Android :: Least Expensive Android Phone For TTS SW Development
Oct 6, 2010
I know many developers ask about the best Android phone for development, but my question is almost opposite: What is the least expensive Android phone that I can get away with TTS (text-to-speech) and ASR (automated-speech-recognition) software development?
To further clarify my question:
Do all Android phones support
TTS and ASR?
Do all Android OS versions
support TTS and ASR?
If the answer to either of the above
is 'No', then which brand/model will
provide me with TTS and ASR functionality
while minimizing out-of-pocket
expense?
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Nov 12, 2010
I'm looking for a Verizon phone that I can afford to buy without the contract. Can someone either list for me the phones that use the Android OS or tell me the least/less expensive ones? I've been having trouble finding this information.I was at the Verizon store today and liked the Motorola Citrus. I didn't realize until I looked it up later that it was released just yesterday. Any info on this phone? Are there even less expensive phones?Also, do all android phones have google maps/gps? Can the google browser be used with all of them?
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May 27, 2010
Just need a phone for 2 months but it has to be an Android phone, any suggestions for what to look into that is GSM unlocked or locked to AT&T?Only other requirement is that it can run Google Voice.
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Aug 17, 2010
What is a good case for the captivate that isn't expensive. I'm looking at gel cases and hard cases.
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Aug 21, 2010
I have a $300 iPhone app that I might like to port to Android.It is for a very narrow set of users, so no matter how low I make the price, I will never sell very many.But for those few users, it is definitely worth it, as evidenced by my iPhone sales.So the $300 price point is necessary. However I have heard that the Google Android Market puts a limit of $200 on apps.I have also heard that it is possible to distribute apps independently of the Market, in which case I suppose I could charge as much as I wanted. But then I would have to devise my own licensing scheme.Are these assumptions right?
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Nov 1, 2010
I've always been using RelativeLayout everytime I needed a View container, because of it's flexibility, even if I just wanted to display something really simple.Is it ok to do so, or should I try using a LinearLayout when I can, from a performance/good practices standpoint?
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Apr 19, 2010
Anyone use in ear bluetooth headphones? Looking to buy some but never had a pair before so no idea who makes good bluetooth ones. Are they all really expensive? I wouldn't want to pay more than like 65 for a pair really..
Mainly to be used with my Desire.
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Sep 16, 2009
OK I'm reading this page:
http://developer.android.com/guide/appendix/faq/commontasks.html#thre...
The code is as in the example (see below). In my application, the worker thread has done loading of large bitmaps, and I need to notify the UI thread the filename of the bitmap that was loaded as they get loaded. How can I notify the UI thread of the filename of the bitmap just loaded? I can see anyway to for updateResultsInUi() to be able to take a parameter from the example below.
public class MyActivity extends Activity {
[ . . . ]
// Need handler for callbacks to the UI thread final Handler mHandler = new Handler();
// Create runnable for posting final Runnable mUpdateResults = new Runnable() { public void run() { updateResultsInUi();
} };
@Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState);
[ . . . ]
} protected void startLongRunningOperation() {
// Fire off a thread to do some work that we shouldn't do directly in the UI thread
Thread t = new Thread() { public void run() {
mResults = doSomethingExpensive();
mHandler.post(mUpdateResults);
} };
t.start();
} private void updateResultsInUi() {
// Back in the UI thread -- update our UI elements based on the data in mResults
[ . . . ]
}
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Nov 2, 2010
I have an HTC dev phone but from what I can see on the HTC dev site (http://developer.htc.com/adp.html#overview) the latest version they list for flashing is 1.6. Anyone has any experience with these phones and whether a later (2.1 or 2.2) image can be found and flashed on them?
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Sep 6, 2010
I've been developing applications for a long time now, but now I want to jump into Phone applications development. There are four main candidates:
Nokia's Symbian
Apple's iPhone
Google's Android
Microsoft Windows Mobile Phone
considering documentation, market, samples and availabilty of emulators, I'm not a millionaire so I can't buy it unless I know it would mean profits!
I don't have much preferences as for languages, but to stay within C# would be nice, however I've been thru Assembler for a long time, so it's hard to scare me.
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Feb 13, 2010
I am writing an application that initially will be developed as web (probably Silverlight) and Android application. I found on Android website that SQLite is supported, but I plan to release the same app for Windows Mobile, Palm Web OS and iPhone as well.Could you please advice me on which database would be the best to work with for all platforms?EDIT:Maybe I should add that I would want all applications (mobile/desktop) to connect to a main server when internet connection is detected and synchronize all data that's changed.
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Sep 7, 2010
I'm wondering if there is something like 9-patch in Android, but for web development? Disclosure: I have no idea about web development at all, but I was curious to know if it exists. And a simple web search with the term 9-patch didn't bring up any related results, so I figured it has either another term or it doesn't exist or is not used widely enough.
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Nov 15, 2010
I would like to start doing some Android development, and would like a cheap device to deploy apps to, just for testing and demo purposes. Is it possible to deploy apps to, for instance, an Archos 28? I don't know much about Android development yet, and haven't found a good answer to this question elsewhere.
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Jan 6, 2010
I've been using my G1 under Windows 7 64-bit and Eclipse just fine.
However, when using my new Nexus One instead - and making sure that 'Use Debugging' is enabled - the Nexus One is not recognized and debugging on this phone is not possible.
Usig the Nexus One as a removable-drive (by mounting it) works fine.
How can I start using the Nexus one as a development device (on Eclipse)?
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Aug 20, 2010
I'm just getting started with Android app development on a Mac, and I keep getting a NullPointerException everytime I go into Strings.xml to edit it. Here's the steps I followed - The project compiles and runs fine, but if I add even a single character to Strings.xml, a popup comes up that says - "An error has occured. Please see the log for details. An error has occured. Please see the log for details." When I click details, all I see is - "An error has occurred. See error log for more details. java.lang.NullPointerException" Anything I'm missing completely? Code...
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Feb 3, 2009
I'm a mobile media product developer at a major media company in New York City, and we are looking for a vendor with experience in Android, web apps, and mobile in general. I understand Android is new, but if you've got something out there to see already, that would really help. Please reply with a brief description of your Android experience and a link or a word about yourself and your company.
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Jul 16, 2010
I will have to develop some android applications. Witch mobile phone is better for application development :
Google Nexus One / Htc Droid Incredible / Htc Evo 4G / Motorola Droid ?I have to develop on Android 2.1 and 2.2. All those devices will have the update I think.
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Sep 28, 2009
I've been trying to order an Android development phone. It has not been available for ordering. Does anyone know if there are ways to expedite it?
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Aug 16, 2010
Can I use any Android Phone for app development? Here in the Philippines, there are many available mobile phones with Android installed. But I want to buy the cheapest phone available (which I think is Samsung i5500 Galaxy 5).
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Aug 22, 2010
I am an iPhone user but looking into developing android apps. As a web developer I feel apps are something I need to be involved in. My next step is to purchase an android power mobile for testing etc... My budget is low as I will be buying this phone aswel as my current iPhone contract so a max of 20/mo for a contract phone (my gt will use the phone and messages etc...) What budget android is best for development?
I have been offered the samsung galaxy portal and the HTC wildfire for 20/month on '3'.
I've been told to go with htc as it was deeloped for android rather than samsungs phone which just has android on it.
From an app developers point of view, what phone shall I choose?
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Jan 25, 2010
I want to get into trying my hand at Android software development. What is the developer phone in terms of ease of development, debugging features etc. that's out there? It should also be a good phone too, as I'd want to use it as my primary phone.
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Jul 9, 2010
What android phone would you recommend for development purposes? Not to use as a main phone.
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May 28, 2009
Has anyone else noticed this? It's slightly annoying. I downloaded my version of 1.5 from
https://android.clients.google.com/updates/partner/signed-kila-ota-14...
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Nov 15, 2010
I've studied several Android books in 2009 and have fiddled with SDK 1.0 with a couple of test projects; then I moved to another side project with different technologies and I have not followed the updates of the SDK in term of cool new features. Do you mind to give a brief recap of what I've missed since SDK 1.0?
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Jun 25, 2010
1- I am an iphone application developer, all iphones have very similar Operating systems, and the size and everything is the same, so I don't need to create applications specific for each iphone.
But with android there are different phones, different sizes, So How can i possibly know that my app works, and looks fine on all these devices
2- I don't already own an android but i completed my first application using the simulator. Which android phone do u suggest for testing? I am an AT&T user and i use an iphone. Can i simply insert my sim-card in the new android to be able to test my app on the device?
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Nov 24, 2010
With the latest SDK release, and the ability to download separate platforms releases into the SDK, the hardware resources required to develop for Android have increased significantly. Assuming that the developer targets all currently available seven platforms - that could take your dev machine to its knees. Taken alone the 'Android SDK Content Loader' takes nearly two minutes on a dual-core machine with 2GB memory.
As the title suggest the reason for creating this wiki is for everyone to list their development hardware configurations, and thus determine what is a well-suited machine for Android development.
The secondary reason for the wiki is that I'm trying to get my employer to provide me with a decent machine for development as I'm currently forced to work on a nearly 4 year old randomly-built machine, and expected to deliver great results. However, the reality is that my system keeps running out of memory, and I can hardly get a chance to write a few lines of code in between the numerous crashes.
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Apr 29, 2009
Is Ubunto 9.04 compatible with development in Android? Before i ugrade, deploy on device was normal. Now, using 9.04, doesn't recognize it using "adb devices". This below is already set on my ubuntu: 1. Login as root and create this file: /etc/udev/rules.d/50- android. rules.
For Gusty/Hardy, edit the file to read: SUBSYSTEM=="usb", SYSFS{idVendor}=="0bb4", MODE="0666"
For Dapper, edit the file to read: SUBSYSTEM=="usb_device", SYSFS{idVendor}=="0bb4", MODE="0666" 2. Now execute: chmod a+rx /etc/udev/rules.d/50-android.rules
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Sep 13, 2010
I'm trying to develop on android's platform. I'm working with netbeans and using this tutorial: Introducing Android Development with NetBeans. I seem to have everything installed properly, and have no trouble creating android projects,Does anyone know what might be causing this or how I could fix it?
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Sep 19, 2010
I've just started with android development and updating the UI is really bugging me :/
This is what I've got working so far -
CODE:...........
It works fine but everybody says that doing your graphics in the main thread, so I'm trying (and failing) to pass it off to another thread. Trouble is, I have absolutely no idea how since really I've never used Threads.
The examples that Google gives on using Threads doesn't seem to be very clear and I couldn't really follow it for what I want to do. Could I ask somebody out here to give me the most basic example of how I could do what I'm doing here efficiently using Threads?
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Jul 28, 2010
I'm just about done with development and emulator testing and I'm unclear how to proceed with getting my application ready for actual device testing and them publishing.
Here's my main concern: I have around 600 images that I will need to have loaded (on initial installation) onto an sd card. What is the best way to do this? HTTP? Is there an automated process? Is this handled by an installation script.
Are there documents that cover this type of scenario?
When it comes time for actual publishing the application, again, how will I handle loading the images onto the sd card during the initial installation?
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