progress.
For example, I'm trying to learn by developing a simple rolling ball. Currently I'm using onDraw(Canvas canvas), a paint object, and path.addCircle() to draw a circle, which I then update frequently. However the result is jerky, and slow - I want to see it flying around the screen! Clearly this isn't the right way to go about it.
So two questions I suppose: 1) What graphics tools would you recommend to implement my example? 2) Where can I learn more about the graphics capabilities of android?
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Aug 18, 2009
I was disappointed to discover that OpenGL ES, the flavor of OpenGL implemented in Adroid, doesn't appear to support the usual techniques for drawing graphics involving curves. I'd be happy with either OpenGL's low-level Bezier evaluators, or the more advanced NURBS approach, but AFAICS neither is supported - only straight-line graphics are possible. Does anyone know, am I missing something basic here? Is there a way to generate curves of any sort in Android's OpenGL implementation? I am still fairly new to Android development, so that's certainly possible. Note that I'm not talking about functions related to Canvas - I know about drawOval, for example - but I specifically need 3D.
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