Android :: Do Animation When Click On A Bitmap?

Feb 24, 2010

I have bitmap displayed on the top of the screen when the app is started up. When clicking on the bitmap, the image should move to the bottom of the screen.

I have read the AnimateDrawables from ApiDemos, but the animation is done on a Drawable Object. If it can use on bitmap, it will be great!

Here is my code...

Android :: Do animation when click on a bitmap?


Android :: Storing Bitmap Images For Game Animation

Apr 3, 2009

Just starting a little game project and have a super basic question. what's the best way to store animation images for a game? I looked at the alien bloodbath code and they store multiple frames in a single png file. Is that the preferred way or is there easier/better way to do it? MP4?

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Android :: Problem Using Runnable - Handler.postDelayed For Bitmap Marker Animation

Jul 26, 2010

I want to place an animated marker showing a user's current location in an Overlay over a MapActivity. I need to be able to turn the animation on and off.

I thought this could be accomplished as follows:

CODE:..............

The constructor is invoked from the main MapActivity.onResume() using

locationOverlay = MyLocationOverlay(this)

And the animate/draw is invoked by

CODE:.................

However, the run() method never seems to be invoked.

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Android :: ListView Long Click Animation

Dec 3, 2009

I would like to capture long click events in a ListView, which was easily done using a OnItemLongClickListener. However, that lacks the fading animation of the selector transitioning to a long press that is seen when the long click is handled by onCreateContextMenu. How can I get that animation using OnItemLongClickListener?

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Apr 25, 2010

I want to develop a web app that uses HTML, CSS and Javascript and want to know if it is possible to disable the green animated border that appears when the user clicks a button, link etc.

Does anyone know what this green click animation is and how to disable etc.

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HTC Droid Eris :: Change Boot Animation Easy Like One Click Root Method?

Sep 23, 2010

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Apr 16, 2010

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I do not want to include more images and set different one to different states like shown in google hello views example.

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Android :: Alpha Animation - Staying In Last Animation Frame When Animation Is Completed

Nov 17, 2010

I'm fading out an imageview with alpha animation. I'd like the image to stay transparent after the animation. Tried with different combinations of fillAfter and fillEnabled, no luck. How can this be achieved?

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Android : Crop Bitmap Without Reading Entire Bitmap / Cannot Read Image Into Memory

Jul 21, 2010

I have a very large image and I only want to display a section the size of the display (no scaling), and the section should just be the center of the image. Because the image is very large I cannot read the entire image into memory and then crop it. This is what I have so far but it will give OutOfMemory for large images. Also I don't think inSampleSize applies because I want to crop the image, not lower the resolution.

Uri data = getIntent().getData();
Input Stream is = getContentResolver().openInputStream(data);
Bitmap bitmap = BitmapFactory.decodeStream(is, null, null);

Any help would be great?

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Android :: Create Mutable Bitmap From Camera - Draw Another Bitmap On Top - And Save It

Apr 2, 2009

I am 1) taking a picture and 2) then draw another Bitmap on top of it 3) then I store it

I am doing it as follows and it works on the emulator.

On the device I get a OutOfMemoryError: bitmap size exceeds VM budget android.graphics.Bitmap.nativeCopy(Native Method) android.graphics.Bitmap.copy(Bitmap.java:199) in the line copy the Bitmap to get a mutable Bitmap.

CODE:...........

What I am asking:

a) Is there a better way to do what I am doing? 1) take a picture 2) draw another Bitmap on top of it 3) then I store it

b) What is the best way to create a mutable Bitmap from the picture I just took with the camera?

In my app, resolution is not an issue. If it works better for small photos that would be fine.

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Android :: Overlay Bitmap - Draw Over A Bitmap

Oct 8, 2009

I have two questions actually:

Is it better to draw an image on a bitmap or create a bitmap as resource and then draw it over a bitmap? Performance wise... which one is better?

If I want to draw something transparent over a bitmap, how would I go about doing it?

If I want to overlay one transparent bitmap over another, how would I do it?

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Android :: Draw A Bitmap Rotated Onto Another Bitmap

Mar 22, 2009

My goal is the draw a bitmap onto another bitmap but rotated 90 degress. whats the most efficient way to do that. My current method is as follows which is horribly bad because it creates a new bitmap every time.

CODE:.....................

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Android :: ListView Selection - Make Only Item Click Be Effected By Click?

Apr 1, 2010

when I click on one item in the ListView that item's background changes to light gray, but when I continue to scroll through the list every 4th item has the background changed to light gray even though those other items have not been clicked. How do I make only the item I clicked be effected by the click?

ListView lv = (ListView) findViewById(R.id.resultsList);
lv.setAdapter(new ArrayAdapter(this, R.layout.resultitem, (String[])labelList.toArray(new String[labelList.size()])));
lv.setOnItemClickListener(new OnItemClickListener() {
public void onItemClick(AdapterView parent, View view, int position, long id) {
TextView tv = (TextView)view.findViewById(R.id.result);
tv.setBackgroundColor(Color.LTGRAY);
tv.setTextColor(Color.BLACK);

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Android :: Animation.start - Or Animation.startNow - Does Not Start The Animation Immediately

Aug 30, 2010

I have a strange issue - from time to time the animation that should fade out my control (ImageButton) does not kick in immediately. I am using the fadeout animation to hide it and then in myListener on its end (onAnimationEnd) I put new resource as the image on the button.

Somewhere in my app code:

Animation a = AnimationUtils.loadAnimation(this,R.anim.fadeout); a.setAnimationListener(new myListener(location)); buttons[location].setAnimation(a); a.startNow(); // regardless if its start() or startnNow() it will work in most of the cases but not 100% reliable I actually can see in debug Log when its late, happens after few more clicks

Then in myListener.onAnimationEnd(Animation a):buttons[location].setImageResource(R.drawable.standard_button);

Seems there is a rule that the every 4th or 5th animation does not start ...

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Android :: Catching Both Click And Long Click On ListView

May 3, 2010

I have a ListView in my Activity. I am trying to catch both a click and a long click (which should bring up a context menu).

ListView lv = (ListView) findViewById(R.id.MyListView); ... lv.setOnItemClickListener(this); lv.setOnCreateContextMenuListener(this); ...

I notice that if I have both the click and long click listeners up, I won't ever get the long click listener (i.e. the context menu). If I remove the setOnItemClickListener() call, i get a call into

@Override public void onCreateContextMenu(ContextMenu menu, View v, ContextMenu.ContextMenuInfo menuInfo) {

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Android :: Click To Expand List -and- Click On A Button?

May 31, 2010

I have just started my career as an android programmer, and am currently relying heavily on the sample code and api examples. I have been working with this api example, to produce an expandable list of items (note this example does not use the ExpadableListView).In playing with the example, I tried to add another widget that would become visible and be gone at the same time as the text (mDialogue in the sample code). This works well with another TextView, but as soon as I tried to add a button widget, it stopped working. The list would expand on first click, showing my hidden TextView and Button, but it will not disappear on further clicks. The button is however, clickable, and I was able to set up an onClick listener to change the button text back and forth.I'm starting to wonder, is it just not possible to have a clickable item inside a clickable list item? Or is there some kind of work around? Would it solve my problem if I used ExpandableListView?

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Android :: Draw Shape Or Bitmap Into Another Bitmap - Java - Android

Jun 22, 2010

I want to draw a shape(many circles particularly) into a Specific Bitmap. I have never used canvas / 2D graphs etc. As i see it i create a Drawable put the bitmap in it then "canvas-it" to the shapes i want etc.

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Android :: Frame Animation Callback When Animation Is Complete

Jul 29, 2010

Is it possible in Android to get a callback when a Frame Animation (AnimationDrawable) has completed playing its frame sequence? I know when a Tween Animation has completed, it calls onAnimationEnd(), but is there something similar for frame by frame animations?

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Android :: Draw On Bitmap

Nov 11, 2010

I'm trying to figure out how to draw on a bitmap in android, and keep a copy of these changed bitmaps for an undo function.

Bitmap b = ...
Paint p = new Paint();
canvas.drawBitmap(b, new Matrix(), null);
canvas.drawCircle(0,0,20,20);
//does Bitmap b have the circle drawn on it next time?

Or how do I get the bitmap after its been drawn on with the canvas(I want to preserve a stack of bitmaps with the changes applied by canvas drawing)? Maybe I'm going about this entirely wrong.

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Android :: Trying To Grayscale Bitmap?

Apr 20, 2009

I am trying to grayscale bitmap as follows, But it is crashing as soon as I run this method.

The problem is in last line. How can I assign "int" to "Color"? Or are there any better ways?

CODE:................

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Android :: Getting Bitmap From TextView

Jun 13, 2010

I want to get the bitmap that is drawn when a textview is displayed but without displaying the textview in the activity. something like this:

TextView t = new TextView(this);
t.forceToDrawItself();
Bitmap b=t.getViewBitmap();

how is this possible?

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Android : How To Put Bitmap On Top Of A Button?

Apr 21, 2009

Does anybody knows how can I put a Bitmap on top of a button, but without taking the whole surface?

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Android : Best Way To Resize Bitmap

Sep 10, 2009

I want to resize a bitmap and write to a file. what's the best way to do that?

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Android : How To Merge Two Bitmap Into One

Mar 15, 2010

I have two different bitmap. Can I merge these two bitmap into one?

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Android :: Passing Bitmap To Another Activity

Jun 7, 2010

I have a Bitmap image and i want to forward the bitmap to another activity. I have two activities Activity A and Activity B. This is how I started the Activity B
startActivityForResult(new Intent(Activity A.this, Activity B.class), 120);
in activity B
private void forwardImage(Bitmap bit) {
Intent i = new Intent(MMS.this, Compose.class);
i.putExtra("MMS", bit);
setResult(RESULT_OK, i);
finish(); }

This is not forwarding to Activity A but if I put a String to the intent it'll forward. This is how I listen to result in Activity A

@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
// TODO Auto-generated method stub
// super.onActivityResult(requestCode, resultCode, data);
switch (resultCode)
case RESULT_OK: Intent intent = getIntent();
Bitmap bitmap = (Bitmap) intent.getParcelableExtra("MMS");
mmsImage.setImageBitmap(bitmap);
default: break;
} }

How can I pass a bitmap.

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Android :: Write Comment On Bitmap

Nov 22, 2010

I have a bitmap displayed on ImageView now i want to give a facility to write comment typed by the user on that bitmap.i tried using Canvas canvas = new Canvas(srcBitmap); canvas.drawText("Hello", 100,100,null);but this is giving me following error java.lang.IllegalStateException: Immutable bitmap passed to Canvas constructor later on i want to save this whole image a bitmap.

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Android :: Replace Any Colour In Bitmap Possible?

Oct 28, 2010

Is there an easy way to replace a colour in a bitmap?

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Android :: Converting Bitmap To Grayscale

May 20, 2009

I would like to convert a Bitmap to a grayscale array of bytes (one byte per pixel). At the same time I want to just crop at section from the middle. Having looked though the various api's it is not clear to me what the best way would be.

1) What is ALPHA_8? is that grayscale? I have a feeling that the grayscale effect should be done via some "saturation" on the paint object, right?

2) once I have the Bitmap in grayscale and the right size, what is the best way to get that to a byte[] of pixels (one byte per pixel)?

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