Android : Best Way To Resize Bitmap
Sep 10, 2009I want to resize a bitmap and write to a file. what's the best way to do that?
View 2 RepliesI want to resize a bitmap and write to a file. what's the best way to do that?
View 2 RepliesI have a large bitmap (say 3888x2592) in a file. Now, I want to resize that bitmap to 800x533 and save it to another file.I normally would scale the bitmap by calling Bitmap.createBitmap method but it needs a source bitmap as the first argument, which I can't provide because loading the original image into a Bitmap object would of course exceed the memory (see here, for example).Is there a way to read a large image file with 10MP or more and save it to a new image file, resized to a specific new width and height, without getting an OutOfMemory exception?I also tried BitmapFactory.decodeFile(file, options) and setting the Options.outHeight and Options.outWidth values manually to 800 and 533, but it doesn't work that way.
View 4 Replies View RelatedI have a very large image and I only want to display a section the size of the display (no scaling), and the section should just be the center of the image. Because the image is very large I cannot read the entire image into memory and then crop it. This is what I have so far but it will give OutOfMemory for large images. Also I don't think inSampleSize applies because I want to crop the image, not lower the resolution.
Uri data = getIntent().getData();
Input Stream is = getContentResolver().openInputStream(data);
Bitmap bitmap = BitmapFactory.decodeStream(is, null, null);
Any help would be great?
I am 1) taking a picture and 2) then draw another Bitmap on top of it 3) then I store it
I am doing it as follows and it works on the emulator.
On the device I get a OutOfMemoryError: bitmap size exceeds VM budget android.graphics.Bitmap.nativeCopy(Native Method) android.graphics.Bitmap.copy(Bitmap.java:199) in the line copy the Bitmap to get a mutable Bitmap.
CODE:...........
What I am asking:
a) Is there a better way to do what I am doing? 1) take a picture 2) draw another Bitmap on top of it 3) then I store it
b) What is the best way to create a mutable Bitmap from the picture I just took with the camera?
In my app, resolution is not an issue. If it works better for small photos that would be fine.
I have two questions actually:
Is it better to draw an image on a bitmap or create a bitmap as resource and then draw it over a bitmap? Performance wise... which one is better?
If I want to draw something transparent over a bitmap, how would I go about doing it?
If I want to overlay one transparent bitmap over another, how would I do it?
My goal is the draw a bitmap onto another bitmap but rotated 90 degress. whats the most efficient way to do that. My current method is as follows which is horribly bad because it creates a new bitmap every time.
CODE:.....................
I want to draw a shape(many circles particularly) into a Specific Bitmap. I have never used canvas / 2D graphs etc. As i see it i create a Drawable put the bitmap in it then "canvas-it" to the shapes i want etc.
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View 9 Replies View RelatedHow to resize the imageButton to fit the image exactly..This is the code that i tried, but the image is placed at the position that i am locating using android:scaleType but i can't able to reduce the size of imageButton.
The code that i tried is ...
CODE:......................
I have a little problem, I'm doing landscape layouts and I can't resize the Tabs, which are huge like on this .
View 3 Replies View RelatedDianne Hackborn mentioned in a couple threads that you can detect when a layout as been resized, for example, when the soft keyboard opens or closes. Such a thread is this one... http://groups.google.com/group/android-developers/browse_thread/thread/d318901586313204/2b2c2c7d4bb04e1b However, I didn't understand her answer: "By your view hierarchy being resized with all of the corresponding layout traversal and callbacks." Does anyone have a further description or some examples of how to detect this? Which callbacks can I link into in order to detect this?
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View 1 Replies View RelatedDoes anyone know of an app that lets me resize and batch resize photos?how about adding captions to photos?
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View 2 Replies View RelatedWe have got all our own edit boxes etc. so we call the virtual keyboard from SDK 1.5 in the followng way (when the use selects one of our edit/text boxes):
Context c = getApplicationContext(); InputMethodManager inputManager = (InputMethodManager) c.getSystemService( Context.INPUT_METHOD_SERVICE ); inputManager.showSoftInput(ourCanvasInstance, 0);
This works fine and even populates our edit boxes automatically upon key entry, we can dismiss it by calling:
inputManager.toggleSoftInput(0, 0);
The problem we have now is that we need to know the size of the virtual keyboard so that we can resize all our popups etc to fit within the area of the screen that is not covered by the virtual keyboard. Is there anyway of getting the height of the default virtual keyboard? I have noticed that android.inputmethodservice.Keyboard has access to the height but I can't seem to find anyway to access this, does anyone happen to know any useful pointers to be able to access the height of the VK?
How can we resize our application for different screens on different Android devices?
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View 2 Replies View RelatedCan i resize an image to a lower resolution as i am getting an OutOfMemoryException when trying to display image with 2048x1536 resolution or more?
View 2 Replies View RelatedHow do I re size the datepicker widget in android (the default one)
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View 3 Replies View RelatedI created a basic options menu, here an example of creating an element of me menu: menu.add(0, MENU_BACKWARD, 0, "").setIcon(R.drawable.btn_backward);
As you can see I don't want to show any text in this menu, just an icon ! But when the menu is showed, there is a "ugly" blank under the icon (the text is supposed to be there) and I want to avoid this. A least if it's possible to center the icon the options menus, it will be great.
I put a webview inside a scroll view according to this http://www.anddev.org/view-layout-resource-problems-f27/add-imageview. But I found that if the webview already loaded a long content, and then load short content again. The webview doesn't resize and the scroll bar is still here.
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View 6 Replies View RelatedI want to resize the image dynamically before i set the background of the Image button... If there is any method?
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