Motorola Droid X :: Handcent Background Image?
Jul 18, 2010When I try to add an image for the background in Handcent, it changes my phone background and makes the handcent background black.
View 3 RepliesWhen I try to add an image for the background in Handcent, it changes my phone background and makes the handcent background black.
View 3 RepliesHow can I remove a background image and get the original background?
View 4 Replies View RelatedIs there a way to set the background image as static so it doesn't span across each desktop?
I'm using Open Home if it makes a difference..
when the stock Messaging app wasn't cutting it, I installed Handcent.But it started flaking out on me, so I dumped it and went to the more-reliable chompSMS.I liked it a lot.But to be completely honest, I missed some of the features of Handcent. But reliability is Job 1, so I kept chompSMS for a few weeks.Then I heard that Handcent received a major update a few days ago, so I replaced chompSMS with Handcent. So far so good. I got all the features back, and I haven't had one single issue in days of texting. So if you're like me and you left Handcent for chompSMS, you may want to give the new version a spin.
View 49 Replies View RelatedMy goal is to develop a GUI application on top of a background image with buttons in specific places on the image. The first step is to display the background.
The image can be displayed with resources and is described in several FAQs including this one:
how-to-add-background-image-to-activity
It compiles and runs without errors, but the background is black. Here is the main.xml file:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout android:id="@+id/rootRL" xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:background="@drawable/background">
</RelativeLayout>
The image has been in png, 9.png, and jpg format with basenames of 'main' and 'background'. It builds but does not display. Making clean and recompiling does not help.
This behavior occurs on both the emulator and on hardware -- an Atmel AT91SAM9M10-G45-EK. The SDK version is 2.0.1.
I had the HTC Desire Z, so, I think it's not related to Droid 4, but it's Android specific.
However, whenever I try to set a background image, this one is always enlarged, coming out the edges, no matter what its size is, while I expect it to fit the display, even deformed, just as when I set a desktop image on my PC. That's what happened for example with my old Nokia N82: the image was scaled to fit the display.
I even tried to set an image of the exact resolution of the display (540 x 960), but it was always enlarged. So, is actually there a way to put a background image so that if fits the display and is not enlarged?
I'm battling with extending a TextView for my Android app. I'd like to create "bubbles" to display text messages in a conversation, similar to the native iPhone SMS conversations.
Is there a way to implement the resizing of a background image without just stretching it? I'd like to have a single background image that keeps it's corners but get stretched only in defined areas. I think this should be possible because I've seen it in a SMS app, but I wonder how to implement that.
It seems background images are automatically shrunk in Android, for example, I use setBackgroundDrawable to set background of a view code...
Instead of shrinking, I want the image to be cropped to fit the screen size. How to do it?
I've used the following code to repeat the image in the background but its not working code...
View 1 Replies View RelatedI have a widget layout xml which sets the src to the delivered android widget 4x1 frame image.Here is the widget layout code...
@drawable/widgetinitial holds the widgetinitial.png image example 4x1 at developer.android.com (AppWidget design guidelines).(4x1_Widget_Frame_Portrait.psd) What I am trying to do is display an image inside the delivered frame instead what happens is the frame image goes away and only the image I am trying to display shows up. How can I display the image inside the bounding box or the background?
Another question - I think I saw in a couple of forums AbsoluteLayout is a deprecated feature for Android 2.1 and above. Is that correct? and does using AbsoluteLayout throws any force close or other exceptions?
Is there a way I can remove the background bar image in the SeekBar android widget?
I just want it to show a slider with no progress bar behind it.
Can you please tell me how can I place an background image to a the left upper corner of TextView in android? I would like the image not to be scaled by android.
I have tried
Resources res = getResources();
setCompoundDrawables(res.getDrawable(R.drawable.icon48x48_1), null, null, null);
Nothing is shown.
And I have tried
setBackground(R.drawable.icon48x48_1);
But it stretches the image.
For the life of me, i can't figure out how to set a picture as a background in handcent. i get through all the settings to the point where it asks me to select an image, but when i do, nothing really happens and it stays the same black background.
View 4 Replies View RelatedLet me know how to set up a background image in opengl. You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscribe@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
View 5 Replies View RelatedListView Question! I know it's possible change the row color, but it's possible to put some imagem on background? And if yes, it's possible to create an imagem 1px and repeat-x or repeat-y like CSS?
View 2 Replies View RelatedI want have an image and i want to set it as a background of android list view. i have used android:background="drawable/image" but nothing happened. how to achieve this?
View 1 Replies View RelatedI am developing a live Wallpaper on android 2.1
I want to set in background a bitmap that i download on a server. I use canvas with the method setBitmap(Bitmap bitmap); but it don't work. I also try to set it in an ImageView in a different class of my live Wallpaper but it also don't work.
Have you got a solution?
I have a background image about 100 x 100 that I want to center in an Android app. Is there a way to do this?
I'm thinking it would greatly help with orientation changes for simple apps.
I have an image that I want to place on the background on my activity. For the G1 I would use a background of 320x480 but with the nexus 1 the resolution is almost double that. Should I just place the large image and make the smaller phones size down? I am trying to keep the size of my package down as much as possible.
View 1 Replies View RelatedI want to set Image background for linearlyout in android ? can i ? if yes. how ?
View 2 Replies View RelatedI have a RelativeLayout with a tiled background. Is there a way to make a tween animation to fade out the existing image and fade in a new one?
View 1 Replies View RelatedI created a custom background image and wanted to use it as the background for a layout that has height of wrap_content. However, the total height of the contents of within that layout are much less than the height of the background image.
When I set it as the background in XML via android:background="@drawable/image", I noticed that it displays the entire height of the image, although the height of the actual contents are much shorter.
I'm trying to set my root LinearLayout element (which is set to fill_parent in both dimensions) to have a background image which is always located in the lower left corner of the screen no matter the orientation of the device. It would be excellent if there were some way to set the background image position such as that which you can do with css using "background-position: left bottom;" but I'm not seeing a way to achieve this in Android. Is there a way to do this?
View 1 Replies View RelatedI have a linear layout which has a background image (a 9 patched png file). How can I add padding to left and right so that the background image does not take up the whole width? I have tried 'android:paddingLeft' and 'android:paddingRight', but that does not change anything.
CODE:.....
The whole background still stretches the whole screen width.
I snatch this pic from the web and want to use it as a background. But since its a rather close up shot, when applying to wallpaper we are forced with this crop thingy. Its sucks cause it will not let me select the entire picture which results in a zoomed in image on the background instead of a zoomed out entire pic.
Is there a way around this? I tried making the pic smaller but when it hits the N1 the cropping portion is the same.
Using theme or ImageView ?
View 2 Replies View RelatedI would like to set my own background in my preference screen, but the method I know doesn't work...
RelativeLayout
ImageView
PreferenceScreen
This just crashes my app.
I have a background image in linear layout and am trying to fix buttons over it at specific points,but i could not position it at specific points
View 1 Replies View RelatedI need to draw a background of 320 x 480 (fullscreen) for a OpenGL game. What I did was to stretch the texture to 512 x 512 and mapped it to 320,480 quad and then drew the rest of the game elements. I tried changing the texture image to 256x256 and no noticeable improvement in speed. Game was horribly slow even on the real device. It is actually slower on the device than on the emulator... I think i am the first one to have such a situation.. I am drawing a max of 12 triangles only 2 for background and rest are 64 x 64 textures. on 5 quad made with 10 triangles. I have disabled Depth, Lighting already. Only blending enabled as I use transparent PNG for texture of sprites. render cycle is like this - draw the background - draw the sprites (only 5) [with 10 triangles only] - swapbuffer... Please don't advice me to use 2d canvas, bitmap etc... I need to do it in OpenGL only. don't think OpenGL ES 1.0 is so incapable that it can't give me atleast 25-30 fps with just 12 triangles which you one 256x256 texture and one 64x64 textures (used by 5 quads...
View 20 Replies View RelatedI am trying to fill an image onto my screen, but it is just covering around 75-80% part of whole screen, not whole screen.
The codeblock i am using is as:
CODE:...........................