Android : App Via Improving An Existing Code / Extending Over Apache License 2.0

May 12, 2009

I am going to create an application via improving an existing code which has Apache License 2.0. In the license, it is implied that I need to attach "Notice" and "License" files for the previous code while distributing my new application.

Where is the best place to put these files, before publishing the new version on Android Market?

Android : App via improving an existing code / Extending over Apache License 2.0


Android :: Can I Use Resources Licenced Under Apache Public License In Commercial App

Mar 20, 2009

Under the terms of the Apache Public License, can I use some (graphic) resources in my commercial app?
More specifically, in my (proprietary) Android app, I want to use some graphics from Android. Since Android is licensed under the Apache Public License, I downloaded the source and took the resources I wanted. But I was wondering, if I want to sell this app, or not release the source code, am I allowed? Do I have to put any notices in my app description?

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Android :: Change Existing Apps Code Of G1 - Calendar And Camera Code

Feb 19, 2009

I wanna to add some code in Camera Apps code , so that it will invoke my Application and do the thing as per my desier. Is it possible to change the Application code? If any one already tried this then plz let me know, how to proceed and build if i change some code. How to integrate my application with camera apps.

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Android :: License Compatibility With LGPL Code

Sep 11, 2009

I have a query:
Is LGPL'd code compatible with Android applications? Or are there any gotchas!

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Android :: License Source Code Of Application

Oct 16, 2010

I have an Android app and some company is interested in using part of it and rebranding it for its customers. One of the options would involve licensing the code to them for use in this specific case. Would you recommend doing that as a good option? What is the cost of licensing code in comparison to the cost of the original development. Should the license be for any use of the code, for using the codebase/year?

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Android :: Can I Place An Image On Top Of Existing Layout Through Code?

Apr 29, 2009

I have a layout in which I am displaying a webview. I want to add images on top of the webview at specific places through code.

Can some one please tell me how to do that?

The translucent background example in API Demos makes the view cover the whole screen. I want to place only a small image and at a specific location (origin not 0,0).

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Android :: Place An Image On Top Of My Existing Layout Through Code?

Apr 29, 2009

I have a layout in which I am displaying a webview. I want to add images on top of the webview at specific places through code.

Can some one please tell me how to do that?

The translucent background example in API Demos makes the view cover the whole screen. I want to place only a small image and at a specific location (origin not 0,0)

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Android :: Code A WeekPicker Much Like Existing DatePicker And TimePicker?

Apr 22, 2010

On Thu, Apr 22, 2010 at 3:53 PM, powder <jonas.hey...@gmail.com> wrote: > Anyone have an idea how to code a WeekPicker much like existing DatePicker > and TimePicker?

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Android :: Write Data To Existing Xml File Using Code In Droid?

Aug 23, 2010

I want to add new nodes to the exiting xml file in android to save imageurl so plz help to find a solution to add new nodes to existing xml file, so that i can use the xml data later..

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Android : How To Create An ImageView In Java Code Within An Existing Layout

Jun 8, 2010

I'm looking for an easy way for the user to see how many drinks they've had for a BAC calculator.

PICTURE OF THE APP, for reference

On button press, I would like an image to be added to the screen, directly under the spinner and with left alignment. When I press the button again, I want another image to be added to the screen.

So if I pressed the add beer button, a drawable of a beer would appear below the spinner. If I pressed the add beer button again, I want there to be TWO drawables of beers under the spinner, preferably with them being added from the right.

(Also, having them reach their width limit, wrapping around, and starting again on the left, but below a full line, would be AWESOME)

I can't figure out how to do this. I assume adding a ImageView in code to a relative layout (because it needs to be positioned to the right) would be the best route, but if it's possible in xml I'd be more than happy to use that.

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Android :: External Library Needs Org.apache.commons.httpclient Instead Of Org.apache.commons.http.client

Sep 28, 2010

I'm trying to use the Amazon Web Services java sdk jar but it has references to org.apache.commons.httpclient. All I seem to have in my Android sdk is org.apache.commons.http.client, which is a different namespace and obviously causes the build to fail. I'm new to Java and Android dev... is there a way to "map" one to the other or create some sort of symbolic link? If not, does that mean I have to import a "standard" org.apache.commons library?

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Android :: Improving Donut VoiceDialer

Nov 7, 2009

The Donut VoiceDialer is far from ideal for in-car use because it requires users to confirm their selection by tapping on the screen. My idea is to enhance it so that it can be hands-free from start to finish.I was looking at VoiceDialerActivity.java and the most interesting part is the function onRecognitionSuccess(), which starts at line 383.We could modify it so that if there is more than one item, it reads the items out loud and then does another recognition cycle among those items.

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Android :: Improving Java Development Skills

Jul 17, 2010

I just recently graduated college with a B.S. in Computer Science with a focus on software development, particularity in Java. After graduation I got hired as a Java developer for a company in my area (been there for about a little over a month now). I also starting picking up Android development late in my college career since it closely resembles Java syntax and was easy to jump into.My question is, what would be some good Java / Android projects to do and books to read for recent post-graduates in the software development field focusing on Java?

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Android :: Plans For Improving The Sound Pool System

Jul 3, 2010

I have been finishing off the port of one of my games to Android, with the last two things being music and sound effects. I have implemented the music system now, using a series of MediaPlayer instances, and that all seems to be working fine (I only need to do limited things with music, just playing, pausing and stopping really). I am now trying to finish of the sound effects, but I am struggling.

1. I am targeting Android 1.6+ and therefore do not have access to the setOnLoadCompleteListener function. What is my best way to wait until all sound effects are loaded? I am thinking my best bet is to load all my sounds, then load a dummy (short, silent) sound, and then sit in a loop attempting to play that sound (and then sleeping for 1ms) until the play returns non zero. Does this sound reasonable? Would it be crazy to do this process for every sound effect I load, as the calling code expects the load function to stall as long as it takes for the load to complete - I am not interested in the sound pool trying to do any async stuff for me, all of my background loading is done in a separate thread, and this thread can stall as long as it likes, as long as it actually loads what I am asking it to.

2. Is there anyway I can find out when a sound effect has finished playing? The games I am porting might have code along the lines of 'play sound effect, wait for it to complete, then fade the screen out and load next context' which on other platforms is easy enough to implement. In OpenAL for example, at the end of each frame I check if the OpenAL state for a given SFX is now stopped, in which case I update the game side sound handle to let it know it's now in the stopped state. But I just can't seem to find a way to achieve the same thing on Android. I am beginning to think my only option would be to (somehow) work out the length of the sample, and then when play is called, set a timer to trigger 100ms after the sample time (100ms to account for any delay in the sound starting), and in the timer function set the game side sfx state to be stopped. Does this sound reasonable? Are there any better ways of handling this?

3. Will a sound pool run out of ids? It seems it have been designed so you have one sound pool per 'level' and after each level you release the pool. This doesn't really fit too well with all my code so I am trying to avoid it. But I notice the documentation states a lot of functions will work even after a sound id is no longer valid (it has stopped for example), the functions won't do anything, but they want break anything. This to me says that id's are never recycled. So are there limits? If so what are the limits?

4. Finally, are there any plans for improving the sound pool system? Ideally I'd like to see it work in a similar way to the other main sound APIs. The reason being I target multiple platforms on the engine side, and have 100% generic game code, so I need to establish a base level interface to the API which will work across the board. This is made very difficult by the SoundPool API being set up to work in a specific way, as opposed to just having reasonable low level functions, and allowing the end user to wrap this up how they see fit. I like the fact there are high level classes around to handle this work of work, and I agree these should remain, but I'd like to see something perhaps lower level exposed, which the SoundPool could wrap around perhaps.

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Android :: Improving Upload Speed By Sending Chunk Of Bytes

Sep 22, 2010

I'm developing an android video uploading app and uploading large amounts of video is a problem, I get different type of exception sometimes (host not resolved, pipe broken), I do a multipart POST but I have a feeling if I upload chunk of bytes one at at time that'll increase upload speed as well as solve connection timeout and these type of problems.

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HTC Aria :: Battery Life Improving

Nov 24, 2010

I just wanted to brag a little about my Aria.I have had it for almost two weeks now and I love it! I was a bit worried at first about the battery life.It seemed to deplete quickly.It was barely lasting a whole day. And that was with moderate use. I think a lot of that was due to the lack of signal where I work. It really drains the battery.I noticed the last couple of days the battery life getting better. I checked the battery monitor and it shows that I have been unplugged from the charger for 2 days and still have at least half my batter left.That is with moderate use. I set it so that everything is not always syncing. I think that helps a lot. Anway, I just wanted to share since there seems to be a lot of talk about the poor battery life. So far I've been impressed and happy with my little Aria!

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HTC EVO 4G :: Focused On Improving Battery Life

Jul 22, 2010

HTC Focused On Improving Smartphone Battery Life Velocity - Forbes.com

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HTC Desire :: Technology Improving But Not Battery Life?

Jul 6, 2010

Who will take the battery life into consideration when buying a phone? In my opinion, most people who look out for phones do not consider battery life, most would consider stuff like technology, physical looks etc., but not battery life. Even if there are people who consider battery life, those are just the minority. Hence there are lots of controversy regarding the battery life. Most might agree that the battery is just right, however it is no surprise if people complain about battery life running out too quickly. Is technology improving but not batteries? It seems like phones are getting better everyday, but the battery life has like been stagnant.

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HTC Hero :: New Sim Card Appears To Improving Reception

Aug 28, 2009

Im on my 3rd Hero due to poor reception issues, after I recieved my 3rd handset and that too had poor reception (stuck in gprs too often, also complete signal loss sometimes) I complained again to Orange. when I said I either speak directly to Tech Support immediately (no phone back) or I cancel the contract (not fit for purpose).They connected me to Tech Support level 2, guy there said he was going to send a new SIM card out as the one in my phone is either moving (long shot) or is faulty, he also said with the high number of people complaining, it could be a bad batch of SIMs is out there.He asked that while i was awaiting delivery of the SIM to select 2G only in the phone settings to see if the phone stabilised, 2G only test failed, still saw complete signal loss on the odd occassion.I recieved my new SIM this morning and as soon it became active I seen signal strength I had not seen before on the Hero in the exact same locations where I had problems.Im seeing stable HSDPA with 3 bars where before in this exact location I had GPRSA/Signal Loss.

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Motorola Droid X :: Newbie With Improving X Performance?

Jul 24, 2010

Hey guys, can you do me a favor and go to running services and flick up and down a few times and tell me if you ever get any lag when scrolling all the way up and down? I do every time I go into it and I just don't know if it is normal or not. I see little hickups here and there when I am scrolling but it's always noticeable in the running services screen.( I have LP set to high memory)I am wondering if I have an app slowing things down for me. My battery life hasn't been good either (4-5 hours per charge) and it seems my free memory is low. After a fresh reboot it is 97 + 124 in 34 -- other 87 in 9.I love the phone and would never give it up, but would love it more if it was a bit smoother and more battery life (like lots of others are seeming to get).

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Samsung Epic 4G :: Improving Video Quality

Oct 8, 2010

I converted a movie avi file to mp4 using the free "any video converter". As the converter's website recommends, I set the frame to 1280x720. But when watching the movie, they're is some chopiness and the quality is not as good like when watching a you tube clip in hd. Is there anything I can do to increase the video quality?

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Motorola Droid :: Improving Speed On Sholes 1.2?

Jan 28, 2010

First off, let me just say that I recently switched over to the Droid from my Palm Pre on Sprint, which was a huge letdown for me. I'm loving my Droid so far and I just rooted it today with Sholes 1.2 ROM. I'm not that impatient to install a 2.1 ROM on my phone, as I already like 2.0.1 enough to keep it stock.I was curious about installing some of the 2.1 apps on it, which is why I ended up installing Sholes 1.2. However, I've noticed that it seems to take quite a bit of my memory compared to stock 2.0.1. In fact, it seems to run slower in general than the stock 2.0.1. Is there any way to improve this, or should I just wait for the 2.1 OTA?

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Samsung I7500 :: Random Thoughts On Improving UI

Nov 25, 2009

1. The circle that rotates while something is loading should never stutter, if it does something is not as it should be. It should be in its own separate thread and have enough resources for its simple task.

2. Sometimes there is a lag between tapping an icon and the application launching. The phone should keep the yellow background under the icon that is about to launch until it is launched. That way the user would know that the press was registered and no additional press is needed.

In general it is preferable to sacrifice almost everything to maintain a responsive UI. If that means that applications will take longer to load or will run slower, fine.One thing that has been discovered with the web is that people don't mind waiting, but they do mind not having accurate and quick feedback about what they have done and what is going on.

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HTC EVO 4G :: Contact Icon / Improving Quality Of Photo In Caller ID

Jun 12, 2010

I was setting up some photos for the Photo Caller ID function for incoming calls and was rather disappointed at the quality of the image that comes up. I either add an image to the contact in the People app or I go to the gallery and chose to "Set as" a contact icon. The picture pops up and you are given a little square crop/zoom tool to chose the portion of the picture that you want as you icon/photo caller ID. When I stretch the square OUT as big as possible to crop and then set the image with the contact, the caller ID image that comes up is good. However, any cropping/zooming is significantly Degrades/Pixelates the image that is chosen.

I'm not using the FULL 8MB resolution (set to 5MP) for the camera and I know if you crop and zoom any image, the more you zoom the worse the quality of the picture, But the 5MP shots I have should be MORE THAN sufficient to produce a little square of a photo caller ID. I had photo caller ID that popped up on my Palm Centro with photos was cropped to 320 x 320 and saved with LOW resolution and those photos were very clear. Even with the crop and zoom that is required to produce the contact/photo caller ID image, the 5MP photos I am using should be more than sufficient to produce a clear image. Is there a fix/trick for the quality to improve? Here we have this big beautiful screen and you crop a nice-sized 5MP picture for a tiny square caller ID photo and the quality is horrible.

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Samsung I7500 :: Improving / Troubleshooting Battery Life

Nov 4, 2009

Since I recently found out a few culprits that were waking up my phone from sleep and they were not so obvious as to what they were here's a quick list of apps I have on the phone and it sleeps properly.48 hours after the last charge and I am at 65%! Overnight it drops by only 1-2%!The application that was waking my phone was TasKiller! I have since removed it.

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Android :: Which Org.apache.http Is Using - And Where Can Get That As Jar?

Mar 8, 2010

At the moment I'm trying to build some integration tests for an android project. I would like to use the same apache http classes I use on the android. Which version is this and can I get a jar of that somewhere?

Trying to use the jar that comes with android only resolves in Exceptions... But most of the tests won't need running them in the emulator all the time just because I use some apache libraries or do they?

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Android :: Apache HttpClient 4.1?

Aug 26, 2010

Has anyone tried to use a newer version of Apache HttpClient on Android? There's an annoying bug in the HttpClient used by Android and I was wondering if I would run into problems trying to redistribute HttpClient 4.1 with my app.

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Android :: Touchdown License Key Not In Market?

Oct 25, 2010

So I had to re-install some of my apps on my Cliq after the OS upgrade. I re-installed Exchange for Android 2.X, but I can't find the license key for it in the market to re-install that. Anyone know why I can't find it? I figured I could just re-download it since I've already purchased it.

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Android :: Contact - Calendar App License

Oct 21, 2009

I wanna activate Calendar app in device. But, I don't know that get a calendar license. Also I wanna know step, cost, period.

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Android :: Google Maps License

May 20, 2010

I am embedding a MapView in my application which is used as a canvas to pin point a location.

My question is do I need to buy a license if I publish my application as paid app in market? What is my app is free?

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