General :: Modern Combat 4 Compatibility With Android 4.3 MJ5
Oct 24, 2013I install omega and foxHound 4.3 touchwiz and the game Modern Combat4 dont found, the game crash on splash "Modern Combat 4" and crashed!!
View 1 RepliesI install omega and foxHound 4.3 touchwiz and the game Modern Combat4 dont found, the game crash on splash "Modern Combat 4" and crashed!!
View 1 RepliesLooking for a way to trick the app into thinking it is using wifi so it works over 3g? Or any other viable way?
XT890
"No Internet connection currently available would you like to try again" My wifi connection works fine but the game refuses to download the required files. Are there any workaround hacks that i could try.
View 4 Replies View RelatedWe want to build a smartphone app which uses geolocation, etc. and target the most important smartphones. Which OS would you support for a b2c application? I found a german statistic here: http://de.statista.com/statistik/daten/studie/150842/umfrage/prognostizierte-marktanteile-der-smartphone-betriebssysteme-in-2013/ which forecasts the smartphone usage for 2013. To summarize it lists the following OS, ordered by priority:
Symbian, Android, Blackberry (RIM), Windows Mobile, iPhone
Would you agree with this priority or should we start with the classical: iPhone/Android combo?
I'm writing a processing intensive digital sound processing app (requires numerous (50,000) Fast Fourier Transforms - FFT). This challenge led me to perform basic performance tests of Android running on an HTC Hero.
The results show the Dalvik VM to be >20 times slower than a modern JIT-enabled JVM running J2ME and 25-50 times slower than a C program performing the same operations on a similarly powered mobile phone. For example, this simple iteration over an empty method 2 million times takes 1.4 seconds even though it doesn't do anything. The same iteration is performed in milliseconds by a C program and about 100ms on a modern JVM. Code...
I'm sick to death of my iPhone. It's been playing up to the point that using offline apps is about the extent to which I can use it half the time - calls drop/don't come through, messages don't send & the phone doesn't receive them either, the connection to the internet (Wi-Fi & cellular) suddenly drops & doesn't return unless I restart the phone...
I'm due an upgrade on my contract, and the two options with the right plans are the Samsung Galaxy S3 & Sony Xperia T, both of which have a reputation of being decent, if not fantastic phones (one more so than the other). I definitely want to go to android rather than stay on with another iPhone (which is another possible option), but I'm worried about it's compatibility with my computer.
I own a 2006 iMac which is currently running Mac OS X 10.5.8 (Leopard), which, despite only being released a few years ago and is more recent than Windows Vista, has been declared obsolete & is no longer receiving updates for any software (Flash, iTunes, Firefox, Chrome, etc.), so I'm concerned as to what may happen if I choose to switch to Android. I'm already struggling to keep my iPhone working well with the computer because of the fact that I can't even update it's software any more.
I do intend to update the software to Snow Leopard, and possibly Lion depending on whether my mac will accept it or not (the apple store assistants didn't really know anything about the 2006 model, one of whom didn't even know that the older white design existed -.- ). However, I'd like to get my phone before I upgrade.
1) Will my computer's current software (and future software) be able to effectively sync my android? & yes, I know this will require some third-party software to assist.
2) Which of the two phones would be better? My intentions are for browsing, social networking, texting, and listening to music.
Is there any manual / tutorial / guide related to compatibility of Android configuration files (build.prop, for example) between different android versions (ICS and JB for example)?
Is it possible to use optimized build.prop (or it's fragments) from JB inside ICS?
I'm starting to program on android, and I was wondering: If I start programming an app for gingerbread, will it work on ICS or JB too or not?
View 1 Replies View RelatedI had a Huawei X5, and switched to a Huawei Ascend P1. Both have the same screen dpi, 240 and I have not changed it. However, the P1 has a higher resolution. That is the only difference I can find for this problem.
I can see and install all my apps from google play on the X5, but on the P1 they don't appear. On the web page it says it's incompatible and if I try to install the apk directly, it also does not allow.
What compatibility check is it failing? One example is google googles, I can install it just fine in my 7'' tablet and in my X5, but not in the P1.Is there anything I can do to bypass this check?
Do you think it could be rom related (I use official miui for the P1 and unofficial miui for the X5)?
I bought an Android tablet that has the same characteristics of PLOYER MOMO8(ram...chip ALLWINNER A10..ecc):
My tablet
[URL]
Ployer MOMO8
[URL]
Probably come from the same Chinese factory because 'are identical!Having the same requirements, I can flash a cooked rom for MOMO8 on my tablet?I run such risks?The operations for the root are the same?And if I put a rom for the chip rk2918?I can do?
What are the requirements for two similar device's kernels to be interchangeable?If they have the same soc,same screen resolution and same amount of RAM,the kernel should be intercompatible,right?
View 3 Replies View RelatedMaybe either through API level, or by querying market info. I want to check on GB before I upgrade to ICS, which apps will not work. Don't know if relevant but it is for SGS II.
View 7 Replies View RelatedI wish to try certain apps from Google Play but they show as "Device not compatible" and won't let me install the app. Is there a way to bypass this?
View 4 Replies View Related<supports-screens android:anyDensity="false" android:largeScreens="false" android:normalScreens="true" android:smallScreens="false" android:resizeable="false"></supports- screens>
first of all what is the resizeable attribute? It does not seem to be documented. This is working almost 90% for my game except when testing in WVGA screen resolution, all my images are scaled incorrectly, it is longer vertically than horizontally. I was expecting the screen compatibility to maintain aspect ratios as that of HVGA.
Also in my layout I have a scrollview and it is designed in such a way that in HVGA when it is not scrolled down, the items are hidden away, however now in WVGA those things are shown. If the aspect ratio of HVGA is maintained I won't have this issue. How can I make sure the aspect ratio is maintained? Also in my layout I am positioning some items using pixel positions. Should I convert these to dpi? How do I calculate what dpi they should be?
What is the recommended approach to have currently shipping 1.5-SDK compliant apps to start offering 1.6 features (such as TTL) in the Market? Can we just publish 2 versions of the same package name each compiled with a different SDK level (will the Market automatically push out only the right version of the app) or do we have to use different package name and assume that the user will find a way to understand the version of the OS he has. A public statement to the developper community would be more than welcomed here!
View 5 Replies View RelatedI've found again my DevPhone1 (aka G1) on a shelf and though that this time I should really give it a try and create an app for it. But I've really lost touch with the Android world and now I don't know where to start really. There have been many SDK releases lately for many new and better devices. Which one of these can I use with G1? What is the most recent one which can be used on that hardware (although with reduced performance) but which will enable development for rather modern Android releases as well. The firmware update received today, while recharging the phone, is 1.6. Can I go higher with some R&D build?
View 3 Replies View Relatedi want to develop an application on android,webos,wince. how to develop application that should run on all paltform with developing each paltform
View 2 Replies View RelatedI can run my application on 1.5, 1.6 and 2.0 emulator and on a 1.5 device without any problems. But some of my users are reporting force close and strange menu entries (see the attachment) using 1.6 and higher version devices.
This screen should look like this:
http://www.taypo.com/blog/WindowsLiveWriter/TurkceKlavye0.7_6F1/settings_0.7_2.png
And the code that generates this screen is:
<?xml version="1.0" encoding="utf-8"?>
<PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android">
<PreferenceCategory android:title="@string/general_settings">
<CheckBoxPreference android:title="@string/haptic_feedback" android:defaultValue="true"android:summary="@string/haptic_feedback_summary" android:key="vibrate"/>
<CheckBoxPreference android:title="@string/sound_feedback" android:defaultValue="false" android:summary="@string/sound_feedback_summary" android:key="sound" />
<CheckBoxPreference android:title="@string/auto_caps" android:defaultValue="true"
android:summary="@string/auto_caps_summary" android:key="auto_caps" />
</PreferenceCategory>
<PreferenceCategory android:title="@string/layout_settings">
<ListPreference android:title="@string/keyboard_layout" android:defaultValue="TRQ" android:key="kbd_layout" android:entries="@array/layout_names" android:entryValues="@array/layout_values" />
</PreferenceCategory>
</PreferenceScreen>
I've got a question as I don't have an Android 2.0 device to test on and this particular aspect seems untestable in the emulator. I've got a service that needs to be run as a foreground service. I have a notification that stops it etc, so I have no problem using startForeground instead of setForeground. However, I'd like to have 1 version of my app that works across all platforms... Is this possible? If my app is compiled with Android 1.5 and uses setForeground, then will that command actually work on an Android 2.0 device, or does it not matter which sdk was used to compile? I've tried compiling with 2.0, and surrounding the call to startForeground with a try/catch, but that throws a VerifyError when the service is started, when run on a 1.5/6 device since startForeground doesn't exist there. Can I catch and ignore the VerifyError somehow and make it work that way?
View 5 Replies View RelatedI recently enabled the app2sd functionality in my app.When i test the apk on my NexusOne (2.2) the app goes to the SD card, perfect! But when i publish the app on the market and install the same apk from the market on the same Nexus, the app2sd function is missing, I can't install it to my SD card.
View 5 Replies View RelatedIf I build against the 1.5_r3 SDK are there any compatibility issues with running it on devices that are at previous levels of 1.5? I would certainly hope not, but I've learned not to make such assumptions.
View 11 Replies View RelatedI have an app that uses People provider. This is deprecated in version 2.0. I have built my application against API1.6 and set <uses-sdk android:minSdkVersion="4" android:targetSdkVersion="4" /> Everything was fine until I wanted to run the app on Android 2.0. Not only is People deprecated it actually doesn't even work! So, I have changed the API I'm compiling against API2.0 and do the OS version check in my code and use People provider or ContactsContract accordingly. I still keep <uses-sdk android:minSdkVersion="4" android:targetSdkVersion="4" /> so I can target 1.6 devices. Now when I want to debug in Eclipse it insists on running it on 2.0 emulator. How can I tell Eclipse that I really want to debug on 1.6 emulator? I have installed my APK on 1.6 emulator via the browser. It installed fine, but when I want to use People provider it crashes. I need to be able to debug it.
View 3 Replies View RelatedIs there any TCK (Technology Compatibility Kit) on Android such like Sun TCK? How can I assure my android platform after changing it as own style. Can some one help me clarify this point?
View 2 Replies View RelatedI program and test using the Droid Incredible. The other day my friend downloaded my alpha version, which works flawlessly on the Incredible, but crashed on his Moto Droid. I just updated my app to use 2.1 api's instead of 1.6; maybe this will make a difference? I upped my min version requirements to 7. My question is how can you make sure your app works on all phones and not just the phone your are building and testing on? Is there a way to emulate a particular device?
View 3 Replies View RelatedI have read the Backward Compatibility Article, and I don't full understand how (or if I can) make a program backwards compatible if I want to use a class introduced in later versions. For example, I want to use WallpaperManager for apis 5+, but make the app as a whole compatible with api 3+. Is this possible?
View 14 Replies View RelatedYou can no longer send the ACTION_ATTACH_DATA intent with an image URI to a custom content provider without crashing the Gallery app. This bug was reported more than a month ago. It is a stupid bug that is super easy to fix, and as soon as Froyo was open sourced a patch was submitted. Still Froyo was officially released and the bug remains leaving developers who use this with an app that is no longer compatible and no easy way to work around it for 2.2. There are other bugs that also have not been acknowledged. This 'open' thing is great but it is not of much use this way.
View 2 Replies View RelatedI am getting a new OS, which OS is Android SDK/IDE development environment compatible with XP64, Vista64 or Windows7? Or Do I need to keep a XP32 partition around?
View 5 Replies View RelatedI want to make my app compatible to different screen sizes. I am right now developing on the Droid and need to know how can I import the screen image on eclipse emulator? I don't have a droid phone but want to make sure my app layout doesn't change on the Droid.
View 2 Replies View RelatedAre the newest versions of aapt backwards compatible with the older versions? i.e. can i read 1.0 & 1.5 apks with the 2.0.1 SDK aapt? My tests show me it works, but is it failsafe?If this is not the case, what's the easiest way to determine the android version an APK was developed for and know which aapt binary to use?
View 2 Replies View RelatedHow to make website that should compatibility with desktop browser as well as mobile browser?
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