Android :: Getting Bitmap From TextView
Jun 13, 2010
I want to get the bitmap that is drawn when a textview is displayed but without displaying the textview in the activity. something like this:
TextView t = new TextView(this);
t.forceToDrawItself();
Bitmap b=t.getViewBitmap();
how is this possible?
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Nov 12, 2010
I started a test project just to get this down. No changes to main.xml. I want to create a widget-sized ImageView (80x100) that contains a Bitmap converted from a TextView. Yes, that sounds very roundabout but this is just for testing; in the end I want the ImageView to have a background image and multiple TextViews. I'm not sure exactly what I'm doing wrong, but nothing is being pushed to the screen.
Is it a problem with declaring the TextView/ImageView and passing it "this" in the constructor? Is it a problem with my layoutParams? Here is the code:
package com.doaf.testproject;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.os.Bundle;
import android.view.View;
import android.widget.ImageView;
import android.widget.LinearLayout;
import android.widget.TextView; Code...
I'm relatively new to Android, and pretty lost with this one.
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Jul 21, 2010
I have a very large image and I only want to display a section the size of the display (no scaling), and the section should just be the center of the image. Because the image is very large I cannot read the entire image into memory and then crop it. This is what I have so far but it will give OutOfMemory for large images. Also I don't think inSampleSize applies because I want to crop the image, not lower the resolution.
Uri data = getIntent().getData();
Input Stream is = getContentResolver().openInputStream(data);
Bitmap bitmap = BitmapFactory.decodeStream(is, null, null);
Any help would be great?
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Apr 2, 2009
I am 1) taking a picture and 2) then draw another Bitmap on top of it 3) then I store it
I am doing it as follows and it works on the emulator.
On the device I get a OutOfMemoryError: bitmap size exceeds VM budget android.graphics.Bitmap.nativeCopy(Native Method) android.graphics.Bitmap.copy(Bitmap.java:199) in the line copy the Bitmap to get a mutable Bitmap.
CODE:...........
What I am asking:
a) Is there a better way to do what I am doing? 1) take a picture 2) draw another Bitmap on top of it 3) then I store it
b) What is the best way to create a mutable Bitmap from the picture I just took with the camera?
In my app, resolution is not an issue. If it works better for small photos that would be fine.
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Oct 8, 2009
I have two questions actually:
Is it better to draw an image on a bitmap or create a bitmap as resource and then draw it over a bitmap? Performance wise... which one is better?
If I want to draw something transparent over a bitmap, how would I go about doing it?
If I want to overlay one transparent bitmap over another, how would I do it?
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Mar 22, 2009
My goal is the draw a bitmap onto another bitmap but rotated 90 degress. whats the most efficient way to do that. My current method is as follows which is horribly bad because it creates a new bitmap every time.
CODE:.....................
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Nov 16, 2010
I want to do something like that. For example, I have a textview with String
Alibaba love Mary so muck. In that String alibaba and Mary have a event to open something but I can't know how to use event for Mary and Alibaba seperately
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Jun 22, 2010
I want to draw a shape(many circles particularly) into a Specific Bitmap. I have never used canvas / 2D graphs etc. As i see it i create a Drawable put the bitmap in it then "canvas-it" to the shapes i want etc.
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Jul 14, 2010
I have a ListView that contains an Image on the left of two vertically-oriented TextViews using a RelativeLayout. When both TextViews have text it looks fine. Sometimes the TextView on the bottom won't have any text, and the problem is that the entire layout is several pixels above where it should be because it still reserves that space for text when there isn't any making the entire list have annoying blank gaps. I remember seeing an example of where someone made the layout not reserve the space, but I can't remember how he did it.
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Jan 4, 2014
I'm trying to create a textView in the parent activity onActivityResult but the textView does not appear. There is an ImageView that takes up the whole parent activity. I can create a textView and place it, and it should go on top of the imageView?
In the parent class:
[HIGH]private void addClothes(int menuId) {
Intent chooseClothesIntent = new Intent(this, ChooseClothesActivity.class);
chooseClothesIntent.putExtra("menuId", menuId);
startActivityForResult(chooseClothesIntent, 1);
}[/HIGH]
[Code]...
then in my new activity:
[HIGH]@Override
protected void onListItemClick(ListView l, View v, int position, long id) {
super.onListItemClick(l, v, position, id);
try {
ClothingItem ci = mListContents.get(position);
String imagePath = ci.getImagePath();
[Code]...
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May 4, 2013
In my Android application I have to display article title on corresponding category.
I wish to display the output in following format:
[HIGH]Languages Programming --- Category name on Horizontal listview[/HIGH]
If I have to click Languages which means getting the article title for that selected category alone and displaying on Horizontal listview.
[HIGH]Languages Programming
Tamil Engilsh Hindi Telugu[/HIGH]
If I have to click Programming means need to display the :
[HIGH]Languages Programming
Java C C++[/HIGH]
Now my current status is :
I have to run the app and click Languages which means getting the output is :[code]....
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Apr 28, 2010
I have a TextView that I created in the main.xml. In my app.java I am dynamically positioning that TextView based on where the user taps the screen. The problem I am having is that when I call myTextView.setPadding(100,100,0,0), it moves the actual Text of the TextView, but does not move the Colored Background of the TextView.
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Oct 15, 2010
if there are five text in a text view and we want to pass one of them on click event to the next class text view which method i m used on android
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Nov 15, 2010
I have a problem with TextView in Android
I am making an application like Facebook. In m.facebook.com, when I open it I see they do one thing specailly.
(Alice) is writing on (BackStreetBoy1010938920) wall
Because the width of Mobile screen is small so the real message like tha
(Alice) is writing on (BackStreet
Boy10101009393) wall
I guess they use TextView for (BackStreetBoy1010938920) but I can't do like this.
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Nov 11, 2010
I'm trying to figure out how to draw on a bitmap in android, and keep a copy of these changed bitmaps for an undo function.
Bitmap b = ...
Paint p = new Paint();
canvas.drawBitmap(b, new Matrix(), null);
canvas.drawCircle(0,0,20,20);
//does Bitmap b have the circle drawn on it next time?
Or how do I get the bitmap after its been drawn on with the canvas(I want to preserve a stack of bitmaps with the changes applied by canvas drawing)? Maybe I'm going about this entirely wrong.
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Apr 20, 2009
I am trying to grayscale bitmap as follows, But it is crashing as soon as I run this method.
The problem is in last line. How can I assign "int" to "Color"? Or are there any better ways?
CODE:................
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Apr 21, 2009
Does anybody knows how can I put a Bitmap on top of a button, but without taking the whole surface?
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Sep 10, 2009
I want to resize a bitmap and write to a file. what's the best way to do that?
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Mar 15, 2010
I have two different bitmap. Can I merge these two bitmap into one?
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Jun 7, 2010
I have a Bitmap image and i want to forward the bitmap to another activity. I have two activities Activity A and Activity B. This is how I started the Activity B
startActivityForResult(new Intent(Activity A.this, Activity B.class), 120);
in activity B
private void forwardImage(Bitmap bit) {
Intent i = new Intent(MMS.this, Compose.class);
i.putExtra("MMS", bit);
setResult(RESULT_OK, i);
finish(); }
This is not forwarding to Activity A but if I put a String to the intent it'll forward. This is how I listen to result in Activity A
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
// TODO Auto-generated method stub
// super.onActivityResult(requestCode, resultCode, data);
switch (resultCode)
case RESULT_OK: Intent intent = getIntent();
Bitmap bitmap = (Bitmap) intent.getParcelableExtra("MMS");
mmsImage.setImageBitmap(bitmap);
default: break;
} }
How can I pass a bitmap.
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Nov 22, 2010
I have a bitmap displayed on ImageView now i want to give a facility to write comment typed by the user on that bitmap.i tried using Canvas canvas = new Canvas(srcBitmap); canvas.drawText("Hello", 100,100,null);but this is giving me following error java.lang.IllegalStateException: Immutable bitmap passed to Canvas constructor later on i want to save this whole image a bitmap.
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Oct 28, 2010
Is there an easy way to replace a colour in a bitmap?
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May 20, 2009
I would like to convert a Bitmap to a grayscale array of bytes (one byte per pixel). At the same time I want to just crop at section from the middle. Having looked though the various api's it is not clear to me what the best way would be.
1) What is ALPHA_8? is that grayscale? I have a feeling that the grayscale effect should be done via some "saturation" on the paint object, right?
2) once I have the Bitmap in grayscale and the right size, what is the best way to get that to a byte[] of pixels (one byte per pixel)?
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Sep 17, 2010
I have a picture taken using the phone's camera and in bitmap format. I want to send it over HTTP usinf Http post in ASCII.Any idea how to do it?
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Nov 24, 2010
this problem has been bothering me for days and I cannot figure out why on earth it is happening. I have a method that detects for a face, if a face is detected, the method will draw a rectangle on a canvas along the face.That part works fine.The problem is, when it displays to the image_view in my xml file, it will display on the far left middle of the image view, in a box, rather than in the center with the width as fill_parent.I thought of a possible workaround : to set the bitmap as a bitmapdrawable, but canvas only draws to bitmaps, so I can get the bitmapdrawable in the middle, but with no red box around it.I commented out my testing of bitmap drawable, and left it as what I have now...it only displays to my xml in the far left of the image_view.
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Aug 23, 2010
my app has widgets that have an ImageView and a TextView. On the onUpdate() method of the WidgetProvider, I put a Bitmap inside the ImageView this way:
CODE:..................
setColor() method is this:
CODE:..........
The problem is that sometimes the widget throws a RuntimeException because somebody has recycled the Bitmap, and I don't know what to do.
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Jan 24, 2010
I have a long series of graphics -- icon1_0.png, icon1_1.png, icon1_2.png..., icon12_0.png, icon12_1.png, icon12_2.png -- and I'd like to package them with my android application. Ideally I think I should be able to load them as resources but the resource id's are set up as java identifiers. Of course, java identifiers can't be assembled at runtime. I have to ask for R.drawable.icon12_00 so I cannot set up a loop
for(int icon=0;icon<12;icon++)
for(int frame=0;frame<3;frame++)
//syntax error obviously
BitmapFactory.decodeResource(getResources(), R.drawable."icon" + icon + "_" + frame + ".png");
So is there any way to get resources by their names? Better yet, is there a canonical way outside the resource system to pack data files into an android application package so that I can get at them? I'm thinking about reflection but that doesn't seem like the right solution to me.
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Oct 13, 2009
My program creates a bitmap and successfully stores it on external storage (Images.Media.EXTERNAL_CONTENT_URI).
The next option to implement is to share the image. I'm thinking about different way of doing it: 1. Save it as captured image (as before) and startActivity with Intent.ACTION_SEND intent with the saved image uri. 2. Save it in application's home directory (getFileStreamPath()), startActivityForResult as in 1. and I hope that I'll recieve a result when the message is sent. 3. Save it in some kind of temp/cache folder and don't bother about deleting it or delete it as in 2.
Personally I prefer the second option.
My questions are: Will it work with startActivityForResult() as in 2. ? Do I have access to temp/cache folder as in 3. ? If I do, Should I delete the file afterwards ? May be some flag for Intent.ACTION_SEND to delete the file afterwards ?
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Jun 14, 2009
Can i draw text on a bitmap? I cannot find any API support this.
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Nov 4, 2009
I have an application that uses GLSurfaceView to draw OpenGL ES graphics. This is all working (mostly) how I would expect.
Now, I would like to implement a screenshot feature. For normal views, it seems that the standard practice is to create a new Canvas with a Bitmap and then draw to that Canvas using View.onDraw(Canvas).
I've tried using SurfaceView.draw(Canvas) in a similar fashion, but it always results in a blank (black) image.
I've also tried using the drawing cache with the exact same result.
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