Android :: Screen Size Of Emulator
Sep 9, 2009How can i get the screen size of my emulator? i used
CODE:...............
But it gives me different values each time. How to find the exact value?
How can i get the screen size of my emulator? i used
CODE:...............
But it gives me different values each time. How to find the exact value?
Accoding to emulator Resolution how to change the activity(Screen) controls size according to screen Resolution in android ? i have screen design like below. it is working in HVGA(320x480) resolution progressbar is coming bottom of screen but if i run in other resolution emulator VM (WQVGA432 - 240x432) i am getting the progressbar middle of the screen. i am not able to fix the in permenent(fixed) position. i am using below code in manifest file but no output
android:normalScreens="true"
android:largeScreens="true"
android:anyDensity="true" />
i am not getting the solution so please give some idea for resolve the issue.
Hi,
I would like to see how my app works on a 800x600 android netbook. how can i setup an emulator with this size?
thanks chris
Is there a limit to the size of the .apk file when using it on the emulator. When I run the default app created while creating a project, the .apk file size is about 5K and it runs ok. When I try to run a real app which uses other application libraries so that the total size is about 325K, I get the following error: Failed to upload Benchmark.apk on device 'emulator-5554' java.io.IOException: Unable to upload file: timeout Launch canceled! I had increased the heap size of emulator to 64 MB and RAM size to 192 MB.
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View 2 Replies View RelatedIs there a way to set the emulator's internal storage size? It is currently set to a fairly low value. Also, while searching for the answer to this question (which I didn't find), I ran across several threads which seemed to indicate that many phones have a very limited amount of internal storage. If I have an application which is 30 Mb (due to graphics and audio resources), is this going to be too large for most people to use. Should I be looking to install my application on the SD card instead (can this only be done on version 2.2 systems?).
View 3 Replies View RelatedI added -scale 0.2 to the Default emulator option under eclipse and launched the emulator.After that I got a really small window. I then removed the -scale 0.2 but the emulator window remains small.I can start the emulator from command line and i get the normal size, but not with eclipse.Any help would be appreciated.
View 4 Replies View RelatedI want to reduced the size of Android Emulator i.e. come up with your SDK?As Emulator size is greater than my laptops screen size, unable to see whole content on simulator.
View 3 Replies View RelatedI was trying to use some of the new camera methods included in Froyo, i.e. setPreviewCallbackWithBuffer() & addCallbackBuffer(). In the documentation it's said you need first to create a buffer of appropriated size and use the addCallbackBuffer() method. The buffer size must be width * height * bits_per_pixel or otherwise you'll never receive a preview frame. To know the image size, you can ask to the camera about it's configuration. When I'm trying to configured the camera I use Camera.getParameters().getPreviewSize() the emulator says the size is 320*240, but with that size it didn't work on emulator. I used the old setPreviewCallback() and, in the onPreviewFrame(), I asked the size again. That time the size was 480*320. Then I hard- coded that values in the first code and everything worked. Now I'm afraid not only the emulator would have that behavior. Unfortunately I don't have any real device with Froyo and I can't try it. So, anyone have tried that methods in real devices? btw, are they really increasing the poor performance and frame rate?
View 2 Replies View RelatedWhen I try to push a 40MB file onto the sdcard adb hangs and the emulator freezes. Is there a file limitation that I am not aware of? I couldn't find anything on this. When I try the same with a smaller file it works without problems. I have configured the sdcard of the emulator device to have a size of 512MB and when I check with adb shell df I see that there is enough space.
View 6 Replies View RelatedI am designing a home screen widget. I ran this widget on a HTC Hero device, which has a screen of 320 pixels * 480 pixels with mdpi. It ran perfect on HTC Hero. The widget takes 3 cells * 2 cells space, i.e. 240 pixels * 200 pixels.Then I ran this widget on a Nexus One device, which has a screen of 480 pixels * 800 pixels, mdpi. Since Nexus One also is mdpi, so I though 240dip is equivalent to 240 pixels on Nexus One and 200dip is equivalent to 200 pixels on Nexus One, so the widget will not take 3 cells * 2 cells space on Nexus One device. To my surprise, when running on Nexus One device, the widget take exact 3 cells * 2 cells, about 360 pixels * 300 pixels, on Nexus One device.I am confused. The layout xml above specifies 240dip in width and 200dip in height for the widget, but why did it take 360 pixels * 300 pixels on Nexus One Device? What am I missing?
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View 2 Replies View RelatedLOCK screen aprears at the main screen, after boot the emulator boot up. I want to disable the locking at main screen, So that while next time i boot up my emulator not LOCK screen apears. Can any body suggest me best solution for this?
View 2 Replies View RelatedAndroid screen size (240 x 320 etc) I am developing interactive wallpapers called Badgez.
View 3 Replies View RelatedI got to know that the devices with screen resolution 1280x720 or 720x1280 are extra large screen devices.
But when I run my application on Samsung Galaxy S3 SGH-T999 (resolution 720x1280) throught eclipse, the following code prints "Normal screen" i.e. it is a normal screen device but according to my knowledge it should print "Extra Large screen". If its a normal screen size device actually then why its picking the layout (XML) file from res/layout-xlarge-port folder instead of res/layout? Need to understand this screen size concept so that I can make my application for multiple screen sizes.
// get and check the screen size of the device
int screenSize = getResources().getConfiguration().screenLayout &
Configuration.SCREENLAYOUT_SIZE_MASK;
switch(screenSize) {
case Configuration.SCREENLAYOUT_SIZE_XLARGE:
Toast.makeText(this, "Extra Large screen",Toast.LENGTH_LONG).show();
break;
[code]...
how can I get the width and the height of the screen?
View 1 Replies View RelatedI have an app that I would like to keep 1.5 compatibility but support the additional display resolutions of more recent devices like the Droid. I've read the suggestions in the dev guide, specially the legacy applications section, since that's exactly what I want to do.I'm not running in compatbility mode, so anyDensity is set to true and all screen sizes are allowed in the manifest. I've recreated all my graphical elements so they don't get upscaled on a 480px-width screen (called "hires-bitmaps" in the following).If I put the hires-bitmaps into drawable-hdpi and leave the others in drawable, the emulator2.0 (WVGA854, density @ 240) displays them perfectly. On the other hand, the emulator1.5 (320x480, density @ 160) - and my HTC Hero - ALSO use the hires graphics in drawable-hdpi. That's a problem because the hires graphics scale slightly differently and I don't want the app to resize too much.As mentioned in the dev guide I can prevent this by adding the API version number to the resource folder. Not very convenient since I'd have to keep the hires bitmaps twice (drawable-hdpi-v4 and drawable-hdpi-v5), but I nevertheless tried it. Result: emulator2.0 uses low-res graphics from "drawable" (which is bad), emulator1.5 as well (which is good). And what's weird: emulator1.6 (WVGA854, density @ 240), uses hires-graphics. Now that seems odd.
View 5 Replies View Relatedis there any solution how recognize screen size?
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View 2 Replies View RelatedHere are two screencast of the same screen but in different position.The VerticalScrollBar has not the same size. Do you know what is the problem?
View 2 Replies View RelatedI want to make my app compatible to different screen sizes. I am right now developing on the Droid and need to know how can I import the screen image on eclipse emulator? I don't have a droid phone but want to make sure my app layout doesn't change on the Droid.
View 2 Replies View RelatedI am trying to determine the physical size of a screen in inches.
Normally, I could do something like this:
CODE:.............
Then use metrics.widthPixels and metrics.heightPixels. Now that I know the width and height in pixels, I should be able to calculate size in inches if I know the density. Easy enough, metrics.xdpi and metrics.ydpi.
Then screen dimension in inches should be:
CODE:.................
Seems simple enough except that it doesn't work.
On a Motorola Droid, the system reports back: xdpi and ydpi as 96 (which cannot be true).
And the screen resolution as: 480 x 854. Which results in a width of 5" x 8.9" -- which as I'm holding this in my hand right now, I must say - cannot be correct. how to accurately calculate this?
I need to know how many pixels wide and tall the screen is. I know that there are a bunch of different localization folders that I could make for different views but I just need to know, programmatically, how many pixels are on the screen so I can do some drawing. How can I detect this?
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<Preference Screen xmlns:android="http://schemas.android.com/apk/res/android"
android:key="root_preference screen" <Preference Screen android:key="general_sett" android:title="general settings" />
<Preference Screen android:key="extras_sett" android:title="extras settings" /> </Preference Screen>