Android :: Any Reason For Not Supporting Capital Letters In Image File
Feb 17, 2009We understand aapt has support only for small and numbers. Any reason for not supporting capital letters.. in future could we expect support for the same.

We understand aapt has support only for small and numbers. Any reason for not supporting capital letters.. in future could we expect support for the same.
As you know, you can't have capital letters in your image filenames that you use in your Android project (Ressource/Drawables folder). I've got hundreds of small images (GOOG.GIF as an exemple) that I need to import into my project (I usually do a simple drag and drop from a desktop folder into Eclipse).How do I quickly change all the filenames (replace all capital letters to lower case) before importing into my project?
View 3 Replies View RelatedI am using ShapeWriter on my Desire and for the life of me cannot work out how to get capital letters. Do I need to perform some kind white magic ceremony to perform this please? or is there a more simple way?
View 7 Replies View Relatedi had my desire i was always faced with the letters in lower case and if i wanted capitals then i would press the arrow pointing up but ive now pressed something and when i start a text all the letters on show are all in capitalsa dn to get lower case i have to press the arrow pointing up.how do i get it back to starting a text off in lower case letters
View 1 Replies View RelatedI've read the Android documentation:
http://developer.android.com/guide/practices/screens_support.html
but still have some questions. I'm trying to design a music application which basically has images of the instrument (ImageButton) that play a sound when clicked. However, I'm confused about how to have the ImageButtons scale to fit all the different screen sizes and how to position them.
Which layout is best used for needing to position ImageButtons in specific locations on the screen? (i.e. cymbals on a drum set) FrameLayout, RelativeLayout? If I only really care about medium and large screens, do I need to create different resources (images) for both as well as a different XML layout to position them? I'm trying to find the simplest way to do this without having to create a separate layout XML file for positioning/size and separate image resources for each screen.
I think this has to be a problem with the SD card and scanning it, but for some reason after syncing my phone, plugging it into the computer to charge, or even plugging it in to charge in the car, my music playlists seem to be duplicating all the time. I have loaded my playlists using Doubletwist (Slower than hell freezing over), I have tried Doubletwist, Mixzing, Cube, and Zimly and all have shown some or all of the duplicates. I have had it with Mixzing because of this, but the others seem to be doing it as well, just not as much. I have actually had up to 6 copies of the same playlist at one time. There is still only 1 music playlist that has songs in it, but there are 2, 3, or up to 6 copies for some reason. Another strange thing is the original actual playlist has each word starting with Capitals, but the copies are are small case. I've looked all over my SD card to see if I can find where these "phantom" playlists are stored, but I haven't found anything yet.
Also, after that stupid Froyo update, my phone won't allow me to play anything from the SD card when it is plugged in. Yes, I have tried changing the setting from Charge only to all of the other 3 options at one time or another, but in my car, it refuses to allow access to the SD card when plugged in regardless of what I do or what setting I have changed. Not impressed with the Froyo update AT ALL! This morning my SD card decided to lose all of my videos that were on it (5 GB worth) and about 1/3 of my music. I have no idea where they went, but they are gone. This phone was awesome in most every way until that stupid update, I wish I could go back to 2.1! My Pandora sucks now, my Multi-touch keyboard won't work anymore, I lost a whole bunch of files off my SD card as mentioned above, and I haven't noticed a single benefit other than my camera opens quicker now.
After i created my project. The R file is not generating. I need to build the application to create that R file. After i add any image or string. It is not automatically adding in R file. I need to build another time to generate that code in R file. what is the reason?
View 4 Replies View RelatedWhy did I lose the audio when I transferred videos from the DCIM file to my PC? Am I doing something wrong?
View 2 Replies View RelatedIs there a way to load an image file into an ImageView object, and then define a transparent color for this object?
View 1 Replies View RelatedI want to restrict capital letter typing through keyboard on my form.
View 2 Replies View RelatedThere are some image files, and I want to get Uri of these image files. In my code, I only know path and file name of image files.
How can I get Uri from its path and file name?
So is it just mine or does everyone have a capital E on the menu button?
View 19 Replies View RelatedI have two png image files that I would like my android app to combine programmatically into one png image file and am wondering if it is possible to do so? If so, what I would like to do is just overlay them on each other to create one file. The idea behind this is that I have a handful of png files, some with a portion of the image on the left with the rest transparent and the others with an image on the right and the rest transparent. And based on user input it will combine the two to make one file to display. (And I cant just display the two images side by side, they need to be one file). Is this possible to do programmatically in android and how so?
View 4 Replies View RelatedI realise the correct way to load an image is from res/drawable but imagine that was not a possibility. If you had to load an image from an attached jar file, how would one achieve it?
View 2 Replies View RelatedI need to display an image by specifying the file name instead of by using resource. E.g showImage("background.png") instead of showImage(R.drawable.background). Any one knows how?
View 1 Replies View RelatedI am using camera to capture snapshots. But i am unable to view taken pictures location. I am also unable to browse sdcard directory using DDMS in eclipse.
View 2 Replies View Relatedi am trying to display image from gallery now i want to put check if selected file is image then it should be displayed. using following code any one help me out how to achieve this?
User can select video file, image file etc.. anything so i want to allow only images.
CODE:......................
I have an image that is currently stored in variable of type "File". File img; What is the easiest way to display this image onto the screen so I can verify it is working correct?
View 1 Replies View RelatedIn the app I am making, I would like to take a Base64 image that is received from a server, and save it to a file for displaying later. My question is where should I store this file? It needs to be dynamic, and may be empty when the program launches. I am unsure how exactly the file system on Android works, such as how file paths look.
Ideally I would like to be able to write the data to the image file using a FileOutputStream, and then display that image somehow.
I want to reduce the size of my image file to transfer it over the network. Do anybody know how can I reduce the file size using andriod APIs.
View 3 Replies View RelatedI want to save images from a particular URL into the sqlite db and then display it from the database..Can anyone tell me as how i could do that.
View 3 Replies View Relatedi have to change the name of a jpg file , for that i have written the following code sdcard = Environment.get External StorageDirectory(); from = new File(sdcard,image Path. sub string ( 8). toString()); to = new File(sdcard, "/DCIM/RoseVille_"+Info.getText() +"_"+Amount.getText () +"_"+timeStampFormat.format(n ew Date())+".jpg");
View 3 Replies View RelatedI want to attach an image with email, that image is stored in /data/data/mypacke/file.png. How can I attach that image file programmatically? What would sample code look like?
View 3 Replies View RelatedI know you can't take a screenshot without having root access, but is there a way to render an activity and all the contents to an image file?
anyone have code to do this? it would be nice to have any dialogs, menus, etc... as well, but not required.
I want to use the ninepatch image in the file system. but seems that it can be referenced via res.
how to get the auto-scale support for the images in file system.
What i want to do: delete an image file from the private internal storage in my app. I save images in internal storage so they are deleted on app uninstall.
I have successfully created and saved: code...
I have read on the android developer website that i must open private internal files using the openFileInput(...) method which returns an InputStream allowing me to read the contents, which i don't really care about - i just want to delete it.
can anyone point me in the right direction for deleting a file which is stored in internal storage?
I have an edit text field. When the user clicks on it by default it shows small letters on the virtual keyboard.
I want by default to display first letter caps and rest of them small on the keyboard.
How can this be done?
I am currently making an app which works with images. I need to implement functionality where the user picks a file stored on the SD card. Once they pick the picture (using the Android gallery), the the file-location of the image will be sent to another Activity, where other work will be done upon it. I have seen similar posts here on SD, but none to answer my question specifically. Basically this is the code I am doing when the user clicks the "Load a Picture" button:
// Create a new Intent to open the picture selector:
Intent loadPicture = new Intent(Intent.ACTION_PICK,
android.provider.MediaStore.Images.Media.EXTERNAL_CONTENT_URI);
// To start it, run the startActivityForResult() method:
startActivityForResult(loadPicture, SELECT_IMAGE);
From that code, I then have a onActivityResult() method to listen to the call-back:
// If the user tried to select an image: if(requestCode == SELECT_IMAGE) {
// Check if the user actually selected an image: if(resultCode == Activity.RESULT_OK) {
// This gets the URI of the image the user selected: Uri selectedImage = data.getData();
// Create a new Intent to send to the next Activity:
Intent i = new Intent(currentActivty.this, nextActivity.class);
// - Problem Area -
// I would like to send the filename to the Intent object, and send it over.
// However, the selectedImage.toString() method will return a
// "content://" string instead of a file location. How do I get a file
// location from that URI object? i.putExtra("PICTURE_LOCATION", selectedImage.toString());
// Start the activity outlined with the Intent above: startActivity(i);
As the code above states, the uri.toString() will return a content:// string instead of the file location of the selected picture. How do I obtain the file location?
Another possible solution is to send over the content:// string and convert that into a Bitmap (which is what happens in the next Activity). However, I don't know how to do that.
I am New To Android,My Requirement is to Attach an ImageFile and an AudioFile to an E-mail in android?
View 1 Replies View RelatedI want to delete image file in SD card after sending email...anybody knows,please give sample code for me.
View 2 Replies View Related