HTC Incredible :: Screen Size Comparison
Apr 19, 2010is the screen size of incredible same long/narrow screen as droid (moto)
View 2 Repliesis the screen size of incredible same long/narrow screen as droid (moto)
View 2 RepliesJust wondering if that is the correct size for maximum screen realistate on the incredible? When using doubletwist, it imported them at 320x480 or something and all of my pics are just way too small.
View 5 Replies View RelatedAnyone know if the original Motorola Droid's battery life was considered to be decent? I saw that it was compared to it but I don't know how good that is. How is it in comparison to HTC Incredible battery life?
View 13 Replies View RelatedHas anyone found a browser speed test of the HTC Incredible vs the IPhone 3Gs or the Nexus One? I would love to see how the Incredible does vs one of them. If anyone wants to make a video and post it if they have access to those devices, please feel free and do so too.
View 4 Replies View RelatedSeven ways PC World is wrong about the iPhone-Android matchup
This is very pathetic, obviously written by an iPhone fanboi. When you get to the multitasking part watch how he can only switch between 4 very small apps and that's all he does.
I am programming an app using an absolute layout (@ eclipse). How to fit the button size with the screen size? (I have four buttons per row).
View 1 Replies View RelatedI am designing a home screen widget. I ran this widget on a HTC Hero device, which has a screen of 320 pixels * 480 pixels with mdpi. It ran perfect on HTC Hero. The widget takes 3 cells * 2 cells space, i.e. 240 pixels * 200 pixels.Then I ran this widget on a Nexus One device, which has a screen of 480 pixels * 800 pixels, mdpi. Since Nexus One also is mdpi, so I though 240dip is equivalent to 240 pixels on Nexus One and 200dip is equivalent to 200 pixels on Nexus One, so the widget will not take 3 cells * 2 cells space on Nexus One device. To my surprise, when running on Nexus One device, the widget take exact 3 cells * 2 cells, about 360 pixels * 300 pixels, on Nexus One device.I am confused. The layout xml above specifies 240dip in width and 200dip in height for the widget, but why did it take 360 pixels * 300 pixels on Nexus One Device? What am I missing?
View 2 Replies View RelatedFrom Android widget screen guidelines,we know that, home screen has 4*4 cells, and in portrait orientation, each cell is 80 pixels wide by 100 pixels tall. I think these are for baseline HVGA screen. How about for large screens and hdpi screens, do they still have 4*4 cells for widget and each cell in portrait orientation is still 80 pixels * 100 pixels?
View 2 Replies View RelatedI went outside and took these. Let me know what you all think.Fascinate vs Incredible pictures by jedii13 - Photobucket
View 26 Replies View RelatedDoes anyone know if there is an Icon of the Incredible? I would like to replace the old telephone receiver icon on the dock with an Icon of the Incredible. If not could someone make me one from a picture or explain how to reduce the pic to a sice for the Icon? Currently I downloaded the Windows 7 icon pack from the market and i'm using the default cell phone icon which looks like an old canybar Nokia.
View 4 Replies View RelatedAndroid screen size (240 x 320 etc) I am developing interactive wallpapers called Badgez.
View 3 Replies View RelatedI got to know that the devices with screen resolution 1280x720 or 720x1280 are extra large screen devices.
But when I run my application on Samsung Galaxy S3 SGH-T999 (resolution 720x1280) throught eclipse, the following code prints "Normal screen" i.e. it is a normal screen device but according to my knowledge it should print "Extra Large screen". If its a normal screen size device actually then why its picking the layout (XML) file from res/layout-xlarge-port folder instead of res/layout? Need to understand this screen size concept so that I can make my application for multiple screen sizes.
// get and check the screen size of the device
int screenSize = getResources().getConfiguration().screenLayout &
Configuration.SCREENLAYOUT_SIZE_MASK;
switch(screenSize) {
case Configuration.SCREENLAYOUT_SIZE_XLARGE:
Toast.makeText(this, "Extra Large screen",Toast.LENGTH_LONG).show();
break;
[code]...
For me, the iPhone 3G is the biggest I'm willing to go now for the size of a phone. How does the Incredible and EVO 4G compare in terms of size? Are they smaller, bigger, thicker?
View 49 Replies View RelatedI have an eris and am switching to the incredible. Am I correct that the eris uses a mini USB and the Incredible uses a micro USB? More new stuff to buy....
View 5 Replies View RelatedI'm considering getting a Wildfire over the Desire/Legend to save some cash. but i've heard that the wildfire doesn't get some apps due to it's lower screen resolution Would just like to know if there are a large number of apps that can't be used on the wildfire because of this? because if that's the case i'd rather spend the money and get a desire
View 3 Replies View Relatedhow can I get the width and the height of the screen?
View 1 Replies View RelatedI have an app that I would like to keep 1.5 compatibility but support the additional display resolutions of more recent devices like the Droid. I've read the suggestions in the dev guide, specially the legacy applications section, since that's exactly what I want to do.I'm not running in compatbility mode, so anyDensity is set to true and all screen sizes are allowed in the manifest. I've recreated all my graphical elements so they don't get upscaled on a 480px-width screen (called "hires-bitmaps" in the following).If I put the hires-bitmaps into drawable-hdpi and leave the others in drawable, the emulator2.0 (WVGA854, density @ 240) displays them perfectly. On the other hand, the emulator1.5 (320x480, density @ 160) - and my HTC Hero - ALSO use the hires graphics in drawable-hdpi. That's a problem because the hires graphics scale slightly differently and I don't want the app to resize too much.As mentioned in the dev guide I can prevent this by adding the API version number to the resource folder. Not very convenient since I'd have to keep the hires bitmaps twice (drawable-hdpi-v4 and drawable-hdpi-v5), but I nevertheless tried it. Result: emulator2.0 uses low-res graphics from "drawable" (which is bad), emulator1.5 as well (which is good). And what's weird: emulator1.6 (WVGA854, density @ 240), uses hires-graphics. Now that seems odd.
View 5 Replies View Relatedis there any solution how recognize screen size?
View 5 Replies View RelatedWhat are the different screen size of android mobile?I need mobile screen size & model number of those mobiles.
View 2 Replies View RelatedWhat do you think is the perfect screen size? Just curious after I saw the release of the new Dell Streak android phone that is a massive 5 inches!
View 11 Replies View RelatedI have EditText whose sizes have to be proportional(say 30% of screen size) to the device screen size.I'm new to XML can you please tell me how to retrieve it.
View 2 Replies View RelatedHere are two screencast of the same screen but in different position.The VerticalScrollBar has not the same size. Do you know what is the problem?
View 2 Replies View RelatedI want to make my app compatible to different screen sizes. I am right now developing on the Droid and need to know how can I import the screen image on eclipse emulator? I don't have a droid phone but want to make sure my app layout doesn't change on the Droid.
View 2 Replies View RelatedI am trying to determine the physical size of a screen in inches.
Normally, I could do something like this:
CODE:.............
Then use metrics.widthPixels and metrics.heightPixels. Now that I know the width and height in pixels, I should be able to calculate size in inches if I know the density. Easy enough, metrics.xdpi and metrics.ydpi.
Then screen dimension in inches should be:
CODE:.................
Seems simple enough except that it doesn't work.
On a Motorola Droid, the system reports back: xdpi and ydpi as 96 (which cannot be true).
And the screen resolution as: 480 x 854. Which results in a width of 5" x 8.9" -- which as I'm holding this in my hand right now, I must say - cannot be correct. how to accurately calculate this?
How can i get the screen size of my emulator? i used
CODE:...............
But it gives me different values each time. How to find the exact value?
I need to know how many pixels wide and tall the screen is. I know that there are a bunch of different localization folders that I could make for different views but I just need to know, programmatically, how many pixels are on the screen so I can do some drawing. How can I detect this?
View 4 Replies View RelatedWhat is the max x, y size of a Android screen in pixels? Is there a standard set by the OS or does it mostly just depend upon the phone hardware.
View 1 Replies View RelatedHow do I get the current screen resolution (width and height)?
View 10 Replies View Relatedi am developing application on android but i have a problem, how can i fit my app to every screen size and also tablets?
I mean if i have images in the game and background so lets say it looks fine on galaxy s3 but on tablet it will look very small , how can i make the app scale itself to the screen without hurting the image and background looks.
i have tic tac toe game and it looks different on every device on my galaxy s3 its covers 3/4 of the screen and on galaxy s1 it covers the whole screen and in tablet it only covers like 1/4 of the screen i read android.developer tutorial but i didnt understood how do i make my app the same In every screen size ( also get the images bigger)
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