App Inventor Image Sprite Move To Specific Coordinates?
Nov 8, 2011
I'm using App Inventor to develop a small game as Mole Bash.
The tutorial I'm following shows me how to make an Image Sprite appear on random locations given a certain amount of time.
I'd like to give the Image Sprite a list of 9 coordinates where he should position the image after the given amount of time in a random way.
So, I believe it should go something like this:
Procedure - Moveto - x1 OR x2 OR x3 AND y1 OR y2 OR y3
I can't seem to get the logic command OR on this procedure, since it will only let me give a min and max number for both x and y.
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Aug 1, 2010
I have to create a UI with components(TextView, Bottons etc) placed at particular coordinates as specified in an XML coming from a server. I am currently using AbsoluteLayout but since its deprecated i want to use some other method.
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Jan 11, 2010
I want to create an application that loads an image as a map (a building of a floor) and add coordinates to it. Can anyone has an idea how to do it? I can do it maybe with MapView and change the resource of the map to my image but it is still not working.
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Jun 11, 2010
I have a program in which I would like to place an image at the coordinates of a touch event. I have the coordinates now I just need help with placing an image there. I will be using a drawable.
Edit**
I also want to overlay it over another image. I cant find any documentation on this what so ever. I would think it should be easy. code...
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Oct 19, 2010
How to get image coordinates at mouse hover position.
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Mar 8, 2012
I have a quick development question. I have an application that displays an image. You can pinch zoom/move the image around easy enough. What I'm wondering is how would I go about mapping the location of the users touch to the coordinates on the image itself, and not the screen?
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Nov 10, 2009
I'm writing a appwidget and hope to limit a widget can be added only once on homescreen, and for further trying, i hope to show the correct page of homescreen to show the widget, just like native media player widget.
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Jun 30, 2010
I've been trying to write a little application that recognizes custom events in Android: you hold your finger over a TextView for a certain length of time, and it changes color.I'm using the MotionEvent coordinates and checking if they are within the bounds of a particular TextView, which is within a table.I am just attaching the onTouch listener to the table within the activity.But I get weird errors: the coordinates seem to be off by one view (i.e. if I touch the view below the view above reacts); or sometimes one will react, and the other will not. Any idea what might be going on?
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Aug 5, 2010
i'm created an application where it consists of 3d rotating cube I want to move the cube with respect to the drag on the screen.In the on touch Listener I'm able to get the x,y coordinates but i don Know how to make those coordinates to map to 3d space.
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Oct 28, 2010
I want to move the image left right,down,up directions according to track ball.
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Nov 7, 2010
I have a question. I've done in XML ImageView. Unfortunately, the "holds" on the left side of the screen on the phone. I wish this picture could shift to the right place. I would like to point to the X and Y position of the image shifted to the indicated place. How do I do this?
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Dec 3, 2009
How to move a image in timer?..
I create a class called javaclass extends with view public class javaclass extends view..
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Jun 20, 2010
I hate it when i am switching between home screens and the background moves i just want to set a background that doesn't move? can i do this?
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Sep 15, 2010
So I have an ImageView sitting on a FrameLayout.I want to move this image view when user taps on it and drags it somewhere.This does not work however.The imageView does not move. Do I need to refresh the view somehow after I set new layout parameters?
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Jun 17, 2010
How do I do if I whant to move the ball from x=247dip y=96dip to x=100 and y=100 while my app is running?
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Oct 14, 2010
Depending upon the user i may need to move it to right ,left,top or bottom.
Should i use animation for the purpose?
Or is there any method to move image dynamically?
I meant the things in android application
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Feb 1, 2010
Not sure which one to go for so thought I would set up this poll and see which is the most popular.
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Sep 25, 2009
For my useless project of the month I'm working on a 'emulator' to run J2ME programs on Android. But now I'm stuck with the J2ME Sprite implementation. Specifically the transformations used in it.
In my Sprite I have a bitmap with three character images. I would like to paint the second frame mirrored or rotated 90 degrees. What would be the best way for it?
I have following code that paints the given frame without any transformations.
frameX, frameY are frame position coordinates on give sprite bitmap.
Rect src = new Rect(frameX, frameY, frameX + spriteWidth, frameY + spriteHeight);
Rect dst = new Rect(paintX, paintY, paintX + spriteWidth, paintY + spriteHeight);
canvas.drawBitmap(image, src, dst, null);
As I understand I need to make some matrix magic on the canvas, but I have not been able to figure this out.
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Jan 30, 2009
Does Android has any equivalent Sprint API of J2ME. Drawable does not seem to support clipping regions...
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Oct 5, 2009
Can someone confirm for me that point sprites are not currently supported in Android? Calling gl.glEnable(GL11.GL_POINT_SPRITE_OES) is triggering a GL_INVALID_ENUM error, so I assume this is the case, but I'd appreciate a confirmation before I proceed with an alternate design.
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Jun 15, 2010
I want use point sprite (OpenGLES Extension) API in Android NDK(r4).
right here
int att[] = {0,0,1};
glPointParameterxv( GL_POINT_DISTANCE_ATTENUATION, att );
But, doesn't work it.
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Mar 19, 2009
I am working on a 2d library for creating a game including sprite collisions, sorting and animation converting (.spr to Java classes/ bmp's).
At first I used png's with the background color being transparant (24 bits png image) but I want to use 256 color bitmaps with the background color being transparant.
Is this possible to do color keying in android? I looked at several other threads about this topic but the all ended without a solution.
Also I am now using the canvas.drawBitmap to render my sprites, but will using opengl be faster?
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May 29, 2010
I knocked a cup of Sprite onto the floor and it dumped out right over the micro-USB end of my charger (as in all of it was emerged in Sprite). So it's been a few days and I know it's completely dry, but I was wondering or not if it would be okay to still use it? I didn't know if that somehow messed the cable connector up. Luckily I still have the charger for my old BlackBerry Storm.
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Oct 13, 2011
i want to create a basic animation with a sprite sheet. there is only one row with about 2 pics (that's the first animation).
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Mar 13, 2010
After following Matlock's post about upgrading to 2.1 I tried to restore all of my files using Sprite Mechanic. (Going back and re-reading his post he says that it doesn't work in 2.1-DOH). After installing Astro I tried re-installing Sprite Mechanic from the backup folder that I made with Sprite Mechanic thinking that was the way to get all of the back-up apps out of the back-up folder and onto the phone. I started Sprite Mechanic and proceeded to push the "Restore" tab and it brought up a list of all backed-up apps. I scrolled through them, deciding which ones I really wanted back and which ones I could do without, and then pushed the "Restore" button. Well, my phone froze up and would only display the status bar across the top. I tried pushing different buttons, but to no avail....
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Apr 5, 2010
I have the following code running on my Android device. It works great and displays my list items wonderfully. It's also clever in the fact it only downloads the data when it's needed by the ArrayAdapter. However, whilst the download of the thumbnail is occurring, the entire list stalls and you cannot scroll until it's finished downloading. Is there any way of threading this so it'll still scroll happily, maybe show a place holder for the downloading image, finish the download, and then show?
I think I just need to put my downloadImage class into it's own thread so its executed separately from the UI. But how to add this into my code is the mystery!
CODE:........................
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May 31, 2010
Just picked up my incredible, and I have two questions....
1. how do i change the email notification to a specific sound? As of rite now, when i receive an email nothing happens (no sound or vibrate).
2. How do I select a specific ring for mms. I know how to select sms, but I cant figure out how to change the mms.
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Mar 12, 2014
I have had androids for over two years now and am getting more and more concerned every time I download an app and seeing that it wants to READ my SMS message and Contacts.
Is there a way I can disable reading of SMS messages or any one of the other permissions by specific apps, or all apps?
Are we living in a world where any "joe schmo" can upload an app the to the app store and wait for those inadvertent downloads and collect all your personal information, and that's after all the time we spend protecting our identity and personal details?
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Jul 12, 2010
Of course, i am sure you have but I thought I'd throw it out there may be useful. App Inventor for Android?
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May 26, 2010
I know this is off-topic, well not totally off topic. The inventor of the cellphone Marty Cooper was on the recent 60 minutes. I thought it was a great story, well put together and talked about CTIA and Android (eventhough he uses a droid). Just thought I'd share. The Cell Phone: Marty Cooper's Big Idea - 60 Minutes - CBS News
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