Android :: Interactivity Coordination OnStop And OnResume
Oct 16, 2010
I have two activities. One loads all rows from a database, and the other saves to the database. When I have the second save in onStop and the first repull the data in onResume, they do it out of order (the first resumes and then the second saves). I managed to fix this by putting the saving data in onPause, but why was this happening? Was this the cleanest way to do it?
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Oct 7, 2010
I am seeing an issue where when I hit the "back" button, I get the onPause call, but it isn't followed by onStop and on Destroy. On most phones, I see this, but on one particular phone (Droid-X),
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Oct 12, 2010
I have a ListPreference with the entries and entryValues correctly set. When I go in the prefernces activity and change the value it successfully works (I added a Toast to output the value after changing the option to test). But when I do the following to compare it, it always executes the else statment when I change it everytime, even like above when I changed the ListPreference and the value was "bluesky" it still failed to execute the correct if statement. Here's the code I use to check the value of the ListPreference in the onResume():
SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(this)
String backgroundPref = prefs.getString("backgroundPref", "");
if(backgroundPref == "bluesky"){
mainLayout.setBackgroundResource(R.drawable.bluesky);
Toast.makeText(getBaseContext(), "Blue Sky", Toast.LENGTH_SHORT).show();
}else if(backgroundPref == "sky"){
mainLayout.setBackgroundResource(R.drawable.sky);
Toast.makeText(getBaseContext(), "Sky", Toast.LENGTH_SHORT).show();
}else{
mainLayout.setBackgroundResource(R.drawable.sunsetscene);
Toast.makeText(getBaseContext(), "Sunset Scene", Toast.LENGTH_SHORT).show();
}
The Toasts are there so I can double check which statement gets executed, and it always seems to be the else one. Am I having a bad day and getting something wrong?
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Sep 8, 2010
I've been using code like: activity.finish(); activity.startActivity(new Intent(activity, activity.getClass()));
in two places: onResume(), and in an onClick() method of an AlertDialog. I'm getting the desired results when the code is called from onClick(), but I get mysterious null pointer exceptions while the runtime is trying to execute my onPause(). Is calling finish() from within one of the Activity lifecycle callbacks always a bad idea?
This code makes me nervous even though it works in the onClick(). After I call activity.finish(), I would think activity is in a questionable state by the time activity.startActivity() is invoked. Seems like an invitation to race conditions.
My use case is setting UI preferences (e.g. a different layout) in a PreferenceActivity. When I return to the main activity's onResume(), I check for preference changes and if a new layout is requested, I use the code snippet above.
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Jan 27, 2009
There's already been some discussion of this, in various lists and blogs. I finally got an AnimationDrawable to work, but I cannot start it from onResume. I can start it from a timer that onResume starts, or an onClickHandler.
I've poked around the source a bit and I can't figure out, specifically, what state the view has to be in, in order for the background AnimationDrawable to start.
Can anyone enlighten me?
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Jan 14, 2010
Is there something like an application global onPause() and onResume()?
My main activity listens for GPS fixes, which I want to continue working when switching to another screen/activity. Therefor I cannot unregister my LocationListener in the activity's onPause(). However I still want to unregister my GPS listener when switching to another application (so save battery) and turning it back on when returning to my application, regardless what screen/activity the user is currently in. Any ideas?
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Oct 12, 2010
I have a mediaplayer object inside an activity that plays from mp3 files situated in the res/raw folder. The MediaPlayer.create(Context context, int resid) method is used to create and return a mediaPlayer object to play this track. What I have noticed is that when the activity is obscured by another activity and hence the "onStop()" method is called , the music continues to play. Can anyone explain why this occurs? I though that onStop would essentially freeze any actions taking place by objects associated with the activity, except for services etc
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Dec 3, 2009
I need be able to tell if Activity.onStop() was called because my application is moving to a new activity, or if it was closed because the user pressed the "Home" key or hit the back button from the bottom of the activity stack.The reason is because I need to know when it is appropriate to shut off music that is playing in my application (A game). There is nothing more annoying than hitting home and having something playing music in the background.However, Activity.OnStop() is called for each activity change, and I don't want to suspend music when moving between multiple activities in my app. I just can't find a way to differentiate between going home and going to a internal activity.Am I perhaps hooking into the wrong events?
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Sep 15, 2010
I have a TabActivity with 3 tabs, each tab started an activity and I realise when a tab is clicked onResume is call. If I have onCreate, when app start it will launch onCreate and then onResume immediately.So, I can just get ride of onCreate in this case?
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Sep 18, 2009
I need to open a progress dialog on the onResume() method. But no dialog is opened. Any solutions for this?
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Feb 20, 2010
I want to know what es the best place in an Activity to bind to a service? I saw examples doing it in onResume() and also in onCreate(). I was asking myself if it is not a problem putting it into onCreate(), cause in onPause() i will do a unbind to the service, so i dont get a serviceConnectionLeak, if i leave the activity. Now if i press the Home-Button and then switching to the HomeScreen, the Activity will unbind from the service, when i go back to the Activity from the Taskmanager, then onCreate() will not be called and if the Code is trying to access a function from the service i will get a null-pointer exception. If i bind and unbind only in onResume() and onPause() i dont have this problem.
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Mar 19, 2009
I have documented cases of an activity's onResume method getting called HOURS after the G1 is - well, not asleep, since a WakeLock is in use, but "idle" with the screen off (indeed, it had been off in one case for 6+ hours).
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Mar 14, 2010
I have a small test application I am working on which has a timer that updates a textview to countdown from 100 to 0. That works fine, but now I am trying to pause the application if the user presses the back button on the phone and then restart the timer from where they left off when they reopen the app.
From the Log.v() prints I see that the _timer_time_remaining variable has the correct number of seconds stored when onPause is called, but it is set back to 0 when onResume starts. Why does the variable get reset? I thought that the application would continue to run in the background with the same values. Am I missing something? This is all declared in a class that extends Activity.
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Sep 17, 2009
Each time I switch the orientation of the device, onStop() and onDestroy() are called. They are also called when I close the Avtivity (dismiss()), and when I press 'back' key. In onStop() or onDestroy() methods : how can I know how I can here ? I'd like to run some code when I close the Activity (back button), but not if I change screen orientation
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Oct 5, 2010
In the Android Application Fundamentals it says that after the call to the onStart()-method of the activity lifecycle either the callback method Resume() or onStop() is called. In case of an "normal" Start of an activity the system calls onCreate(), onStart(), onResume().But does somebody know an example where onStart() - onStop() are executed one after another?
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May 8, 2010
I want to save text from 2 edittexts(et1,et2) and selection from 3 spinners(spinnerm,spinner and spinner2) onPause and setting them back onResume.
Text from edittexts is saved correctly, only spinner selection don't work as desired.
My code:....................
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May 30, 2010
I'm having a hard time figuring out the best way to pass simple values from onPause and onResume in the Android activity lifecycle. I understand how to use get and put extra bundles for activity to activity data, but does that work for passing data between the same activity? Should i used SharedPreferences?
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Jul 14, 2009
I'm saving the state of my activities for orientation change support, it works well. Sometimes I have a dialog open though and need to save its state as well. My dialog's onStop() method doesn't seem to get called when I change orientation. Where would get notified inside the Dialog that we're being destroyed, so I can save its state?
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Apr 28, 2010
I have an application that is silencing the ringer while it is open, then when it closes it unsilences it. Currently I am doing these two things in OnStart and OnStop. The only problem (and it's a big one) is that when a phone call comes in, it stops my application (calling OnStop), then rings at its normal volume. Is there any way to get around this? I tried using onCreate and onDestroy, but I want to restore the original volume setting as soon as the program is closed, which onDestroy doesn't seem to do. You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscribe@ googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
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Dec 3, 2009
I'm having this strange issue where upon exiting a subactivity that is translucent (android:theme="@android: style/Theme.Translucent" ) the onStop() method doesn't appear to be called. have a TimerTask that runs and is supposed to be terminated when the subactivity ends in the onStop() method, but I'm instead left with an orphaned thread running in the background. It go particularly bad when I ran the subactivity several times. When I revert to no theme, the onStop() method is called and the activity behaves properly. Is there something I missed about how Translucent activities'lifecycles differ from standard activities?
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Jul 24, 2010
The docs say "The onStart() and onStop() methods can be called multiple times, as the activity alternates between being visible and hidden to the user"When I press the back button an it will go back to the previous activity which totally covers the old one.What is going on here?
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Aug 31, 2010
Just like the title says, Is there a simple line of code I could add to onStop()that will simply stop any gps activity currently going on with my application?
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Mar 4, 2010
I have a problem with the activity lifecycle specifically on Nexus One (2.1 running on emulator works fine). If I just create a simple empty Activity with no special launchModes that logs the calls on the onStart and onStop methods, this is what I see: - launch app: onStart called; - home button: onStop NOT called; - launch app: onStart NOT called; - home button: onStop NOT called: and so on. Sometimes if I press the back button then the onStop is not called, but the when i launch the activity again the onStart is called and right after the onStop is called. Similar results with different launchModes. What is going on? Can anyone confirm this?
i found an android issue for the problem here: http://code.google.com/p/android/issues/detail?id=6094 and a similar thread here http://groups.google.com/group/android-developers/browse_thread/threa.
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Apr 6, 2010
I created a TextView and put an url to it, using setText(Html.fromHtml("");. Its opening the web page in the built-in browser and when I press back, its coming back to the application.
I don't want to come back to the application, so in activity's onResume(), I call finish(). Its exiting at the first time. But when I open the application again, its throwing some exception.
Any other way to close the application, other than this way.
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Oct 14, 2010
i`ve got some problems with finish() method. I expect what after calling on my Activity finish() method onStop and onDestroy must be triggered(or am wrong??), in majority of examples they are, but Scenario: - reboot phone - launch activity - invoke finish() onPause is triggered but afterwards they are no calls to onStop() and onDestroy()I`ve noticed, that those calls are triggered after launching any other activity.
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May 6, 2010
I wonder if I could save a value (in my program its an index) so I could call it back when the program launches back again (even if the program destroyed) and the user could start from where finish.
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Sep 28, 2012
There are some process manage application that allows user stop any running aplication by a button pressing. I want to know, in these situations, the onStop and onDestroy methods will always get executed?
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Aug 21, 2010
In the included LVL sample app, the license check is triggered during onCreate. This means that when I click "Buy App" to launch the market, then immediately hit the back button to return to the app, the dialog is gone and another check isn't performed, leaving me with a perfectly usable app (at least until the activity is killed and the process starts over again).Would triggering the license check during onResume() be bad form, even though it would fix this issue? Is there a better solution?
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Oct 19, 2010
today i meet the problem.i need technic can control the android machine from server.then i want send data from server to android with no request from android.
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Apr 14, 2010
I'm trying to open a dialog window, but every time I try to open it it throws this exception:
CODE:.................
I'm creating it by calling showDialog with the display's id. The onCreateDialog handler logs fine and I can step through it without an issue, but I've attached it since it seems like I'm missing something:
CODE:............
Is there something missing from this? Some questions have talked about having this problem when creating a dialog from onCreate, which happen because the activity isn't created yet, but this is coming from a call from a menu object, and the appContext variable seems like it is correctly populated in the debugger.
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