Android :: Et View Insert Drawable Image

Nov 2, 2010

i am implementing puzzle game application in this application create one button in click the button display original image of the puzzle .original image display in dialog box then click ok return in to actual page how can implemented.

Android :: et view insert drawable image


Android :: Insert Image In View At Runtime

Mar 4, 2010

I have to insert, at runtime, an image in an ImageView. I haven't it in local, but i can get it from an URL.

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Android :: Image View From Drawable Folder Path

Nov 11, 2010

I want to show image from drawable folder using path (res/drawable/icon.png). I do not want to use R.drawable.icon. Please anybody know how to view the image using res/drawable/icon.png.

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Android :: Setting An Image View Resource As Drawable

May 2, 2010

I am trying to create a drawable in code and change the color based on some criteria. When I try and set the Drawable as the background of the ImageView it displays but won't let me set any padding. I realized I need to set the ImageView image via the setImageDrawable() function in order to be able to set the padding. The problem I am running into is that when I set it via the setImageDrawable() function nothing is displayed.

Here is what I have written:
<?xml version="1.0" encoding="utf-8"?>
ImageView icon = (ImageView) row.findViewById(R.id.icon);
ShapeDrawable mDrawable; int x = 0; int y = 0;
int width = 50; int height = 50;
float[] outerR = new float[] { 12, 12, 12, 12, 12, 12, 12, 12 };
mDrawable = new ShapeDrawable(new RoundRectShape(outerR, null, null));
mDrawable.setBounds(x, y+height, x + width, y);
switch(position){ case 0: mDrawable.getPaint().setColor(0xffff0000); //Red break;
case 1: mDrawable.getPaint().setColor(0xffff0000); //Red break;
case 2: mDrawable.getPaint().setColor(0xff00c000); //Green break;
case 3: mDrawable.getPaint().setColor(0xff00c000); //Green break;
case 4: mDrawable.getPaint().setColor(0xff0000ff); //Blue break;
case 5: mDrawable.getPaint().setColor(0xff0000ff); //Blue break;
case 6: mDrawable.getPaint().setColor(0xff696969); //Gray break;
case 7: mDrawable.getPaint().setColor(0xff696969); //Gray break;
case 8: mDrawable.getPaint().setColor(0xffffff00); //Yellow break;
case 9: mDrawable.getPaint().setColor(0xff8b4513); //Brown break;
case 10: mDrawable.getPaint().setColor(0xff8b4513); //Brown break;
case 11: mDrawable.getPaint().setColor(0xff8b4513); //Brown break;
case 12: mDrawable.getPaint().setColor(0xffa020f0); //Purple break;
case 13: mDrawable.getPaint().setColor(0xffff0000); //Red break;
case 14: mDrawable.getPaint().setColor(0xffffd700); //Gold break;
case 15: mDrawable.getPaint().setColor(0xffff6600); //Orange break;
} icon.setImageDrawable(mDrawable); icon.setPadding(5, 5, 5, 5);
This results in a space for the ImageView but no image.

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Android :: Reverse Image Load Order - Loading Animation In A Image View While The Real Image Is Loaded?

Jul 21, 2010

I use http://stackoverflow.com/questions/541966/android-how-do-i-do-a-lazy-load-of-images-in-listview/3068012#3068012 to load images in a ListView and a GridView. It works but the images are loaded form bpttom to top. How to fix that?

Bonus Question: Can I use a loading animation in a image view while the real image is loaded? Right now it's just a default image.

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Android :: Able To Insert Passed Image Value Into Sdcard?

Aug 5, 2010

As asked, is it possible? Here's part of my code. I don't know how to change it.

CODE:............

And yes, the error toast came up!

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Android :: Insert An Image In A Tablelayout Without Streching It

Apr 26, 2010

I'm having some trouble getting pictures inside a tablelayout...actually, each I have 2 columns and when i put a picture in a cell of the table, it's completely streched and disproportionnated...I can't find how to make it stay it's original inside the cell and let the rest of the space filled by white background for instance....

XML is like that :

CODE:.................

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Android :: Insert Both Image And Button In Droid At A Time?

Jun 15, 2010

I need to insert 2 images and 2 buttons.action required is that whn i click on th first button corresponding image should be displayed.same action required for other button also but second image should be displayed.

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Android :: Media Insert Image Locked To Heavy Compression

Jun 20, 2010

So from what I can tell Media.insert Image is locked to heavy compression on all images. This includes when passing in the path to a photo in the filesystem. As a test I used a 3000x2000 pixel jpg which had been previously saved at maximum quality and was ~6MB. After passing the path to Media.insert Image, the resultant copy (still 3000x2000) is 623KB. I passed in another copy of the 3000x2000 image, this one compressed down to 393KB. After Media.insert Image, the image filesize is 492KB. I'm wondering if there's a way to specify the compression when images are saved by insert Image. I'm also wondering why this is recompressing jpgs, rather than simply copying them into DCIM. A side-effect of opening and re-compressing these images is that it imposes a rather low VM cap on what insert Image can handle. I'm getting out-of-memory errors when trying to pass the path of a 10 megapixel image.

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Android :: Insert Frame Title And Subtitle For Image In Droid?

Sep 26, 2010

I want to add frame to image with title and subtitle. The thing that I want to do is as follows : There are number of styled frames available and user selects any picture from the phone memory or takes a picture from camera, now on selecting any frame that picture should be in that frame. Also below that frame there should be title and subtitle of the image.

I hope I have made it clear of what I want to know.

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Android :: Load Image From Drawable?

Mar 16, 2010

I need to create a object Image from import javax.microedition.lcdui.Image; using a file .png placed in drawable folder. How can i do that?

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Android :: Add A 9patch Image To Xml Drawable?

May 1, 2010

I have the following drawable which draw a rectangle. Can you please tell me how can I add a 9patch image as the background of this drawable? code...

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Android :: Scale A Drawable Or Background Image?

Sep 9, 2009

On a layout I want to scale the background image (keeping its aspect ratio) to the space allocated when the page gets created. I am using layout.setBackgroundDrawable() and am using a BitmapDrawable to setGravity for clipping and filling, but don't see any option for scaling.

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Android :: Scale A Background Image Or Drawable?

Sep 9, 2009

On a layout I want to scale the background image (keeping it's aspect ratio) to the space allocated when the page gets created. Anyone have any idea how to do this?

I am using layout.setBackgroundDrawable() and am using a BitmapDrawable to setGravity for clipping and filling, but don't see any option for scaling.

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Android : Way To Send An Image (stored In Drawable) Via MMS

Nov 1, 2010

A number of images are "built in" to my app. They are stored in the drawable folder. I'd like to give the option of sending one of these images via mms (or even email) to someone in the user's address book. All the examples I've seen are sending images that are stored somewhere other then the default Eclipse drawable folders.

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Android :: Updating Image In Drawable Directory From Code Possible?

Mar 17, 2010

I have a picture in res/drawable directory: res/drawable/picture.jpeg.
Can I dynamically update this picture.jpeg from code? i.e. I want to use another picture to replace this picture in the drawable directory dynamically. If I can, what path should I use to access the picture? Should I use "res/drawable/picture.jpeg"?

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Android :: Portrait And Landscape Layouts - Drawable Image

Nov 15, 2009

I have an app that I started in 1.6. It used images that were specific to portrait and landscape layouts. I put these in the corresponding drawable folders, for example:

drawable/image01,png
drawable-land/image01.png

when I created a new project with 2.0 it gave me the following folders. drawable drawable-hdpi drawable-mdpi drawable-lpdi. when I look at the documentation around these folders it all seems very straight forward. I assumed that you were able to create the following folders. drawable-hdpi-land drawable-mdpi-land drawable-lpdi-land

and everything would work as before. The image directory would swap automagically pulling the appropriately laid out image depending on your screen orientation. Unfortunately it does not. The SDK seems to get confused, and if I clean the project, the folders come up as poorly named.

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Android :: Many Image Files In Res / Drawable - Access In Droid?

Feb 11, 2010

I have to make a dedicated image viewer app for Android 2.x.

There are too many jpeg image files: about 2000~ jpegs, over 100MB.

I want access the image files with their file names,
but I couldn't find such an example.

By the way, is it okay to put many image files in /res/drawable folder?

I heard that the android application cannot be installed on sdcard and

the program repository is very small so 100MB app cannot be installed generally.

I found some examples which download the large data files on sdcard online,

but I cannot run a web server to host the data files,

and I must upload the fully packaged program on Android Market. (Should I build one apk file?)

What are the best practices for managing too many resource images (or something) in Android?

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Android :: Convert Bitmap Image To Drawable In Droid?

Mar 10, 2010

How can i convert a Bitmap to Drawable.

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Android :: Emulator With WVGA Loading Image From Drawable Mdpi?

Jun 2, 2010

I read about in the google documents that the 3 folders corresponds to different screen types and that android would select the image from different folders automatically according to the screen type. I read that WVGA will load from drawable-hdpi and HVGA will load from drawable-mdpi. When I tested with 2 emulators both running 2.1, each with HVGA and WVGA. It turns out that they are both reading the image in mdpi. If I deleted the image in mdpi then they read from hdpi. Can someone answer why emulator with WVGA is reading from drawable- mdpi?

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Android :: Store Image Files(*.png) To Folder R.drawable At Runtime?

Oct 16, 2009

How we can store image files(*.png) to the folder R.drawable at runtime?

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Get Drawable Name From Image Adapter?

Oct 20, 2011

Im making an app in which the user selects an image and then gets redirected to a new screen in which the drawable name is displayed.

This is the code triggered when the user click an image:

Code:
public void onItemClick(AdapterView<?> parent, View v, int position, long id) {
Intent tabsIntent = new Intent();
tabsIntent.setClassName("com.budisha.app", "com.budisha.app.TabClassActivity");
tabsIntent.putExtra("pic_name", position); //sends picture position
startActivity(tabsIntent);
}

This sends the new activity the drawable position. But i need to get the drawable name.

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How To Get Image From Drawable Folder

Jan 29, 2014

If I want to get an image from drawable folder I do this:

getResources().getDrawable(R.drawable.myimage)

But if I want to get an image in a folder like this:

drawable/pngs/myimage.png

How I can get that image?

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Android :: Make A View Drawable To Use It As Background To Another?

May 29, 2009

I have a custom view on which i have drawn some lines(to represent a grid) i want to use it as a background to another view!!!

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Android :: Drawable Changes Sizes On Screen When Reading Image From File / Avoid This?

Apr 15, 2010

I have an image on a private file.
I read the file, create the drawable, and assign it to an ImageView.
The ImageView has WRAP_CONTENT so the size is automatic.

On 320x480 screens, the image looks good
But on screens with more resolution and high density 480x800 or 480x854 (N1, droid) , when the image is for example 150x150, I see the image as 100x100.

Of course it has something to do with the density but not sure how should I resolve this.

This is my code...

if I then inspect the size of the icon, android thinks the size is 100x100, when really is 150x150.

Looks like its reducing the image by the density.
Can anybody explain this and how to avoid this.

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Android : Takes Drawable Object - Scale Image - Save Memory?

Aug 23, 2010

I need to know how he takes drawable object. I'm collecting some ImageView objects in array, they have background images that are rather big in resolution so they take lot of memory...

I have read somewhere that it will automatically create image with resolution that my imageView have, so i think it will take less memory than first one. Please tell me, if i set scaleType property, will it scale that image? Will that help me to save memory?

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Android :: Drawable For Background View - What Type Of Resource?

Nov 2, 2010

I'm going to be using
setBackgroundResource(R.drawable.background)
in my onCreate() method.
When I create the XML file with the and its colors, what type of resource am I creating? "values", "layout"?

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Android :: Way To Specify Thumb Drawable When Custom View Created At Runtime?

Apr 3, 2010

I'm creating custom View that shows when necessary scrollbars. already figured out that i need to call initializeScrollbars(TypedArray) method but have no idea how to specify thumb Drawable when my custom View is created at runtime (not from xml layout).

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Android :: View Multiple Image With System Image Viewer

Sep 7, 2010

We can view an image with What if we have some images? How can we put the extras to let the viewer know we have /sdcard/a.jpg, /sdcard/b.jpg, /sdcard/c.jpg ? I hope to do this in a time because starting an activity is very expensive. Code...

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Android :: Change Source Image For Image View When Pressed

Nov 16, 2010

I have a scroll view with lots of image buttons. I want to change the image for an image button when it's pressed. The thing is that I want the image to remain until another image button is pressed. That's why I couldn't use a selector. What is the best practice to achieve his?

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