Android :: Java 1.6 - On Android Device
Apr 22, 2009
Simple question, I did a cursory search on the dev guide and didn't get any obvious hits, although maybe I missed it (there's something about JDK versions, but they don't correlate to 1.5 or 1.6, they are more like 5 or 6 if you get my meaning). I would like to use Java 1.6 for some things. In particular, I provides much better Collection interfaces. Before I go to all the trouble is switching everything over (which I'm kinda unclear about anyway (Mac version, Mac Java version, Eclipse version, Android SDK/JDK/JRE/ AAH!), I just want to know if it's a fruitless endeavor. Can I use Java 1.6 on an Android device?
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May 7, 2010
Do Android devices have a unique id, and if so, what is a simple way to access it via Java?
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Jun 11, 2010
Is there any Java API for that? How can I read this information.
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Feb 9, 2010
In my application i want to upload the image.for that i have to get images from gallery in android device.can pl send me that code get images from android device gallery
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Feb 18, 2010
I am implemented this code image upload device only how can retrieve bitmap uri..
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Oct 20, 2010
Ho could I get Android version of a running device using java code?
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Jul 5, 2012
I followed evilisto's guide to make honeycomb style lockscreen.I could get the framework layout working, but since I didn't know how to get java source code for my device, so I just decompiled framework2.jar and modified MultiWaveView.smali(since framework.jar doesn't have this file, I had to decompile framework2.jar), compiled and odexed it.But the radious of chevron is too big and animation speed didn't change.What should I modify to change animation speed and radious of chevron?
I changed the values to extremely high value, but it seems framework2.jar and odex doesn't work for lockscreen chevron at all..
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Nov 9, 2012
Is it possible to install gingerbread on a java enabled touch screen device?
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May 19, 2010
i have two files
App.java
Gallery.java
App. java contains frontend buttons and functionalities Gallery.java lists the imagesin the sd card. i want to call Gallery.java in click event in app.java
App.java
package gallery.display;
import android.app.Activity;
import android.os.Bundle;
import android.view.View.OnClickListener;
import android.view.View;...........
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Mar 16, 2009
I'm trying to call a java method from javascript using addJavascriptInterface(); but seems does not work, it always display "failure"; java code...
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Aug 8, 2009
Java packages like Java.io, Java.Lang etc used in android, are they different from Java packages in windows ? means specially made for android ?
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Feb 11, 2009
I'm having some problems porting a Java application to work in Android platform. I detected an incompatibility problem between java sun and Adroid sdk in java.lang.Class. I oberved that: public Field[] getFields() Returns an array containing Field objects describing all fields which are defined. That's array is sorted as attributes are declared in the main Class in sun jdk. For example, next Class is defined as: public class Example { public boolean stop; public int atr1; public String name; ....
}
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Aug 16, 2010
I do an import of the full package name / java file, and if I do a <classname>.<method>, SOMETIMES I can get it to access - other times I get a lot of can't use a static in a non static bunch of talk. I'll admit I'm new to Java, so what do I need to do? Call a class instance first, then call my methods? I'm rather confused by this, as I want to put all of my 'functions' into a FunctionsList.java file, and all of my main Activity (UI) into a MyActivity.java file.
For example:
<MyActivity.java>
import com.example.FunctionsList;
private class MyActivity extends Activity {
FunctionsList.function();
}
9/10 times I get that static/non-static error. If I put all of my functions into MyActivity.java, I have zero problems!
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Nov 3, 2010
i hav two classes...both classes are extends activity.. i need call other class method on main class on android development..its urgent..please.. i done something like subclass sub = new subclass()...its not work..
package org.me.intent_testing;
import android.app.Activity;
import android.os.Bundle;
import android.widget.;
import android.view.;
import android.content.Intent;...........
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Nov 3, 2010
i hav two classes...both classes are extends activity.. i need call other class method on main class on android development..its urgent..please.. i done something like subclass sub = new subclass()...its not work..
In 1st activity class
package org.me.intent_testing;
import android.app.Activity; import android.os.Bundle; import android.widget.; import android.view.; import android.content.Intent;
/** * * @author pavankumar */
public class FirstActivity extends Activity {................
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May 28, 2010
Can someone explain a couple of very simple concepts to me - I'm interested in mobile devices running android and how they are identified over networks. Some scenarios: Device is connected over WiFi - presumably the device has a standard IP address as with any host and can communicate with any other android host over TCP/IP (assuming it knows the participating device's IP? device is connected over bluetooth - how are devices identified in this case? device is connected over mobile operator's network - this is the one I'm interested in and confused by - is there anyway for two or more devices to discover each other and communicate via the mobile operator's network? How does a device communicate with a backend server in this scenario? In other words, how do apps and devices communicate when not connected to a WiFi network?
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Jun 6, 2010
I have developed and tested my app on the emulator, and now want to install it on my HTC device. the apk installs successfully, however my database is not going with it. I have created my database using sqliteman browser b/c I have to insert a bulk data before the app starts. I have four tables in my db and call each in different activities and created all on the sqliteman. after the data is inserted I pull back the db onto the data folder of the emulator. it works perfect on the emulator but failed on the device. when I try to pull my db on the real device, it shows access denied problem
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Mar 24, 2009
I have developed a sports game which is single player. Now I want to have one more game mode which is multiplayer.
My question is how can i do device to device connection in android using sets of api which can be :
1.Bluetooth - whose APIs are not currently available.
2.gtalkservice - removed from sdk1.0 3.wifi - I dont knw how to connect 2 devices using wifi apis . I have asked about wifi because we have developed a game on iphone which used wifi connection for multiplayer stuff.
Or is there any other apis which can be used for implementation of multiplayer in game ?
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Oct 30, 2009
How do I map the device Y axis to the screen Y axis?I can't figure this out.I'm the developer of Tricorder, and I'm trying to make it so that the accelerometer and magnetometer indicators I draw always point in the right direction.On the G1 phone with the slider closed, all is well.But when I open the slider, I end up showing that gravity is pulling me to the left (if the phone is held with the display vertical).So, I know that the device, and hence sensor, Y axis is always in the direction of the earpiece; and the screen Y axis changes when I open the slider.And I know that I can use remapCoordinateSystem() to change the device axes to match the screen axes.But where do I find out what the device's orientation is?In other words, how do I compute the correct values for the X and Y parameters to remapCoordinateSystem()?
Configuration.orientation seems quite useless.Suppose it is set to LANDSCAPE.What does this mean?Does it mean a device which is "naturally" portrait (i.e. the sensor Y axis points to the narrow end), and which has been turned into landscape mode?If so, which way was it turned?Or does it mean a device which is naturally landscape?In other words, LANDSCAPE could mean that the screen axis is off from the sensor axis by +90, 0, OR -90 degrees.Not much help.So how do I do this?Obviously I want my app to work on all devices, not just the G1 phone.
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Oct 29, 2010
I have a standalone GPS enabled data recorder in my car that can function as either a USB host or device. (Its a class 0x00h USB device). I currently connect to it via a WM 6.5 app running on my Palm Treo 750. I would like to port my WM 6.5 app to an Android phone. (I don't have a specific Android phone in mind, I would like it to be as generic as possible).Replicating the GUI is not that difficult, but I am having trouble getting started on the USB communication. I'd appreciate it if someone could point me towards an example, or the appropriate tutorial.
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Feb 28, 2014
Basically I have an old iPod touch 2g on iOS 4.x and a Nexus 5.
I want to use my iPod as my media player but I'd like to be able to control music from my Nexus (only basic controls).
Is there an app on either device that allows this? I know tsk skipping can be done by some Bluetooth headphones so I'm hoping there's a way to make iOS accept command from my Nexus
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Feb 13, 2010
I'm using the android plugin for eclipse, and when I try to run my program using a real device through the android device chooser, my phone is not listed as a device. I have updated eclipse and all of the android packages, but it still isn't showing up. My phone is running 1.6, which is also the target version listed in the eclipse project.Also, the reason I decided to try testing on a real device is because the emulator doesn't seem to be working right anymore when I run my project. The emulator launches, but the program never does. Any ideas?(using windows 7/t-mobile mytouch 3g)
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Aug 10, 2010
Does anybody have an idea what I may be doing wrong. I have installed the usb drivers and have my device running in debugging mode but when I run my basic hello world application through eclipse my device wont show up in the device chooser. I have also tried re installing the sdk and all the drivers and still no luck.
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Sep 29, 2009
I was going through the code for Activity.java and ApplicationContext.
Both these classes define many functions of Context Interface. Take for example startActivity.java
Activity Class has its own implementation of startActivity ApplicationContext class also has an implemenetaion of startActivity.
Now there are 2 observations...
CODE:..........
Questions: 1. Who uses ApplicationContext class? 2. Does Activity class ever deal with ApplicationContext class (as given in the javadoc comments of ApplicationContext.java).
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Feb 5, 2014
I am trying to install the ADT Plugin. It is not working.
Tried:
This is after Hello->Install New Software
Name: ADT Plugin
Location: https:[code]....
How do I install ADT Plugin?I am using Java 6 instead of Java 7 per recommendation of posts elsewhere. It didn't work.
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Nov 10, 2009
http://developer.android.com/guide/developing/device.html Is there a way to get the device manufacturer or the USB device ID? I could not find anything documented.
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Oct 14, 2009
Does anyone know what this program is? What does it do? i launch it, it goes into preparing device and then I am back at home screen.
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May 28, 2013
I have 3 Galaxy Player 5 ( YP-G70 with 3 capacitive buttons ), only one of the actually have a working rom that i flashed a while ago.
The other two have a different rom that only have the back and menu button working ( the home button doesn't respond )
Is there a way for me to take the Rom and kernel off the working galaxy player so i can install it into the other two ?
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Sep 2, 2010
Want to know if there is an app to run Java on my HTC EVO.
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Sep 18, 2010
I know there are plenty of tutorials about integrating C++ into Java, but whats about the other way around, a Bridge from Java to C++?
The reason i'm asking this is Android.
Every C++ developer who wanted to write applications for the android noticed at some point that there is no serious (mature) C++ api for android (infact, android is lacking an implementation of the STL).
The only API that is mature enough to write android applications in, is Java. So instead of writing an api from scratch, wouldn't it be possible to use the Java Classes from C++?
I know that this sounds merely like an unrealistic dream, but that way most C++ developers weren't forced to learn a new Language.
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