General :: App That Transcribes Words Drawn With Finger
May 18, 2013recommend an app that lets u transcribe words drawn with your finger into text?
View 4 Repliesrecommend an app that lets u transcribe words drawn with your finger into text?
View 4 Repliesan app that lets you write words with your finger, then turns it into text? is it free?
View 3 Replies View RelatedWith Android 4.1.1 I had a browser with 1-finger-zoom...will say, I could swipe left or right on the side of the screen to zoom in and out.
Now with 4.1.2 this feature isn't there any longer...
Any way to get this version of browser back? An app to flash or something like that?
NOTE 2
Any app which let me easily write in it (with keyboard) or draw (with stylus or finger)? I am looking for app more like kingsoft office or polaris than any drawing apps like skitch or sketchbook.
Only working apps i found are skitch and supernote, but in skitch i need to click icon everytime i want to wrote or draw sth and in supernote after making picture, it is fitted to the line.
For me the best would be app where i could draw table and than write inside it. Or sth close to it
TF300t - stock JellyBean (docked/nonrooted)
I have problem in some games like Rayman Jungle Run that when I press "play" with one finger not working, it is working only when I press with two fingers
View 3 Replies View RelatedI got the Galaxy s4 yesterday. I'm going crazy just trying to add word to the dictionary. I can't even get it to spell my own name. It does not have the "personal dictionary" option under "language and input" that I am used to. I took it to Best Buy and three separate techs there played with it and they could not figure it out either.
How do I add words?
where my phone wont scroll accuratly. Ill go back to try to fix an issue say 3 lines up from where I am and it wont scroll to the correct place I tried to place it. also if you get the cursor where you want it to fix a mistake getting it to go back where you were typing before trying to fix the mistake is a headache. Itll recenter the screen once yoy try to click back to where you were typing so you cannot see where or what your typing. I currently havr the nexus s but my evo4g did it to. The nexus is worse though. Sometimes its fine but uaually it isnt.
View 1 Replies View RelatedIn GMail, there is no option to enlarge the test.
After moving in to 4.0 in my 7 inches flat panel, the words in GMail is too small to read. how to enlarge the words in GMail this program?
How do I clear the custom words from my browser? When I do a search some misspelled words appear.
View 1 Replies View RelatedAfter exploring few months i found special words /thesaurus used for Android. For example Rooting, recovery image. So what are the other words like this? And how do i found those words?
View 2 Replies View RelatedI have a Nexus 4 running stock 4.2.1 (rooted) and here is my issue with the gesture typing and predictive text. Anytime I try to use a word that google apparently believes is not appropriate. I have to stop and and type it out. Mind you that spell check does not think it's a misspelled word so there is no option to add it to the User Dictionary. It just will not show up as an option for either predictive text or gesture typing. Obviously these words have somehow been identified in google's stock dictionary so that they are not part of the pool of suggested words - probably along the lines of how the auto-complete of google searches are now censored.
It's incredibly annoying and I don't like the fact that google is dictating what standard English words can and cannot be part of gesture typing. One thought I had was that the stock dictionary probably has those words marked with a simple boolean flag, so how to access the dictionary and reset that flag, the problem would be solved.
I recently bought my first Android phone and have a problem with the stock email app. Emails are displayed so that words are broken between lines like the example below:
This is a mockup of the problem I am having with the email reader on my Samsung Skyrocket.
I have used android samples from sdk and there is dictionary , and i want to know where words are inserted? or how i can add new words or more ?
View 2 Replies View RelatedI have a sprint galaxy s3 and I'm having issues with words with friends. anytime i have a move to play, it displays it as an ongoing notification in the drop down box. i have never had issues until i updated to jellybean. it is getting annoying because i cant clear it and i notice a huge drain on my battery.
the weird thing about this is that my wife has the same phone with the same version of WWF and updated to jellybean the same way, but her notifications are not ongoing and can be cleared. there is no way to change this in the application manager in device settings or physical settings with WWF. all i can do is turn the notifications on or off. i have cleared data, force stopped it, uninstalled it, installed previous versions, and even rooted my s3 and am running synergy rom, but still no luck.
Any way to delete a word out of your personal dictionary that came with the phone? I want to delete a name, because my wife spells her name differently. So every time I use speech to text, it spells her name incorrectly.
DROID BIONIC
So I downloaded the Google Keyboard 2.0 from AndroidPolice [URL] ..... and noticed a problem:
When I'm typing, and I mistype, instead of correcting to the most likely word like it did in the old blue version, now it autocorrects to whatever I mistyped but in all CAPS. So, if I'm typing "that" and instead I type "thay" it will autocorrect to "THAY." This is extremely obnoxious.
Recently I started using gesture typing and I prefer it over swype and any third party keyboard I've tried.
Problem is, that I can only get it to work in languages that aren't my native tongue (which is dutch).
But I wouldn't mind using the English dictionary if only I didn't have to add every non-English word I use to the dictionary manually.
So my question is: Any way to make android automatically add every word I type to the dictionary? So that it can be used in gesture typing from then on?
After downloading and installing multiple Fifa 2012 Apks. Every time i start the app it comes up with block letters so i cant read anything. It worked 3 weeks ago. Im not sure what has changed since then. Im running ICS.
View 7 Replies View RelatedWhat I am trying to do - I am continuously getting a stream of lat/lng positions, I want to move a overlay item dynamically on the map based on the lat/lng in the stream. I am displaying the location of moving object dynamically on the map
I am putting my whole code in a while(true) loop and trying to read the stream every 5 seconds and refresh the overlays on the map. But overlay items are not shown until the function (either oncreate, or any onclickeventhandler etc) is completed. For example, test code, I am adding a single test overlay item when ever the user clicks on a button. If I put a wait(2000000) "after" I add overlays and invalidate the map, the overlay is not displayed until the time has elapsed and the function is completed.
glReadPixels is too slow, so I need another way. Without testing object by object, Is there any other way?
View 7 Replies View RelatedI had it working with a normal View but that is to slow. I was told to use SurfaceView but can't figure out how to use OnKey with it and if I should use onDraw or draw? And how do I pass stuff to draw? does it happen automatically? code...
View 3 Replies View RelatedFrom the javadoc of RemoteView, it said " * A class that describes a view hierarchy that can be displayed in another process."
But unlike View class, RemoteView does not have a 'draw(Canvas canvas)' method. Can you please tell me which method of RemoteView causing its layout to be drawn on screen?
I want to be able to get some reference to the curent object being drawn. code...
Above is my draw method and I want to extend the draw method to write the title underneath each item for example. This would require the .getTitle() method from the OverlayItem. Possibly some tracking of objects outside of this method but not sure where to put it....
Based on the limitations of RemoteViews, it looks to me that the appropriate way to get it actually drawn on the screen is to use an ImageView in the actual layout, then when it is updating, create a ShapeDrawable or two and draw them onto a newly created Bitmap. Then, set that Bitmap as the source of the ImageView. There is Something about that process that I'm just not grokking, though. The following is the code I tried to use to update the widget. I get nothing drawn on the screen at all. The ImageView has a placeholder image just set by its src property. When I don't run the code to update it to my drawing, the placeholder image stays in place. So, I know this code is doing something, just obviously not the right thing.
RemoteViews views = new RemoteViews(context.getPackageName(), R.layout.widget);
Bitmap bitmap = Bitmap.createBitmap(100, 100, Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
ShapeDrawable drawable = new ShapeDrawable(new ArcShape(0, 360));
drawable.getPaint().setColor(0xffff0000);
drawable.getPaint().setStrokeWidth(5.0f);
drawable.setIntrinsicWidth(100);
drawable.setIntrinsicHeight(100);
drawable.draw(canvas);
views.setImageViewBitmap(R.id.ImageView01, bitmap);
appWidgetManager.updateAppWidget(appWidgetId, views);
I knew it couldn't be that easy. So, am I even heading in the right direction? Update Ok, maybe that was too much information. The question I'm really trying to ask is this: If I want to draw shapes on a widget, should I use an ImageView and create a bitmap from my ShapeDrawable or is there more appropriate way to draw into a widget where it is constrained by RemoteViews?
To any normal android Widgets based on View( Button ,TextView ...), I wanna manipulate the bitmap data before it is drawn on screen. I have tried the onDraw(Canvas canvas) method, But when the programe hit the onDraw(Canvas canvas) method, I think the bitmap has already been drawn to screen.
If there is any way that I can get the bitmap data before it's drawn to screen, so I can prevent it from being displayed , but grab the data, put it on the intent for some further use?
I have an application that receives information from a database, and is used to visualize 2D bitmaps onto a GLSurfaceView. The information received will determine the x-position of the bitmap, and which bitmap image to use (there are 4 different bitmaps in my res folder to choose from).
Below are the three classes that are being used. The Activity sets the Shapes objects that need to be drawn by passing an ArrayList to the GLLayer class. This ArrayList is passed to the instance of ShapeStorage class via another setList method. This class is responsible for drawing when they are received.
The problem that I'm having is the following. Suppose I receive one object (let's say that it's a square at it's located at x=1). Some time goes by, and I receive another shape (this time, it's a triangle, and it's located at x=-1). However, when this new shape appears on the screen, the old bitmap's appearance changes to a triangle, and the new one becomes a square. In other words, the objects themselves are at the correct position that they are supposed to be at, but the bitmap being associated with them has changed. Does anyone know what the possible cause of this can be? I'm still a newbie to OpenGL-ES, and while this code looks very convoluted, it just involves setting a bunch of various properties for the View. code...
I have a gray gradient drawable (png image in res/drawable). If I draw it on a white Canvas it looks banded (not smooth). If I put the gradient on white background in GIMP, and then draw this drawable on the Canvas, it looks great. What's the problem? I tested this on Nexus One. Calling setDither(true) on the drawable has no noticable effect.
View 2 Replies View RelatedI am trying to take a screen shot of whatever is drawn on my custom view's canvas. The getDrawingCache() call returns null sometimes. Any pointers to what I am doing wrong here?
View 3 Replies View RelatedMy app keeps force closing before it starts, eclipse returns no errors in my code and my xml is good.
package com.mhe.test.scan;
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.EditText;
public class main extends Activity {
/** Called when the activity is first created. */
@Override public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
Button myScanButton = (Button) findViewById(R.id.myScanButton); myScanButton.setOnClickListener(new Button.OnClickListener() {
public void onClick(View v) {
Intent intent = new Intent("com.google.zxing.client.android.SCAN");
intent.putExtra("SCAN_MODE", "PRODUCT_MODE");
startActivityForResult(intent, 0);
} } );
} EditText totalbox = (EditText) findViewById(R.id.totalbox);
public void onActivityResult(int requestCode, int resultCode, Intent intent) {
if (requestCode == 0) { if (resultCode == RESULT_OK) {
String contents = intent.getStringExtra("SCAN_RESULT");
// Handle successful scan totalbox.setText(contents)
} else if (resultCode == RESULT_CANCELED) {
// Handle cancel totalbox.setText("@string/bummer");
} } } }
Essentially it is supposed to call zxing Barcode Scanner to scan a barcode on a button click and return the result into an EditText field.
I'm considering to develop owner drawn EditText widget. So, what do you think I should read or refer, firstly? Or, could you give me some good examples of both owner drawn widget or custom widget?
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