Android :: Key Dispatching Timed Out - Displaying Remote Images

Apr 9, 2009

I am working on an android project where the local and remote image files and their thumbnails are to be displayed. Now i have a problem with displaying the remote images. If i click the back button when the application is connected with the server, It waits for few seconds and forces my application to close. Log has a message "Key dispatching timed out". Once the image has downloaded completely back button is working, Here is my log...............

Android :: Key dispatching timed out - displaying remote images


Android :: Key Dispatching Timed Out

Aug 12, 2010

In my Android application I am getting a very strange crash, when I press a button (Image) on my UI the entire application freezes and after a couple of seconds I getthe dreaded force close dialog appearing.

Here is what gets printed in the log:

CODE:................

This is the code for the Button (Image):

CODE:..................

If I comment the following out the pressing of the button (image) doesn't cause the crash:

CODE:.................

The above code calls down through several levels of the app and into the native layer (NDK), could the call passing through several objects be leading to the force close? It seems unlikely as several other buttons do the same without issue.

How about the native layer? Could some code I've built with the NDK be causing the issue?

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Android :: Key Dispatching Timed Out - Press Button (Image) On UI Application Freezes

Aug 12, 2010

In my Android application I am getting a very strange crash, when I press a button (Image) on my UI the entire application freezes and after a couple of seconds I getthe dreaded force close dialog appearing.

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Android :: Way For Displaying A Remote Image On Droid?

Nov 7, 2010

I'm creating a simple application for Android which should display an image which is located on remote HTTP server. Which is the best way to do this: should it write the image to some temporary file, or just load it to RAM (in this case, how to load image to ImageView from byte array)?

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Displaying A List Of Images?

Jul 1, 2013

here's what I want :-

An activity using Scrollable Tabs + Swipe - To display a predefined list of images.

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Names in one list , their URLs in another.

I want to obtain the list selection index from the listview activity, go to the activity displaying images and use that index to retrieve the URL and then display the image in it.

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General :: Android SDK Manager - Default Browser Not Displaying Images

Jan 29, 2013

I am loading my web pages into the default browser in the Android Emulator using Xampp and localhost (as 10.0.2.2). The pages load okay but no images are displayed.

In browser settings, under bandwidth management, "Load Images is ticked". Google displays images if I do an image search.

Turning off anti virus and firewall makes no difference.

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Android :: Not Able To Display Remote Images In Gallery

Apr 7, 2010

i am storing the imagesurl in an arrayadapter. i want to display all the images that i get from the server in a gallery. i am pasting my code here can anyone tell me what i am doing wrong? public class HelloAndroid extends Activity {/** Called when the activity is first created.....................

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Android :: Store Remote Images In Application Resource Folder

Sep 17, 2010

Is there any way for us to store remote image in apk resource folder. I developed one application for showing list of images.user have interaction with the images. Now I done this by place image before packaging. Now I want to supply image from remote server. Which way is better and how to do?

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How To Load Images From Remote Location

Jun 26, 2012

How can I load an image from the web onto my phone without typing in the URL? I want to create a media application but load the cover for each song from specific locations on the web. How can I load the remote images as simple as possible? Every tutorial I try online crashes on startup.

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Android :: Store Remote Images And Audio Files In Droid Not In Sd Card?

Sep 18, 2010

I developed one app it is displaying image and play audio along with the image.for this application i want to get images and audio files from remote server and store those on inside apk

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Android :: Display Multiple Images From Remote Source In Gallery - Zoomable - Pannable

Jun 1, 2010

I want do display some images that I load from a remote source in a gallery. The gallery should let the user do the following things:

-zoom the image (preferably also by pinch-zoom) -pan the image -switch between the different images

Of course most built-in gallery applications can do all of that. So my first idea was to use an ACTION_VIEW intent in order to delegate the task to some gallery application. This however won't work for me since you can only pass the URI of the image you want to display but not the actual bitmap data itself. I can't just pass the URL of the remote image because I need to manage the loading and caching of the data myself. A way around this would be to write the data to a local file and then pass the URI of that file (and deleting the file again afterward). Besides this being less than elegant it won't even do the trick because with an intent like this you can only pass one image at a time.

The built-in Facebook application on the Nexus One actually does exactly what I have in mind for displaying photo albums. It looks like a custom gallery activity they built into their application. Does anyone know whether there are templates available for something like this somewhere that one could reuse? Building something like this from scratch by myself seems too time consuming.

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Android :: Displaying Images From Sqlite In Android

Aug 8, 2010

I am an android application developer. I am currently developing an application which requires of me to display an image stored in an sqlite database, Could anyone guide me on how to retrieve an image from a sqlite database and display it.

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Android :: Is Android OnTouchEvent Dispatching Accurate?

Jun 6, 2010

I have a weird bug in my piano app. Sometimes keys (and thus notes) hang. I did a lot of debugging and narrowed it down to what looks like androids inaccuracy of motion event handling.Clearly it can be seen here that out of nowhere I suddenly have an ACTION_UP for another note. Shouldn't I definitely get a ACTION_MOVE first? As shown in the end of the log, it's definitely not an error in region detection, since the ACTION_UP event is clearly in the B4 region. Every onTouchEvent call is logged, so the log is accurate.

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Android :: Total Control Remote Edition (IR Remote) Video

Jul 26, 2010

added a quick demo video of our upcoming Android Infrared (IR) Remote.Initially it will support a full IR dbase of 300,000+ IR codes, IR learner for any code not in the dbase, Pre-Built GUI so it is simple to setup. Will add rs232, relays, and other tcp options also after initial release.

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Android :: Looking For An App To Remote To Desktop For Remote Meeting

Aug 1, 2010

Looking for an App to remote to my desktop.I am trying to see if I can access magicjack on my desktop and make true voip calls.

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Android :: Timed Notification

Sep 9, 2010

I'm writing an app, that lets users subscribe to notification for TV transmissions. Currently the user can choose email, sms or push, but it all feels a bit overkill for a simple timed notification. I wonder if I can tell Android to simply "show this Notification at 11:30"?

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Android :: Looking For Best 1/4 Mile Timed Application

Sep 25, 2010

Looking for an app that will give me 0-60, 1/4 mike times, etc. what is a good one?

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Android :: Lock_layer Timed Out (is CPU Pegged)?

Nov 18, 2009

I have a situation occurring intermittently with an application where I receive the following message. It's probably something to do with a Thread. The application seems to stop, but I get the following message and I'm not sure what it means: WARN/SurfaceComposerClient(2106): lock_layer timed out (is the CPU pegged?) layer=1, lcblk=0x424800a0, state=00000043 (was 00000043). I see others have had this issue, but I don't see a solution or explanation (that I can understand :-) ).

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Android :: Timed Trial Expiry?

Feb 20, 2009

Does anyone have a somewhat secure method of expiring a trial version of an app a certain amount of time after an install? I do not want to use a server, because I am making a game that shouldn't need permissions. I would like the expiration data to survive an uninstall, but I am ok if it doesn't survive a manual edit of the database. Do an application's database entries get deleted when an app is uninstalled? How about preferences? Local files? Other methods?

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Android :: Timed Modeless Dialog

Nov 9, 2010

Is there any way to show a modeless dialog--a dialog that allows the user to interact with whatever was on the screen before the dialog but also allows the user to interact with the dialog if pressed?

I know of Toasts, but they don't allow interaction with the popup.

I know of Dialogs, but they're modal and don't allow interaction with the background.

I know of Notifications, but I want something that is visibile on screen.

I basically want to be able to be playing a game or something and a popup appears that I have a new email or something. I can click it to view my email, but I can wait for it to go away if I just want to continue playing my game. Is this possible in Android?

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Android :: Launched Application - The Operation Timed Out

Nov 2, 2010

I am reading one simple web page, but when I launched my application after 2-3 min it show me output as: The operation timed out. Here ia my code...........

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Android :: ObtainBuffer Timed Out In AudioTrack.write

Sep 1, 2010

After stopping and restarting playback of an audiotrack stream, on some devices I consistently get;

W/AudioTrack( 2453): obtainBuffer timed out (is the CPU pegged?) 0x64acc0 user=00010000, server=00000000

after freezing for a couple of seconds. This happens whether I just pause() and flush() my audiotrack or release() and recreate it.

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Android :: AudioTrack - 51 - WARNING - ObtainBuffer() Timed Out

Nov 4, 2009

I am using MediaPlayer to play background music and SoundPool to play sound effects. All Audio data is stored in .ogg file format. Sometimes it happens that the MediaPlayer playback is interrupted for a fraction of a second if SoundPool.play() is called. Whenever this happens, the following two warnings are printed to logcat:

11-04 01:49:05.113: WARN/AudioTrack(51): obtainBuffer timed out (is the CPU pegged?) 0x2b6e8 user=000cc520, server=000cb710 11-04 01:49:05.113: WARN/AudioTrack(51): *** SERIOUS WARNING *** obtainBuffer() timed out but didn't need to be locked. We recovered, but this shouldn't happen (user=000cc520, server=000cb710)

Do you have any ideas what could cause the warning messages and/or how to avoid them? I.e. how to prevent SoundPool.play() from interrupting MediaPlayer playback?

An other warning that's sometimes appearing is: 11-04 01:55:49.793: WARN/AudioFlinger(51): write blocked for 89 msecs There seems to be no connection to the above messages, but do you have any ideas what causes this message and/or how to avoid it?

Here's some more detailed background information, maybe they are useful: My OpenGL powered game is split into three threads: One for rendering, one to take care about the game logic and the main thread to process user input. All Audio data is accessed through a central AudioManager class, which is only used in the game logic thread. (So this does not seem like a threading issue. Needless to say that synchronizing all methods has not solved the problem). The game runs smoothly at ~60 frames per second. According to DDMS the game causes ~33% system load (~10% in kernel space and ~23% in user space) on a G1. Even the idle task gets ~24% CPU time assigned while the game is running and input happens through the touch screen! (So it does not look like a performance problem) The MediaPlayer playback interruption always happens if SoundPool.play () is called in response of a touch screen input. Although touch screen input and SoundPool.play() happen in different threads. I've tried suspending the UI thread for various different delays between 8 and 32 msec after a MotionEvent has been processed, but again, without success...

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Android :: Play Sound On A Timed Interval

Aug 27, 2010

I have an Android app which needs to play a sound resource on a timed interval, say every 120 seconds. I know how to access the sound resources and play them, however it's time timer part I'm not sure of. What's the best approach?

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Android :: Call To .NET Web Service Timed Out - Dev Using KSOAP2

Sep 4, 2010

I'm getting a Java Socket Exception "Operation timed out" when trying to call a .NET web service method. I've followed the many examples out there on the web to get my android to call a .net web service.

I'm running the web service using VS2010 in debug mode. The web method I'm calling is very simple -> "string GetVersion()"

I've read some posts that eclipse needs to be configured to access the internet by modifying the Proxy preferences "Preferences -> General -> Network Connections" from the Window menu item. I haven't been able to figure out exactly what I need to configure in the Proxy to get things to work if that is the problem.

I've also tried to access the .net web service root page (service.asmx) from my android with no success. I can access the asmx page with no problems using IE on the local machine. I've turned off the firewall and that didn't solve anything either. This is the first time I've tried to access a web service from a remote computer when it was running using VS2010 in debug mode.

I don't know if I have a configuration issue on the eclipse side or on the VS2010 side.

I'm also running Windows 7 Home Premium.

Below is a code snippet...

CODE:.................

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Android :: Java.net.SocketException - Operation Timed Out - Not Behind Proxy

Feb 25, 2009

I'm developing an app which needs to connect to the internet, but when i send a request using DefaultHtpClient.execute() method it takes 2-3 minutes and then the stacktrace says java.net.SocketException:operation timed out............

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Android :: SocketTimeoutException - Read Timed Out Occurs Only Via Mobile

May 4, 2010

I'm receiving "SocketTimeoutException: Read Timed Out" errors in my client app when attempting to post image data to a central server over HTTPS. What's odd is that I cannot reproduce the error when posting data from my local machine (via the emulator) to the same server. Increasing the SO_TIMEOUT value seems to only prolong the amount of time it takes for the timeout exception to occur. I am very new to using the Apache HTTP API - what am I missing?

CODE:..........................

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Android :: Load Images In OpenGL Without Having Thin Outline Appear Around Images?

Nov 2, 2009

I'm basically using the same method of loading bitmaps in OpenGL that the SpriteMethodTest example uses and have been unable to get rid of an annoying outline that appears around all of my images.

For example, If I were to load an image of a white circle on a white background, I would expect to see nothing. Instead, I would see my circle because its edge would be gray. In SpriteMethodTest, I replaced the background image with white and was able to see that the edges of the android images flying around also don't seem to be rendered correctly.

Does anyone know how to load images in OpenGL without having a thin outline appear around the images?

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Android :: Setting Timed Expiry For Application To Be Submitted To Adc2

Aug 30, 2009

I am submitting an application to the android developer challenge 2, but i would like to sell my application after the competition is over. In the terms and conditions google has mentioned that in case if i have to sell the application after the contest is over I have to set a timed expiry date.But while going through the steps for publishing the applications it is mentioned that the certificate validity limit should be a minimum of 22 October 2003."1.Your application must be signed with a cryptographic private key whose validity period ends after 22 October 2033. " Is it possible for me to set the expiration date as 120 days in the certificate? If not what is the best proccess that i should be following to set a timed expiry period?

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Android :: Adding Some Nine Patch Images Breaks All Of My Other Images

Apr 6, 2010

I'm working to convert some background images to nine patch so they scale better on different phones.
The problem is that if I have the following resource structure: drawable-hdpi/background.png drawable-hdpi/button.png drawable-mdpi/background.png drawable-mdpi/button.png drawable-ldpi/background.png drawable-ldpi/button.png and then I drop a new drawable-hdpi/background.9.png file into the mix, it breaks button.png during the pre-compile. The error is "No resource found that matches the given name (at 'background' with value '@drawable/button').Simply removing that one nine patch file fixes the build. Should I be able to have some nine patch images and some normal ones, or to have nine patch only in hdpi but not mdpi or ldpi? This is Eclipse 3.5.1 with the latest ADT.

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