Android :: How To Improve Performance Of Emulator

Jul 29, 2010

I'm getting started with Android development, but the emulator performance on my machine leaves much to be desired. In all fairness, my machine is not a powerhouse by any stretch of the imagination.

Short of upgrading my hardware or spending $$$, are there any good tips for improving Android emulator performance?

Android :: How to Improve Performance of Emulator


Android :: How Does Emulator Performance Compare To Real Device Performance?

May 23, 2010

I'm looking into writing an Android game, tough I don't curerntly own an Android device. For those of you who own a device, how does the performance on the emulator relate to real device performance? I'm especially interested in graphics related tasks.This obviously depends on both the machine running the emulator, and the specific device in question, but I'm talking rough numbers here.This question is a duplicate, but since that post is heavily outdated, I figured it's irrelevant by now.

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Android :: VBOs Really Improve Performance?

Jun 19, 2010

I've been trying VBOs (3D) and I've seen no improvement at all on my Motorola Dext over not using VBOs.I've tried all kinds of configurations, interleaved arrays, by t buffers instead of float buffers, both direct and indirect. My question is, has anybody got any measured improvement in frames per second by using VBOs instead of exactly the same content without VBOs? If and only if so, what were your fps results? And can you therefore show me the "proper" way of doing VBOs instead of not? Has anybody else got exactly the same fps with and without VBOs?

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Android :: Way To Improve Performance Of Laptop

Jun 4, 2010

I read on many other topics that the Android emulator starts really slow. Indeed, it takes +15 mins to start. However, on my machine is slow even after that.The 'phone' responds with a 3-4 seconds delay and everything has a huge lag.Is there any way to improve the performance of my laptop (Asus 1201N) is too rusty for the Android emulator? Tried in different emulator resolutions and the result is the same.My laptop has 2 cores with HyperThreading. And it shows as 4 CPU in Device Manager. However, when using the emulator, just one of the graphs is at 100%. Can I do something to make it work multi core?

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Android :: Improve Activity Performance?

Oct 19, 2010

I am using following global variables in my activity

CODE:..........

I have made them global in activity because i need them all in more than 1 functions now my question is how to improve performance of my activity it is too slow should i make them static or what?

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Android :: How To Improve Audo Playback Performance?

Oct 15, 2009

The game I am working on uses SoundPool for sound effects and MediaPlayer for background music playback. Input happens entirely through the touch screen, with a 20 mS delay after each processed MotionEvent. Sometimes (very rarely) it happens that the background music gets interrupted for a fraction of a second during input. Do you have any ideas how to ensure MediaPlayer continues audio playback during touch screen input? All audio files are in ogg format with various sample and bit rates. Would it be an advantage if all audio files would share the same samplerate and/or bitrate? Do you have any other ideas how to improve audo playback performance?

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HTC Droid Eris :: Will Android 2.0/2.1 Improve Performance?

Dec 3, 2009

Will Android 2.0/2.1 improve performance? The Eris is a cool phone and all but it simply cant keep up with me. There is nothing wrong with my phone also. I have rebooted it and have 80mb free memory. Same thing at Verizon store display phone. It just cant keep up and the lag and waiting periods (1 second or so) are annoying me. Yes one second is alot of lag time when you are trying to do things. It sounds like "only one second" but there are 100 of these one second lag times all over the phone. Im not even an "expert" or "hardcore" user.

Anyon know if Android 2.0 will run faster? Playing a simple MP3 while trying to navigate the phone increases the lag times. Why dosnt the older iphone 3g have these lag issues when they both have equal CPUs?

When will Google and HTC aknowledge the MAJOR issue with the ENTIRE phone slowing down the a crawl once available RAM goes under 30mb. (common with all Android phones) Is it SO hard to have the ability to shutdown apps and automatically remove them from ram when Im done using them? This is the same stupidity Windows Mobile went through back in 2003. Yes I understand that Android will remove unused apps from RAM to make room for the next one but this is where the lag is coming from. The entire phone slows to a crawl unless you free up some memory with 3rd party apps.

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Android :: Reason For Low Droid Performance / Improve It?

Nov 2, 2010

My android application works well but it's performance(speed) is slow. In my logcat i saw frequent garbage collection operation like

11-02 15:07:20.647: DEBUG/dalvikvm(12571): GC freed 295 objects / 38448 bytes in 93ms

Is this the reason for low performance? How can i improve my applications performance?

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Android :: Improve Eclipse Performance For Projects With Lots Of Resources

Sep 13, 2009

I have notices following:

If I have a project with minimum files in res folder, the project saves quickly, compiles quickly and launches quickly. But if I have a lot of resources, my project is saving, compiling and launching during relatively long period of time. This is really frustrating if you do some minor UI updates, and you have always wait Eclipse to generate R file etc.

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HTC Legend :: Bad Performance Since Update / Improve It?

Nov 19, 2010

Bad performance has plaqued my phone since I updated it with 2.2. It's like it has the desire software on the legends hardware. Gets very sluggish after 1 hour of being turned on.

Not that much running either. Anyone else had problems?

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Samsung Moment :: Need ROM To Improve True-GPS Performance?

Sep 30, 2010

I'm dying here with the 5 minute (non-aGPS assisted) fix times and frequent losses of fix.

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HTC Droid Eris :: Instantly Improve Performance In 2.1 OTA?

May 25, 2010

I have a couple friends with the Eris that went from loving their phones to hating them shortly after receiving the 2.1 OTA upgrade. They were quite happy with 1.5, but were looking forward to 2.1 - because I bragged about the improvements in the leaks.

I was playing around with their phones last night and they were having serious lag when scrolling, receiving calls and switching from portrait to landscape mode. I turned off window animations completely and those issues went away immediately. The phones are now pretty speedy.

If you're looking for that setting, it's under: Settings > Sound & display > Animation > No animations.

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HTC Hero :: Improve Speed And Performance On Phone?

Aug 21, 2010

I was wondering if someone could help me with improving my speed and performance on htc hero.

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Samsung Behold 2 :: Application To Improve Camera Performance

Jan 6, 2010

I dont know if its just my handset or some bug but the camera sucks for a 5mp phone. I have seen 2mp phones which take better pictures. Is there any app to fix this? Can i expect an improvement in android 2.0?

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Sprint HTC Hero :: Does A Better MicroSD Card Improve Overall Performance?

Oct 7, 2009

I have seen some threads and articles on a few sites talking about the advantages of a better than stock mSD card for the Hero having a drastic effect on its performance. I have see others stating that a Class 4 or even Class 6 card on the Euro HTC Hero has improved performance by 400%. Now while I know "400%" is a little out there and even sounds exaggerated, I am curious what this group of people has seen or heard. Does a better MicroSD card improve overall performance?

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Samsung Behold 2 :: What If Anything Will Upgraded OS Do To Improve Performance Of Processor?

Jan 1, 2010

I've always said that the Behold2 is a great looking phone. It has software/OS issues for sure. However, I don't use the cube so, that bit of nonsense doesn't get in my way. The laggi-ness does get on my nerves because it slows things to a crawl much too often. Sometimes programs or the TouchWiz slider don't open when they should. Frozen-ness happens too.

The scary part is that I have very few third party apps installed. Sometimes the controls for the Media player don't show up at all. So you can see why I am reticent to install anything beyond what I consider to be essentials so as not to over-burden an already beleaguered setup.Considering these known issues, why were we ignored on the Android 1.6 release? We weren't graced with 2.0 either. Now 2.1 is on the horizon and there is no word about its being sent our way. I'd like to think that Samsung or Tmo wants to keep us happy so that we don't jump ship in a few days. I could dump this puppy because I am within my 14 days and am not a happy camper.

Questions: What if anything will an upgraded OS do to improve the performance of our processor? Or, what improvements might we expect with a new OS release?

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General :: Will Jelly Bean Improve Gaming Performance

Jul 3, 2012

i have a GS 3 and want to know if Jelly bean will improve the gaming performance `framerates`???

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Android :: Emulator Performance - Frame Rate Is Really Low

Aug 23, 2010

So I developed a small 3d game on Android 1.6 with JPCT, the free 3d game engine Android version. It seems the frame rate is really low on emulator(5 frames per second).... Did I miss something to speed up the emulator or it is normal, I should test the game with real device?

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Android :: Performance Of App On Phone Emulator Vs Actual Device?

Nov 24, 2010

I am working on a compute intensive app for Android. I do not have any device yet to test performance. However, the performance on emulator is a bit slower than expected. I see an old question about some estimation of emulator vs device. What are your experiences while developing apps with recent SDK Froyo/2.2. Is performance observed on emulator is slower than actual device. Please share your experience and the specs of your dev machine and mobile devices, both.

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Android :: Emulator Performance - Apps Running Slow?

Sep 29, 2010

A while back I mentioned that running the imported p2p codebase I have on the emulator (on a fairly powerful laptop with plenty of mem and a fast processor) was pretty slow. I blamed all that on the codebase and in fact I was able to profile it and make it much lighter. Well still the overall app performance is slow --- and I am finding that most apps I run on the emulator are fairly slow. Is this a common trend? I do expect emulators, who are by no means a real device, to have such processing delays but are they in general this slow? Any metrics or any other feedback from anyone that depict the factor of slowdowns you would expect on an emulator vs the real device? I know a lot of this are machine dependent as well but consider an idle powerful machine. And regarding memory - I am loading Eclipse with close to 1G to be able to run the emulator and its basic services - is that normal?

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Motorola CLIQ : Moto Update New - Improved Performance - Battery Life - Software Performance And Stability

Feb 20, 2010

Motorola CLIQ Over-the-Air Update
[Retail Partner Sales - T-Mobile Employees and Authorized Dealers]

February 19 Update
The over-the-air update for the Motorola CLIQ has been delayed to the week of February 22. An updated article will be available once a date has been determined.

On February 18, Motorola will begin sending over-the-air (OTA) software updates to Motorola CLIQ customers. The software update will improve device performance and resolve several known issues.
Improved Performance:
Improved battery life
Improved software performance and stability
Improved widget response
Decreased Force Close error messages
New Manage SIM Card application
Support of .WMA and .WAV media files
Removal of the imeem mobile application
Known Issues Resolved:
Accessories & Bluetooth
Error: 'Unable to pair' or 'Unable to connect to device'
Call functions
Can activate other functions while listening to visual voicemail
Call not ended by pressing the End key
Speakerphone turns on unexpectedly when answer incoming call
Plays ringtone or vibrates while on an active call
Unable to answer incoming call using �Slide to answer� feature
Accidentally opens Dialer or makes outbound while holding device
Device hardware (battery, keys, power, screen)
Battery indicator may not display accurate battery power
Call not eded by pressing the End key
Touch screen issues
Cannot answer incoming call using the Slide to answer feature
Incorrect keys registered using on-screen keyboard
Touch display appears to have �dead spots� that are unresponsive
Accidentally selects item when trying to flick through screens or menus
Messaging
Wrong message deleted
Phone may reset when turning Wi-Fi off in area with no Wi-Fi coverage
Customers can manually download the OTA on demand by going to Settings > About Phone > System Updates. Customers do not need to wait for a notification message to download.
Action Steps
Be aware of the fixes and enhancements included in the Motorola CLIQ update.
If customers are experiencing any Known Issue that will be resolved by the software update:
Do not file a handset exchange
Advise customers that the issue will be resolved by a software update on February 18.
Important Rebate Changes
[Retail Partner Sales - T-Mobile Employees and Authorized Dealers]
Customers eligible for rebates as part of new activations or upgrades must be advised they will receive their rebates in the form of a prepaid Visa card.
When customers take advantage of our new Early Upgrade or Early Upgrade Plus options, they are not eligible for upgrade rebate cards. These new upgrade options allow customers to take advantage of upgrades sooner and provide an instant discount, instead of having to wait for rebate cards.
To be eligible for an upgrade rebate card, customers must meet upgrade eligibility requirements.
Current, 1-year contracts: 11 or more active months since last discounted handset purchase.
Current, 2-year contracts: 22 or more active months since last discounted handset purchase.
Rebates on eligible purchases require contract extensions and a $9.99 or higher Data/Messaging feature.
Valid only on FlexPay plans with 1 or 2-year contracts.
Not valid for Even More Plus plans.
Active Months: The number of months in which the account has been in good standing and during which service has not been suspended.
Action Steps
Inform customers that Early Upgrade and Early Upgrade Plus are not eligible for upgrade rebate cards.
Advise customers eligible for rebates that they will receive their rebates in the form of a prepaid Visa card.
"With the purchase of your new handset, you can submit a rebate form to receive your rebate. The rebate will be in the form of a prepaid Visa card that can be used anywhere Visa is accepted. See the rebate form for additional details."
Trackball Replacement Program
[Retail Partner Sales - T-Mobile Employees and Authorized Dealers]
On February 24, T-Mobile will launch a Trackball Replacement program for BlackBerry Pearl 8100/8120 and BlackBerry Curve 8320 customers that are having trackball issues. This program will be available in T-Mobile retail stores only at this time.
Action Step
Refer customers to a T-Mobile retail store after February 24 for further assistance if they come in to your location looking to complete a trackball replacement.
First Connect for Dealers
[Retail Partner Sales]
First Connect for Dealers is an exciting class designed to help on-board and prepare Retail Partners to successfully sell T-Mobile products and services and provide differentiated customer experiences. This four hour class is conducted via the T-Mobile Live Virtual Classroom and covers the following:
Welcome to T-Mobile
Who is T-Mobile?
PCC
Differentiated Handsets
Differentiated Rate Plans
Service Excellence / Selling Skills
Tools and Resources
Customer On-Boarding
The attached flyer contains dates and times for these calls as well as registration details. ADRs should educate their locations about these calls and encourage them to attend.
To successfully be able to attend the training sessions, Retail Partners should have the following:
Computers with high speed Internet connections
The ability to play and hear video segments on the computer using speakers or headset
The use of a fully charged mobile phone to hear the audio portion of the conference call
Printer access to print Participant Workbook.
Action Steps
Share the attached flyer with your locations and encourage them to attend one of the scheduled calls.

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Android :: SQLite - Works Perfect In 1.6 Emulator - Won't Work On The Phone - 2.2 - Or 2.0 - Emulator

Aug 6, 2010

I created a sqlite database to store playlists for a media player I am developing because of extended feature (rather than using the Content Provider). It works perfectly on the 1.6 emulator but FCs on anything higher than 2.0... what has changed that I need to know about as far as opening databases in SDK 2.0+? Here is the logcat.

CODE:.............

Here is the dbhelper class

CODE:................

why can't stackoverflow just use tags like a normal syntax highlighter.

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Android :: Unable To Play Youtube Videos On SDK 1.5 Emulator - But Playing Well On SDK 1.0 Emulator

May 19, 2009

Unable to play youtube videos on SDK 1.5 emulator - but playing well on SDK 1.0 emulator. Can you update the source....

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Android :: How To Improve Gps Accuracy?

Aug 14, 2009

With my location listener i get accuracy values about 30-100 m (being on an open field without annoying houses around me disturbing the gps signal). Why is that so bad? I thought you could get an accuracy about 3m with gps. And the Google maps applet for example has a much better accuracy. How can i improve the accuracy? I'm using the default gps provider. I saw you can create a Criteria object to get the best provider, but there are only the gps and the mobile phone net providers anyway - so it's some kind of senseless to get the location provider that way. is there no way to define the needed accuracy?

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Android :: Improve GPS Accuracy?

Aug 5, 2010

Im working on an app that use gps My testing devices are Nexus One and Htc Mytouch 3g Slide

So does anyone know how to improve the gps accuracy?

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Android :: Emulator - ERROR - User Data Image Is Used By Another Emulator

Apr 13, 2010

Finally strace gave me this:

CODE:................

And several other attempts to call "link" that also fail (sshfs does not support hard links).

Is it possible to change the emulator's behavior to create lock files somewhere in /tmp (using some hash of image path as lock file name)? I am OK to try this myself: which repositories from https://android.git.kernel.org/ are necessary to rebuild the emulator alone, and where in the sources is the code responsible for image locks?

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Android :: Emulator - SDK 1.1_r1 For Widndows XP - Crash Using Emulator -data

Apr 20, 2009

I need to run several emulator instances to test my application. When i try to run instances using emulator -data <path> option, the emulator crashes.

I got a MS Visual Studio window informing that emulator throws a "unhandled win32 exception".

The exception message in the debugger (MS Visual Studio 2008) is: "Unhandled exception at 0x77c4706c in emulator.exe: 0xC0000005: Access violation reading location 0x03216848"

The emulator runs normally without "-data" option.

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Android :: Emulator Error - User Data Image Is Used By Another Emulator

Nov 1, 2010

I am getting the following error when I try running my program in the emulator:

emulator: ERROR: the user data image is used by another emulator. aborting`

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Android :: Application In Emulator Without Restarting Emulator In Eclipse?

Apr 8, 2009

Is there a way to reload an Android application in the emulator without closing the emulator, saving any code changes, and running the emulator again? If I make even a simple change to the layout, it takes about 30 seconds by time I run it in Eclipse and Android "boots", and I can unlock the emulator to run the application. Is there any way to shorten this time when making changes, or is it something I just have to deal with?

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Android :: Start-emulator Task Never Gets Emulator Running

Mar 16, 2010

I downloaded the most recent version of Android for linux (android-sdk_r05-linux_86.tgz). I was trying to use the the Android Ant task(s) for packaging, building, and deploying my code. I should mention that I'm running AMD64, but have the 32-bit libraries installed. The Android Ant tasks are all broken.

First, the start-emulator task never gets the emulator running. It does get past starting adb, but then just sits there.

Second, the SDK is missing the aapt binary in the tools directory. So, the example notepad sample application will not even package correctly.

I have all the dependencies configured for Android. I can run it from the command line just fine.I assume the Ant code is out of sync with the recent SDK updates. Can anyone shed some light on this problem? At this point, I'm considering writing my own Python scripts to interact with the Android SDK. Ugh.

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