Android : How To Add A Background Image To Droid Activity
Oct 12, 2010
My goal is to develop a GUI application on top of a background image with buttons in specific places on the image. The first step is to display the background.
The image can be displayed with resources and is described in several FAQs including this one:
how-to-add-background-image-to-activity
It compiles and runs without errors, but the background is black. Here is the main.xml file:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout android:id="@+id/rootRL" xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:background="@drawable/background">
</RelativeLayout>
The image has been in png, 9.png, and jpg format with basenames of 'main' and 'background'. It builds but does not display. Making clean and recompiling does not help.
This behavior occurs on both the emulator and on hardware -- an Atmel AT91SAM9M10-G45-EK. The SDK version is 2.0.1.
View 1 Replies
Jul 22, 2010
Using theme or ImageView ?
View 2 Replies
View Related
Sep 12, 2010
I am a bit confused on creating an image which will be acting as a background for my activities. So, in short, my aim is that my application should be able to fit the different screen sizes. Therefore, what size in pixel should my three images be to be able to fill the screen of the device in ldpi, mdpi and hdpi?
View 2 Replies
View Related
Aug 13, 2010
I'm battling with extending a TextView for my Android app. I'd like to create "bubbles" to display text messages in a conversation, similar to the native iPhone SMS conversations.
Is there a way to implement the resizing of a background image without just stretching it? I'd like to have a single background image that keeps it's corners but get stretched only in defined areas. I think this should be possible because I've seen it in a SMS app, but I wonder how to implement that.
View 1 Replies
View Related
Oct 4, 2010
It seems background images are automatically shrunk in Android, for example, I use setBackgroundDrawable to set background of a view code...
Instead of shrinking, I want the image to be cropped to fit the screen size. How to do it?
View 1 Replies
View Related
Nov 2, 2010
I've used the following code to repeat the image in the background but its not working code...
View 1 Replies
View Related
Sep 17, 2010
I have a widget layout xml which sets the src to the delivered android widget 4x1 frame image.Here is the widget layout code...
@drawable/widgetinitial holds the widgetinitial.png image example 4x1 at developer.android.com (AppWidget design guidelines).(4x1_Widget_Frame_Portrait.psd) What I am trying to do is display an image inside the delivered frame instead what happens is the frame image goes away and only the image I am trying to display shows up. How can I display the image inside the bounding box or the background?
Another question - I think I saw in a couple of forums AbsoluteLayout is a deprecated feature for Android 2.1 and above. Is that correct? and does using AbsoluteLayout throws any force close or other exceptions?
View 2 Replies
View Related
Mar 17, 2010
Is there a way I can remove the background bar image in the SeekBar android widget?
I just want it to show a slider with no progress bar behind it.
View 2 Replies
View Related
Feb 17, 2010
Can you please tell me how can I place an background image to a the left upper corner of TextView in android? I would like the image not to be scaled by android.
I have tried
Resources res = getResources();
setCompoundDrawables(res.getDrawable(R.drawable.icon48x48_1), null, null, null);
Nothing is shown.
And I have tried
setBackground(R.drawable.icon48x48_1);
But it stretches the image.
View 3 Replies
View Related
Jul 18, 2010
When I try to add an image for the background in Handcent, it changes my phone background and makes the handcent background black.
View 3 Replies
View Related
Jan 28, 2013
I had the HTC Desire Z, so, I think it's not related to Droid 4, but it's Android specific.
However, whenever I try to set a background image, this one is always enlarged, coming out the edges, no matter what its size is, while I expect it to fit the display, even deformed, just as when I set a desktop image on my PC. That's what happened for example with my old Nokia N82: the image was scaled to fit the display.
I even tried to set an image of the exact resolution of the display (540 x 960), but it was always enlarged. So, is actually there a way to put a background image so that if fits the display and is not enlarged?
View 3 Replies
View Related
Jan 10, 2010
I created an application which enables the user to set whether he wants to receive notification while the application runs in background mode. If the notifications are enabled an activity should be started (the dialog should appear on the screen).
I tried to enabled it the following way:
CODE:...........
This is the method from main activity. When onPause() is executed isRunningInBackground is set true.
When I tried to debug it when the main application was running in the background the line
startActivity(intent) had no effect (the activity didn't appear).
Does anyone know how to midify the logic in order to start an activity from the main activity when the main activity is running in the background (after onPause() is called)?
View 1 Replies
View Related
Dec 17, 2009
How can I remove a background image and get the original background?
View 4 Replies
View Related
Oct 12, 2010
I am very new to Android (and Java) originally a C# developer.. and am struggling with the concepts and terminology.
I have been through almost all the tutorials and have decided to start on my first test app.The first part of my app is going to involve using the gallery widget (based on the hello gallery tutorial) to display a load of images. (these images will eventually come from the phones camera, but I will cross that bridge later!) My images are currently stored in the drawable folder in my project.As a first step I want to just have the user click on an image and it pops up full screen, just so I know how to get reference to it, but I am struggling. Evetually I want the user to click an image, then a window/activity(?) will open asking them for a bit of text. This will then be store in sqllite against the image. Code...
View 1 Replies
View Related
Jan 19, 2010
Can any one guide me how to add some menu related buttons at the bottom of each activity?
View 1 Replies
View Related
Nov 30, 2009
Is there a way to set the background image as static so it doesn't span across each desktop?
I'm using Open Home if it makes a difference..
View 1 Replies
View Related
Apr 18, 2010
Let me know how to set up a background image in opengl. You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscribe@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
View 5 Replies
View Related
Oct 29, 2009
ListView Question! I know it's possible change the row color, but it's possible to put some imagem on background? And if yes, it's possible to create an imagem 1px and repeat-x or repeat-y like CSS?
View 2 Replies
View Related
Mar 29, 2010
I want have an image and i want to set it as a background of android list view. i have used android:background="drawable/image" but nothing happened. how to achieve this?
View 1 Replies
View Related
Apr 28, 2010
I am developing a live Wallpaper on android 2.1
I want to set in background a bitmap that i download on a server. I use canvas with the method setBitmap(Bitmap bitmap); but it don't work. I also try to set it in an ImageView in a different class of my live Wallpaper but it also don't work.
Have you got a solution?
View 2 Replies
View Related
Oct 2, 2010
I have a background image about 100 x 100 that I want to center in an Android app. Is there a way to do this?
I'm thinking it would greatly help with orientation changes for simple apps.
View 1 Replies
View Related
Feb 2, 2010
I have an image that I want to place on the background on my activity. For the G1 I would use a background of 320x480 but with the nexus 1 the resolution is almost double that. Should I just place the large image and make the smaller phones size down? I am trying to keep the size of my package down as much as possible.
View 1 Replies
View Related
Nov 20, 2010
I want to set Image background for linearlyout in android ? can i ? if yes. how ?
View 2 Replies
View Related
Oct 6, 2010
I have a RelativeLayout with a tiled background. Is there a way to make a tween animation to fade out the existing image and fade in a new one?
View 1 Replies
View Related
Sep 6, 2010
I created a custom background image and wanted to use it as the background for a layout that has height of wrap_content. However, the total height of the contents of within that layout are much less than the height of the background image.
When I set it as the background in XML via android:background="@drawable/image", I noticed that it displays the entire height of the image, although the height of the actual contents are much shorter.
View 1 Replies
View Related
May 6, 2010
I'm trying to set my root LinearLayout element (which is set to fill_parent in both dimensions) to have a background image which is always located in the lower left corner of the screen no matter the orientation of the device. It would be excellent if there were some way to set the background image position such as that which you can do with css using "background-position: left bottom;" but I'm not seeing a way to achieve this in Android. Is there a way to do this?
View 1 Replies
View Related
Apr 26, 2010
I have a linear layout which has a background image (a 9 patched png file). How can I add padding to left and right so that the background image does not take up the whole width? I have tried 'android:paddingLeft' and 'android:paddingRight', but that does not change anything.
CODE:.....
The whole background still stretches the whole screen width.
View 1 Replies
View Related
Feb 12, 2009
I need to draw a background of 320 x 480 (fullscreen) for a OpenGL game. What I did was to stretch the texture to 512 x 512 and mapped it to 320,480 quad and then drew the rest of the game elements. I tried changing the texture image to 256x256 and no noticeable improvement in speed. Game was horribly slow even on the real device. It is actually slower on the device than on the emulator... I think i am the first one to have such a situation.. I am drawing a max of 12 triangles only 2 for background and rest are 64 x 64 textures. on 5 quad made with 10 triangles. I have disabled Depth, Lighting already. Only blending enabled as I use transparent PNG for texture of sprites. render cycle is like this - draw the background - draw the sprites (only 5) [with 10 triangles only] - swapbuffer... Please don't advice me to use 2d canvas, bitmap etc... I need to do it in OpenGL only. don't think OpenGL ES 1.0 is so incapable that it can't give me atleast 25-30 fps with just 12 triangles which you one 256x256 texture and one 64x64 textures (used by 5 quads...
View 20 Replies
View Related
Nov 15, 2010
I am trying to fill an image onto my screen, but it is just covering around 75-80% part of whole screen, not whole screen.
The codeblock i am using is as:
CODE:...........................
View 1 Replies
View Related
Nov 18, 2009
we are designing the page and we need to change background image dynamically.Is there any way to load(or change) android application background image dynamically?help me from come out this problem?
View 1 Replies
View Related