Android :: License Compatibility With LGPL Code
Sep 11, 2009I have a query:
Is LGPL'd code compatible with Android applications? Or are there any gotchas!
I have a query:
Is LGPL'd code compatible with Android applications? Or are there any gotchas!
I have an Android app and some company is interested in using part of it and rebranding it for its customers. One of the options would involve licensing the code to them for use in this specific case. Would you recommend doing that as a good option? What is the cost of licensing code in comparison to the cost of the original development. Should the license be for any use of the code, for using the codebase/year?
View 1 Replies View RelatedI am going to create an application via improving an existing code which has Apache License 2.0. In the license, it is implied that I need to attach "Notice" and "License" files for the previous code while distributing my new application.
Where is the best place to put these files, before publishing the new version on Android Market?
Is Android code compatible with Google Web Toolkit? Since they support Java, is it possible to run the same class written for Android in GWT?
View 4 Replies View RelatedI'm writing a JNI library for a game. I have java code that I want to replace with functions from the library. Is it true that most of the devices out there are compatible with my code if I compile it for the default arm processor, or will I find that there are many devices out there that my library won't run on? What I'm asking is, should I maintain java code that does the same thing as my jni library for compatibility purposes, or is it safe to have jni libraries alone? How large is the group of devices that cannot use the libraries I write? Where are there stats regarding what population is using processors other than the arm processors?
View 2 Replies View RelatedI have developed an app for my customer at API level 5 (2.0) and above, and set my minSDKVersion as 5. Now my customer would like to know if it can be made backward compatible with API level 4 (1.6). I have a vague idea which areas might not immediately be compatible without doing some conditional code, but...
Does anyone know if there are any tools that can do a simple analysis of my code and list for me any API calls I have that and their API levels (preferably sorted, though I can do this if I can export the info)?
This seems like a very useful tool if someone has it? (I'm not expecting a full static code analysis, just API levels of all API calls in a project)...
So I had to re-install some of my apps on my Cliq after the OS upgrade. I re-installed Exchange for Android 2.X, but I can't find the license key for it in the market to re-install that. Anyone know why I can't find it? I figured I could just re-download it since I've already purchased it.
View 6 Replies View RelatedI wanna activate Calendar app in device. But, I don't know that get a calendar license. Also I wanna know step, cost, period.
View 2 Replies View RelatedI am embedding a MapView in my application which is used as a canvas to pin point a location.
My question is do I need to buy a license if I publish my application as paid app in market? What is my app is free?
Just did a little search on google with my paid app name, I found these:
http://www.ipmart-forum.com/archive/index.php/t-337082.html http://droidappz.co.cc/index.php/board,21.0.html
Someone bought the priced app from market with the "rooted" phone and copy the apk file, then post on the websites for others to download.
Should Android team give a better way to protect the priced apps?
For example, encrypt the apk with the unique device hardware id for each download request. And verify the key before execution. So the apk can only be used on this phone.
There should be much better and complicated ways. but this is the basic idea.
I have checked the BlackBerry app world, looks like they have something different:
http://na.blackberry.com/eng/developers/appworld/faq.jsp
>My application requires a license key, how can I get a license key to >the end user? >BlackBerry App World asks you to indicate that an application requires >a license key. The license key models supported include Static, >Single, Pool or Dynamic.
Android is developed under the Apache v2 License but what about of the non-free applications?
View 2 Replies View RelatedI'm really very interested in buying a license of some great Android apps and games - please email d...@dominicreeves.com Also, with a number of projects that need to be built, I'm hiring!
View 2 Replies View RelatedNot all the packages have license information and I am not sure if those that do have that on the manifest but it doesn't seem like it. therefore, is there a way to extract the license of all the packages installed on a Android system?
View 2 Replies View RelatedHow can I contact to Google Calendar license?
I wanna activate Android Calendar app(fullsource/packages/apps/Calendar) in device. however Android Calendar app don't activate in device and emu. I think it is license problem. But, I don't know that get a calendar license. Also I wanna know step, cost, period about license. Additionally, I wonder if Calendar license assosicated with google Map, Google gmail, Google You tube !
I'm working on an Android app that's licensed under Apache Software License 2.0. As recommended in best practice, I would like to display the license to the end user for acceptance before proceeding. However, the ASL text is large and I'm not sure whether it's a good idea to show the entire license.
I would like to know if there are any recommendations for apps under ASL on what license text to use (perhaps an abbreviated version of ASL)? Pointers to actual license text would be quite helpful. At a minimum, I was thinking to show the "Disclaimer of Warranty" section and for the whole license include the link to ASL site.
I'm trying to implement The Android LicenseChecker in my app, and I've followed the instructions almost verbatim from the developer site. Everything seems hooked up correctly, but every single time I get the "Check timed out." message. I increased the timeout value to 30 seconds, I'm logged into my device (which has the market app installed) with my publisher account login gmail address.
I set the test response to Licensed. I saved (but didn't publish) a sample app to test with. When that didn't work, I tried using an app that is already published and just rebuilding the apk locally to include the LVL implementation. I definitely have 3g connectivity. I can browse the web on the device and other connected apps are working correctly.
1. When the "copy protection" checkbox was first introduced on Android Market, I heard about a lot of issues with people not being able to download etc. Have those issues been resolved now? If I turn on copy- protection on an app with over 10K active users, do I risk a major rebellion?
2. I'd like to sell my app on other stores like slideme, andappstore and handango. Since some of these just redirect the user to your own site to download the app, there needs to be a license key that authenticates the user and unlocks his app. I saw that andappstore has a framework for that (not sure if that will only work with them or is a generic solution). I'm looking for a free, generic licensing solution. Is there one that you know of or use? My concern is to not throw in a wrench in the process of user download and use of the app, where I start getting a ton of emails from people whose keys arent working or asking for new keys etc, where license support turns into a full-time activity.
How do you manage your activation on android market since this crappy market doesn't offer anything for dynamic licensing as other store like handango, mobihand app world etc. How do you protect your full copy from piracy?
View 5 Replies View RelatedI'm trying to integrate the LVL to my app, and I followed the 'Licensing Your Applications' document [1].
For some reason I'm receiving the ERROR_NOT_MARKET_MANAGED error, although my app (package: org.jraf.android.logcatlivewallpaper) is indeed available in the Market.
I suppose I made a mistake is on my side but all I did is follow the document (I used the ServerManagedPolicy and the AESObfuscator), so I don't see what I could have done wrong.
I can't import the License Verification Library to the workspace. In the Eclipse wizard I click "File > import" but no Android option available, if I choose normal Java project then it doesn't work because it has no Android api reference. How to do?
View 4 Replies View RelatedI just finished reading the docs on Google's new Android License Verification Library. I often give out free copies of my applications to beta testers. I don't, however, want the beta testers to share the app with their friends. What's the best way to give out a device-specific license free version? From what I can tell I will need to create a custom policy and then maintain a list of authorized devices/accounts in my own backend that I can check. Is that what other devs are doing?
View 6 Replies View RelatedWhere can I find information to license Google closed source apps for Android devices? These apps include
* Gmail * Google Map * Google Talk * Android Market
Does the Android License Verification Library support a device logged in to multiple Google accounts?
Does it use the first Google account to determine who purchased an app?
I'm using Google Code to host my application code, its convenient and the SVN repository means I don't have to worry about backups. When you create a project on there you need to select a license, I chose GNU GPL v3. By doing so, does that prevent me from selling my application on the Android market place?
View 4 Replies View RelatedWe are going to make the app available for .99 on the market, but is licensing it a must? We are worried about the license query bugging the user/always requiring network access. Should we definitely license regardless of our worries?
View 1 Replies View RelatedI just wanted to know if there were any free weather APIs available for commercial use without any issue of license or open-source or etc.
View 5 Replies View RelatedI'm still experimenting with the LVL and I noticed that, with the recommended strategy (ServerManagedPolicy), in case of no connectivity, the callback's dontAllow() method is called.
This seems a bit odd to me and I wanted to make sure this is the expected behavior, and not a bug on my side.
Under the terms of the Apache Public License, can I use some (graphic) resources in my commercial app?
More specifically, in my (proprietary) Android app, I want to use some graphics from Android. Since Android is licensed under the Apache Public License, I downloaded the source and took the resources I wanted. But I was wondering, if I want to sell this app, or not release the source code, am I allowed? Do I have to put any notices in my app description?
I am setting up an open source 3D game engine for android. What license should we use? Thought we'd go with something like BSD or maybe GPL/LGPL, but getting confused about it. Want a license that helps developers - doesn't hinder them - and an engine that's as open as possible.
View 2 Replies View RelatedI stumbled across this site (myxer.com) and it originally worked and thought it was great but after I received the ringtones I cancelled anything to do with the site because I was afraid of charges. After that and reading it's FREE. I tried to download again and my EVO says," the PLayer license is not verified". Would love to get those back.
View 5 Replies View Related