Android :: How To Get Size Of Device Screen?
Nov 17, 2010how can I get the width and the height of the screen?

how can I get the width and the height of the screen?
I see that the minimum screen diagonal size for Android is listed as 2.6". I am looking at custom building a device with screen size 2.2" to 2.4" and resolution 320X240. Want to know if Android works on smaller screens. Do I need to write any display drivers to support the smaller screens? Does physical size really matter?
View 1 Replies View RelatedI have a 7 inch tablet (Novo 7 Paladin) running ICS. Unfortunately, most apps just use the phone layout wich I assume is because the manufacturer set the android:screenSize property to "large" instead of "xlarge".
Is there a way to change this, so that Apps will use the "xlarge" screen layout?
I am designing a home screen widget. I ran this widget on a HTC Hero device, which has a screen of 320 pixels * 480 pixels with mdpi. It ran perfect on HTC Hero. The widget takes 3 cells * 2 cells space, i.e. 240 pixels * 200 pixels.Then I ran this widget on a Nexus One device, which has a screen of 480 pixels * 800 pixels, mdpi. Since Nexus One also is mdpi, so I though 240dip is equivalent to 240 pixels on Nexus One and 200dip is equivalent to 200 pixels on Nexus One, so the widget will not take 3 cells * 2 cells space on Nexus One device. To my surprise, when running on Nexus One device, the widget take exact 3 cells * 2 cells, about 360 pixels * 300 pixels, on Nexus One device.I am confused. The layout xml above specifies 240dip in width and 200dip in height for the widget, but why did it take 360 pixels * 300 pixels on Nexus One Device? What am I missing?
View 2 Replies View RelatedI am programming an app using an absolute layout (@ eclipse). How to fit the button size with the screen size? (I have four buttons per row).
View 1 Replies View RelatedI have an issue with installing an apk of size 72 MB onto devices like Samsung Galaxy i7500 and Nexus One. The entire size of the application is 256 MB. The devices have enough memory say 600MB on samsung galaxy. But still it does not install saying there is insufficient storage. Do the apk file gets uncompressed to the size of application after installing. I mean if I am installing this 72 MB apk does it take 256 MB space of application. Does it work somewhat like a .zip file? Please give me a solution as to why even after having enough memory I cant install the apk?
View 2 Replies View RelatedOn a relatively new emulator image (AVD) I have about 40mb of free space. How can I expand this? I tried setting the disk.cachePartition.size option, but it didn't seem to have any effect.Just to be clear.I'm talking about the "Internal phone storage" size, not the SD Card size.
View 3 Replies View RelatedMy app uses a custom View that does a lot of text drawing.To ensure my text is always readable I've been using the result of calling getTextSize() on a newly-created Paint() instance as the minimum size. Docs say calling 'new Paint()' sets attributes like text size to default values.One of my European users just got a Motorola Milestone phone and reports that some text is unreadably small.I believe I've duplicated this using the WVGA854 skin in a 2.1 emulator.Run in that emulator my app's smallest TextViews look fine, but the text I'm drawing myself using Paint instances where I haven't changed the text size from the default is too small. I confirmed this by commenting out all setTextSize() calls in my View subclass: the text becomes too small to read comfortably.
View 5 Replies View RelatedI'd like to use a 1x1 size Nine-patch image from Android drawable resources. When I'm trying to display it with <ImageView> in my layout xml file, this one is never showing up on the Android emulator device. Here's the xml code below. Code...
View 1 Replies View RelatedFrom Android widget screen guidelines,we know that, home screen has 4*4 cells, and in portrait orientation, each cell is 80 pixels wide by 100 pixels tall. I think these are for baseline HVGA screen. How about for large screens and hdpi screens, do they still have 4*4 cells for widget and each cell in portrait orientation is still 80 pixels * 100 pixels?
View 2 Replies View RelatedHow do I map the device Y axis to the screen Y axis?I can't figure this out.I'm the developer of Tricorder, and I'm trying to make it so that the accelerometer and magnetometer indicators I draw always point in the right direction.On the G1 phone with the slider closed, all is well.But when I open the slider, I end up showing that gravity is pulling me to the left (if the phone is held with the display vertical).So, I know that the device, and hence sensor, Y axis is always in the direction of the earpiece; and the screen Y axis changes when I open the slider.And I know that I can use remapCoordinateSystem() to change the device axes to match the screen axes.But where do I find out what the device's orientation is?In other words, how do I compute the correct values for the X and Y parameters to remapCoordinateSystem()?
Configuration.orientation seems quite useless.Suppose it is set to LANDSCAPE.What does this mean?Does it mean a device which is "naturally" portrait (i.e. the sensor Y axis points to the narrow end), and which has been turned into landscape mode?If so, which way was it turned?Or does it mean a device which is naturally landscape?In other words, LANDSCAPE could mean that the screen axis is off from the sensor axis by +90, 0, OR -90 degrees.Not much help.So how do I do this?Obviously I want my app to work on all devices, not just the G1 phone.
Android screen size (240 x 320 etc) I am developing interactive wallpapers called Badgez.
View 3 Replies View RelatedI got to know that the devices with screen resolution 1280x720 or 720x1280 are extra large screen devices.
But when I run my application on Samsung Galaxy S3 SGH-T999 (resolution 720x1280) throught eclipse, the following code prints "Normal screen" i.e. it is a normal screen device but according to my knowledge it should print "Extra Large screen". If its a normal screen size device actually then why its picking the layout (XML) file from res/layout-xlarge-port folder instead of res/layout? Need to understand this screen size concept so that I can make my application for multiple screen sizes.
// get and check the screen size of the device
int screenSize = getResources().getConfiguration().screenLayout &
Configuration.SCREENLAYOUT_SIZE_MASK;
switch(screenSize) {
case Configuration.SCREENLAYOUT_SIZE_XLARGE:
Toast.makeText(this, "Extra Large screen",Toast.LENGTH_LONG).show();
break;
[code]...
I have an app that I would like to keep 1.5 compatibility but support the additional display resolutions of more recent devices like the Droid. I've read the suggestions in the dev guide, specially the legacy applications section, since that's exactly what I want to do.I'm not running in compatbility mode, so anyDensity is set to true and all screen sizes are allowed in the manifest. I've recreated all my graphical elements so they don't get upscaled on a 480px-width screen (called "hires-bitmaps" in the following).If I put the hires-bitmaps into drawable-hdpi and leave the others in drawable, the emulator2.0 (WVGA854, density @ 240) displays them perfectly. On the other hand, the emulator1.5 (320x480, density @ 160) - and my HTC Hero - ALSO use the hires graphics in drawable-hdpi. That's a problem because the hires graphics scale slightly differently and I don't want the app to resize too much.As mentioned in the dev guide I can prevent this by adding the API version number to the resource folder. Not very convenient since I'd have to keep the hires bitmaps twice (drawable-hdpi-v4 and drawable-hdpi-v5), but I nevertheless tried it. Result: emulator2.0 uses low-res graphics from "drawable" (which is bad), emulator1.5 as well (which is good). And what's weird: emulator1.6 (WVGA854, density @ 240), uses hires-graphics. Now that seems odd.
View 5 Replies View Relatedis there any solution how recognize screen size?
View 5 Replies View RelatedWhat are the different screen size of android mobile?I need mobile screen size & model number of those mobiles.
View 2 Replies View RelatedI have EditText whose sizes have to be proportional(say 30% of screen size) to the device screen size.I'm new to XML can you please tell me how to retrieve it.
View 2 Replies View RelatedHere are two screencast of the same screen but in different position.The VerticalScrollBar has not the same size. Do you know what is the problem?
View 2 Replies View RelatedI want to make my app compatible to different screen sizes. I am right now developing on the Droid and need to know how can I import the screen image on eclipse emulator? I don't have a droid phone but want to make sure my app layout doesn't change on the Droid.
View 2 Replies View RelatedI am trying to determine the physical size of a screen in inches.
Normally, I could do something like this:
CODE:.............
Then use metrics.widthPixels and metrics.heightPixels. Now that I know the width and height in pixels, I should be able to calculate size in inches if I know the density. Easy enough, metrics.xdpi and metrics.ydpi.
Then screen dimension in inches should be:
CODE:.................
Seems simple enough except that it doesn't work.
On a Motorola Droid, the system reports back: xdpi and ydpi as 96 (which cannot be true).
And the screen resolution as: 480 x 854. Which results in a width of 5" x 8.9" -- which as I'm holding this in my hand right now, I must say - cannot be correct. how to accurately calculate this?
How can i get the screen size of my emulator? i used
CODE:...............
But it gives me different values each time. How to find the exact value?
I need to know how many pixels wide and tall the screen is. I know that there are a bunch of different localization folders that I could make for different views but I just need to know, programmatically, how many pixels are on the screen so I can do some drawing. How can I detect this?
View 4 Replies View RelatedWhat is the max x, y size of a Android screen in pixels? Is there a standard set by the OS or does it mostly just depend upon the phone hardware.
View 1 Replies View RelatedHow do I get the current screen resolution (width and height)?
View 10 Replies View RelatedI have xml file that defines some preference screens like the following example, I would like to be able to increase the font size for the text of the preference screen , but because the within a preference screen there is no android:textsize tag , i have no idea how to accomplish that!
<Preference Screen xmlns:android="http://schemas.android.com/apk/res/android"
android:key="root_preference screen" <Preference Screen android:key="general_sett" android:title="general settings" />
<Preference Screen android:key="extras_sett" android:title="extras settings" /> </Preference Screen>
I am trying to change the screen size of the emulator and see on the site that they tell you what commands to use, but it doesnt' tell you HOW to do it. how I would change the screen size. I believe this occurs on startup. I have eclipse as well, but would rather just shell into it and change it whenever I want.
View 2 Replies View RelatedTrying to code a simple Live wallpaper for android. I'm having trouble finding out how to capture the screen size at initialization.Any thoughts on how I might can accomplish this?
View 2 Replies View RelatedThe webserver wants to get info like screen size from each mobile handset that browses a webpage. The Javascript functions screen.width and screen.height return wildly inaccurate values.Is there a way for the webserver to detect the screen size of the mobile handset? The client browser is webkit on Android.
View 1 Replies View RelatedTried to search for this one but the search terms I used didn't seem to find worthwhile results. I'm creating an application to run on a device with a 800x480 resolution (the archos 5) so I've created an AVD in the emulator with that resolution. However, when I run my program in the emulator it simply shows the program with the default android size, centered in the 800x480 window. It is not stretched to cover the whole screen. How can I fix this? I'm using Android 2.1.
View 3 Replies View RelatedI am looking for an optimized solution to display image in different screen size. I have a image in server which I would like to display in different handled devices like iPhone, iPad ,Android based tablets or mobiles etc.
View 1 Replies View Related