How To Get Outgoing Call Duration In Real Time

Sep 18, 2011

Now I write one app and have some problem - I need to show real-time outgoing call duration. But I do not know when I should start timer. I must start when get answer from other side. I tried TelephonyManager.EXTRA_STATE_OFFHOOK -- but it's state is when I press call-button..

OFFHOOK is the state when call is placed.

So we should be notified when the call is received. How can we get that?

When I should start count outgoing time?

How to get outgoing call duration in real time


Android : How To Get Outgoing Call Duration During?

Oct 18, 2010

I would get outgoing call duration a call, I thought to get when the persone to the other side answer my call, but with PhoneStateListener we can get the state of a call, but PhoneStateListener changes state to CALL_STATE_OFFHOOK immediately when the outgoing call starts and not when the person to other side answers, so i can't get the effective time of call during a conversation.

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But how to detect call pick up the call or refuses to answer?

I tried PhoneStateListener but not working.

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Mar 23, 2010

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Feb 15, 2010

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We are able to record a voice from microphone and store it on SD card for a playback. The next step would be to link the outstream of real time voice with RTP also incorporating Codec

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Aug 14, 2013

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Feb 2, 2009

We are new to Android and creating an application where one of the things we need is to control the outgoing call, at least to be able to stop it from our application. For now we tried using Intent.ACTION_CALL to use existing activity:

Intent callIntent = new Intent(Intent.ACTION_CALL, Uri.parse ("tel:" + phoneNumber)); startActivity(callIntent);

But we can't figure out whether it's possible to stop launched by this default Call activity. Is it possible? If yes, how? If not, what should we use to write our own Call activity to make a very simple call? We would want this activity only to be used by our application, not for all outgoing calls.

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Android :: How To Receive New Outgoing Call

Mar 23, 2009

I want to listen to outgoing call. Below is our manifest.xml and Listen.java. But when a outgoing call is doing, I got the following waring, and the receiver got no response. Would you like to help me out. Thank you very much.

03-23 16:05:09.227: WARN/ActivityManager(79): Permission Denial: broadcasting Intent { action=android.intent.action.NEW_OUTGOING_CALL (has extras) } from com.android.phone (pid=193, uid=1001) requires null due to receiver com.android.lianyun/com.android.lianyun.Listen import android.content.BroadcastReceiver; import android.content.Context; import android.content.Intent; import android.util.Log;
Code...

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Change Outgoing Call Number

Oct 18, 2012

I want to know how to use the setResultData() in worker thread

1. Registered a broadcast receiver for this intent "android.intent.action.NEW_OUTGOING_CALL"
2. So using "intent.getStringExtra", i got the user dialed number.
3. After that i need to do some database operation and after that i have to change the user dialed number.
4. Using setResultData(), i will update the dialed number.

here i want to do the database operation in worker thread instead of doing it in OnReceive() of BroadcastReceiver.So from the worker thread how can i use the setResultData()?

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Android :: Adjusting Application Permissions Real Time

Feb 25, 2010

I know you can apply Permissions for Applications on it's manifest.xml file. What I want to know is, can those Permissions be adjusted by the Applications on the fly?Here's my reason: say I have an application that is allowed to do "x", "y", and "z" (SMS, sockets, etc) Permissions. Now lets say I have a logical "user" that connects to this Application, and I want that user to only be able to do "x" and "y", but not "z" Permissions. It would be nice to have the Android Framework handle that instead of having a bunch of "if's" in the App code.

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Android :: General Lag Error With Real Time Games

Mar 13, 2010

I developed and published a game about two months ago. Since then, I've received several negative comments about input lag in the game. Before releasing the game, I already took several measures to hopefully prevent lag from occurring: 1) Game is almost entirely written in native code 2) After initialization, my process never invokes the GC during gameplay (no GC executions from my process show up in the log) 3) Average FPS is generally > 30 fps 4) I tested the game on both a Motorola Milestone and an HTC Magic and I don't experience any noticeable input lag (except perhaps when the GC is executed by other processes) My guess is that the lag that users are experiencing is a result of the GC being invoked by another process. Has anyone been able to address this issue? Specifically, have any game developers been able to achieve a completely lag-free game and thus avoid negative ratings that drag down your app? The only other suspicious thing I've noticed is the following lines showing up in my log any time a SoundPool clip is played: D/AudioHard wareMot ( 1054): AudioMgr:AudioStreamOutMot::standby called D/AudioHardwareMot( 1054): AudioMgr:Output 0xb538 entering standby D/AudioHardwareMot( 1054): AudioMgr:Closing stereo device D/AudioHardwareMot( 1054): AudioMgr:Output 0xb538 exiting standby

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Jul 1, 2010

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Motorola CLIQ :: Happenings Not Updating By Real Time

Jan 6, 2010

Has anyone else had issues with the Happenings not updating by real time? Seems they are lagging behind. I can log on to my actual FB & Twitter and there is stuff there (new posts) not showing in my Happenings. But then 1-2 hrs later there are 38 updates which of course are all late.
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