Using Canvas For 2D Graphics - Switching Between Views
Feb 6, 2012i am using canvas for 2D graphics using Views, Now i have to switch from one canvas to another Canvas.

i am using canvas for 2D graphics using Views, Now i have to switch from one canvas to another Canvas.
I have the following XML code:.................
The idea is to change the views, whenever I press one of the radio buttons. When I press a button the first time everything works out fine, but the second time I press a button, I get an IllegalStateException, and I can't quite see why I'm getting this.
Also, the Activity seems to set all my global variables to null, which is why I have to create them every time I switch from portrait to landscape or vice versa. So I would like to know if there is a way I can save my views in the Bundle, or any other way in which I can permanently save my views, so I don't have to add or create them every time, I flip the phone. And whenever I flip the phone, it seems that it rereads the main XML file, causing the RadioGroup to be set to 2D even if the 3D button is checked. This is because I've said the 2D button to be checked from when the app is first created, but I would like to also save the state of that RadioGroup.
I've been searching around and can't seem to find a way to do this properly. I am doing some tracking where I want to draw dots on a map overlay recording previous positions. When onDraw of the overlay is called it seems the canvas is cleared so I have to redraw all of the history on every invocation. This could result in several thousands of dots being draw over time which seems to not be very efficient. Is there some flag somewhere that I have not found which tells a map overlay to be persistent? Or is there some way I can save and restore the canvas so I'm only maintaining/drawing the current point on each onDraw?
View 4 Replies View RelatedOr does it merely provide more options for graphics?
View 2 Replies View RelatedI want to load e.g. LinearLayout with some Buttons from XML and draw it on Canvas in a way that the Views behave normally (I can set onClick actions for the Buttons and when I press a Button, it changes it's background drawable). Can I do this?
View 1 Replies View RelatedBasically what I am trying to accomplish is I want a canvas I can pass bitmaps to, to be displayed on the screen with the rest of my view objects (buttons, textviews, etc).
View 1 Replies View RelatedI'm currently developing an Android-app, in which I have already implemented an Slidingmenu (jfeinstein10's library). As above-views I have several activities I'd like to switch between with the menu-items in my Slidingmenu. For the most part, these activities consist of two fragments, a list and a content-view. In landscape-mode both are displayed, in portrait-mode only the list. Currently I'm switching between these activities with intents, which is not a very pretty "solution". How should I implement this?
View 1 Replies View RelatedOn my application I'm developing, the main.xml layout (the default layout of my app) has a few buttons that have been assigned onClickListeners (not the implementation way). One of those buttons I want to have the ability to take you to another view. On the other view (preview.xml), there's another button that takes you back to the main.xml view. I've used setContentView in the onClickListeners of those buttons and this works fine so far, but after you click the button that takes you back to main.xml, the buttons on main.xml have lost their onClick functionalities. How can I get this to work right? I presume using setContentView isn't the right way to do this?
View 2 Replies View RelatedI have an application using ListView inside Tabs, and I'd like to switch to a separate View(data collection widget) on clicking an item in the List.I'm adding each List's row's children to a ViewFlipper and the items are added at runtime so there is no definite number of views. As such, i would want to navigate/switch to a particular View in the ViewFlipper.Any pointers?
View 3 Replies View RelatedI have developed some apps for Android, and this questions stays always:
How should I structure my UI? Should I launch activity after activity and leave the phone to make the "back" button, or should I choose more optimized, but more complex to implement, way with switching manually Views and then manually doing the "Back" button functionality?
I have a 3 nested ViewFlippers which seem to be working ok except that when I change the screen orientation the view flip back to the first one of my views, giving the user the impression it went back a few steps.I am a bit stumped as to what to do and was hoping someone had some experience with this.
View 3 Replies View RelatedI want to show off how good opengl es can display on my G1. Does anyone know a game with good 3D graphics that I should install for this?
View 13 Replies View RelatedI have a simple ListView and on that ListView I have placed a number of custom defined Views. The CustomView has ImageView and two TextViews.
The CustomView also has a "stateful drawable" as background, so that the background image (a 9-patch) changes if you press the Row in the ListView. When pressing the Row, the background image changes to a Red-ish thing.
The problem is that when the background changes from the default greyish, all the Views in the CustomView (ImageView and TextViews) still have their greyish background and thus creates very ugly greay boxes on top of the now redish background.
What is the best way to solve that problem? I hoped that such things were handled automatically (as it is done in for example .NET), but I was wrong it seems.
My loadMap() method generate a canvas.throwIfRecycled exception when i try to load a new map.
When i start the game, the initial map loads and work fine though,
its only when i try to load a new map that i get the exception ..
How can i "reset" canvas and the bitmap i use to draw into, so i can startover fresh with them ?
here's what i use to create and draw my maps:
CODE:.........
So basicaly once i created and used picDest and canvas, i cannot figure how to reset it all for when i want to load a new map..
I am implementing a music player application in Android. My play list selection screen is implemented as a tab selector widget which contains a ListActivity inside each of the tabs: Artist, Albums, Songs.
I want to update the ListView in each of the ListActivity when I delete an item from any of the lists.
i.e. When I long press an item in the Artists list a context menu is drawn with "Delete Artist"
And it should delete all the songs from this artist in the Songs ListView, delete all the albums by this artist in the Albums ListView, and finally delete the entry for the artist in the Artist ListView.
Each of the ListActivity has its own fillData() method, which updates the ListView when the button in the context menu is pressed.
How can I call the fillData() method of the Albums ListActivity after I update the ListView inside of the Artists ListActivity?
I want to populate a table, defined in layout xml file through the programmatic way. I have define Table with a single row defining its header, with all the attributes set. Now i want to know a way so that i can just replicate that header row in the table with new content.
I tried using inflator inflate(int,view) method, but at runtime it showed up with error.
Here is the XML code for the layout file defining the table
CODE:.................
How do you align views relative to the "middle" part of another view? I think it is best explained with a pic of the UI I'm trying to create in android.
View 2 Replies View RelatedLet's say I have a LinearLayout, and I want to add a View to it, in my program from the Java code. What method is used for this? I'm not asking how it's done in XML, which I do know, but rather, how can I do something along the lines of (One View).add(Another View) Like one can do in Swing.
View 2 Replies View RelatedIs there any way to query a root view of an activity for all of its child views even before the root view or its children have been inflated? I guess what I'm looking for is whether a view knows ahead of time what children it will have before it gets inflated, and can I get that list in some way. Bizarre I realize, but I think it will help me with some unconventional automation testing I'm working on. I haven't found anything in the API like this.
View 1 Replies View RelatedI have rectangle white box. on cliking the rectangle I will draw a toolbar beneath the box and also call relayout to accomodate the toolbar ( size+100) ( i used surfaceview and in secondary thread i draw the toolbar) on click again on rectangle box it will disappear the toolbar and also has to resize the layout to original size (ie size-100) this is where I get stuck. I can disappear the toolbar however I cant call relayout either from secondary thread (says cant call from secondary thread). So I created a while loop in onlayout( this is where i create a thread to draw the toolbar) if i call requestlayout after while loop ends it doesnt do anything it doesnt call onmeasure etc.
View 4 Replies View RelatedI created a 2d game in java that runs as an applet, and i am now trying to translate this over to the android. As the android doesnt used paint() methods, i am thinking that i will have to import images of the game instead of drawing it, but i cannot find out how to do this. Anybody know how to add images to the folder and call them in the app? Also, how can i call a screen repaint() in the android?
View 2 Replies View RelatedI want use the methods in android.graphics to draw one board (board chess,)
View 2 Replies View RelatedI've been looking around the internet at the moment and can see that a few phones are starting to get close to a completed playstation emulator. The n900, the hd2, and a black berry i seem to re-call. Is there any reason why the desire wouldn't be able to do the same? I would love to play final fantasy 7, to the point at which i'm tempted to try out an n900 for a few days (i've only just received my desire and would still be able to cancel...), I'm aware they're not playing at full speed yet, but am more wondering if people think the desire would be capable of running a playstation emulator, should decent software be written in the future!
View 3 Replies View RelatedMaking a prettier version of Tainted Vanilla. But I want to know where all there graphics are...I've looked to the best of my ability, and can't find some stuff. Insight on the following would be lovely: Lock screen graphics (default android left/right slider, not the HTC one) Buttons, check boxes etc. Status bar. And, as a basic question: I assume the ROM needs to be signed before it's loaded properly. Can I just sign it the same way I do an apk?
View 2 Replies View RelatedIs there any way to add the x-graphics in the android Editbox like the of iPhone.So that by clicking on that x graphic it can clear all the values in the Editbox.Is there any way to listen weather i touch a specific part of an edit text
View 1 Replies View RelatedI want to do some programs using graphics can anyone send me sample programs about graphics package
View 5 Replies View RelatedI'd like to build an activity that is mixing layouts with 2D graphics. So for example, would like to introduce an edittext with an integer value and based on that value the size of a circle is dynamically adjusted and drawn. Any idea how to do this?
For plain graphics I am using this approach here - but how can it be expanded to cover Android layouts (buttons, editboxes, textviews, radiobuttons, etc.)?
CODE:..............
1. What size should graphics intended to promote your app in the Market be designed for?
2. What about the larger graphics that depict screenshots of the app in the Market?
3. What size should app icons for devices be?
I have doubts while doing some 2D Graphics and animation. Here is what i have done and what i want to do further: An application starts with a 2D object [ball] rotating and execising in a particular fashion, and after a particular point in time the object [ball] scrolls out of vision. After this point i want to invoke a new activity with a different UI. I m stuck up while trying to transit from this View to a new activity.
View 3 Replies View RelatedThe only thing I am disappointed with is the low quality graphics of the games. Other than asphalt3 I haven't found any good ones.
View 7 Replies View Related