Android :: No Technology Compatibility Kit On Platform?
Mar 9, 2009
Is there any TCK (Technology Compatibility Kit) on Android such like Sun TCK? How can I assure my android platform after changing it as own style. Can some one help me clarify this point?
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Mar 15, 2009
I am getting a new OS, which OS is Android SDK/IDE development environment compatible with XP64, Vista64 or Windows7? Or Do I need to keep a XP32 partition around?
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Nov 22, 2010
As an experiment, I would like to use the platform key of my custom built Android platform to sign an arbitrary APK, that is built via the NDK. What is the process to go about doing this?
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Dec 12, 2009
I've been following this phone and can't wait to get it. But, this feature is OUT OF THIS WORLD! They have a function called Layers and in this example the phone uses real time data and the phone's camera to show REAL TIME data on your screen through the camera using GPS!
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Oct 16, 2009
What are the different ways to implement push technology into your Android app? The client Android app is supposed to receive content (XML Data) pushed by the server. I've looked around and found out it was possible to achieve it with usage off the SOAP protocol. But are there some better ways top implement push? The main concern in this project is the phones battery life, all off it has to happpen over WiFi, pushed content has to be viewable on the device immediately.
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Jul 6, 2010
Who will take the battery life into consideration when buying a phone? In my opinion, most people who look out for phones do not consider battery life, most would consider stuff like technology, physical looks etc., but not battery life. Even if there are people who consider battery life, those are just the minority. Hence there are lots of controversy regarding the battery life. Most might agree that the battery is just right, however it is no surprise if people complain about battery life running out too quickly. Is technology improving but not batteries? It seems like phones are getting better everyday, but the battery life has like been stagnant.
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Apr 20, 2010
does anybody know if maybe Desire uses the exact same screen technology as incredible? apparently, incredible has some new shit, superior. Or is it exactly like nexus? I have read in a couple of review that the screen on the desire feels more responsive and solid than that in the N1. Anyone?
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Jun 18, 2010
Has anyone been able to compare the Galaxy S and the Evo firsthand? I canceled my Evo order to see what the S Pro will be like. On paper I feel that except for the Evo's slightly bigger screen the Galaxy S has better features including better screen technology, but as we've heard with some peoples' Evos there can be hidden issues. Any thoughts? I guess it's not really possible to do a side by side comparison yet unless someone has one of the handsets and travels to a country where they're selling the other one, or has had a chance to use a prototype.
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Sep 4, 2012
I purchased a Trio Stealth Pro 7in Tablet with these specs
Dimensions- W7.5” x H4.8” x D0.4”
Operating System- Android™ 4.0 (Ice Cream Sandwich)
CPU – A10 Cortex A8 1.2 GHz
GPU – Dual Mali-400 2D/3D core
RAM – 512MB DDR3
Flash storage – 4GB Internal
Display – 7 inch TFT LCD
Native Resolution – 800X480 pix
Expansion – Micro SD card slot (up to 32GB), Mini HDMI Socket
Wireless LAN – Realtek 8188
Video Output – HDMI Ver 1.4 output
Native video support – AVI(H.264), DIVX, XVID, RM, RMVB, MKV, WMV (non encrypted), MP4(H.264, MPEG, DIVX, XVID), MPEG, MPG, FLV. HD 1080P max
Native Audio Support – MP3,WMA (non encrypted),MP2,OGG,M4A,MA4,FLAC,3GP,WAV
Battery – Li-Ion rechargeable, up to 6 hours playtime
In an attempt to root I have successfully installed and run cm10_a10_20120902.zip and gapps-ics-20120429-signed.zip. Each compatibility file I run errors out with the message 'E:signature verification failed'. Any comp file that might work with the cm and gapps files mentioned above?
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Feb 23, 2010
I am trying to receive my lotus notes email to my droid eris using Good Technology. Currently I can send emails but cannot receive them.
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Nov 21, 2009
<supports-screens android:anyDensity="false" android:largeScreens="false" android:normalScreens="true" android:smallScreens="false" android:resizeable="false"></supports- screens>
first of all what is the resizeable attribute? It does not seem to be documented. This is working almost 90% for my game except when testing in WVGA screen resolution, all my images are scaled incorrectly, it is longer vertically than horizontally. I was expecting the screen compatibility to maintain aspect ratios as that of HVGA.
Also in my layout I have a scrollview and it is designed in such a way that in HVGA when it is not scrolled down, the items are hidden away, however now in WVGA those things are shown. If the aspect ratio of HVGA is maintained I won't have this issue. How can I make sure the aspect ratio is maintained? Also in my layout I am positioning some items using pixel positions. Should I convert these to dpi? How do I calculate what dpi they should be?
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Oct 12, 2009
What is the recommended approach to have currently shipping 1.5-SDK compliant apps to start offering 1.6 features (such as TTL) in the Market? Can we just publish 2 versions of the same package name each compiled with a different SDK level (will the Market automatically push out only the right version of the app) or do we have to use different package name and assume that the user will find a way to understand the version of the OS he has. A public statement to the developper community would be more than welcomed here!
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Apr 21, 2010
I've found again my DevPhone1 (aka G1) on a shelf and though that this time I should really give it a try and create an app for it. But I've really lost touch with the Android world and now I don't know where to start really. There have been many SDK releases lately for many new and better devices. Which one of these can I use with G1? What is the most recent one which can be used on that hardware (although with reduced performance) but which will enable development for rather modern Android releases as well. The firmware update received today, while recharging the phone, is 1.6. Can I go higher with some R&D build?
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Jan 24, 2010
i want to develop an application on android,webos,wince. how to develop application that should run on all paltform with developing each paltform
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Jan 26, 2010
I can run my application on 1.5, 1.6 and 2.0 emulator and on a 1.5 device without any problems. But some of my users are reporting force close and strange menu entries (see the attachment) using 1.6 and higher version devices.
This screen should look like this:
http://www.taypo.com/blog/WindowsLiveWriter/TurkceKlavye0.7_6F1/settings_0.7_2.png
And the code that generates this screen is:
<?xml version="1.0" encoding="utf-8"?>
<PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android">
<PreferenceCategory android:title="@string/general_settings">
<CheckBoxPreference android:title="@string/haptic_feedback" android:defaultValue="true"android:summary="@string/haptic_feedback_summary" android:key="vibrate"/>
<CheckBoxPreference android:title="@string/sound_feedback" android:defaultValue="false" android:summary="@string/sound_feedback_summary" android:key="sound" />
<CheckBoxPreference android:title="@string/auto_caps" android:defaultValue="true"
android:summary="@string/auto_caps_summary" android:key="auto_caps" />
</PreferenceCategory>
<PreferenceCategory android:title="@string/layout_settings">
<ListPreference android:title="@string/keyboard_layout" android:defaultValue="TRQ" android:key="kbd_layout" android:entries="@array/layout_names" android:entryValues="@array/layout_values" />
</PreferenceCategory>
</PreferenceScreen>
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Nov 15, 2009
I've got a question as I don't have an Android 2.0 device to test on and this particular aspect seems untestable in the emulator. I've got a service that needs to be run as a foreground service. I have a notification that stops it etc, so I have no problem using startForeground instead of setForeground. However, I'd like to have 1 version of my app that works across all platforms... Is this possible? If my app is compiled with Android 1.5 and uses setForeground, then will that command actually work on an Android 2.0 device, or does it not matter which sdk was used to compile? I've tried compiling with 2.0, and surrounding the call to startForeground with a try/catch, but that throws a VerifyError when the service is started, when run on a 1.5/6 device since startForeground doesn't exist there. Can I catch and ignore the VerifyError somehow and make it work that way?
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Sep 4, 2010
I recently enabled the app2sd functionality in my app.When i test the apk on my NexusOne (2.2) the app goes to the SD card, perfect! But when i publish the app on the market and install the same apk from the market on the same Nexus, the app2sd function is missing, I can't install it to my SD card.
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Aug 2, 2009
If I build against the 1.5_r3 SDK are there any compatibility issues with running it on devices that are at previous levels of 1.5? I would certainly hope not, but I've learned not to make such assumptions.
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Dec 10, 2009
I have an app that uses People provider. This is deprecated in version 2.0. I have built my application against API1.6 and set <uses-sdk android:minSdkVersion="4" android:targetSdkVersion="4" /> Everything was fine until I wanted to run the app on Android 2.0. Not only is People deprecated it actually doesn't even work! So, I have changed the API I'm compiling against API2.0 and do the OS version check in my code and use People provider or ContactsContract accordingly. I still keep <uses-sdk android:minSdkVersion="4" android:targetSdkVersion="4" /> so I can target 1.6 devices. Now when I want to debug in Eclipse it insists on running it on 2.0 emulator. How can I tell Eclipse that I really want to debug on 1.6 emulator? I have installed my APK on 1.6 emulator via the browser. It installed fine, but when I want to use People provider it crashes. I need to be able to debug it.
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Jun 22, 2010
I program and test using the Droid Incredible. The other day my friend downloaded my alpha version, which works flawlessly on the Incredible, but crashed on his Moto Droid. I just updated my app to use 2.1 api's instead of 1.6; maybe this will make a difference? I upped my min version requirements to 7. My question is how can you make sure your app works on all phones and not just the phone your are building and testing on? Is there a way to emulate a particular device?
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Apr 19, 2010
I have read the Backward Compatibility Article, and I don't full understand how (or if I can) make a program backwards compatible if I want to use a class introduced in later versions. For example, I want to use WallpaperManager for apis 5+, but make the app as a whole compatible with api 3+. Is this possible?
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Jun 30, 2010
You can no longer send the ACTION_ATTACH_DATA intent with an image URI to a custom content provider without crashing the Gallery app. This bug was reported more than a month ago. It is a stupid bug that is super easy to fix, and as soon as Froyo was open sourced a patch was submitted. Still Froyo was officially released and the bug remains leaving developers who use this with an app that is no longer compatible and no easy way to work around it for 2.2. There are other bugs that also have not been acknowledged. This 'open' thing is great but it is not of much use this way.
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Dec 17, 2009
I want to make my app compatible to different screen sizes. I am right now developing on the Droid and need to know how can I import the screen image on eclipse emulator? I don't have a droid phone but want to make sure my app layout doesn't change on the Droid.
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Dec 14, 2009
Are the newest versions of aapt backwards compatible with the older versions? i.e. can i read 1.0 & 1.5 apks with the 2.0.1 SDK aapt? My tests show me it works, but is it failsafe?If this is not the case, what's the easiest way to determine the android version an APK was developed for and know which aapt binary to use?
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Sep 14, 2010
How to make website that should compatibility with desktop browser as well as mobile browser?
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Feb 8, 2010
I wanted to get the info on the following query, could you guys please help me in getting the answer?I have set of platform api those will be tested by CTS to check compatibility, and I am making use of some 3rd party api in one of the platforms api. Suppose if I am changing or modifying the 3rd party api (to suit some of my requirement), is CTS is capable of telling whether compatibility is broken in the 3rd party app?
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Apr 21, 2010
I had to reload XP and Eclipse + android of course. I am using the 2.0.1 SDK version/ API 6.Everything was fine before, Now the project doesn't load- I get:
[2010-04-21 09:59:24 - LatLonQ] Android requires .class compatibility set to 5.0. Please fix project properties.
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Jun 27, 2010
Are folks having success with Helios (Eclipse 3.6) and the latest SDK (r_06)?I am having problems getting the Eclipse DDMS to work;. It is missing most of its views (such as logcat) and complained about that the first time I ran it (but not since, so I don't have a list of what is going on.I had a previous working version with a prior Eclipse, but started from scratch with this one.
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Apr 17, 2010
According to the instructions found here, to make your app state which screen sizes you can support, you'll need to compile your app against Android 1.6.
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Sep 17, 2010
I'd like to ask you if android 1.5 is compatible with most of apps, as the majority of apps and games I've found don't say anything at the description about If the app/game is compatible with cupcake. For example, will I be able to run Fifa 2010 on android 1.5? (device Lg gw620) Thanks! (and sorry for my silly questions )
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