Android :: Draw A Scalable Rectangle?
Feb 9, 2010How to draw a scalable rectangle around a bitmap And such that
1) The rectangle should scale based on the size of my bitmap.
2) The colour of my rectangle should change on my input.
How to draw a scalable rectangle around a bitmap And such that
1) The rectangle should scale based on the size of my bitmap.
2) The colour of my rectangle should change on my input.
To draw a scalable rectangle around a bitmap
And such that
1) The rectangle should scale based on the size of my bitmap
2) The colour of my rectangle should change on my input
I have just started looking at developing for Google Android and want to draw a rectangle with some text in it that I then want to position where i want on screen. I have got as far as drawing a rectangle on screen using a ShapeDrawable and RectShape I now want to put some text in the rectangle. How can I best do this? Should I be looking at somehow adding a textView to the RectShape? Or am i going down the the wrong avenue completely?
View 3 Replies View RelatedIs there any convenient method to draw a string (custom true type font) as big is possible inside a supplied rectangle or to calculate the font size of a paint object based on a string and some rectangle dimensions.
View 3 Replies View Relatedi have an activity and in the activity i have some buttons and textviews, and i would like to draw a rectangle with text inside. i saw some examples online but the all say to create my on view , override onDraw and the set this view as my layout, but i have my layout already.
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
TextView baramzona = (TextView) findViewById(R.id.TextView01);
baramzona.setText(R.string.baram_zona_textview);
final Button pocniparking = (Button) findViewById(R.id.ButtonStart);
final TextView momentalnazona = (TextView) findViewById(R.id.TextView02);
//momentalnazona.setText("Моментално се наоѓате во зоната");
pocniparking.setText(R.string.btn_Start_Parking);
pocniparking.setEnabled(false);
}
}
Does the current API support scalable vector graphics? If so which file formats? If not, will it be added in the future? I ask because I'd like my animations to based off of SVGs - in order to better support different screen resolutions while reducing file size.
View 2 Replies View RelatedThere are many launchers with the featuring allowing resizing of widgets.
But I have yet to find a launcher that allows scaling of icons. I can't resize my application icons to 2x2 size, then change it to a custom image since the default icon would be blurry by the resizing.
Any launcher that does that?
In my android application I use this method in "draw" Overlay class for draw route on map. Can someone tell me if this method is good (in terms of performance) for route draw on map or I must to put code in Thread ??
I'm new to android.
public synchronized void draw(Canvas canvas, MapView mapView, boolean shadow) {
if (pointsAndTimes.isEmpty()) {
return;
}
Projection projection = mapView.getProjection();
Paint paint = new Paint();
paint.setARGB(250, 255, 0, 0);.............
I need to setup vertices for a rectangle - I have a square example, how would I modify it to get a rectangle 5 times the width and half the height?
CODE:.......
Okay so I think I setup the vertices correctly but now I need to setup the normals textures and indices:
CODE:.........
How to set these up:
CODE:...............
Does anyone know how to obtain the rounded rectangle effect from this picture? http://developer.android.com/intl/de/resources/articles/images/list_f...
Is it somewhere in samples?
I can create a shape that is a rectangle with all edges rounded. However, what I'm wanting is a rectangle shape with only 2 of the edges rounded. Is this possible?
I'm essentially hacking together a ListView that looks like a bubble with rounded edges. I'm looking to add a header that has the two top edges rounded and a footer with the two bottom edges rounded.
I have got a problem. How can i create the following rectangle by using Rect class? I mean Diagonal Rectangle. Is it possible through Rect class?? if not then any other way?
View 4 Replies View RelatedI am a beginner to android. I am building an application to work with QR code.i downloaded the source code for zxing1.5 from the link http://code.google.com/p/zxing/downloads/list. When i try to load application with different devices i found that the framing rectangle to be in various sizes in different place,unfit to the device.
View 1 Replies View RelatedWill messing around with my Droid, which I love!, I have noticed that the rectangle piece above the batter door gets very warm, and sometimes hot. Is this normal or is something wrong here? I have disabled wifi, bt, gps, the sync feature?, and dimmed the screen to low and nothing seems to fix it. It happens all the time, no matter what I am doing.
View 7 Replies View RelatedJust wondering what that's all about I know typically the factory droid box is square and little. The box I got is long and rectangle. Its the original box. But why is it different from others?
View 15 Replies View RelatedI'm trying to create a drawable in xml, a rectangle with one gradient on the top half, and another on the bottom half.
This is NOT the way to do it, apparently:
CODE:................
How can I do this, preferably in a way that makes it stretchable to any height?
I want to have a elmenent with a 2 color border outline. I can do a single color outline using the element, but this only allows me to draw a single line. I tried using 2 elements within my but that didnt work either. Is there a way to either draw a shape within a shape or draw 2 lines around my shape (which has rounded corners btw).
View 3 Replies View RelatedI'm trying to figure out how to draw on a bitmap in android, and keep a copy of these changed bitmaps for an undo function.
Bitmap b = ...
Paint p = new Paint();
canvas.drawBitmap(b, new Matrix(), null);
canvas.drawCircle(0,0,20,20);
//does Bitmap b have the circle drawn on it next time?
Or how do I get the bitmap after its been drawn on with the canvas(I want to preserve a stack of bitmaps with the changes applied by canvas drawing)? Maybe I'm going about this entirely wrong.
I'm new to openGL and I have done some first tests with drawing a triangle. Now I would like to draw a circle, which is filled with a texture, but I have no idea, how to do so.Can someone of you give me a hint?
View 5 Replies View RelatedI want to draw charts like pie charts to display stats in my Android app. As Android doesn't support Swing and AWT, i wonder how can i draw charts in Android? Please note that i don't want to use a third party tool.
View 6 Replies View RelatedI'm investigating the possiblity of writing an app for Android/iOS4/both that would use GPS in the background. I found the "Receiving Location Events in the Background" section of the iphone developer documentation, which recommends that I only register for "significant location change" events. I'm not aware of any such capability in the Android SDK, but it still seems like a good idea to do it this way if I can (so as not to drain the battery). My question is this: has anyone done any sort of benchmarking for this on and iPhone/Android phone? So far, I've seen a lot posts/documentation saying that listening for GPS events in the background is a VERY BAD THING and I should AVOID IT AT ALL COSTS, but I haven't been able to find any numbers for just how much power a background application listening on GPS changes would drain (i.e. % battery drain per time app is running in the background).
This information might be helpful for me (and possibly others too) because I might be able to poll less frequently or even register/unregister my GPS listener based on power drain. Essentially, I could try to put a ceiling on how much battery life my app could drain while in the background.
how to draw a line in android give example
View 1 Replies View RelatedI'm making an App that needs to be able to draw new graphics on top of the last set.
This is my current onDraw() method -
protected void onDraw(Canvas canvas) {
canvas.drawColor(Color.WHITE);
if(points.size() > 0) {
//do some stuff here - this is all working ok
canvas.drawLine(p1.x, p1.y, p2.x, p2.y, linePaint);
}
}
Basically, I need to draw the new graphics as a layer on top of the last, so what I'm looking for is a way to carry the image of the last canvas to the current. I have tried to figure it out myself using the canvas.setBitmap() method but it acts very funny.
I have some images that I want to put on top of each other on random order. If it possible using one ImageView or do I need to create multiple image views based on number of images?
View 2 Replies View RelatedI studied the Androidreference for hours now, but don't really get the clue how to draw something (Text, Bitmap, Path ....) on a ImageView.
Should I extend View and use the onDraw()-Method? If yes, how can I draw on my ImageView?
Or is there any other way to achieve my goal?
I have a set of views that are populated with data from an online database. The context menu has a "refresh" choice that re-reads the online database and updates some attributes of the views, like setText and setChecked for some buttons. After the various setTexts and such, I invalidate the Views. However, they are not immediately redrawn. In fact, they don't get redrawn at all unless something like a rotation happens to cause a redraw of the screen. How can I initiate an immediate redraw after the refresh is complete?
View 4 Replies View RelatedI've got a standard RelativeLayout laying out my Buttons and TextAreas. What I want to do now is be able to draw various sparks, flying cows etc. at arbitrary places on the screen on top of the whole thing. What's the best way to do this? Should I override onDraw() on the containing View and draw after calling super.onDraw()? Or is there some better way of drawing a layer on top?
View 1 Replies View RelatedI am wondering what the best way to render a tournament draw (scrollable) might be for android. Since I am new to this, I was not sure whether to invest time creating a ListView sort of thing or dynamically building html pages and rendering them with WebView. Or I could plop everything into a regular scrollable text view, perhaps. The main requirement is that I would need the tournament participants to be individually clickable.
View 1 Replies View RelatedI have been able to draw a map using 'MapActivity' class. Am unable to render 3D graphics on the Map. Is there any way to draw something on the foreground with the Map as the background?
View 2 Replies View RelatedI'm just getting started with developing for Android. I'm looking to port one of my iPhone applications, but I'm kind of at a loss for how to draw a view at runtime (a view not declared in the XML). Basically, I want to draw a simple rectangle, but then be able to manipulate its frame after being drawn. Sorry if this is a really, really simple question, but I can't seem to find some equivalent to the iPhone SDK here.
View 1 Replies View Related