Android :: Getting My Views To Re-draw?
Oct 3, 2010
I have a set of views that are populated with data from an online database. The context menu has a "refresh" choice that re-reads the online database and updates some attributes of the views, like setText and setChecked for some buttons. After the various setTexts and such, I invalidate the Views. However, they are not immediately redrawn. In fact, they don't get redrawn at all unless something like a rotation happens to cause a redraw of the screen. How can I initiate an immediate redraw after the refresh is complete?
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Sep 28, 2010
I want to load e.g. LinearLayout with some Buttons from XML and draw it on Canvas in a way that the Views behave normally (I can set onClick actions for the Buttons and when I press a Button, it changes it's background drawable). Can I do this?
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Nov 6, 2010
It takes some time to draw my views so I want to put up a progress dialog while I do it. I set up the code ...
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Jan 6, 2010
I have a simple ListView and on that ListView I have placed a number of custom defined Views. The CustomView has ImageView and two TextViews.
The CustomView also has a "stateful drawable" as background, so that the background image (a 9-patch) changes if you press the Row in the ListView. When pressing the Row, the background image changes to a Red-ish thing.
The problem is that when the background changes from the default greyish, all the Views in the CustomView (ImageView and TextViews) still have their greyish background and thus creates very ugly greay boxes on top of the now redish background.
What is the best way to solve that problem? I hoped that such things were handled automatically (as it is done in for example .NET), but I was wrong it seems.
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Sep 5, 2010
In my android application I use this method in "draw" Overlay class for draw route on map. Can someone tell me if this method is good (in terms of performance) for route draw on map or I must to put code in Thread ??
I'm new to android.
public synchronized void draw(Canvas canvas, MapView mapView, boolean shadow) {
if (pointsAndTimes.isEmpty()) {
return;
}
Projection projection = mapView.getProjection();
Paint paint = new Paint();
paint.setARGB(250, 255, 0, 0);.............
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Nov 16, 2010
I am implementing a music player application in Android. My play list selection screen is implemented as a tab selector widget which contains a ListActivity inside each of the tabs: Artist, Albums, Songs.
I want to update the ListView in each of the ListActivity when I delete an item from any of the lists.
i.e. When I long press an item in the Artists list a context menu is drawn with "Delete Artist"
And it should delete all the songs from this artist in the Songs ListView, delete all the albums by this artist in the Albums ListView, and finally delete the entry for the artist in the Artist ListView.
Each of the ListActivity has its own fillData() method, which updates the ListView when the button in the context menu is pressed.
How can I call the fillData() method of the Albums ListActivity after I update the ListView inside of the Artists ListActivity?
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Feb 28, 2010
I want to populate a table, defined in layout xml file through the programmatic way. I have define Table with a single row defining its header, with all the attributes set. Now i want to know a way so that i can just replicate that header row in the table with new content.
I tried using inflator inflate(int,view) method, but at runtime it showed up with error.
Here is the XML code for the layout file defining the table
CODE:.................
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Mar 6, 2010
I have the following XML code:.................
The idea is to change the views, whenever I press one of the radio buttons. When I press a button the first time everything works out fine, but the second time I press a button, I get an IllegalStateException, and I can't quite see why I'm getting this.
Also, the Activity seems to set all my global variables to null, which is why I have to create them every time I switch from portrait to landscape or vice versa. So I would like to know if there is a way I can save my views in the Bundle, or any other way in which I can permanently save my views, so I don't have to add or create them every time, I flip the phone. And whenever I flip the phone, it seems that it rereads the main XML file, causing the RadioGroup to be set to 2D even if the 3D button is checked. This is because I've said the 2D button to be checked from when the app is first created, but I would like to also save the state of that RadioGroup.
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Jun 16, 2010
How do you align views relative to the "middle" part of another view? I think it is best explained with a pic of the UI I'm trying to create in android.
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Jan 25, 2010
Is there any way to query a root view of an activity for all of its child views even before the root view or its children have been inflated? I guess what I'm looking for is whether a view knows ahead of time what children it will have before it gets inflated, and can I get that list in some way. Bizarre I realize, but I think it will help me with some unconventional automation testing I'm working on. I haven't found anything in the API like this.
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Mar 7, 2010
Let's say I have a LinearLayout, and I want to add a View to it, in my program from the Java code. What method is used for this? I'm not asking how it's done in XML, which I do know, but rather, how can I do something along the lines of (One View).add(Another View) Like one can do in Swing.
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Jun 21, 2010
I want to have a elmenent with a 2 color border outline. I can do a single color outline using the element, but this only allows me to draw a single line. I tried using 2 elements within my but that didnt work either. Is there a way to either draw a shape within a shape or draw 2 lines around my shape (which has rounded corners btw).
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Nov 11, 2010
I'm trying to figure out how to draw on a bitmap in android, and keep a copy of these changed bitmaps for an undo function.
Bitmap b = ...
Paint p = new Paint();
canvas.drawBitmap(b, new Matrix(), null);
canvas.drawCircle(0,0,20,20);
//does Bitmap b have the circle drawn on it next time?
Or how do I get the bitmap after its been drawn on with the canvas(I want to preserve a stack of bitmaps with the changes applied by canvas drawing)? Maybe I'm going about this entirely wrong.
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Sep 2, 2009
I'm new to openGL and I have done some first tests with drawing a triangle. Now I would like to draw a circle, which is filled with a texture, but I have no idea, how to do so.Can someone of you give me a hint?
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Feb 16, 2010
I want to draw charts like pie charts to display stats in my Android app. As Android doesn't support Swing and AWT, i wonder how can i draw charts in Android? Please note that i don't want to use a third party tool.
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Aug 4, 2010
I'm investigating the possiblity of writing an app for Android/iOS4/both that would use GPS in the background. I found the "Receiving Location Events in the Background" section of the iphone developer documentation, which recommends that I only register for "significant location change" events. I'm not aware of any such capability in the Android SDK, but it still seems like a good idea to do it this way if I can (so as not to drain the battery). My question is this: has anyone done any sort of benchmarking for this on and iPhone/Android phone? So far, I've seen a lot posts/documentation saying that listening for GPS events in the background is a VERY BAD THING and I should AVOID IT AT ALL COSTS, but I haven't been able to find any numbers for just how much power a background application listening on GPS changes would drain (i.e. % battery drain per time app is running in the background).
This information might be helpful for me (and possibly others too) because I might be able to poll less frequently or even register/unregister my GPS listener based on power drain. Essentially, I could try to put a ceiling on how much battery life my app could drain while in the background.
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Sep 1, 2010
how to draw a line in android give example
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Oct 28, 2010
I'm making an App that needs to be able to draw new graphics on top of the last set.
This is my current onDraw() method -
protected void onDraw(Canvas canvas) {
canvas.drawColor(Color.WHITE);
if(points.size() > 0) {
//do some stuff here - this is all working ok
canvas.drawLine(p1.x, p1.y, p2.x, p2.y, linePaint);
}
}
Basically, I need to draw the new graphics as a layer on top of the last, so what I'm looking for is a way to carry the image of the last canvas to the current. I have tried to figure it out myself using the canvas.setBitmap() method but it acts very funny.
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Nov 13, 2010
I have some images that I want to put on top of each other on random order. If it possible using one ImageView or do I need to create multiple image views based on number of images?
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Aug 17, 2010
I studied the Androidreference for hours now, but don't really get the clue how to draw something (Text, Bitmap, Path ....) on a ImageView.
Should I extend View and use the onDraw()-Method? If yes, how can I draw on my ImageView?
Or is there any other way to achieve my goal?
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Aug 16, 2010
I've got a standard RelativeLayout laying out my Buttons and TextAreas. What I want to do now is be able to draw various sparks, flying cows etc. at arbitrary places on the screen on top of the whole thing. What's the best way to do this? Should I override onDraw() on the containing View and draw after calling super.onDraw()? Or is there some better way of drawing a layer on top?
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Oct 13, 2010
I am wondering what the best way to render a tournament draw (scrollable) might be for android. Since I am new to this, I was not sure whether to invest time creating a ListView sort of thing or dynamically building html pages and rendering them with WebView. Or I could plop everything into a regular scrollable text view, perhaps. The main requirement is that I would need the tournament participants to be individually clickable.
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Oct 20, 2009
I have been able to draw a map using 'MapActivity' class. Am unable to render 3D graphics on the Map. Is there any way to draw something on the foreground with the Map as the background?
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Mar 29, 2010
I'm just getting started with developing for Android. I'm looking to port one of my iPhone applications, but I'm kind of at a loss for how to draw a view at runtime (a view not declared in the XML). Basically, I want to draw a simple rectangle, but then be able to manipulate its frame after being drawn. Sorry if this is a really, really simple question, but I can't seem to find some equivalent to the iPhone SDK here.
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Jan 8, 2010
I am creating a android app using LunarLander as a example.Now I need to create a few buttons which are drawn over the view.I do not want them as a seperate layout above or below the view but in the custom view.Is this possible or am I going to have to programmatically show the button images then detect the touch. The buttons I create using new never show on the app. I assume this is because I have overwritten the onDraw and the buttons are never drawn even though I call.
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Sep 13, 2010
I am creating a class extending mylocationoverlay. then, i override the draw method. is this the correct method? because after i rewrote the draw method, the map tile cannot render.
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Jun 14, 2009
Can i draw text on a bitmap? I cannot find any API support this.
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Nov 4, 2009
I have an application that uses GLSurfaceView to draw OpenGL ES graphics. This is all working (mostly) how I would expect.
Now, I would like to implement a screenshot feature. For normal views, it seems that the standard practice is to create a new Canvas with a Bitmap and then draw to that Canvas using View.onDraw(Canvas).
I've tried using SurfaceView.draw(Canvas) in a similar fashion, but it always results in a blank (black) image.
I've also tried using the drawing cache with the exact same result.
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Dec 2, 2009
Any one know about how to draw a bitmap image?...
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Nov 12, 2009
I've been trying almost everything and been searching and reading everywhere on the net. I just can't seem to find the correct way of doing this.
I have a MapActivity with a MapView and I want to draw something on an Overlay. I'm overwriting the draw-method, and I can easily draw straight on the canvas using a paint. My problem is I want to merge some circles and afterwards color them. Therefore I want to create a Bitmap and then draw on that. I just don't know what to use. Should I use a mutable Bitmap, a BitmapDrawable or am I simply going in the wrong direction.
The reason I want to do this is because I want to draw some kind of heatmap upon the Google Maps, and I need to merge and blend different circles, so they appear to be just one big blob.
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