Android :: Leave Running Thread In Background?
Feb 17, 2010is there any way to leave a thread in background when i close the app in android? I read about a Service but implementing it is too much than i need.
View 2 Repliesis there any way to leave a thread in background when i close the app in android? I read about a Service but implementing it is too much than i need.
View 2 RepliesMy app's main activity listens to a broadcast message. When it receives the message it brings the activity to the front. I want to update the activity if it is in the front, so the user is playing with it, but otherwise I do not want to bring the activity to the front. How should I do it? Is there a flag for invoking the intent, or what?
View 4 Replies View RelatedI've created a class which is an extension of Thread. This class hits a web service and throws some data on screen. I don't care about persisting this data (the screen displays search results).
Currently, the user simply types into an EditText and clicks a search button. I'd like to take away the search button and implement something similar to Google's Instant Search where, as you type, the search results get updated.
This means, as the user types, the search parameters change. I want to be able to kill the currently running thread (if one is currently running) and spawn a new one with the new search string. How can this be achieved? Can I do it with Thread or will I need to use a new object?
If I set "background data" to off and leave on "auto-sync" and sync for my gmail account on will I still receive emails and text messages in real time?
View 1 Replies View RelatedDo you leave advanced task killer running or do you guys have it kill itself?
View 1 Replies View RelatedI am trying to get the list of process running in the background.
View 4 Replies View RelatedI want to leave the Browser(Opera mini) running while I want to trun of the display. The javascript script should get executed while the display is off, is that possible? I have a rooted Motorola Motus(Backflip).
View 1 Replies View RelatedI noticed that if i dont use the app to kill running apps after i exit them they are still running in the background is this normal for the Android? I am coming from Pre so not sure if they are killed when exited.
View 3 Replies View RelatedI need to run a background thread in my application. Could you please share the best practices where to initiate the thread so that keeps running irrespective of the Activity is being shown and things to consider. The purpose of this background thread is to fire transactions from the Simulator to the server and get the response back from the host.
View 2 Replies View RelatedDoes the CursorAdapter run on a background thread and posts updates via the UI looper thread? If not what is the best pattern to load data asynchronously from a ContentProvider?
View 1 Replies View RelatedAs is mentioned above,What i'm trying is to protect a sub- thread,and keep it going on as long as the App that starts it is still alive.In other words,If the system need more resources,Let it kill both the App main thread and the sub-thread started from it,Instead of just kill the sub-thread.Is there any way i can do this ?? And another question here,The android system seems to be "rude",As it killed my thread without telling me,even in the logs,Is this the case?
View 6 Replies View RelatedI need to popup dialog to be showed when i get a message from differnt thread but the dialog should be not dependent on Activity i.e, it should display the dialog wherever the screen focus is .can it be done ..because the dialog is handled per Activity ,i thought of using service but again it would be one more thread added so want to avoid that.
View 2 Replies View RelatedIn my activity there's some stuff going on in a background thread, which gets started in Activity_1. The processing of the background thread takes a while and I want to notify the user when it's completed via an AlertDialog. However, the user might have changed to Activity_2 or Activity_3 in the meantime and I would like to pop up the AlertDialog always in the current Activity.
View 2 Replies View RelatedI am using this method to identify if a thread is running at any point of time, irrespective of whether the enclosing activity is running or not. Is this the right way?
View 3 Replies View RelatedI am continuously running a thread in my activity which fetches lat/ lon information and the overlays on the map are updated dynamically through a handler. The overlays can be varying in number and can change dynamically. The thread is interrupted in onPause().
I am over riding the onTap() method in my Itemizedoverlay, where I want to call a dialog or may be start anothrer activity which describes that particular overlay item.
Every time I click on the moving overlay my app force closes.
I am basically using same onTap() method in http://developer.android.com/resources/tutorials/views/hello-mapview.... .
If it is only a Toast message and not starting a dialog/activity then it works fine.
I want to stop currently running thread but -Thread.stop() - Thread.destroy() are DEPRECATED so can any one tell me how to stop the Thread .
View 6 Replies View Relatedhow create thread in background for playing sound?
View 2 Replies View RelatedHow can I stop a background thread on keyboard flip in android?
View 1 Replies View RelatedI've read up quite a bit on the exception thrown while using BaseAdapter, but i can't seem to find an alternative solution: Make sure the content of your adapter is not modified from a background thread. What i want to achieve is to keep a copy of a message queue in memory, and use this message queue to populate the BaseAdapter for my ListView. The reason im doing this is that the message queue will keep getting messages from a socket even when the ListView is not currently present (for example a chat window).
The problem comes when i have the Activity with the ListView in foreground, BaseAdapter binded to the message queue's data, and a message comes in the socket. Adding the new message into the queue will throw the exception mentioned above. Unless i pre-populate my BaseAdapter with the message queue (as in the BaseAdapter having its own message queue) and updating both of them when a new message come in, i can't really find a way around this issue. I don't really want to double up the effort on keeping those 2 queues up-to-date like this, surely there is a better way of doing this? Send broadcasts around doesn't work either because of the potential delay in the adapter serving a scroll and the notifyDataSetChanged call is made.
Can someone advise the am command (for adb shell) to run junit tests in the main thread please? The following shows onStart etc running in the test runner thread. am instrument -w -e class co.uk.telesense. tests.MyTest co.uk.telesense.tests/android.test.InstrumentationTestRunner Ewan Benfield ttp://www.telesense.co .uk tel: 0845 643 5691 (+44 845 643 5691) mob: +44 (0) 77859 26477
View 2 Replies View RelatedI have a situation where i want to show a dialog. However, the code that calls the method to show the dialog can be running either in the ui thread or not. How can i find if the current thread is running in the ui thread or not?
View 12 Replies View RelatedI have an application that starts on boot using a broadcast receiver, also I have an activity and a process, because the service must run always on the background I am starting the service on it's own process using the android:process manifest tag.The ui is only for presentational needs and I would like the user to be able to run the service even if the activity is not active.when I press the back button or the home button the activity's on destroy method is called and the service although seems its running (it appears on the task manager) its not behaving as supposed, it should connect to the net and send some data but every X time using an timer task but the task never fires so the data are never send.
View 1 Replies View RelatedMy purpose is very simple : each 1second, I want to redraw an object on different place on background. I do not know where my error on this code below. Here is my code:
public class My_View extends View{ private Bitmap mBackground_img;
private Drawable mMoveObject; private int mObjectw,mObjecth; private int Dx,Dy;
private Handler myHandler = new Handler(); private long lasttime;
public My_View(Context context,AttributeSet ats,int ds) {
super(context,ats,ds); init(context);
} public My_View(Context context,AttributeSet ats) { super(context,ats);
init(context); } public My_View(Context context) { super(context);
init(context); } public void change() { invalidate();
} private void init(Context context) {
Resources res = context.getResources();
mMoveObject = res.getDrawable (R.drawable.lander_firing);
mBackground_img = BitmapFactory.decodeResource(res, R.drawable.my_pic);
mObjectw = mMoveObject.getIntrinsicWidth();
mObjecth = mMoveObject.getIntrinsicHeight();
Dx = Dy = 0; lasttime = System.currentTimeMillis() + 1000;
Thread mthread = new Thread(null,doBackground,"Background");
mthread.start(); } private Runnable doBackground = new Runnable() {
public void run() { long now = System.currentTimeMillis();
if(lasttime < now ) { Dx = Dx + 10; Dy = Dy + 10;
lasttime = now + 1000; myHandler.post(change_view);
} } }; private Runnable change_view = new Runnable() {
public void run() { change();
} };
@Override public void onDraw(Canvas canvas) {
canvas.drawBitmap(mBackground_img,0 ,0 , null);
mMoveObject.setBounds(Dx, Dy, Dx+mObjectw, Dy+mObjecth);
mMoveObject.draw(canvas);
} }
I have written a very simple game with some simple animations, but I've noticed that when the phone checks email, or several other apps are running, the animations that update in my thread start behaving slowly or choppy. This is a problem as the game mechanic requires some careful timing of your screen touches based on the animations. So if it starts behaving erratically, the game doesn't really work well - and isn't much fun.
Is there a way to prevent this? Can my threads have a higher priority when they need to run?
I have a listactivity as a startup screen in my application. Which is displaying database records using custom cursor adapter. On create I set the filterable flag - getListView().setTextFilterEnabled(true)
My cursoradapter overrides runQueryOnBackgroundThread which runs corresponding query. The problem is that after typing some text and hitting enter, runQueryOnBackgroundThread never gets called. However, when the item click in the same view launches another activity(detail view of the record) and I come back to the original list activity, hitting back button, then text filtering works just fine. I don't call setTextFilterEnabled anywhere except during the initialization process and I can't really find any other API affecting this behavior, so any guesses why text filtering doesn't work initially, but all of the sudden starts working when I come back to the list activity from child activity?
Suppose I have code in the onStart() handler of my Service to launch a thread to do some stuff and then call stopSelf().stopSelf() gets called before the thread finishes.What exactly happens?I've tested this out myself and my thread continues to execute until it is finished.Does Android hear the stopSelf() call, but postpone it until the thread is finished?
View 1 Replies View RelatedHave to create thread and run it for 5 seconds, then I want to stop. How can I do that? I can't do anything with time/milliseconds.
View 3 Replies View RelatedI'm develop a download manager function which the dialog will popup when the the item was finished download. the download function was running at background.
My question is how can I know when the downloading was finished and the project is intent other activity?
For example:
CODE:............
The above method where should I put? i try put it at onResume(), onStart() in every activity which will open by user. but unlucky it won't work.
I am working on an application to sync contacts which are large in number. The syncing takes place in a background thread with user being able to browse through the rest of the application. I am displaying the sync status in the notification bar suing the progress bar. The problem I am facing is that there are instances when the activity is killed and hence the background thread used for syncing the contacts is purged.
View 1 Replies View RelatedI've got an Android activity which grabs an RSS feed from a URL, and uses the SAX parser to stick each item from the XML into an array. This all works fine but, as expected, takes a bit of time, so I want to use AsyncActivity to do it in the background. The line items = parser.getItems() works fine - items being the arraylist containing each item from the XML. The problem I'm facing is that on starting the activity, the ProgressDialog which i create in onPreExecute() isn't displayed until after the doInBackground() method has finished. i.e. I get a black screen, a long pause, then a completely populated list with the items in. Why is this happening? Why isn't the UI drawing, the ProgressDialog showing, the parser getting the items and incrementally adding them to the list, then the ProgressDialog dismissing?
View 3 Replies View Related