Android :: Any Way To Use Image Sizes When Setting View?
Oct 19, 2010
Is there a way to use an image size when setting the sizes of a view? I want to create a TextView item with the exact height of a resource image, but I don't want to use the image as a background for the text view.
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Apr 22, 2010
I've been reviewing the Supporting Multiple Screens documentation on the Android and I just need some additional clarification...
It's my understanding that designing three unique interfaces (ldpi, mdpi, and hdpi) would be the best way to go about supporting all the potential android screens with minimal scaling/distortion.
Yes, I know there are similar questions posted, however... If I create an image for the benchmark mdpi (let's say my image is 300x210, just for example) how to I determine what size I will need to recreate that image at ldpi & hdpi? This post as well as a google search leads me to believe that ldpi is just 75% of the mdpi image, and the hdpi is 150% of the mdpi image. Is this accurate?
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May 2, 2010
I am trying to create a drawable in code and change the color based on some criteria. When I try and set the Drawable as the background of the ImageView it displays but won't let me set any padding. I realized I need to set the ImageView image via the setImageDrawable() function in order to be able to set the padding. The problem I am running into is that when I set it via the setImageDrawable() function nothing is displayed.
Here is what I have written:
<?xml version="1.0" encoding="utf-8"?>
ImageView icon = (ImageView) row.findViewById(R.id.icon);
ShapeDrawable mDrawable; int x = 0; int y = 0;
int width = 50; int height = 50;
float[] outerR = new float[] { 12, 12, 12, 12, 12, 12, 12, 12 };
mDrawable = new ShapeDrawable(new RoundRectShape(outerR, null, null));
mDrawable.setBounds(x, y+height, x + width, y);
switch(position){ case 0: mDrawable.getPaint().setColor(0xffff0000); //Red break;
case 1: mDrawable.getPaint().setColor(0xffff0000); //Red break;
case 2: mDrawable.getPaint().setColor(0xff00c000); //Green break;
case 3: mDrawable.getPaint().setColor(0xff00c000); //Green break;
case 4: mDrawable.getPaint().setColor(0xff0000ff); //Blue break;
case 5: mDrawable.getPaint().setColor(0xff0000ff); //Blue break;
case 6: mDrawable.getPaint().setColor(0xff696969); //Gray break;
case 7: mDrawable.getPaint().setColor(0xff696969); //Gray break;
case 8: mDrawable.getPaint().setColor(0xffffff00); //Yellow break;
case 9: mDrawable.getPaint().setColor(0xff8b4513); //Brown break;
case 10: mDrawable.getPaint().setColor(0xff8b4513); //Brown break;
case 11: mDrawable.getPaint().setColor(0xff8b4513); //Brown break;
case 12: mDrawable.getPaint().setColor(0xffa020f0); //Purple break;
case 13: mDrawable.getPaint().setColor(0xffff0000); //Red break;
case 14: mDrawable.getPaint().setColor(0xffffd700); //Gold break;
case 15: mDrawable.getPaint().setColor(0xffff6600); //Orange break;
} icon.setImageDrawable(mDrawable); icon.setPadding(5, 5, 5, 5);
This results in a space for the ImageView but no image.
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Aug 12, 2010
With the many devices available, each with different screen density and resolution, I am wondering - how many versions of an image should I make for the different device screen sizes? Is it 3? small, medium, large or just 1.
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Apr 13, 2010
I've read the Android documentation:
http://developer.android.com/guide/practices/screens_support.html
but still have some questions. I'm trying to design a music application which basically has images of the instrument (ImageButton) that play a sound when clicked. However, I'm confused about how to have the ImageButtons scale to fit all the different screen sizes and how to position them.
Which layout is best used for needing to position ImageButtons in specific locations on the screen? (i.e. cymbals on a drum set) FrameLayout, RelativeLayout? If I only really care about medium and large screens, do I need to create different resources (images) for both as well as a different XML layout to position them? I'm trying to find the simplest way to do this without having to create a separate layout XML file for positioning/size and separate image resources for each screen.
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Apr 15, 2010
I have an image on a private file.
I read the file, create the drawable, and assign it to an ImageView.
The ImageView has WRAP_CONTENT so the size is automatic.
On 320x480 screens, the image looks good
But on screens with more resolution and high density 480x800 or 480x854 (N1, droid) , when the image is for example 150x150, I see the image as 100x100.
Of course it has something to do with the density but not sure how should I resolve this.
This is my code...
if I then inspect the size of the icon, android thinks the size is 100x100, when really is 150x150.
Looks like its reducing the image by the density.
Can anybody explain this and how to avoid this.
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Jul 21, 2010
I use http://stackoverflow.com/questions/541966/android-how-do-i-do-a-lazy-load-of-images-in-listview/3068012#3068012 to load images in a ListView and a GridView. It works but the images are loaded form bpttom to top. How to fix that?
Bonus Question: Can I use a loading animation in a image view while the real image is loaded? Right now it's just a default image.
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Sep 7, 2010
We can view an image with What if we have some images? How can we put the extras to let the viewer know we have /sdcard/a.jpg, /sdcard/b.jpg, /sdcard/c.jpg ? I hope to do this in a time because starting an activity is very expensive. Code...
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Nov 16, 2010
I have a scroll view with lots of image buttons. I want to change the image for an image button when it's pressed. The thing is that I want the image to remain until another image button is pressed. That's why I couldn't use a selector. What is the best practice to achieve his?
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Feb 10, 2010
I have a vertical LinearLayout. I would like to layout 1 ImageView on top and 1 ImageView at the bottom of that LinearLayout. I tried putting 'android:gravity="top"' and 'android:gravity="bottom"' in each of the ImageView, but both ImageView appears at the top of the LinearLayout. Is there a way to fix it?
CODE:................
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Nov 16, 2009
I'd like to show a png or jpg I downloaded from the next in an image viewer intent, but can't get it to work.
Bitmap bmp = getImageBitmap(jpg);
String path = getFilesDir().getAbsolutePath() + "/test.png";
File file = new File(path);
FileOutputStream fos = new FileOutputStream(file);
bmp.compress( CompressFormat.PNG, 100, fos );
fos.close();
Intent intent = new Intent();
intent.setAction(android.content.Intent.ACTION_VIEW);
intent.setDataAndType(Uri.fromFile(new File(path)), "image/png");
startActivity(intent);
I know the bitmap is downloaded ok (use the same routine for supplying it my ImageView instances elsewhere in my app) - I think it wrote to file ok, I can see it on disk and the file size is correct. The intent is launched but an exception is thrown: then the new activity just sits there, blank. How does this work?
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Jul 25, 2010
I have an ImageView in my android layout. And I would like to add a 'decorator' image at the lower right corner of my image view. Can you tell me how can I do it? I am thinking of doing with a FramLayout with 2 image views as its child, but how can i make one image the lower right corner of another?
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Mar 3, 2012
Is it possible to have an image view overlap a listview? Basically I want to put a vertical line done the center of my list view to make a vertical dividier between the textviews in a listview row that are statically sized horizontally and dynamically sized vertically.
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Dec 9, 2009
I'm facing a problem. I want to show a image as a hyperlink. Touching that image will open the browser and go to given url. This should be in .xml file (not dynamic). Is it possible to do that? If yes, then how? Anyone please give me the code.
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Jul 8, 2010
How would one go about setting the homescreen wallpaper from an image on the SDcard?
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Jul 21, 2010
So Im trying to add an imageview to my current xml design - and its working decently. Now my main problem is that I cant seem to find a way to set the attributes for the image like where it needs to be displayed etc.
RelativeLayout mRelativeLayout = (RelativeLayout) findViewById(R.id.board);
ImageView i = new ImageView(this);
i.setImageResource(R.drawable.blue_1);
i.setAdjustViewBounds(true);
mRelativeLayout.addView(i);
setContentView(mRelativeLayout);
i tried messing around with setlayoutparams but got absolutely no clue what to do with it.
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Aug 31, 2010
In my Android project,I've a image button whose background is set to some image.I want so set some text on the image button.How do i do that?I want to set the text because localization would be used in the project.
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Aug 17, 2010
At the moment I am attempting to set my camera on my Motorola Droid phone to take an image that matches the size of my screen (854 x 480 pixels), and I am attempting to accomplish via the parameters for the camera as such:
CODE:.................
I have my activity implement the Camera.PictureCallback method of onPictureTaken (excluding log calls), so when the takePicture method is called it runs this method:
CODE:..........
For some reason though, my camera is taking pictures in 1280 x 960. Is this some sort of minimum size the camera can capture an image in? From log calls I can see that the Camera's parameters are still set to have a picture size of 854 x 480, but image keeps coming out as 1280 x 960. Am I decoding the image incorrectly, am I setting the camera's parameters incorrectly, or am I doing something else wrong?
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Mar 19, 2009
I want to create an Android ImageButton in the xml file with a background image, and a smaller icon on top of that, right in the center. For some reason, it's not obvious how to do it, and documentation is no help.code...
However, no matter what I try (putting "wrap _ content" instead of absolute numbers on layout _ height and layout _ width, the icon remains in the top left corner of the button. If, however, I have no background image (i.e. a system default white button), the icon does go into the center. The button also goes into the top left corner when I use a color instead of an image for the background.
Why does this happen, and how would I actually get the behavior I want-- that is, a background image with the icon in the center?
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Aug 11, 2009
I'm trying to set the background of a webview to a drawable image resource in Android.From the sdk it seems something like this would work but it doesn't.
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Oct 19, 2010
In my android application i am using a image as background initially. Then on top of that i need to place small images and on top of the small images i would like to place a textview with some text on it.
I am using below code for that.With this am able to place the small images but the textview if i am trying to place it place in the next row and not over the image.
I also tried with adding the image as the background and then placing textview but at that case the padding and size of the image is not getting decreased.
Is there any way that i can have the images of size 60 by 60 and place a textview on top of these images.
Please share your valuable suggestions.
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Nov 7, 2010
I have a button defined in my XML file. The button works exactly like you would expect...that is until I add the line at the bottom (android:background="drawable/leftarrow1"). Then the button is no longer click able in the activity, but the new background shows up like I want. What gives?
<Button
android:id="@+id/switch_left"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentLeft="true"
android:layout_center Vertical="true"
android:background="@drawable/leftarrow1" />
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Jun 22, 2009
I created a custom View Round button which consists of an image and some text. I tried to bind a method to it but it doesn't work and don't know what could be the reason.Does anyone know whether there's anything missing or the reason it doesn't work?
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Sep 18, 2010
I'm trying to set the z order of a UI element (i.e. a View) so that it will overlap another element, but calling ViewGroup.bringChildToFront() has a weird side effect....it moves the element to be the last item in the parent (the ViewGroup). Is this a bug, expected behavior, or what? More importantly, how can I set the z order or a View without this unfortunate side effect?
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Jan 6, 2010
I would like to set a "style" for the button how can I do that in java since a want to use several style for each button I will use.
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Aug 24, 2010
I created a ScrollView and want it to expand to the available space, without having to set a fixed height (i.e. "250px") for it. As such, I created a Relative Layout. The basic outline follows: Code...
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Nov 16, 2010
I have an ImageView which I want to always be the same size. If the image is smaller than the view, I'd like it to be centred in the view. If the Image is larger than the view then I'd like it scaled down - with aspect ratio preserved.I've had several attempts at this myself
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May 8, 2010
I have built an app for the Motorola Droid which should automatically update a server with the phone's location. After the user performs a particular task on the main activity screen, an alarm is set to update the user's location periodically, using a service. The alarm is explicitly stopped when the user completes another task. Thing is, I have set up a location manager within the main activity's onCreate() method which is supposed to place the first acquired lat/long into two textview fields. Even though the manifest is set up for acquiring coarse and fine coords and I'm using requestLocationUpdates (String provider, long minTime, float minDistance, LocationListener listener), with minTime and minDistance set to zero, I'm not seeing the coords coming up on the screen.
With that, I'm not recording any locations on the server. When I seed the textviews with sample coords, they are being recorded fine on the server. I am not at a computer that can run the IDE, so don't currently have the code, but am desperate for some help on this. One other thing is that the main activity screen calls a photography app before the user manually clicks "send data". I'm suspicious that I may need to override the main activity's onResume() method to do this location acquisition.
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Apr 28, 2009
Can someone know the answer tell me which is more efficient if the bmp is a big bmp? RemoteViews views
1. views.setImageVIewBitMap(R.id.icon, bmp)
2. bmp = BmpUtils.resizeToFitIconSize(bmp) views.setImageVIewBitMap(R.id.icon, bmp)
In short, will resizing the bmp before setting it on a remote view make it more efficient? Or should I just let the imageView take care the resizing? Code...
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Apr 4, 2010
I am trying to implement a ListView that is composed of rows that contain a View on the left followed by a TextView to the right of that. I want to be able to change the background color of the first View based on it's position in the ListView. Below is what I have at this point but it doesn't seem to due anything. Code...
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