Android :: Change Tutorial To Access Images From Sd Card / Make Subfolders Within R.drawable?
Aug 9, 2010
How would I edit this tutorial so that it will grab images from the SD card? code...
Alternatively is it possible to make subfolders within R.drawable?
View 1 Replies
Feb 16, 2010
I have a small project in which I download images from Internet in the form of drawable and use them in Imageview for which I have provided functionality similar to an Imagebutton but without the gray edges. The question is that is there any functionality in Android (similar to IPhone) by which we can crop the drawable from edges to make them rounded edged drawable. Even if its a "not-tested-neither-recommended" method, do let me know. I would like to work on this a bit.
View 1 Replies
View Related
Oct 5, 2009
Is it possible to have subfolders in the /res/drawable directory. I would like my resources to be organized in a tree view and not in a flat dir. If it is possible so how do I reference the resource from the code?
View 3 Replies
View Related
Oct 3, 2010
When i have an ImageButton and a drawable and i want to do something like the Drawer or Twitter where when i press the button and the corner of the image is highlighted over the edge, in drawer its yellow, in twitter its white. Like the one below.How do i set my drawable without using a lot of images?
View 1 Replies
View Related
Dec 15, 2009
Android framework has variety of icons and images - accessible as R.drawable.* - that can be used by applications for common tasks. Their names give some hint about what they are, but in many cases that's not sufficient. One has to use trial-n-error to find the right icon that fits one's purpose.
My question: Is there a way where I can preview all these images in one place, so that I can quickly decide which ones to use? I have looked inside android source code, but couldn't locate the root of these drawables.
View 2 Replies
View Related
Jul 30, 2010
I am presently using the following piece of code to load in images as drawable objects form a URL.
Drawable drawable_from_url(String url, String src_name) throws java.net.MalformedURLException, java.io.IOException { return Drawable.createFromStream(((java.io.InputStream)new java.net.URL(url).getContent()), src_name); }
This code works exactly as wanted, but there appears to be compatibility problems with it. In version 1.5, it throws a FileNotFoundException when I give it a URL. In 2.2, given the exact same URL, it works fine. The following URL is an sample input I am giving this function.
http://bks6.books.google.com/books?id=aH7BPTrwNXUC&printsec=frontcover&img=1&zoom=5&edge=curl&sig=ACfU3U2aQRnAX2o2ny2xFC1GmVn22almpg
How would I load in images in a way that is compatible across the board from a URL?
View 2 Replies
View Related
Mar 25, 2010
I am getting an error from Eclipse when I use this xml file (res / drawable/btnswitch.xml) to designate different button conditions
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:state_pressed="true" android:drawable="@drawable/btn_st_rd" />
<!-- pressed --> <item android:state_focused="true"
android:drawable="@drawable/btn_st_gr" /> <!-- focused --> <item android:drawable="@drawable/btn_st_gr" /> <!-- default --> </selector>
I call it in my layout file with this code:
<Button android:id="@+id/startTimer_btn" android:src="@drawable/btnswitch"" android:layout_width="wrap_content" android:layout_height="fill_parent" />
Eclipse says it can't run the configuration because I have errors but does not show any errors. And when I remove the xml code (to go back to my original code which just sets a background image for the Button) it says that now has errors. I have to restart Eclipse to get the original code to run again.
View 5 Replies
View Related
Jul 16, 2010
I was working on Android 1.5, but now moved to the latest version. So there is only "drawable" folder in Android 1.5, but now There are 3 different folder for storing images in android project. And as i have found some articles for these 3 folders that
hdpi means High-dpi
mdpi means medium-dpi
ldpi means low-dpi
But still in confusion that what is the exact purpose of these 3 folders and when to use particular folder to store images in that?
View 3 Replies
View Related
Oct 18, 2010
I recently rebuilt my project to target 2.2 from 2.1. In the old project, I did not specify a target SDK (the manifest did not contain something like:
<uses-sdk android:minSdkVersion="8" />).
This gave me an error in the console when running, but everything worked fine so I didn't fool with it.
The new project now uses <uses-sdk android:minSdkVersion="8" /> in the manifest. But now my drawables from the /drawable-nodpi/ folder are loading with scaling, making them much smaller and significantly changing the desired visuals. If I cut out the <uses-sdk android:minSdkVersion="8" /> tag from my manifest, they load properly without scaling.
Even when loading my images like so:
BitmapFactory.Options opts = new BitmapFactory.Options();
opts.inScaled = false; Bitmap bm = BitmapFactory.decodeResource(_resources, resId, opts);
They are still scaled when I declare the minimum SDK in the manifest, but not scaled if I remove that tag. How can I load them without scaling while still declaring the minimum SDK?
View 4 Replies
View Related
Jul 22, 2010
I try to save a unique image to each object but I get this error, how should the constructor look for it to work that way? The constructor Beer(String, int, int) is undefined
m_beer = new ArrayList<Beer>();
final Beer b1 = new Beer("Tuborg", 7, R.drawable.tuborg);
final Beer b2 = new Beer("Carlsberg", 7, R.drawable.carlsberg);
final Beer b3 = new Beer("Urquel", 9, R.drawable.urquel);
public class Beer { //Members private String name;
private int color; //1 = Very dark 10 = Very light private R.drawable icon;
//Methods public Beer(String name, int color, R.drawable icon) {
this.name = name; this.color = color; this.icon = icon;
} public String getName() { return name;
} public void setName(String name) { this.name = name;
} public int getColor() { return this.color;
} public void setColor(int color) { this.color = color;
} public R.drawable getIcon() { return icon;
} }
View 2 Replies
View Related
Sep 28, 2010
I have some images (.png format) that I use as drawables on the surface of canvas in my android app. The problem I have is mspaint only allows a rectangular image file, so whatever I draw on the screen always shows up in a box. Is there a (free) program or way I can edit the png files so that when they are drawn on the surface of my canvas, they are drawn to shape?
View 1 Replies
View Related
May 28, 2010
Can I have sub-folders to hold my drawable resources. For example can I store an image in, say, 'res/drawable/content/images/myimage.jpg' and then find that resource via a call to:
id = context.getResources().getIdentifier("com.mycompany.myprog:drawable/ content/images/myimage", null, null);
I have tried this and it doesn't seem to be working (but I may have something wrong). Is it supposed to work or do all the resources need to be in the root drawable folder? Also, are jpeg files supported and drawable resources?
View 5 Replies
View Related
May 19, 2009
Are the images in android.R.drawable considered safe for third-party developers to use?
View 3 Replies
View Related
Dec 13, 2013
I am trying to move a set of images currently in the resources/drawable-hdpi folder to the Assets folder.
These images are copied to the private application directory when the app is installed.
When I do this the resulting image is smaller than when I had the image in the resources folder. i.e. the baked beans image is smaller than the others. If I load the baked beans images from the drawables folder it is the same size as the other product images.
I have tried to scale the image but it has no effect.
public View getView(int position, View convertView, ViewGroup parent)
{
ImageView imView = (ImageView)rowView.findViewById(R.id.product_thumb nail);
ImageView imProduct = (ImageView)rowView.findViewById(R.id.product_icon) ;
tvName.setText((CharSequence) values.get(position).getName());
[Code]...
View 4 Replies
View Related
Apr 1, 2010
I'm trying to write a layout similar to the timepicker widget layout.
So i decided to use the android framework layouts but i can't use them It seems that if i write android.R.drawable.timepicker_input or other timepicker related drawables i get them this Eclipse error: android.R.drawable.timepicker_up_btn cannot be resolved
So i tried to import all the pngs and xml from the android source but eclipse says there is an error in the manifest regarding the icon.
View 2 Replies
View Related
Jul 10, 2010
How can i access an Adroid drawable by a variable?
View 1 Replies
View Related
Jul 3, 2009
I have a method in my ItemizedOverlay class which takes an object as a parameter and depending on it's certain values returns an appropriate icon. What's the best way to access the drawable resource from within ItemizedOverlay as you can't access it directly like in an activity? The only idea I have for now is to pass the resources as a second argument...
View 3 Replies
View Related
Sep 19, 2010
I am using drawable and translateobject to create animation on camera overlay. how do i get clickable drawable object?
View 2 Replies
View Related
Jul 22, 2009
How can I access the rest of the stuff in the drawable folder, such as the Android emoticons? I can use many of what is in the drawable folder by doing "drawable.XXX" but not all of them are available when I do that.
View 2 Replies
View Related
Feb 11, 2010
I have to make a dedicated image viewer app for Android 2.x.
There are too many jpeg image files: about 2000~ jpegs, over 100MB.
I want access the image files with their file names,
but I couldn't find such an example.
By the way, is it okay to put many image files in /res/drawable folder?
I heard that the android application cannot be installed on sdcard and
the program repository is very small so 100MB app cannot be installed generally.
I found some examples which download the large data files on sdcard online,
but I cannot run a web server to host the data files,
and I must upload the fully packaged program on Android Market. (Should I build one apk file?)
What are the best practices for managing too many resource images (or something) in Android?
View 4 Replies
View Related
Nov 7, 2010
So I'm defining a class that sets a Drawable attribute in an object. The problem is that I can't access the getResource().getDrawable(int resourceId) method unless I have some Context.
So what I did was to send to that class an activity instance (let's call it "act") and then I did:
act.getResources().getDrawable(R.drawable.whellchair)
but, when executing that line it throws a NullPointerException.
When idea how to accomplish this?
View 2 Replies
View Related
May 29, 2009
I have a custom view on which i have drawn some lines(to represent a grid) i want to use it as a background to another view!!!
View 2 Replies
View Related
Sep 17, 2009
I have a GridView with a BaseAdapter that cycles through the elements making views for each element or cell in the grid.
What I would like to do is create a clickable image/button, and when the user clicks or touches it, for it to remain clicked and highlighted so that they make click on several if they so choose.
I have tried, ImageButtons, Buttons, ImageViews, LayerDrawables(with a swapable background color drawable), ToggleButtons, CheckBoxes, derived my own CompoundButton, but nothing seems to work.
I was a teeny bit successful with a ImageButton where I could create it selected, but if the user clicked on it, I couldn't get that visual state back.
View 3 Replies
View Related
Apr 21, 2009
I know how to put the icon on each tab, that is no problem. I also ran across this : Stack Overflow thread on pretty much same thing I followed one of the links from that question, and found this Pretty much, it said use a selector defined in the xml, sure, did that. But there is no id associated w/ it so I am not sure how to get the selector function as a drawable so I can use it as the icon for the tabs. Maybe I am going about this the wrong way.. But this is what I have, and obviously missing something.
View 4 Replies
View Related
Oct 8, 2010
I lost the electronic user guide on my X10. The tutorial does not open. Now it launches the browser at the following URL www.sonyericsson.com/cws/support/
How to restore access to the electronic user guide?
View 7 Replies
View Related
Aug 21, 2009
I'm working on an android application, and I have a drawable that I'm loading up from a source image.On this image, I'd like to convert all of the white pixels to a different color, say blue, and then cache the resultant Drawable object so I can use it later.So for example say I have a 20x20 PNG file that has a white circle in the middle, and that everything outside the circle is transparent.What's the best way to turn that white circle blue and cache the results? Does the answer change if I want to use that source image to create several new Drawables (say blue, red, green, orange, etc)?I'm guessing that I'll want to use a ColorMatrix in some way, but I'm not sure how.
View 3 Replies
View Related
Aug 3, 2010
I have an Overlays class named picOverlay which extends ItemizedOverlay<OverlayItem> that uses a drawable named ''overlay''.
I'd like for my application to change the drawable to let's say ''overlay_hover'' when the user touches the overlay.
Can I do this in the onTap method? Can someone enlight me a little bit on how to change the drawable that I'm actually touching?
View 2 Replies
View Related
Jul 22, 2010
Can some bode give me tutorial to make analog speedometer with Android? I have currently speed (get by GPS), but I don't know the graphic part.
View 1 Replies
View Related
Apr 7, 2010
How do I change progress bar drawable at runtime? I have set of drawables and I thought setProgressDrawable would change the drawable but it does not seem to work on horizontal progress bar.
View 2 Replies
View Related
Oct 3, 2010
I am trying to create an android app that will let me display images fullscreen with next and previous buttons on top to change between them.
Can anybody point me to some tutorials where i can find instructions on something similar?
If not, what is the best method to use to get the images into the app? I have tried several ways from creating object classes for the images and instantiating it with a drawable in each using the Bitmap Factory to return the image but that won't work.
I am a beginner to android and could really use reference material but can't find anything useful that covers this subject.
View 1 Replies
View Related