HTC Hero :: Best Games And Graphics
Oct 31, 2009The only thing I am disappointed with is the low quality graphics of the games. Other than asphalt3 I haven't found any good ones.

The only thing I am disappointed with is the low quality graphics of the games. Other than asphalt3 I haven't found any good ones.
I want to show off how good opengl es can display on my G1. Does anyone know a game with good 3D graphics that I should install for this?
View 13 Replies View RelatedI have got the following on my phone
Driver
Colin McRae
No Fear Downhill Mountainbiking
All work well, except sound issues but all 3 have pretty poor graphics. Which are the best psx games to try graphics wise? I want to see how well the desire can run. Im assuming ff7, any good racing games or 1st person shooters? as they are all massive files I dont want to waste time on tosh
I'm trying to learn how to make video games on Android, and therefore I'm needing to get some decent tutorials going on how to make graphics on Anroid using the SurfaceView object. However every single graphics tutorial I've tried (mainly SurfaceView stuff) has failed. Please note that I don't want to use XML, as it is out of my element, and Google just wants to sell that technique on the advertisement of neatness, which I can do programmatically.
One major problem I've run into is that there are many tutorials, both from Google and from third parties, with code that uses the import android.opengl.GLSurfaceView command, or either imports a subset GLSurfaceView, and that never works on my IDE. Every time I try to import either one of those, Eclipse wants to say that it basically doesn't recognize that package. The strange thing is that I CAN import android.opengl.*, although that still causes some of the code in those packages to be referring to unrecognized types and/or methods.
After trying to fool around with the first problem for a while, I noticed that the Lunar Lander example didn't try to import either one of those two problem libraries. So I pulled the code and referenced resources for that into one of my infant projects, leaving everything else in that project unused. Of course I did change which package the Lunar Lander code was in and changed the class name in LunarLander.java or whatever, but that should not matter. I was able to get the thing to build in Eclipse. However when I went to run it, it would do nothing but crash. Without showing any Lunar Lander graphics or anything, the emulator would just give me this error message basically saying that my App has stopped working unexpectedly and makes me close the App.
1) What's the deal with the issues with the opengl.GLSurfaceView package?
2) What's the deal with the Lunar Lander example?
3) Where's a good, firm tutorial on how to make video games for Android
It seems that on my HTC Hero not all of the landscape features are fully rendered. The foreground hills and such that the pigs are on are just plain white. This makes it very hard sometimes to really see what all the obstacles are. I noticed this in the beta version and assumed it would be fixed in the full version but I guess not.
Is this something that can be fixed with a re-install or is this just a bug with the Hero? I can't be the only one with this problem (I hope)
I'm very new to the android phone's (Just got my HTC hero three days ago.) and I was wondering, are there any good resident evil games for the htc Hero? I've seen some awesome one's on iphone and I used to have some fun Resi games on my old E71.
While I'm on the subject of gaming I have also downloaded the snesoid light and find the music and gaming a little sluggish. Is this just how it is or is there anything I can do to sort that? Would the full paid version work any better?
How do I get this on my phone?
View 18 Replies View RelatedI have rectangle white box. on cliking the rectangle I will draw a toolbar beneath the box and also call relayout to accomodate the toolbar ( size+100) ( i used surfaceview and in secondary thread i draw the toolbar) on click again on rectangle box it will disappear the toolbar and also has to resize the layout to original size (ie size-100) this is where I get stuck. I can disappear the toolbar however I cant call relayout either from secondary thread (says cant call from secondary thread). So I created a while loop in onlayout( this is where i create a thread to draw the toolbar) if i call requestlayout after while loop ends it doesnt do anything it doesnt call onmeasure etc.
View 4 Replies View RelatedI created a 2d game in java that runs as an applet, and i am now trying to translate this over to the android. As the android doesnt used paint() methods, i am thinking that i will have to import images of the game instead of drawing it, but i cannot find out how to do this. Anybody know how to add images to the folder and call them in the app? Also, how can i call a screen repaint() in the android?
View 2 Replies View RelatedI want use the methods in android.graphics to draw one board (board chess,)
View 2 Replies View RelatedIs there a way to play nintendo games using apps for this if so how?
View 2 Replies View RelatedI've had my hero for several weeks now, and i've barely used the trackball at all; once or twice for fine tuning the cursor position (functionality that could easily be replicated by a couple of cursor softkeys) and when using the camera (which is only because they *make* you use the trackball).
I wouldn't be surprised if we start to see android phones released in the near future without the trackball.
I wouldn't mind, but i searched the app store and i couldn't find a marble madness clone anywhere! Does anyone use the thing on a regular basis or find it indispensable in any other way? Any good apps or games that make use of it?
While I'm at it - i dont think i've EVER pressed the call button (furthest one on the left), always use the touchscreen instead. I just pressed it now for the first time to see what it would do, and accidentally dialed somebody, they just called me back to see what i wanted, because all they could hear was the clacking of keys as i typed this post.
I was wondering if you guys could recommend some games for the hero. I was bored the other day and i looked for some games, but couldn't find any..
View 10 Replies View RelatedI've been looking around the internet at the moment and can see that a few phones are starting to get close to a completed playstation emulator. The n900, the hd2, and a black berry i seem to re-call. Is there any reason why the desire wouldn't be able to do the same? I would love to play final fantasy 7, to the point at which i'm tempted to try out an n900 for a few days (i've only just received my desire and would still be able to cancel...), I'm aware they're not playing at full speed yet, but am more wondering if people think the desire would be capable of running a playstation emulator, should decent software be written in the future!
View 3 Replies View RelatedMaking a prettier version of Tainted Vanilla. But I want to know where all there graphics are...I've looked to the best of my ability, and can't find some stuff. Insight on the following would be lovely: Lock screen graphics (default android left/right slider, not the HTC one) Buttons, check boxes etc. Status bar. And, as a basic question: I assume the ROM needs to be signed before it's loaded properly. Can I just sign it the same way I do an apk?
View 2 Replies View RelatedIs there any way to add the x-graphics in the android Editbox like the of iPhone.So that by clicking on that x graphic it can clear all the values in the Editbox.Is there any way to listen weather i touch a specific part of an edit text
View 1 Replies View RelatedI want to do some programs using graphics can anyone send me sample programs about graphics package
View 5 Replies View RelatedI'd like to build an activity that is mixing layouts with 2D graphics. So for example, would like to introduce an edittext with an integer value and based on that value the size of a circle is dynamically adjusted and drawn. Any idea how to do this?
For plain graphics I am using this approach here - but how can it be expanded to cover Android layouts (buttons, editboxes, textviews, radiobuttons, etc.)?
CODE:..............
1. What size should graphics intended to promote your app in the Market be designed for?
2. What about the larger graphics that depict screenshots of the app in the Market?
3. What size should app icons for devices be?
I have doubts while doing some 2D Graphics and animation. Here is what i have done and what i want to do further: An application starts with a 2D object [ball] rotating and execising in a particular fashion, and after a particular point in time the object [ball] scrolls out of vision. After this point i want to invoke a new activity with a different UI. I m stuck up while trying to transit from this View to a new activity.
View 3 Replies View Relatedi am looking for a button background graphic to replace the dull android one.
i have a square button with text, the text must be easily visible. i am looking for a graphic that's like webbed lightning. here is a really awful example i made
i would like more "lightning" but with a lower intensity, so text is easily visible on top of it. i think a size of 150x150 should be sufficient, i am also wanting the lighting in these colors dark blue,light blue, yellow, red, and green.
my Photoshop skills are not good enough to make this (i don't use photoshop), not exactly sure how to proceed about getting these graphics,
Is there any games like Farm Frenzy, or any tycoon games like Lemonade Tycoon ?
View 1 Replies View RelatedHas anyone figured out how to play Unreal Tournament or Doom on the HTC Hero yet?
View 4 Replies View RelatedJust a quickie. Are there are two person games or apps for Android/HTC? I've got a Hero and the better-half has a Magic and just wondered if there's any software available that can link them? I'm aware of Google Chat, but wondered if there was anything else?
View 4 Replies View RelatedI'm not familiar with emulators and I downloaded Nesoid but it doesn't come with gamesand I thought it would. Does anyone know where or how to get them?
View 2 Replies View RelatedIs this game around on the android specifically wanted for the Hero.
Love the pc game.
Did a google search and found a "scan image" but not found in market was the result
I was just wondering are there any apps that's similar to Guitar Hero or Tap Tap revenge on iOS?
View 1 Replies View RelatedI have heard about rooting a htc phone and was thinking about doing this to my htc hero, is this the same type of thing like u would perform on a iphone ie:jailbreak
i want to be able to download apps for free like u can on a iphone so was wondering how i do this on my htc hero?
How can I know the length of the each character of word. Actually, I am trying some thing like this:I will show some set of lines on the screen. Later after some time, I would like to set the color to each character in the line at a frequent interval. Now I want to set the color to each and every character of the drawn string.
View 2 Replies View RelatedIn my application, I will get a instance of android.graphics.picture which is populated by user. Then I use writeToStream to save. After save, I have to check the file size. If the size is too large, then I should delete this file.
I think this save-check-delete operation is not reasonable. I prefer to check the size of android.graphics.picture. If the size is too large, I should not save to local. But I checked android.graphics.picture, it only have getHeight and getWidth member functions.
Could I get the size of android.graphics.picture?