Android :: ViewFlipper Switching Views On Screen Orientation Change
Jan 24, 2010
I have a 3 nested ViewFlippers which seem to be working ok except that when I change the screen orientation the view flip back to the first one of my views, giving the user the impression it went back a few steps.I am a bit stumped as to what to do and was hoping someone had some experience with this.
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Jul 19, 2010
I have an application using ListView inside Tabs, and I'd like to switch to a separate View(data collection widget) on clicking an item in the List.I'm adding each List's row's children to a ViewFlipper and the items are added at runtime so there is no definite number of views. As such, i would want to navigate/switch to a particular View in the ViewFlipper.Any pointers?
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Sep 19, 2010
I am using viewflipper for fling gesture recognition everything works fine for 2.0 and prior but in 2.2 and 2.1 it throws exception as "java.lang.IllegalArgumentException: Receiver not registered: android.widget.ViewFlipper" below is full debug trace.
CODE:.....................
There is issue on Google related to this bug 6191.
And the solutions mentioned in there seems to work only if your are creating ViewFlipper through code but in my case i am using ViewFlipper in XML which is my layout file and so i cant use the solution mentioned for extending the ViewFlipper i tried using delay nothing seems to work.
Below is my layout code.
CODE:...............................
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Mar 9, 2010
Is there a way to switch views in a ViewFlipper just like on Home screen, where we have small dots at the bottom of the screen and on clicking on them we can switch views.
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Oct 1, 2009
Do Views know changes in orientation? In my case, I create popups from TextView and need to know when the orientation changes(porttrait<-- >landscape). I cannot depend on activity's onOrientationChange.
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Nov 9, 2010
If I have a layout with lots of EditText views in a LinearLayout and the user focuses the third one down and flips out the keyboard to start typing, the entire layout is destroyed and recreated through the activity lifecycle. When everything is done, however, the third EditText is given focus again and the user never knows that anything happened and types away.
I am creating a similar layout, but due to the nature of my data, I have to dynamically create the list of EditTexts, mixed with some other views. The default layout has one EditText at the top, a ScrollView with a LinearLayout child (which will be filled with EditTexts later), and some action buttons at the bottom. I fill the LinearLayout with all the EditText fields I need (based on extras passed via intent).
This part works quite well, but the way the activty handles Runtime Configuration changes is broken now (from a UI perspective). Now if the user focuses the third EditText (which was dynamically created via new EditText()) and flips out the keyboard, the layout is destroyed and recreated, but focus is always given to the permanent EditText at the top of the screen.
Is there something I need to do when adding my dynamic views to make sure they can keep focus through orientation changes? is there a way I can work around the issue and force focus to be given to the last view that had it before the change?
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Aug 22, 2010
I've successfully implemented onRetainNonConfigurationInstance() for my main activity to save and restore certain critical components across screen orientation changes.
But it seems, my custom views are being re-created from scratch when the orientation changes. This makes sense, although in my case it's inconvenient because the custom view in question is an X/Y plot and the plotted points are stored in the custom view.
Is there a crafty way to implement something similar to onRetainNonConfigurationInstance() for a custom view, or do I need to just implement methods in the custom view which allow me to get and set its "state"?
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Mar 6, 2010
I have the following XML code:.................
The idea is to change the views, whenever I press one of the radio buttons. When I press a button the first time everything works out fine, but the second time I press a button, I get an IllegalStateException, and I can't quite see why I'm getting this.
Also, the Activity seems to set all my global variables to null, which is why I have to create them every time I switch from portrait to landscape or vice versa. So I would like to know if there is a way I can save my views in the Bundle, or any other way in which I can permanently save my views, so I don't have to add or create them every time, I flip the phone. And whenever I flip the phone, it seems that it rereads the main XML file, causing the RadioGroup to be set to 2D even if the 3D button is checked. This is because I've said the 2D button to be checked from when the app is first created, but I would like to also save the state of that RadioGroup.
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Apr 5, 2010
I am using "ViewFlipper" for my application. This ViewFlipper includes 5 layouts. I am trying make it that can be changed from current layout to any layout. In other words, it can be changed Layout#1 -> Layout#5 or Layout#4 -> Layout#1 ..etc. How to make it? I used showNext() and showPrevious(). It is not better idea for my case. Can I use ViewSwither instead of this case?
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Jul 16, 2010
I am developing a Music Player and I have a view flipper to control all the artist view, album view, so on and so forth. What I am doing now is that I have list view in each view of the view flipper. However, I do not want to put all my codes inside one activity but rather, to have different activities for each view. Is that possible to implement?
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Apr 6, 2010
I need to take the Bitmap of all the Views in ViewFlipper. But it gives me the Bitmap of only the current content on the screen. Is there any way of getting Bitmap of all the Views in the ViewFlipper.
Or is there any other way around to get the Bitmap of all the Views. I have four views and need to load them at the same time and get their Bitmap so that I can resize it and later display with Gallery.
I hope to get a quick response this time around.
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Oct 27, 2010
I have a ViewGroup that gets inflated dynamically. I have set Id's to all the inflated views. I am still not able to retain the inflated ViewGroup whenever the orientation is changed. Any particular check that i am missing here ?
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Nov 9, 2010
I have an activity with an EditText on top and a ScrollView with a LinearLayout inside it. The LinearLayout is populated in the onCreate method with a set of dynamic views based on an object passed with the initiating Intent. This is typically a set of EditTexts. The result is a list of EditTexts each corresponding to a different piece of data (and the dataset being edited is quite variable, so the list needs to be created dynamically like this).
The problem is, when one of these views has focus, and the orientation changes (say the user flips out the keyboard to type), the focus snaps to the EditText at the very top of the Activity. This is certainly undesired behavior as the user didn't intend to type in the top EditText when he/she flipped out the keyboard.
How can I dynamically create my list of views like this and not have this undesirable focus changing behavior?
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Sep 23, 2010
Does android reuse views during a orientation change? I have a progress bar in my activity. I set the progress to 50%, and then do an orientation change. But for some reason, the progress bar maintain 50% after the orientation. I have call setprogress(0) in the onCreate() of my activity. And I have put 'printf' in anywhere I call setProgress(), i don't still don't understand why the progress bar maintains 50% everytime I do an orientation change?
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Oct 8, 2009
I notice when using the emulator that when the screen is flipped, I get a following logcat message:
INFO/WindowManager(589): onOrientationChanged, rotation changed to 1
How can I catch this in the code? I want to know whenever the orientation changes. I assume I have to set a listener, but I can't find an example anywhere.
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Feb 11, 2009
I am making an Android app which is currently coming along nicely - I've hit upon a couple of stumbling blocks.
1) How do I stop the screen from going dim/off and the phone locking while the application is running?
2) Can I force the phone to enter landscape mode on running my application?
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Aug 30, 2009
In the following sequence of events:
1. Start a new thread (as a result of a button click - or similar).
2. User changes the screen orientation (causing the Activity that started the thread to be destroyed).
3. Thread finishes, and wants to do some dialog (or any UI) work. However, doing a showDialog, dismissDialog, ... will crash, as the thread it still referring to the old Activity.
This can be solved by updating the data in the thread to refer to the new Activity upon a screen orientation change.
However, couldn't the Android framework just forward any requests from a destroyed activity, to the newly created Activity, saving us developers of handling it ourselves?
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Apr 23, 2010
Specifically, I need a way of _not_ performing the onPause functionality I've implemented when it occurs because of a change in screen orientation.
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Jan 21, 2009
From reading Romain Guy's blog post, I understand keep static reference to a Drawable can create huge memory leaks. So what is the recommended solution if I don't want to reload my big Drawable image every time screen orientation changes and effect on performance? Currently my app takes >3 seconds to complete each orientation change.
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Nov 1, 2010
I want to change the screen orientation from portrait to Landscape and vice-versa when the user shakes his/her android mobile phone, can any one help how to achieve this, because I do not know what event is fired, at the time his/her shaking thier android mobile phone. For Instance When the users touch the button in UI, touch event is fired, similarly when the user shakes his android mobile phone, what is fired.
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Mar 15, 2010
I am writing a home screen widget and want to update (modify) the home screen widget when the device orientation changes from portrait to landscape or the other way. How can I make it? Currently, I tried to register to CONFIGURATION_CHANGED action like the code below ...
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Mar 12, 2010
I'm trying to find a way to properly handle setting up an activity where its orientation is determined from data in the intent that launched it. This is for a game where the user can choose levels, some of which are int portrait orientation and some are landscape orientation. The problem I'm facing is that setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE) doesn't take effect until the activity is fully loaded. This is a problem for me because I do some loading and image processing during startup, which I'd like to only have to do once.
Currently, if the user chose a landscape level:
the activity starts onCreate(), defaulting to portrait discovers from analysing its launching Intent that it should be in landscape orientation continues regardless all the way to onResume(), loading information and performing other setup tasks at this point setRequestedOrientation kicks in so the application runs through onPause() to onDestroy() it then again starts up from onCreate() and runs to onResume() repeating the setup from earlier
Is there a way to avoid that and have it not perform the loading twice? For example, ideally, the activity would know before even onCreate was called whether it should be landscape or portrait depending on some property of the launching intent, but unless I've missed something that isn't possible. I've managed to hack together a way to avoid repeating the loading by checking a boolean before the time-consuming loading steps, but that doesn't seem like the right way of doing it. I imagine I could override onSaveInstanceState, but that would require a lot of additional coding. Is there a simple way to do this?
Solution:
As per Daniel's answer, this was actually quite easy to fix. I just needed to make a few small changes. In my 'menu' Activity, where the player would choose which level to play, I just had to add an if/else check to choose which class would be started by my Intent. This was done with a simple int representing portrait or landscape, determined when the player selected a level. I then created a second class extending my 'GameLogic' class; this is the class which contained most of the code for the game itself, rather than the menus, instructions, etc.
public class GameLandscape extends GameLogic{}
Literally that simple and completely empty. That way it inherited all the code from my previous activity where I had already coded it to handle things differently depending on the orientation. Lastly I just had to add a line to the manifest stating that GameLandscape would always run in landscape, and GameLogic would always run in portrait.
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Mar 20, 2010
I am relatively new to the Android world and am having some difficultly understanding how the whole screen orientation cycle works. I understand that when the orientation changes from portrait to landscape or vice versa the activity is destroyed and then re-created. Thus all the code in the onCreate function will run again. So here's my situation: I have an app that I am working on where it logs into a website, retrieves data, and displays it to the user. While this is all done in background threads, the code that starts these threads is in the onCreate function. Now, the problem lies in that whenever the user changes the screen orientation, the app will log in, retrieve the data, and display it to the user again. What I would like to do is set a boolean that tells the app if it is logged in or not so it knows whether or not it must log in when the onCreate function is called. So long as the app is in memory the HttpClient will exist and contain the cookies from logging the user in but when the app is killed by the system those will go away. So I would assume that I need to do something like setting the logged in boolean to false when the app is killed but since onDestroy is called when the screen is rotated how is this possible? I also looked into the finalize function and isFinishing() but those seem to not be working.
Shorter version: How can I distinguish between when an app is being killed from memory from when an activity is being rotated and different code for each event?
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Jan 2, 2010
How do we change emulator screen orientation to landscape or portrait?
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Sep 11, 2009
is there a way to make application to completely ignore screen orientation change?
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Aug 13, 2010
It seems when screen orientation changes, the activity's onCreate() method is called. In my onCreate() method, I have an AlertDialog which pops up when the activity is called. The problem is when I switch the screen sideways, the popup is displayed again. How can I avoid this?
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Aug 29, 2010
On my application I'm developing, the main.xml layout (the default layout of my app) has a few buttons that have been assigned onClickListeners (not the implementation way). One of those buttons I want to have the ability to take you to another view. On the other view (preview.xml), there's another button that takes you back to the main.xml view. I've used setContentView in the onClickListeners of those buttons and this works fine so far, but after you click the button that takes you back to main.xml, the buttons on main.xml have lost their onClick functionalities. How can I get this to work right? I presume using setContentView isn't the right way to do this?
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Jun 15, 2009
I found if change screen orientation continouously when a call is ongoing, that is, portrait -> landscape -> portrait- >landscape.
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Nov 24, 2010
In onCreate method of Activity, it binds to a remote service and makes use of AIDL intefaces. Is it required to unbind from the remote service when onDestroy is called on screen orientation change.?
If the activity un-bounded from the remote service in onDestroy and if no other contexts are bound to remote service, is remote service likely to get stopped losing the state that it maintains.?
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May 14, 2009
I have created an activity for my game which handles all orientation changes by itself and has a fixed "portrait" layout. Actually it uses the accelerometer and is rendered using 2D canvas methods. If the level has been completed I show up a highscore dialog in which the user can enter his name. The dialog is floating above the underlying level screen which gets blurred out nicely. This generally works.
Problem is that the dialog does not get rotated if the orientation of the phone changes. So even if the keyboard is exposed the dialog is shown in portrait mode instead of landscape. I have tried to use an activity with dialog theme instead but the behavior didn't change. After several tries it seems that I have found the reason for this: Once there's an activity with fixed orientation in the activity stack then all subsequent activities keep this orientation, too. They will not react on orientation changes anymore (e.g. if the keyboard gets exposed).
After upgrading to 1.5 SDK the described behavior changed a little bit. Now at subactivities indead react on orientation changes like expected. However, the need to have an opaque background! That means that neither dialogs nor activities with dialog theme will work. Those will stick with the orientation of the underlaying activity. So my workaround is to first start a sub-activity with an opaque black background. This activity then shows my highscore dialog on top. It looks quite okay but I wonder if there's a better solution? Is it possible to show a dialog above a fixed portrait or landscape activity which automatically adapts to orientation changes?
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