2D Canvas Bitmap Sprite Sheet Animation?
Oct 13, 2011i want to create a basic animation with a sprite sheet. there is only one row with about 2 pics (that's the first animation).
View 3 Repliesi want to create a basic animation with a sprite sheet. there is only one row with about 2 pics (that's the first animation).
View 3 RepliesMy loadMap() method generate a canvas.throwIfRecycled exception when i try to load a new map.
When i start the game, the initial map loads and work fine though,
its only when i try to load a new map that i get the exception ..
How can i "reset" canvas and the bitmap i use to draw into, so i can startover fresh with them ?
here's what i use to create and draw my maps:
CODE:.........
So basicaly once i created and used picDest and canvas, i cannot figure how to reset it all for when i want to load a new map..
Can anyone point me to an example of how to blur a Canvas or Bitmap?
View 2 Replies View RelatedI am getting the following logs when i am changing the wallpaper for Homescreen. Even i am recycling the bitmap is done when the wallpaper changes in OnWallpaperChanged(). Still i m getting the bellow error.
CODE:.........................
Can anyone explain me the difference between View's Canvas and Bitmaps Canvas
View 2 Replies View RelatedI want to get the current bitmap associated with my canvas so I can perform operations on it. I can't see how to do this though.
I've seen some examples where you create a bitmap and set the canvas to use this bitmap, so obviously you can then access it later, but I'm using the canvas returned from a SurfaceHolder so there's no constructor.
For instance, examples often show this kind of thing:
CODE:...........
So at this point I can see bmp.
In my case, the canvas is obtained by:
CODE:......
So how can I get the bitmap for c?
In short, my aim is to capture the current canvas contents where I have drawn "stuff", and make a copy of it, reversed, to put underneath. Like a reflection. The example of this that I found performed it all via bitmaps, so I assumed I needed to somehow capture the current canvas to a bitmap to then use it.
I am starting to develop a game. Right now I got a sprite animation going when a player moves across using sprite sheet. In my sprite sheet the character is always facing the same way, left. Now if I want the character to move right, I want it to be facing right. So is there a quick way in android to invert the bitmap after it has been loaded in? Or do I have to create sprite sheet for character facing right?
View 2 Replies View RelatedAt canvas there are many methods (canvas.rotate (35); canvas.drawBitmap (myBitmap, x, y, null); and many other things), but the method of mirror reflexion of image is absent (or I have not found it). At Bitmap too not that is not. Is it possible to reflect horizontally on canvas the image given Bitmap?
View 1 Replies View RelatedI want to draw a bitmap on a canvas with bigger size than it is. I can use canvas.drawBitmap(bitmap, null, destRect, null); but that gives a poor quality, as the result is pixelated, if the source image is sightly smaller than the destination rectangle. How can i draw my bitmap using bilinear or bicubic resampling?
View 1 Replies View RelatedDoes anyone how I go about detecting when a user presses on a bitmap which is inside a canvas?
View 2 Replies View RelatedI want to get an animated text in Android where it should run from left to right on the screen.
Eg: I want to get this text. private static final String QUOTE = "Nobody uses Java anymore. It's this big heavyweight ball and chain.";
running from right to left using animation.
However, this text gets truncated to "Nobody uses Java anymore. It's" in Portrait mode and to "Nobody uses Java anymore. It's this big heavyweight" in landscape mode.
This is the code that I have used:
CODE:......................
I have bitmap displayed on the top of the screen when the app is started up. When clicking on the bitmap, the image should move to the bottom of the screen.
I have read the AnimateDrawables from ApiDemos, but the animation is done on a Drawable Object. If it can use on bitmap, it will be great!
Here is my code...
Just starting a little game project and have a super basic question. what's the best way to store animation images for a game? I looked at the alien bloodbath code and they store multiple frames in a single png file. Is that the preferred way or is there easier/better way to do it? MP4?
View 2 Replies View RelatedI want to place an animated marker showing a user's current location in an Overlay over a MapActivity. I need to be able to turn the animation on and off.
I thought this could be accomplished as follows:
CODE:..............
The constructor is invoked from the main MapActivity.onResume() using
locationOverlay = MyLocationOverlay(this)
And the animate/draw is invoked by
CODE:.................
However, the run() method never seems to be invoked.
As we know, we can rotate a bitmap through 2 ways. The 1st way is: Matrix mt = new Matrix(); mt. postRotate (degree);Bitmap bitmap = CreateBitmap(src, 0, 0, w, h, mt, true); canvs.drawBitmap(bitmap, 0, 0, paint); In this way, we always need create new bitmap for every rotation, it is not good way for high performance game or app.The 2nd way is: canvas.save(); canvas.rotate(degree); canvas.drawBitmap(bitmap, 0, 0, paint); canvas.restore();In this way, we avoid creating new bitmap frequently, but the rotation bitmap is distortion, the bitmap quality is worse than first way.So, Is there 3rd way to rotate bitmap with high performance and good quality? Your any comments are really appreciated!
View 3 Replies View RelatedI'm fading out an imageview with alpha animation. I'd like the image to stay transparent after the animation. Tried with different combinations of fillAfter and fillEnabled, no luck. How can this be achieved?
View 1 Replies View RelatedIs there a way to manipulate a existing spread sheet that a client has sent to me on these phones.
View 6 Replies View RelatedHope this isn't a repeated noob question. I searched through the forum and couldn't find this topic.I have this mysterious icon on the HTC Hero's task/status bar. It showed up on the 2nd or 3rd day after getting the phone. It looks like a yellow sheet of paper with a dog-ear in the bottom-left corner. I had installed a couple of notepad apps and uninstalled all except for one called Note Me. I've checked Task Manager and it doesn't appear to be running. Deleted all notes in Note Me, checked its options, and the author's web page doesn't show this icon.Pocket your world - Home of software solutions for your iphone, gPhone and Blackberry Anyone recognize this icon? It's left of center in the attached photo. I drew a red arrow pointing to it.
View 1 Replies View RelatedI have ordered a Zenithink ZT-180-102A and plan to use it to view sheet music for the band I play in, and turn the pages with a USB foot switch that sends a PgDn key to Acrobat Reader.
I would think that the tablet will be (just) big enough to view A4 PDF sheet music at 10.1" (would have preferred slightly bigger).I'm hoping Adobe Acrobat Reader for Android can go full screen and respond to PgDn messages.Battery life seems a bit light, but figure I can run it from the power adapter if required.how well the screen would work in sunlight.If I'm reading the foot switch description right, I can configure the key press via the software on a Windows machine, then plug it directly into the Zenithink as a standard HID device.
I have seen many applications providing Excel sheet editing in Android. I have no Idea how can I achieve Excel row/column arrangement with Android ListView which can provide Excel like properties to every cell of sheet.
View 3 Replies View RelatedNot sure which one to go for so thought I would set up this poll and see which is the most popular.
View 3 Replies View RelatedFor my useless project of the month I'm working on a 'emulator' to run J2ME programs on Android. But now I'm stuck with the J2ME Sprite implementation. Specifically the transformations used in it.
In my Sprite I have a bitmap with three character images. I would like to paint the second frame mirrored or rotated 90 degrees. What would be the best way for it?
I have following code that paints the given frame without any transformations.
frameX, frameY are frame position coordinates on give sprite bitmap.
Rect src = new Rect(frameX, frameY, frameX + spriteWidth, frameY + spriteHeight);
Rect dst = new Rect(paintX, paintY, paintX + spriteWidth, paintY + spriteHeight);
canvas.drawBitmap(image, src, dst, null);
As I understand I need to make some matrix magic on the canvas, but I have not been able to figure this out.
I have a very large image and I only want to display a section the size of the display (no scaling), and the section should just be the center of the image. Because the image is very large I cannot read the entire image into memory and then crop it. This is what I have so far but it will give OutOfMemory for large images. Also I don't think inSampleSize applies because I want to crop the image, not lower the resolution.
Uri data = getIntent().getData();
Input Stream is = getContentResolver().openInputStream(data);
Bitmap bitmap = BitmapFactory.decodeStream(is, null, null);
Any help would be great?
I am 1) taking a picture and 2) then draw another Bitmap on top of it 3) then I store it
I am doing it as follows and it works on the emulator.
On the device I get a OutOfMemoryError: bitmap size exceeds VM budget android.graphics.Bitmap.nativeCopy(Native Method) android.graphics.Bitmap.copy(Bitmap.java:199) in the line copy the Bitmap to get a mutable Bitmap.
CODE:...........
What I am asking:
a) Is there a better way to do what I am doing? 1) take a picture 2) draw another Bitmap on top of it 3) then I store it
b) What is the best way to create a mutable Bitmap from the picture I just took with the camera?
In my app, resolution is not an issue. If it works better for small photos that would be fine.
Does Android has any equivalent Sprint API of J2ME. Drawable does not seem to support clipping regions...
View 9 Replies View RelatedCan someone confirm for me that point sprites are not currently supported in Android? Calling gl.glEnable(GL11.GL_POINT_SPRITE_OES) is triggering a GL_INVALID_ENUM error, so I assume this is the case, but I'd appreciate a confirmation before I proceed with an alternate design.
View 4 Replies View RelatedI want use point sprite (OpenGLES Extension) API in Android NDK(r4).
right here
int att[] = {0,0,1};
glPointParameterxv( GL_POINT_DISTANCE_ATTENUATION, att );
But, doesn't work it.
I am working on a 2d library for creating a game including sprite collisions, sorting and animation converting (.spr to Java classes/ bmp's).
At first I used png's with the background color being transparant (24 bits png image) but I want to use 256 color bitmaps with the background color being transparant.
Is this possible to do color keying in android? I looked at several other threads about this topic but the all ended without a solution.
Also I am now using the canvas.drawBitmap to render my sprites, but will using opengl be faster?
I knocked a cup of Sprite onto the floor and it dumped out right over the micro-USB end of my charger (as in all of it was emerged in Sprite). So it's been a few days and I know it's completely dry, but I was wondering or not if it would be okay to still use it? I didn't know if that somehow messed the cable connector up. Luckily I still have the charger for my old BlackBerry Storm.
View 1 Replies View RelatedAfter following Matlock's post about upgrading to 2.1 I tried to restore all of my files using Sprite Mechanic. (Going back and re-reading his post he says that it doesn't work in 2.1-DOH). After installing Astro I tried re-installing Sprite Mechanic from the backup folder that I made with Sprite Mechanic thinking that was the way to get all of the back-up apps out of the back-up folder and onto the phone. I started Sprite Mechanic and proceeded to push the "Restore" tab and it brought up a list of all backed-up apps. I scrolled through them, deciding which ones I really wanted back and which ones I could do without, and then pushed the "Restore" button. Well, my phone froze up and would only display the status bar across the top. I tried pushing different buttons, but to no avail....
View 6 Replies View Related