Android :: Use JUnit4 For Testing Droid Apps?
Oct 3, 2009I got 'no JUnit3 tests' info when trying to use JUnit4-only tests under android 1.6
View 3 RepliesI got 'no JUnit3 tests' info when trying to use JUnit4-only tests under android 1.6
View 3 RepliesI wrote a simplest test based on android.test.ActivityInstrumentationTestCase2.
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Are there many people who are interested in Beta testing apps? What would make you want to Beta test something?
View 7 Replies View RelatedI've been exploring the Android test package and I'm very confused on how to implement functional testing for endpoint-to-endpoint.
Consider the example below, I have 4 activities: 1. A Contact List Activity 2. A View Contact Activity 3. An Add/Edit Contact Activity 4. A Sync Contact List activity
I want to automate a few tests that will go through multiple test cases simulating a user experience: From launching the application, to selecting 'Add contact;' opening the add contact activity, entering data, saving it, going back to the list activity, and verifying the new contact was saved properly.
As I understand it, ActivityInstrumentationTestCase<T extends Activity> and ActivityUnitTestCase<T extends Activity>, are only useful for testing single activity functionality.
But what if I need to switch between 2 or more activities inside a single functional test case?
What are different points to note down while testing android applications? What are different techniques or test cases used for android?
View 1 Replies View RelatedMy boss recently gave me an HTC Wildfire phone for doing an Android version of one of our mobile apps, which is all fine and good, except that the app requires API level 8 (ie Android 2.2), and the phone itself only has Android 2.1 installed. After much googling, I discovered that this phone does support Android 2.2, and carriers will be rolling out updates over the air for this model phone "in the near future". Since I'm not entirely certain what our lazy carrier's definition of "near future" is, it would be nice if I could download images for particular releases and install them on my phone. Coming from the world of the iPhone, it seems that this should be something rather necessary in order to successfully develop an Android app. Yet, it doesn't seem that Google offers any Android OS updates themselves. Have I no choice but to wait for the carrier to release an update?
View 4 Replies View RelatedNothing to see here, please move along
View 3 Replies View RelatedIf you would like to test it then you can download it here: http://downloads.sholes.info/finalre...-2.0.6.rom.tgz Changes: 5 setCPU slots, temp moniter, new boot animation.
View 23 Replies View RelatedI took the time to test the noise-cancellation quality on my baby DX. I'll post the results here for all to enjoy.. Air Vent Trial. Music Trial
View 4 Replies View RelatedDoes anyone know where we can sign up to be a beta tester for Adobe/Android when they release flash?
View 7 Replies View RelatedI installed Pete's BB v0.5 (ERE53) yesterday. Using the stock non-overclocked kernel, I am stunned at how much faster 2.1 is over 2.01.Anyway, I am curious about the JIT compiler and edited build.prop to enable it. I understand from reading either here or somewhere else that you don't have to push the three files (libnativehelper.so, etc.) as they already exist in BB. I did indeed find the three files.So how do I test to see if JIT is actually enabled and working? I ran Linpack a bunch of times before and after enabling. The highest I've see after enabling JIT is 4.667 mflops. It seems to consistently return 4.6xx mflops with occasional drops to 4.5xx or 4.4xx. Before enabling, it seemed to return mostly 4.5xx with an occasional 4.6xx. With such a small difference, I'm not convinced that JIT is actually enabled & working.
View 13 Replies View RelatedI don't know if this is kosher, but I wanted to see if anyone would want to test an app I built. I don't want to release an app to the market without getting out all the bugs I can, but I'm a lone developer trying to build apps on the side in my free time. I don't know many people with Droids, so I'm trying to reach out to the community. I built an app I call "Next Track on Shake". Not a good name, (and I'm up for suggestions for a better name) but I can't think of anything else to explain its function. I listen to alot of music, usually on shuffle, and I hate having to wake the phone up, unlock the screen, open the music player, and change the track. The new versions of Android require PIN or Password when you use a corporate account, and that adds another step in changing tracks. I built an app that allows you to shake the phone, whether awake or not, and it will move to the next track for you. I also added the ability to customize the shake; you can set how hard or how fast you need to shake the phone to change the track. The default shake is a good setting for most people, but alot of people jog with the phone on their arm or hip and would need to adjust the strength of the shake so as to not accidentally change tracks. I've also added the ability to stop/start the service when needed, and I display an ongoing notification when the service is running. When the phone is rebooted, the app checks the preferences, and only starts the app if you had the service running before reboot.
View 3 Replies View RelatedI have created an app which needs some testing done. I have tested it on the HTC Hero (UK version) and the HTC Tattoo. Worked well on both the devices. I wanted to test it on the newer android phones like the Droid or the Nexus One. If anyone could help me out with the testing, there is a link to the .apk file below. This app does functions like silencing the ringtone when the phone is flipped, switching on the speakerphone when in call etc.
http://dl.dropbox.com/u/556550/FlipShake.apk.
I'm prepping my first app for publishing and am a bit confused about how to properly test my <uses-permission> tags.. if i don't specify any permissions my app runs with no complaints on my G1. I tried installing it via "adb install" as well as with the eoeAppInstaller (as somebody had recommended). Also, the app is signed with my own certificate (not the debug cert). given that it works fine with no permissions (btw, it accesses camera and sd card), how will I know if I've set all of the proper <uses- permission> tags?
View 5 Replies View RelatedIs there anything to test the UI of an Android app like Jemmy for Swing?
View 3 Replies View RelatedCan someone with a Nexus One download AppFriend from android market (qr code -http://www.zappmarket.com/catalog/27) and give me a stack trace of the error message? I've got reports coming in that it crashes on startup (and the nice 1 star reviews that follow). The code that it is breaking on is really simple, so I'm not sure what the incompatibility could be, as it works on G1 and Magic.
View 4 Replies View RelatedWe have many phones, but we don't--and probably never will--have all of them.
It's frustrating that some phones cannot see our apps in the market, and we'd like to know which phones those are.
We'd like to have a simple way to have our app tested on each phone, but at this point there's no easy way to do that.
My question is: what would we as developers be willing to do to get these needs met? Is there enough demand for someone to buy all possible Android devices and charge a nominal fee for these services?
We would pay a small fee to have out app accessed and downloaded on all phones--this would give us a report of which phones could access our app. We would pay a fee to have a step-by-step test ran on each possible device so we could know it worked on that device, at least minimally.
I have some questions about the testing of bluetooth.
I have tried the bluetooth chat and it worked pretty well on my two Andriod 2.1 based mobile phones.
However, this test can only be done only by someone who has 2 android phones and the version must be 2.1.
I assume this is a big issue because i looked into the CTS related to Bluetooth topic and it doesnt explain much about it.
The regular expectation for testing Bluetooth should be:
# Scan for other Bluetooth devices # Query the local Bluetooth adapter for paired Bluetooth devices # Establish RFCOMM channels # Connect to other devices through service discovery # Transfer data to and from other devices
In my case:
I would like to implement the application to send the file(image file, mp3, whatever...) from my Android 2.1 mobile to any device with Bluetooth module.
We are working on an application that is a "Black Box in a phone" Written only for Android at the moment, we have tested on T1 and Magic, and we are looking for people to help us test it in various circumstances.
The app is designed for pilots and those that fly, tracks the phone in realtime and displays it on others phones and also in 3D on the website, GPS Logbooks - Home | Black Box Flight Recording, using only your Android cell phone.
The app is now in the marketplace, so we are looking for pilots, navigators, glider pilots, balloonists, sky divers and anyone else who likes to fly to download the app and go flying. After that you can publish your flights and share them with others.
Please note that your location data is visible to anyone on the site when you are flying live, so don't use it if you are somewhere that you don't want people to know about.
I have been having issues downloading the latest version of my app as part of Alpha testing. I have uploaded 6 versions and every time i download the app i just get the first version.
Thinking this is something to do with cache on google play store, on few versions, i waited more then 24 hrs for the download. Even this did not work.
Is there anything that i can do to make sure that i download the latest version. All the previous versions are archived and only the latest version is published/active.
I got my app to install on the Backflip and started testing it. On the emulator everything appeared ok but on the Backflip there are a few notable differences.
I have edittext boxes which on the emulator automatically vary in size to accommodate the text. The text is a number, the max being two digits, i.e., 1-99. On the Backflip the edit boxes seem to be a fixed width and that width is larger than needed. Consequently some of the edittext boxes go past the end of the screen and can't be used or seen. This doesn't happen on the emulator.
I also have spinners. One set of spinners is created using android.R.layout.simple_spinner_dropdown_item populated by an array from array.xml. These spinners have the radio button showing and they work on both the emulator and the Backflip displaying a white background with black text.
The other spinner is created using int layoutID = android.R.layout.simple_spinner_item and is populated with strings from the database using an ArrayAdapter. This spinner displays ok on the emulator with a white background with black text. On the Backflip however, it displays the white background but with white text making the list essentially impossible to see. The list is populated because when I press on an item the background color changes to red, the text is white, and the program works ok.
My question is: Are these discrepancies peculiar to the Backflip or am I doing something wrong in the code? I'd hate to think all devices come with peculiarities that require workarounds. Hopefully I'm doing something wrong and hope someone can point out what it is. I'll post any code someone wants to see but right now I don't know what to post. Thanks.
I should add that when I use android.R.layout.simple_spinner_dropdown_item for the other spinner the text shows up ok but I now have the radio buttons which I don't want.
Ive no doubt this question may have been addressed before but how can I turn on a framerate monitor to use when I run my programs using the android emulator so I can see exactly what my android game is achieving at a given time?
View 1 Replies View RelatedWhat is the process of Interrupt testing of Android applications. Looking to know how to destroy all the background activities of the application any time of the test and see if the application is behaving well. Any good place to know the detailed procedure.Is Android has any thing Andriod Certified (3rd party testing to certify) like the Java Verified cert approach. Regards, Raja Nagendra Kumar, C.T.O www.tejasoft.com
View 3 Replies View RelatedCan EasyMock be used with Android SDK to test my code? I integrated EasyMock Class Extension to one of my test case to mock an object operates on SQLite db. When executing my test case I got the following exception when setUp() is called: Code...
View 3 Replies View RelatedHow do I use instrumentation testing framework to test flow between activities? The example goog gives is for one activity only.
View 4 Replies View RelatedDoes there exist an automated GUI testing framework for Android?
View 1 Replies View RelatedI have separated java code from Android code and have two projects. Android dependent on Java project. Now i want to get the memory trace of the Java project on Android. For that I have created Androd Junit Project implementing Android Instrumentation, and a dummy android project dependent on my actual java project.(as I only want to get memory trace of java project on android).Problem is when I execute Android Junit project, and give a reference of dummy project removing java project dependency, all tests(dummy) run fine.But when I run junit project, with dummy android proj keeping dependency on java project, my application crashes.I get an error message like : "Process crash" not getting any error message in logcat. No clue whats wrong with code.Any help is highly needed.
View 1 Replies View RelatedI'm using a web service disguised as a ContentProvider and AsyncQueryHandler to isolate my activity from the delays of transport. My question is: during testing, how can I determine when my activity has retrieved the data from the web service? That would be after onQueryComplete() in the AsyncQueryHandler has come back with the "real" data. During manual testing, I just sit there and wait until the view updates. How can I do that using ActivityUnitTestCase and ActivityInstrumentationTestCase2?
View 2 Replies View RelatedI have gotten through signing up as an Android developer, joined Android Market, and recieved and activated my Android Developer Phone.I have my first draft application running in the emulator.The documentation suggests testing it throughly on the device, however, I don't want to put it up publicly in the Android Market until I am satisfied with the app.
1) Is there a way to privately post a testing app on Android Market? If so, would somebody please point this newbie to the HOW-TO?
2) Is there a way to push my app onto my developer phone without using Android Market? If so, would somebody please point this newbie to the HOW-TO?
I'm having more fun working with this Android stuff than I have had in years! As soon as I learn enough to contribute I'm going to be overjoyed to share it.
How to buy a phone for testing applications, can anyone suggest. Other phones in market are way to expensive.
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